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		<title><![CDATA[Latest posts for the thread "How many Stealer Squads for a 1500 Nidzilla List?"]]></title>
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				<title>How many Stealer Squads for a 1500 Nidzilla List?</title>
				<description><![CDATA[ So, a Friend of mine asked me to work out a 1500 point nidzilla list for him to start <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with (hes been reading through all the codex's and decided oin nids) but its beena fair while since I used them, and haven't had any experience in 5th ed with them.<br /> <br /> I was thinking then, what's the most optimal way to organise the stealers?<br /> I know Scuttlers is pretty much mandatory, and if I go down to only 5 carnifexes I can afford to give them feeder tendrils as well. <br /> Though the more important question is, do I run 3 Maxed squads or 6 Half Squads?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 12:30:51]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:How many Stealer Squads for a 1500 Nidzilla List?</title>
				<description><![CDATA[ Surely.. If you want to do nidzilla.. you want 8 monsterous creatures. 5 of them with a 2+ save and 3 having T7 (Immune to orks, guards, guardains & banshees etc) and two with wings with a good smattering of various shaped shoot symbiotes mixed in. (I.e bio-guns)<br /> <br /> With that In mind.. I think you can afford one small squad of scuttling and a few smallish bunches of gaunts. Possibly with WoN.<br /> <br /> The above (im pretty sure) is doable at 1500pts aslong as all of the troops focous entirely on capturing objectives - The scuttling stealers are outflanking to be of the board for a few turns & get to those objectives youve placed near the egde. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 13:32:47]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>How many Stealer Squads for a 1500 Nidzilla List?</title>
				<description><![CDATA[ Well the thing is, 1500 is pretty limiting, if it were 2000 I'd go for 8 <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>'s in a flash, but in 1500 the need to take those troops and not just minimum troops kinda eats into the <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> fund, hence the 6 <span class="glossaryitem" onmouseover='gp(128);'>TMC</span>'s (Flyrant, 3 Dakafexes, 1 Stranglarfex and one Killyfex) allong with 3 maxed units of scuttling genestelers to mop up what the fexes dont kill.<br /> <br /> Also I have found that my opponents take more troop choises than before, and so generaly have more models up on the board. That and other squads are more efficient at taking out squads than single models (64 Genestealer attacks are better than 5 Carinfex ones)]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 13:44:33]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How many Stealer Squads for a 1500 Nidzilla List?</title>
				<description><![CDATA[ you will need feeder tendril stealers so when your carnis get in combat they can reroll misses. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Mar 2009 18:29:56]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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