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		<title><![CDATA[Latest posts for the thread "We Hate Landraiders!"]]></title>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ Landraiders, when your not using them, are gay....gay gay gay. <span class="glossaryitem" onmouseover='gp(334);'>wtf</span>! If I could I would roll them up in my katamari of doom!<br /> <br /> So what are some good way to punch a landraider? <br /> <br /> And/Or what are some of your favourite ways to take down one of these f**kers?<br /> <br /> Personally I like to walk up from behind cover with nobz in mega armour or equipped with power claws. Sporting a warboss in either group helps a lot!]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 10:45:16]]> GMT</pubDate>
				<author><![CDATA[ Jonny_Lunchboz]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ I use massed melta guns there better then stupid plasma "I'm going to kill myself" gun.<br /> You know I have 3 i never use unless <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> games there to cheesey.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 10:51:39]]> GMT</pubDate>
				<author><![CDATA[ Sternguard_rock]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ I'm running 4 broadsides in my Tau these days.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 12:29:27]]> GMT</pubDate>
				<author><![CDATA[ onlainari]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ It really depends on your army.  Orks have a hard time dealing with Land Raiders, especially since it's way better to destroy a transport in the shooting phase than it is the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> phase.<br /> <br /> Marines probably have the easiest time, because they can easily fit a really good number of stand-alone multimeltas into a list on attack bikes or land speeders without heavily impacting the rest of the list. Vindicators are decent because the large blast has a hard time missing a target so big, but the fact that they aren't AP1 hurts.<br /> <br /> Chaos has Obliterators for multi-meltas... and that's about their best chance.  Infantry squads or terminator squads with multiple meltaguns can work, but the extremely short effective range means that you won't be destroying the tank until after it's already accomplished its goal.  Vindicators, again, are decent.<br /> <br /> Tau have rail guns.  The OK chance to pen (1/3) combined with AP1 and ridiculous range makes this the number 2 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 killer in the game.<br /> <br /> Guard have suicide melta squads, and are about to get some very good options for <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 busting.  Devildog!!<br /> <br /> Orks are pretty much SoL, but they are so good in so many other aspects they do need a weakness.  Warbosses with Klaws, Kans, and Deffdreads can bust <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, but only in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, which is suboptimal.*alertalertalert*Some players use Deffrollas combined with ram attacks to do multiple <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 hits to <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14.  This is a <i>highly controversial</i> tactic, is murky in the rules, and according to most "authorities" (Jon Spencer, <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) does not work.<br /> <br /> Tyranids are pretty much stuck with <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> tank busting<br /> <br /> Necrons have a hard time of it, but heavy destroyers are like lascannon... so capable but unreliable due to lack of AP1, and only penning on 6.  Regular Necron weapons can hope to slow a tank down by glancing the crap out of it though.  Worked against my Land Raider in the last tourney I played <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Eldar have Bright Lances which fall in between a rail gun and a lascannon.  They're only AP2, which is a HUGE hindrance when trying to bust tanks, but they pen a land raider as often as a rail gun.  They also have melta guns, but no multimeltas, which have the same benefits and limitations as imperial melta guns.<br /> <br /> Dark Eldar have cheap and plentiful dark lances.<br /> <br /> There are other armies, but they kind of fit into one of the other categories.<br /> <br /> Against certain builds, such as railgun-heavy Tau, fast multi-melta heavy space marines (both of which are fairly common builds), and Dark Lance-heavy Dark Eldar (easy due to cheap and plentiful Dark Lance platforms) vehicles can be more of a liability than an asset, no matter what <span class="glossaryitem" onmouseover='gp(9);'>AV</span> they sport.  So no, Land Raiders aren't really unfair.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 12:31:03]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ Eldar/Dark Eldar?  Lances, Wraithguard/Fire Dragon guns, Haywire grenades<br /> Necron?  Everything?<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span>?  Lascannons, Melta stuffs, Demolisher Cannon<br /> Tau?  Rail Guns<br /> Orks?  <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with Claws?<br /> Tyranids?  <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with less spiffy claws?<br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>?  More Lascannons, all of the Leman Russ variants, melta stuffs<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>?  Their own <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s?<br /> Daemons?  <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with demony claws?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 13:56:51]]> GMT</pubDate>
