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				<title>land raider</title>
				<description><![CDATA[ is the land raider worth the amount of points that it costs.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 02:44:58]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ In 5th edition it sure seems to be.  This is going to be a bit dependent on the army you're putting it in though.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 02:58:15]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Re:land raider</title>
				<description><![CDATA[ I know in the old days just having a Raider on the field gave you a psychological advantage.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 03:09:28]]> GMT</pubDate>
				<author><![CDATA[ mussie76]]></author>
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				<title>Re:land raider</title>
				<description><![CDATA[ Since you can't even glance to destroy one anymore, except an AP1 weapon. They are hard to killing meaning a eldar lance, melta weaps(with 2 6s unless at half range), and 9+ <span class="glossaryitem" onmouseover='gp(123);'>str</span>. Also the machine spirit allows you to fire one weapon even when shaken/stunned. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 03:47:22]]> GMT</pubDate>
				<author><![CDATA[ mullhead]]></author>
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				<title>land raider</title>
				<description><![CDATA[ You think that one is bad, imagine if you had to fight 2, or even 3? A standard <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> can take 6! Put that in you flamer and smoke it!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 07:46:41]]> GMT</pubDate>
				<author><![CDATA[ Perturabo's Chosen]]></author>
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				<title>Re:land raider</title>
				<description><![CDATA[ Yeh land raiders are strong but its not very hard to kill if you have the stuff<br /> <br /> I fought 3 at once one was imobilied with a chaos dreadnaught 1 was destroyed by my defilier and the 3rd lost both lascannons and was imobilized 1 inch from contesting the objective last turn by my plague marienes<br /> <br /> its not hard if you have the stuff to kill them but you have to work on them saving other guys]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 12:44:48]]> GMT</pubDate>
				<author><![CDATA[ jariksolo]]></author>
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				<title>Re:land raider</title>
				<description><![CDATA[ If they're supported right they can make an army unstoppable, if they're just added to a list without thinking how they work with the rest of the army they're a complete waste of points.  It's a right tool for the right job thing.  The main benefit for the tropp capactity is the assult ramp rule.  If it's not going to make use of that you might want to consider drop pods/deep strike alternative.  Same goes for shooting - if you can't maximise the firepower take dreads instead.  If I was using it as a fire point I'd rather have two shooty dreads myself.   They're lower armour but they can move around, cover different parts of the battlefield and have to be destroyed twice as opposed to a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> being destroyed once and taking out all the guns.  Depends how you use it.<br /> <br /> I've used three at once before.  It's great fun although limits your options during a battle.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 12:55:40]]> GMT</pubDate>
				<author><![CDATA[ covenant84]]></author>
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				<title>Re:land raider</title>
				<description><![CDATA[ Yes, but bring two or three. It's fair to say the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> was considerably strengthened with version 5 rules.<br /> <br /> The new variants are also nasty.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 12:56:33]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>land raider</title>
				<description><![CDATA[ I've had people tell me that my Grey Knight army is cheesy....MY GREY KNIGHTS!<br /> <br /> -3 Land Raiders<br /> <br /> Yes, used correctly, Land Raiders are AWESOME.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 13:20:43]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>land raider</title>
				<description><![CDATA[ If playing marines, drop podding a Sternguard squad with Combimeltas is a fun "up yours" way of dealing with a Land Raider <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 13:50:32]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>If playing marines, drop podding a Sternguard squad with Combimeltas is a fun "up yours" way of dealing with a Land Raider <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> Make sure you've got plenty of Drop Pods then, cause a fun way of dealing with drop podding sternguard is simply stay in reserve and wait for them to come onto the board 1st turn...then come on and assault them out of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> I unclog my nose at drop pods.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 13:58:25]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>land raider</title>
