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		<title><![CDATA[Latest posts for the thread "Chaos-1250"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Chaos-1250"]]></description>
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				<title>Chaos-1250</title>
				<description><![CDATA[ Was just mussing an idea for a chaos army that had a wide range of units and diversions in the army.<br /> So far i got :<br /> <br /> Daemon prince of nurgle with wings and warptime<br /> <br /> 10 Khorne berzerkers<br /> --Champion with power fist,personal icon, and plasma pistol<br /> --2 berzerkers with plamsa pistol<br /> --Rhino with combi-melta<br /> <br /> 10 Chaos space marine<br /> --Champion with power fist<br /> --2 marines with plasma gun<br /> --Icon of chaos glory<br /> --Rhino with havoc launcher<br /> <br /> 5 Noise marines<br /> --Blastmaster<br /> --2 sonic blaster<br /> <br /> 2 obliterators<br /> 2 obliterators<br /> <br /> How does it look, Any ideas. SPecificly what would be better for the prince nurgle or tzeentch?<br /> <br /> Vexx]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 17:55:44]]> GMT</pubDate>
				<author><![CDATA[ Vexxnoir]]></author>
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				<title>Chaos-1250</title>
				<description><![CDATA[ Get more blaster on N marines and dump the personal icon from the skull champion it's totally useless because they already have a mark.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 18:58:22]]> GMT</pubDate>
				<author><![CDATA[ illuknisaa]]></author>
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				<title>Chaos-1250</title>
				<description><![CDATA[ Marked units do not act as deep strike beacons.  Only ones with icons which is what I would assume the icon is for.<br /> <br /> At that low points level more bodies is better than more upgrades.  <br /> <br /> I would drop both squads down to 8, lose the plasma guns and the plasma pistols, lose the havoc launcher and the combi melta from the rhinos.  I would also drop the two sonic blasters as they really don't add much.<br /> <br /> Put a melta in the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squad(fires every turn instead of the combi that goes only once).<br /> <br /> Use the points gained from dropping the upgrades to get another squad of zerkers in a rhino.  All those upgrades should free up about 160 ish points which could be <br /> 6 zerkers in a rhino  <br /> or 5 noise marines in a rhino with <span class="glossaryitem" onmouseover='gp(213);'>SB</span> <br /> or 7 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> + meltagun in a rhino<br /> <br /> depending on what kind of armies you expect to encounter.  All three options put another transport on the board and thus gives all of your units a better chance of making it across the table.  You could also drop one oblit to kit out the new squad to 8 ish with champ and fist as 3 oblits at this level should do ok as well.<br /> <br /> All of this depends on your ability to swap some models, but more bodies is really the key.  With only 32 models you are very vulnerable to losing a lot to a lucky scatter etc.<br /> <br /> For example if I run my list at 1250 i have:<br /> 2 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>(one <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> lash, one <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> Warptime)<br /> 3 x 8 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> with mg, <span class="glossaryitem" onmouseover='gp(75);'>Iocg</span>, fist<br /> 8 zerkers or noise marines, champ with fist<br /> <br /> 38 models, but my troops are all protected by rhinos, and I have two four wound <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> taking the heat off the rhinos and the troops.  They all arrive at basically the same time and support each other ... your list has pockets of these guys sit and shoot, these guys go forward .. it will be very easy for your opponent to focus their entire army on just one or two of your squads at a time.<br /> <br /> Meph<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2009 23:19:09]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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