				<author><![CDATA[ cmagee79]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is an ork player so:<br /> <br /> Deff Dred - <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10<br /> <br /> Killa Kan - <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10<br /> <br /> Warboss w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> - <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10<br /> <br /> Tankbustas w/ tankhammers - <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10<br /> <br /> Battlewagon w/ deff rolla - <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 (talk before the game - US <span class="glossaryitem" onmouseover='gp(48);'>GT</span> allows, <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> disallows, expect questions or at least raised eyebrows)<br /> <br /> Nobs w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> (which every group should have) - <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9<br /> <br /> Rokkits in boyz mobs - <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8<br /> <br /> Tankbustas w/ rokkits - <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8<br /> <br /> Looted Wagons w/ boom gun - <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 ordinance<br /> <br /> Big Mek w/ <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> - <span class="glossaryitem" onmouseover='gp(123);'>str</span> random ordinance (about 1/2 chance of hitting, 10/36 chance of being <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 or better, 5/36 chance of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8)<br /> <br /> The strength 8s are pretty far gone as far as their chances to do anything even where they are ordinance, but a few glances can take the teeth off a land raider, and you get to choose the weapons they lose on 3s.  When you are facing things like a 4 landraider list and the enemy isn't presenting any better targets, there's no reason not to take the shots with rokkits in your boyz groups.  Granted, they'll only connect once for every group and glance on only 1/6 of the hits, but whatever.  Better than not shooting them at all.<br /> <br /> The Big Mek can certainly make it disappear, but is usually better geared toward templating groups of units.  There's nothing quite as satisfying as rolling 2 sixes and watching two fully loaded land raiders sitting next to each other disappear from the board taking their payload of terminators with them, though.  Can't count on him, and he'll blow up taking nearby squads of your own guys just as frequently, but he usually pays for his measly 100 points.  You can usually make your points back on him the first time you template a group even at random strength roll of 3 since he ignores armor, so the rest is just gravy.<br /> <br /> Summary - You have a ton of options.  Your *good* options are mostly <span class="glossaryitem" onmouseover='gp(19);'>CC</span> based, and that can be limiting on a fast moving land raider where you are forced to hit on 6s, but a fast moving land raider isn't nearly as dangerous shot-wise as a slow moving one, so there is a small light at the end of the tunnel.  Don't forget that you aren't locked in combat when you charge vehicles.  You can always get the +1 attack and <span class="glossaryitem" onmouseover='gp(123);'>str</span> bonus on your <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> by shuffling away and shuffling right back in.  And even a fast moving vehicle can't typically get away from your klaws once you get up to them the first time, so expect a steady stream of womps against its hull after you connect.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 14:23:51]]> GMT</pubDate>
				<author><![CDATA[ Carnuss]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ Double-six on the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> auto-pens vehicles rather than removing them from the board entirely.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 14:29:13]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ ???<br /> <br /> I thought if you rolled a double 6 you made stuff go poof.  I don't have my codex handy to double check myself, but I don't recall the stipulation about vehicles saying they don't poof.<br /> <br /> EDIT:  Incidentally, if that is the rule, I guess it's obvious how much time I spend denying people armor saves instead of counting on his crazy randomness to penetrate the hull of a vehicle.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 14:46:23]]> GMT</pubDate>
				<author><![CDATA[ Carnuss]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ If I recall it says "models touched by the template are removed from the table.  Vehicles suffer a penetrating hit."  Although by the rules a vehicle <i>is</i> a model, the intention is that vehicles suffer a different effect than other <i>types</i> of models.  Much the same reason that the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> grants a 4+ cover save to vehicles, rather than the 5+ save it gives to units... despite the fact that a vehicle is a "unit" in addition to being a vehicle.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 14:51:55]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ drive by tank hammer from a trukk with plank works well <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 14:52:48]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ I prefer to carve them up with a Warboss...even better if he is on a bike.<br /> <br /> As for my Eldar, I laugh when the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> hit the table...3-5 <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> in my list, either on <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> or TLBLs on WSs, make them just a relly expesive rhino (with one better armor) <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Of course, that is not counting my Dragons or Witchblades/Singing Spears.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 17:21:40]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>Re:We Hate Landraiders!</title>