				<description><![CDATA[ yes, but then you've gone and lost between 1 and 4 turns of your big expansive land raider doing anything.<br /> <br /> Just the result I was looking for!<br /> <br /> And I could always keep my Sternies in the second wave of Pods and have a "lets see who cocks up their reserve dice rolls first" war.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 14:05:44]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>yes, but then you've gone and lost between 1 and 4 turns of your big expansive land raider doing anything.<br /> <br /> Just the result I was looking for!</div></blockquote> Just like the expensive Sternguard?<br /> <blockquote class="uncited"><div><br /> And I could always keep my Sternies in the second wave of Pods and have a "lets see who cocks up their reserve dice rolls first" war.</div></blockquote><br /> <br /> So basically, sternguard dont have an advantage over <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s...which can pop smoke.  Suicide Sternguard make me chuckle.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 14:27:38]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>land raider</title>
				<description><![CDATA[ hey I never said it was effective did I <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Personally I much Prefer venerable Dreadnoughts with Multimeltas (if Playing Nilla) or Ironclads (when Playing Wolves) to bust up  <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 14:31:28]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>hey I never said it was effective did I <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Personally I much Prefer venerable Dreadnoughts with Multimeltas (if Playing Nilla) or Ironclads (when Playing Wolves) to bust up  <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14</div></blockquote><br /> <br /> No, but you DID imply that Sternguard (or drop pods in general) were an easy way to deal with <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.  I was simply saying that its not neccessarily a forgone conclusion when the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> user guards against it.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 15:37:00]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>land raider</title>
				<description><![CDATA[ solid <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, plenty of las, nice transport for solid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops.<br /> <br /> it fills all roles and a few armies struggle to even slow them down.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 15:38:56]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Worth the points?<br /> Depends on what the fark you're doing with it, and how your enemy reacts to it.]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 15:45:33]]> GMT</pubDate>
				<author><![CDATA[ cmagee79]]></author>
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				<title>land raider</title>
				<description><![CDATA[ does anyone know any good strategies for using the land raider in this army list? <br /> Space Marine White Eagles Army List 1500 pts.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Space Marine Chapter Master (Master of the Watch): 125<br /> Artificer Armor: 15<br /> Storm Shield: 15<br /> Melta Bombs: 5<br /> Thunder Hammer: 10                             Total: 165 pts.<br /> Troops:<br /> 20 Space Marines: 340<br /> 2 Flamers, Heavy Bolter, Missile Launcher (No Cost)<br /> 2 Power Swords: 30                              Total: 370 pts.<br /> Elites:<br /> 5 Terminators: 200<br /> 4 Chain fists: 20                              Total: 220 pts.<br /> Fast Attack:<br /> 4 Bikers: 115<br /> Multi-Melta: 10<br /> Attack Bike: 40 					     Total: 165 pts.<br /> Heavy Support:<br /> Land Raider: 250<br /> 5 Devastators: 90<br /> Heavy Weapons: 90<br /> Power Sword: 15<br /> Plasma Pistol: 15<br /> Vindicator: 115	                	            Total: 575 pts.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Apr 2009 02:31:15]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>Perturabo's Chosen wrote:</cite>You think that one is bad, imagine if you had to fight 2, or even 3? A standard <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> can take 6! Put that in you flamer and smoke it!</div></blockquote><br /> <br /> I hate to burst your bubble, but the most you could possibly take is 5.<br /> <br /> 1 - transport a <b>single</b> normal Terminator squad.<br /> 1 - transport a <b>single</b> Assault Terminator squad.<br /> 3 - Heavy Support choices.<br /> <br /> The codex states that in each of the listings for the Terminator squads.<br /> <br /> I mean its not a real big difference but I'd rather face 5 and not 6, that's for sure.]]></description>
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				<pubDate><![CDATA[Wed, 1 Apr 2009 07:25:58]]> GMT</pubDate>
				<author><![CDATA[ Fexor]]></author>
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				<title>land raider</title>
				<description><![CDATA[ You could get more Land Raiders by allying <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> inqusitiors.]]></description>
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				<pubDate><![CDATA[Wed, 1 Apr 2009 08:12:34]]> GMT</pubDate>
