<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "How should champion/veterans be reworked?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "How should champion/veterans be reworked?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ As the title mentions, I would like to hear what experienced players think on how champion/veterans and there equivalent should be tweaked.  For example, with Dwarven thunderers and quarrellers, the first thing would be to give the veteran a second ranged attacked, not an additional close combat attack, so that he might be more worthwhile taking.<br /> <br /> Any other thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/639534.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/639534.page</link>
				<pubDate><![CDATA[Mon, 30 Mar 2009 20:26:11]]> GMT</pubDate>
				<author><![CDATA[ Ventus]]></author>
			</item>
			<item>
				<title>Re:How should champion/veterans be reworked?</title>
				<description><![CDATA[ i think most infantry champs are ok.  you can not give a champ an extra shooting attack.  it is not logically possible.  they do usually get +1BS.<br /> <br /> i do think most cav champions are too expensive for what is really +1 attack.  e.g. tomb kings chariot champion is 20points.  who wants to pay 20 points for +1 attack when two equals a whole chariot.<br /> they can take and issue challenges however which is the greatest strength they have.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/639988.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/639988.page</link>
				<pubDate><![CDATA[Mon, 30 Mar 2009 23:54:54]]> GMT</pubDate>
				<author><![CDATA[ leighr3029]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ In most cav units they are useless w/o a character.  For rank and file troops, it guarantees you at least his attacks.  Which can do huge amounts for <span class="glossaryitem" onmouseover='gp(173);'>cr</span>.<br /> <br /> I can't really think of any improvements that would be sensible.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/640280.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/640280.page</link>
				<pubDate><![CDATA[Tue, 31 Mar 2009 02:46:41]]> GMT</pubDate>
				<author><![CDATA[ snowden]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ They should make champions valid for Eye of the Gods.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/641127.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/641127.page</link>
				<pubDate><![CDATA[Tue, 31 Mar 2009 15:39:15]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ I say that champions should add 1 to their unit's leadership to a maximum of 9]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/641206.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/641206.page</link>
				<pubDate><![CDATA[Tue, 31 Mar 2009 16:25:04]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
			</item>
			<item>
				<title>Re:How should champion/veterans be reworked?</title>
				<description><![CDATA[ Yes, I agree that ranged units usually get a +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, like High Elf archers, and that would be fine for Dwarf thunderers and quarrellers, rather than a second attack.  But these ranged units need something because it is not worth 10 points to make one a veteran when there are no bonuses for the main purpose of the unit.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/641261.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/641261.page</link>
				<pubDate><![CDATA[Tue, 31 Mar 2009 16:48:14]]> GMT</pubDate>
				<author><![CDATA[ Ventus]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ I do think that +1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> would be a nice addition to  champions.<br /> <br /> It would make ranged fire champs more of a consideration.  <br /> <br /> It improves rally options with musicians.  (If you have your leader -and- your drum beating, it only stands to reason that you have a better chance at rallying.)<br /> <br /> It does put some odd issues in with demons and undead, improving instability tests and crumbling, and I'm not sure that side effect would be warrented.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/641367.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/641367.page</link>
				<pubDate><![CDATA[Tue, 31 Mar 2009 17:46:48]]> GMT</pubDate>
				<author><![CDATA[ Shotgun]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ I think +1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> in Fantasy is too significant a boost for that champion.  And as a Dwarf player, while it would be nice to get that +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, it *is* kinda characterful to have +1 A instead.<br /> <br /> I'm curious on the "guarantees attacks back" bit.  I guess I haven't played in some time, but I always thought you could designate some attacks to go to the champion.  In other words, always makes sense to throw at least one, in case you kill him, but that way there's no lost wounds if you throw to many.  Am I wrong on this?<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/648300.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/648300.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 01:49:47]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ You can target him directly, just like any character.  But he doesn't just die and have someone else take up his position like a banner or musc.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/648830.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/648830.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 14:48:26]]> GMT</pubDate>
				<author><![CDATA[ snowden]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ Right... so a champion is necessarily 'guaranteed' attacks back, though he does give you a better shot at swinging back (if they fluff the one they throw at him) or absorbing casualties (if they throw extra at him for some reason).<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/648947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/648947.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 16:45:57]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ <br /> Or they can just give the champions double the amount of attack the unit has.  So for the units with 2 attacks, champion would get 4 instead of 3 and so on.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/648950.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/648950.page</link>
				<pubDate><![CDATA[Sat, 4 Apr 2009 16:48:13]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
			</item>
			<item>
				<title>Re:How should champion/veterans be reworked?</title>
				<description><![CDATA[ Champs can be killed and once they are dead they stay dead. No one becomes a unit champ out of no where..]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/655506.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/655506.page</link>
				<pubDate><![CDATA[Wed, 8 Apr 2009 13:44:29]]> GMT</pubDate>
				<author><![CDATA[ Canaan]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ <blockquote><div><cite>LunaHound wrote:</cite><br /> Or they can just give the champions double the amount of attack the unit has.  So for the units with 2 attacks, champion would get 4 instead of 3 and so on.</div></blockquote><br /> <br /> That would be terrifying, because then heroes would have to have a higher attack value as a way to distinguish them from champions.. But I really like the idea of a Scar Veteran getting 5-6 strength 5 attacks without any extras. <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/660173.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/660173.page</link>
				<pubDate><![CDATA[Sat, 11 Apr 2009 03:43:31]]> GMT</pubDate>
				<author><![CDATA[ themandudeperson]]></author>
			</item>
			<item>
				<title>Re:How should champion/veterans be reworked?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Champs can be killed and once they are dead they stay dead. No one becomes a unit champ out of no where.. </div></blockquote><br /> <br /> <br /> Unless you're <span class="glossaryitem" onmouseover='gp(138);'>VC</span> in which case means endless streams of Ghasts wearing down your hero after being killed and summoned again. <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> <br /> Maybe putting champs in the same boat as the beastmen Wargor, giving them +1 strength, attack and <span class="glossaryitem" onmouseover='gp(82);'>LD</span>?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/660499.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/660499.page</link>
				<pubDate><![CDATA[Sat, 11 Apr 2009 10:47:11]]> GMT</pubDate>
				<author><![CDATA[ HailShorty]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ I would never give up my Chaos Knight Champion with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, even when things looks grim his 4 attacks usually butchers the champion he is facing in a challenge giving me a 4 point overkill towards <span class="glossaryitem" onmouseover='gp(173);'>cr</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/665781.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/665781.page</link>
				<pubDate><![CDATA[Tue, 14 Apr 2009 21:42:30]]> GMT</pubDate>
				<author><![CDATA[ fabbes]]></author>
			</item>
			<item>
				<title>How should champion/veterans be reworked?</title>
				<description><![CDATA[ Savage Orc Boss - 4 S5 attacks first round, then either 4 S4 if things went well and you inexplicably stood your ground regardless, or 3 S4 if I stuffed up and didn't panel your unit in the previous round <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I'll stick with that thank you very much!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/234877/676398.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/234877/676398.page</link>
				<pubDate><![CDATA[Mon, 20 Apr 2009 23:34:23]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
			</item>
	</channel>
</rss>