				<description><![CDATA[ <font color='green'><b>Gauss Weapons</b></font><br /> if they can't move or fire, then they are just terrain]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 18:12:45]]> GMT</pubDate>
				<author><![CDATA[ Belphegor]]></author>
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				<title>Re:We Hate Landraiders!</title>
				<description><![CDATA[ <blockquote><div><cite>Belphegor wrote:</cite><font color='green'><b>Gauss Weapons</b></font><br /> if they can't move or fire, then they are just terrain</div></blockquote><br /> <br /> Gaus weapons are not great against <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, because of the changes to glancing hits.<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> can ALWAYS shoot until they are detroyed (or their weapons are) thanks to <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>.  And, everyone gives them extra armor, so they can always move where they want until they are immobilized.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 18:24:44]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ My kid, who plays Tau, one time turned 2 land raiders into scenery and took out a couple of rhinos full of troops as well as most of the troops inside in the first turn.  The other kid he was playing against put on a frown and quit after the first shooting phase.  I think he almost cried.<br /> <br /> I don't think this guy is of the belief that no army can beat land raiders.  Clearly orks , which he presumably plays based on his forum title, have a deficiency, particularly in long range attacks, for dealing with <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14.  It is a limitation of the army, and one that is pretty difficult to overcome, particularly with how many shots crusaders continue to pelt you with while you try to put them down.  And let's not forget, they tend to drop off units to put down the things that get close enough to them to pose a threat in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  I know that when I actually put one to bed, which is unfortunately not always a guaranteed thing, I always breathe a sigh of relief.<br /> <br /> If an opponent puts several on the board, I have to start making excuses about why I am sweating (oh, that air conditioner must be out again).  A few good rolls with any of the above units, and the all-eggs-in-one-basket effect starts to kick in, dramatically shifting the game in the ork player's favor very quickly.  With the strength 10s you have reasonable odds, strength 9s you are hoping for flukes, and strength 8s you have settled for the final resort of a scoundrel...  prayer.  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 18:34:32]]> GMT</pubDate>
				<author><![CDATA[ Carnuss]]></author>
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				<title>Re:We Hate Landraiders!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Alerian: <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> can ALWAYS shoot until they are detroyed (or their weapons are) thanks to <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>. And, everyone gives them extra armor, so they can always move where they want until they are immobilized.</div></blockquote>sort of, and only if it is loyalist<br /> I just found that Land Raiders are a sort of points bloat against Necrons.<br /> When a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> eats 8 Glancing hits or more a turn, it loses it's effectiveness quickly.<br /> A good Necron player will be setting their <span class="glossaryitem" onmouseover='gp(459);'>FP</span> do do just that.<br /> So the Land Raider is going to pop one Necron, that has a 50% chance of getting back up or maybe knock 2 down with a <span class="glossaryitem" onmouseover='gp(51);'>HB</span>. <br /> An immobilized <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is a dead <span class="glossaryitem" onmouseover='gp(87);'>LR</span> if scarabs are on the field.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 19:19:02]]> GMT</pubDate>
				<author><![CDATA[ Belphegor]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span> is huge on loyalist <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, especially considering all of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> variants can mount a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for +10, whereas the closest thing a Chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span> can mount is a combi-melta also for 10 points. So a loyalist <span class="glossaryitem" onmouseover='gp(87);'>LR</span> can plow forward 12", dump troops out, <span class="glossaryitem" onmouseover='gp(330);'>MM</span> a transport and have the charge, whereas a Chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span> doing the same deal is basically a AV14 Rhino that you can assault out of.<br /> <br /> So yes, a Chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is Assaulty or can dakka pretty well, but a loyalist can do both at the same time for a few more points.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 19:31:13]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>Re:We Hate Landraiders!</title>