				<author><![CDATA[ MarvinGayeIsMyDaddy]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Or using Imperial Armour.<br /> <br /> Or playing Black Templars <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Apr 2009 13:56:53]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>Fexor wrote:</cite><blockquote><div><cite>Perturabo's Chosen wrote:</cite>You think that one is bad, imagine if you had to fight 2, or even 3? A standard <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> can take 6! Put that in you flamer and smoke it!</div></blockquote><br /> <br /> I hate to burst your bubble, but the most you could possibly take is 5.<br /> <br /> 1 - transport a <b>single</b> normal Terminator squad.<br /> 1 - transport a <b>single</b> Assault Terminator squad.<br /> 3 - Heavy Support choices.<br /> <br /> The codex states that in each of the listings for the Terminator squads.<br /> <br /> I mean its not a real big difference but I'd rather face 5 and not 6, that's for sure.</div></blockquote><br /> <br /> You could then take an allied <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and elite IQ and get 2 more, bringing the total to 7.]]></description>
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				<pubDate><![CDATA[Wed, 1 Apr 2009 15:19:59]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>land raider</title>
				<description><![CDATA[ never mind i wasn't talking about getting more land raiders or units or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s]]></description>
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				<pubDate><![CDATA[Wed, 1 Apr 2009 20:33:07]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Wow aren't you a grateful person. Your pleasantness shocks and astounds me.<br /> <br /> The answer to your single line was posted long ago, it being "Depends on what you do with it."<br /> <br /> To answer your second question:<br /> Use it to transport the Terminators perhaps?]]></description>
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				<pubDate><![CDATA[Wed, 1 Apr 2009 22:25:48]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ All I know is that in 5th it's not necessarily about destroying vehicles, but keeping them from being useful.  Playing bugs I don't have much of a chance of destroying anything but my venom cannons do a great job of keeping them from moving their valuable cargo, which is just as good as having the thing destroyed.  Instead of taking antiarmour I've just been pumping more men into the ranks because, if we're honest, 5th is all about infantry.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 00:03:06]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite>All I know is that in 5th it's not necessarily about destroying vehicles, but keeping them from being useful.  Playing bugs I don't have much of a chance of destroying anything but my venom cannons do a great job of keeping them from moving their valuable cargo, which is just as good as having the thing destroyed.  Instead of taking antiarmour I've just been pumping more men into the ranks because, if we're honest, 5th is all about infantry.</div></blockquote>Yup, its once of the reasons Extra Armour was repriced to 15 points, since while the transports are all cheaper now, if they cant move, they are just as useless (hence why rolling a 6 for a glancing hit on T1 is just so satisfying).<br /> <br /> Nids did get a bit of a boost in 5th with stealers being able to always hit the (usualy) AV10 rear armour, but as always have problems with anything Av14 (and the poor Stealers cant ever scratch land Raiders now unless you buy toxin sacs, and even then you have to roll a lot of sixes :()<br /> <br /> And its about infantry now, just wait till Guard comes out. I reckon we'll be seeing a Lot more Russes and Chimeras about.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 00:09:30]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ We did get a boost in always hitting on rear armour, but since fearless means we'll lose twice as many men, it all works out... If it's true that guard will be cheaper, it'll ALL be about infantry!<br /> <br /> Raiders are great, but only in certain situations... Transporting terminators is great but I find them easy to avoid.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 00:45:30]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Mechanized armies seem to be extremely powerful in 5th edition.<br /> <br /> Land Raiders (AV14 in general) seem to also be very good.<br /> <br /> Use it to transport your Terminators + Chapter Master if you want to take one.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 01:28:21]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>land raider</title>
				<description><![CDATA[ I definitely agree with your assessment.  Mech has gotten a huge boost, especially with the emphasis on scoring units (which obviously can basically all take transports).]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 01:36:36]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Let's just throw a Daemonhunter army out with 8 <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, all packed with regular ol' Grey Knights/Inquisitors. THAT'S how you role with <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 01:45:18]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>land raider</title>
				<description><![CDATA[ And have a ball watching the said player try and move around that many big tanks without running into each other! ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 18:30:22]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>land raider</title>
