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		<title><![CDATA[Latest posts for the thread "Ork 500pt. starting list. Tweak it for me before I begin assembly."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Ork 500pt. starting list. Tweak it for me before I begin assembly."]]></description>
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				<title>Ork 500pt. starting list. Tweak it for me before I begin assembly.</title>
				<description><![CDATA[ This is an attempt to use what I have so far box set-wise. (A Battleforce and a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Ork Warrior Regiment.)<br /> <br /> I need thoughts from the vets:<br /> <br /> `<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>`<br /> <br /> Big Mek - 85pts.<br />    w/ Kustom Force Field<br /> <br /> `Troops`<br /> <br /> 20x Boyz - 130pts.<br />    w/ Shootas<br />    w/ 2x Big Shootas<br /> <br /> 20x Boyz - 130pts.<br />    w/ Shootas<br />    w/ 2x Big Shootas<br /> <br /> 11x Boyz - 157pts.<br />    w/ Choppas & Sluggas<br />    w/ Nob <br />       w/ Power Klaw<br />       w/ Boss Pole<br /> w/ Trukk <br />    w/ Reinforced Ram <br />    w/ Red Paint Job<br /> <br /> Total: 502pts.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 01:16:23]]> GMT</pubDate>
				<author><![CDATA[ Alazahr]]></author>
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				<title>Re:Ork 500pt. starting list. Tweak it for me before I begin assembly.</title>
				<description><![CDATA[ Looks solid. Just make sure you keep your units at least 6"apart.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 01:29:24]]> GMT</pubDate>
				<author><![CDATA[ Guytie]]></author>
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				<title>Re:Ork 500pt. starting list. Tweak it for me before I begin assembly.</title>
				<description><![CDATA[ Choppas and Shootas? uh... what?]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 03:45:56]]> GMT</pubDate>
				<author><![CDATA[ iamthecougar]]></author>
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				<title>Re:Ork 500pt. starting list. Tweak it for me before I begin assembly.</title>
				<description><![CDATA[ <blockquote><div><cite>iamthecougar wrote:</cite>Choppas and Shootas? uh... what?</div></blockquote><br /> <br /> I cheat... Okay?<br /> <br /> -J.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 04:38:49]]> GMT</pubDate>
				<author><![CDATA[ Alazahr]]></author>
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				<title>Re:Ork 500pt. starting list. Tweak it for me before I begin assembly.</title>
				<description><![CDATA[ Well if it were me <span class="glossaryitem" onmouseover='gp(269);'>Id</span> make those REAL Orks (the choppa ones) the Ard boyz. 4+ save works better in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> then a 6+]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 04:41:35]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Ork 500pt. starting list. Tweak it for me before I begin assembly.</title>
				<description><![CDATA[ Solid 500pt list.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234804/638965.page</guid>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 13:31:09]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Ork 500pt. starting list. Tweak it for me before I begin assembly.</title>
				<description><![CDATA[ its missing anti-tank quite a bit, allthough the trukk is mobile, it wont take long for someone to destroy it to save any armour they have.<br /> <br /> just a random 500 point army list suggestion:<br /> <br /> mek: <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> - 85<br /> <br /> 15 boyz: nob, pole - 105<br /> <br /> 15 boyz: nob, pole - 105<br /> <br /> 15 gretchin: runtherd - 55<br /> <br /> 3 killa kanz: <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit launchas - 150<br /> <br /> 500 points dead on.<br /> <br /> 3 scoring units still, klaws are not needed that much in smaller games as they are pretty much overkill against most troops.<br /> 3 kanz provide some armour and anti-tank at range.<br /> the mek can keep everyone in cover while hiding back behind the kanz.<br /> <br /> if you dislike kanz then 10 lootas could do the same job, but they will be prone to running away.]]></description>
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				<pubDate><![CDATA[Mon, 30 Mar 2009 13:49:09]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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