				<description><![CDATA[ <blockquote><div><cite>Belphegor wrote:</cite><blockquote class="uncited"><div>Alerian: <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> can ALWAYS shoot until they are detroyed (or their weapons are) thanks to <span class="glossaryitem" onmouseover='gp(470);'>POTMS</span>. And, everyone gives them extra armor, so they can always move where they want until they are immobilized.</div></blockquote>sort of, and only if it is loyalist<br /> I just found that Land Raiders are a sort of points bloat against Necrons.<br /> When a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> eats 8 Glancing hits or more a turn, it loses it's effectiveness quickly.<br /> A good Necron player will be setting their <span class="glossaryitem" onmouseover='gp(459);'>FP</span> do do just that.<br /> So the Land Raider is going to pop one Necron, that has a 50% chance of getting back up or maybe knock 2 down with a <span class="glossaryitem" onmouseover='gp(51);'>HB</span>. <br /> An immobilized <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is a dead <span class="glossaryitem" onmouseover='gp(87);'>LR</span> if scarabs are on the field.</div></blockquote><br /> <br /> Pop one Necron?<br /> <br /> Where are you playing?  Ever since the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex came out all that hit the tables in our local shops/clubs are <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> and Redeemers with the additional <span class="glossaryitem" onmouseover='gp(330);'>MM</span>....any way you look at it, that is alot of dead Necrons.  If they are worried about getting shot alot, then they can always pop smoke, which means means you need double the firepower for the same results aginst it...with only getting glances on a 6, that will take a lot of shots.  Also, competitive lists that run <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> varients, usually run at least 2 (if not Chronos). ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 19:54:05]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ Land Raiders have a sexual preference?<br /> <br /> Well... I guess the Redeemer is a total flamer...]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 20:29:31]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(280);'>OP</span> can we stop with the "gay"=bad/cheesy/"insert negative here"?  Thanks..<br /> <br /> To answer the question, a Biker Boss is pretty solid.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 23:37:48]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ <blockquote><div><cite>Jonny_Lunchboz wrote:</cite>Landraiders, when your not using them, are gay....gay gay gay. <span class="glossaryitem" onmouseover='gp(334);'>wtf</span>! If I could I would roll them up in my katamari of doom!</div></blockquote><br /> <br /> I had no idea that Landraiders had a sexual orientation.  Do they like musical theater and home decorating?<br /> <br /> <blockquote class="uncited"><div>So what are some good way to punch a landraider? </div></blockquote><br /> <br /> I think you answered your own question there.  Warboss on a bike can take one down pretty quick.  That's really your best option as you're fast enough to actually catch the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> in a trukk are another (more expensive) way.<br /> <br /> <br /> EDIT: Damn, Boxant already made the obvious joke.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 23:45:48]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>We Hate Landraiders!</title>
				<description><![CDATA[ <blockquote><div><cite>Ozymandias wrote:</cite><blockquote><div><cite>Jonny_Lunchboz wrote:</cite>Landraiders, when your not using them, are gay....gay gay gay. <span class="glossaryitem" onmouseover='gp(334);'>wtf</span>! If I could I would roll them up in my katamari of doom!</div></blockquote><br /> <br /> I had no idea that Landraiders had a sexual orientation.  Do they like musical theater and home decorating?<br /> <br /> <br /> <blockquote class="uncited"><div>So what are some good way to punch a landraider? </div></blockquote><br /> <br /> I think you answered your own question there.  Warboss on a bike can take one down pretty quick.  That's really your best option as you're fast enough to actually catch the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> in a trukk are another (more expensive) way.<br /> <br /> <br /> EDIT: Damn, Boxant already made the obvious joke.</div></blockquote><br /> <br /> Thank for the sweet info. I definitely enjoy opening up a Landraider like a can of space beans with a power claw.<br /> <br /> My hope was to learn other ways, and with other armies, and I have. Thanks to everybody.<br /> <br /> Their favourite musicals are CATS and RENT, and their wargear includes a lifetime subscription to Martha Stuart's magazine.]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 02:34:24]]> GMT</pubDate>
				<author><![CDATA[ Jonny_Lunchboz]]></author>
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