				<description><![CDATA[ I personally think that they're worth the points cost.  You get 2 twin linked lascannons and a twin linked heavy bolter, not to mention all the nice little goodies that you can purchase along with it. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I've found out (reading the Codex) that as Black Templars, if you take 1 command squad, 3 Terminator squads, and 6 troops, you can legally take out about 13 Land Raiders / Land Raider Crusaders under a force organization chart if you're willing to pay the points for them.<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>... talk about a nice little tank division to roll out with.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 22:53:22]]> GMT</pubDate>
				<author><![CDATA[ DieselJester]]></author>
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				<title>land raider</title>
				<description><![CDATA[ im basically using the land raider for its armor value of 14 and the twin linked lascannons. Are there any better choices if im using it for firepower and armor.]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 00:03:10]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>Zro1312 wrote:</cite>im basically using the land raider for its armor value of 14 and the twin linked lascannons. Are there any better choices if im using it for firepower and armor.</div></blockquote>Yes, quie a few actually.<br /> <br /> Theres Predators. You can take 3 with Autocannons for 180 points, or 2 with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannons for 205. Harder for your opponent to kill (2 targets) and can split fire eaier.<br /> <br /> Or Vindicators.<br /> <br /> Granted they arnet 14 all around, but if your just using them for lascanons and keeping them back, they'll only be hitting front armour 13 anyway]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 00:06:34]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ i was gonna use 2 dreadnaughts is that a good choice<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Apr 2009 18:14:27]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Be really careful with that... Dreads are excellent at many things, but they're the easiest vehicles to destroy.  Even my bugs can demolish them with relative ease.]]></description>
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				<pubDate><![CDATA[Sat, 4 Apr 2009 18:50:46]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Since when are Dreadnoughts the easiest vehicles to destroy? They aren't any easier to kill then other AV12/12/10 vehicles with shooting attacks and are better in close combat since you do not hit rear <span class="glossaryitem" onmouseover='gp(9);'>AV</span> against walkers.<br /> <br /> Since you are also considering Land Raiders (I'd suggest the Crusader variant), my advice would be to take Ironclad Dreadnoughts instead of the regular ones. Their higher <span class="glossaryitem" onmouseover='gp(9);'>AV</span> combined with that of the Land Raider will overload the opponents heavy anti-tank weaponry (melta's, lances, str9+ guns).]]></description>
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				<pubDate><![CDATA[Sat, 4 Apr 2009 19:35:20]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Well to be completely honest with you, they're easier for me because they don't get the fast moves that forces me to hit on 6's.  That's what makes them easier to hit for me.  Because I have so few ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> every shot is vital.  <br /> <br /> I'd also suggest the crusader too.... It's a wicked combination and with the transport capacity they're great.]]></description>
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				<pubDate><![CDATA[Sat, 4 Apr 2009 21:31:03]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>land raider</title>
				<description><![CDATA[ i was gonna take either 2 dreadnaughts with lascannons or a land raider or another terminator squad. Any help on which one to take?]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 18:55:51]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>Zro1312 wrote:</cite>i was gonna take either 2 dreadnaughts with lascannons or a land raider or another terminator squad. Any help on which one to take?</div></blockquote><br /> <br /> I guess it depends on your army and playing style.]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 19:00:31]]> GMT</pubDate>
				<author><![CDATA[ Jihan]]></author>
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				<title>Re:land raider</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, I like the Crusader the best. with so many shots it's really anti-troop, and the addition of a Multi-melta helps against the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and tanks that you will fight when you transport your Termies to their lines. Mmmmmm... <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon...<br /> <br /> -A.]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 20:17:07]]> GMT</pubDate>
				<author><![CDATA[ augfubuoy]]></author>
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				<title>land raider</title>
				<description><![CDATA[ if im usings two dreadnaughts for their twin linked lascannons and the close combat weapon just in case they happen to get charged is that a better choice then 5 terminators or a land raider?]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 02:06:16]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ i took out of my army 4 chain fists 4 bikes, and 1 attack bike with a melta plus i have the points i still haven't spent on anything which brings me to a total of 435 leftover points until i finish my 1500 pt. army. any tips on what to do with them.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 02:53:14]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ A Multimelta venerable Dreadnought in Drop pod and an ironclad in drop pod are two good choices]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 03:26:30]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ My friend cheesy army has 5 land raiders in it. My drop pod sternguard laugh in its face now tell me having 9 combi- meltas and 6 meltagun is't worth it.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 12:57:11]]> GMT</pubDate>
				<author><![CDATA[ Sternguard_rock]]></author>
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				<title>Re:land raider</title>
				<description><![CDATA[ Surround a Landraider with infantry and drop-pod + melta becomes a much less scary tactic.<br /> <br /> But in response to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>;<br /> <br /> Yes. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 13:07:56]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>land raider</title>
				<description><![CDATA[ which are better sterngaurd or vangaurd<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 02:52:33]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ which are better sterngaurd or vangaurd<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 02:52:40]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>land raider</title>
				<description><![CDATA[ Which are better sterngaurd or vangaurd<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 02:52:53]]> GMT</pubDate>
				<author><![CDATA[ Zro1312]]></author>
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				<title>Re:land raider</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(376);'>Mmm</span>.. Check your internet settings, try not to download when posting..erm.. only press the 'send' button once every 5mins (not three times in 20 seconds) and your questions depends entirely on what you want to do.<br /> <br /> Landraiders allow sternguard to move in protected, unload & shoot in rapid fire ranges whilst Landraiders also allow for vanguard to move in close, unload and charge somthing all the while being incased by AV14. It entirely depends what you want to do with them. Its a good idea to perhaps try and make the most of their assault-hatches. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 03:07:50]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <i>Mmmm... Spam-tastic.</i><br /> <br /> But to answer your questions:<br /> <br /> <b>Land Raiders:</b><br /> I'm sorry, the correct answer was Land Raider <i>Crusader.</i>  And yes, they are <u>that</u> awesome.<br /> <br /> <b>Sternguard v. Vanguard :</b> <br /> <br /> Well, really it depends on the situation and your playstyle.  For example, Sternguard are great for shooting things that you would like to die.  On the other hand, Vanguard are preferable when you feel like having a deep strike mishap.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 03:15:03]]> GMT</pubDate>
				<author><![CDATA[ DebonaireToast]]></author>
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				<title>land raider</title>
				<description><![CDATA[ <blockquote><div><cite>DebonaireToast wrote:</cite> On the other hand, Vanguard are preferable when you feel like having a deep strike mishap.</div></blockquote><br /> <img src="http://i99.photobucket.com/albums/l311/unknown_exception/gaf/fry-see-what-you-did-there.jpg" border="0" /><br /> But yes, Land Raiders are crap. Land Raider Crusaders are the best thing since evolution decided that a high amount of nerve endings on the edge of naughty parts was a good way to get things to breed.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 03:48:34]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>land raider</title>
				<description><![CDATA[ The important thing to remember is that <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> are TRANSPORTS. Meltas are the bane of <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> so expect to use the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to get the right troops in the right place by turn two. If your <span class="glossaryitem" onmouseover='gp(87);'>LR</span> isn't expendable after that to your specific army list then you may want to consider different tactics/list.<br /> <br /> I have had my <span class="glossaryitem" onmouseover='gp(87);'>LR</span> stunned/shaken at inopportune times more than I want to say. Every time it happened cause I got greedy and blew something to smithereens with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las but then had a swarm of raptors with melta up my A**]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 05:38:42]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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