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		<title><![CDATA[Latest posts for the thread "WHFB fluff gaps"]]></title>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ ok i was just wanting to know if any one has noticed the three main fluff gaps in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span><br /> <br /> lycanthropes: they have vampires why not werewolfs?<br /> <br /> GOLEMS: I cant imagine a fantasy world without golems<br /> <br /> ELEMENTALS: they need some real magic in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span><br /> <br /> i just put a few up that screamed <span class="glossaryitem" onmouseover='gp(411);'>WE</span> NEED ATTENTION<br /> <br /> if you can think of more great, post them here. <br /> <br /> do you think these could become actual armies?]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 18:43:47]]> GMT</pubDate>
				<author><![CDATA[ gamefreak]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ Those are only fluff gaps if you assume that they are required for a "fantasy" setting.<br /> <br /> If you don't go with that assumption, then they aren't needed.<br /> <br /> Case in point, read Lord of the Rings.  Any elementals, golems, or lycans there?  <br /> <br /> As to becoming actual armies...based on the way that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has developed the game, it is doubtful, although elementals could be a possibility.  Fen Beasts and the whole forrest spirit line are close to elemental in nature and there were a few old school Citadel early 80's era elemental models made.<br /> <br /> Personally, I would rather see time devoted to redevelopment of the Chaos Dwarves who, incidentally, given that they are based on Sumerian/Assyrian/Babylonian visuals would be a decent place to fit in a golem.<br /> <br /> Lycans would be hard to pull off in a traditional sense.  What are they...vamperic beasts of chaos?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 18:53:43]]> GMT</pubDate>
				<author><![CDATA[ Shotgun]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ <blockquote><div><cite>gamefreak wrote:</cite>lycanthropes: they have vampires why not werewolfs?</div></blockquote><br /> <br /> <img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2120314_99060999174_BBNecromanticWerewolf_445x319.jpg" border="0" /><br /> <br /> <blockquote><div><cite>gamefreak wrote:</cite>GOLEMS: I cant imagine a fantasy world without golems</div></blockquote><br /> <br /> <img src="http://whfb.lexicanum.com/mediawiki/images/b/bb/Fen_Beast.JPG" border="0" /><br /> <br /> <blockquote><div><cite>gamefreak wrote:</cite>ELEMENTALS: they need some real magic in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span></div></blockquote><br /> <br /> <img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1280634_99110299045_ColElemetalsMain_445x319.jpg" border="0" /><br /> <br /> In other words: There are no Plot Holes.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 19:21:52]]> GMT</pubDate>
				<author><![CDATA[ Platuan4th]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ Ninjas Samurais/ Arabian nights (turbans, horses, djinni's) not undead <br /> <br /> And everything the <span class="glossaryitem" onmouseover='gp(280);'>op</span> said. Werewolves should be a unit in one of the undead lists. <br /> <br /> Also Draconians (dragonlance) &gt; Slan<br /> <br /> And old really mutated beastmen &gt; all goats beastmen ]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 19:29:10]]> GMT</pubDate>
				<author><![CDATA[ namegoeshere]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ Wrong. Slan are much better that dracula-like-beings.]]></description>
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				<pubDate><![CDATA[Thu, 2 Apr 2009 20:14:43]]> GMT</pubDate>
				<author><![CDATA[ jackinthetank]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ Erik the Were says hi.]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 03:01:51]]> GMT</pubDate>
				<author><![CDATA[ Solasun]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ <blockquote><div><cite>Shotgun wrote:</cite>Case in point, read Lord of the Rings.  Any elementals, golems, or lycans there?  <br /> </div></blockquote><br /> Yes, there are indeed <a href="http://en.wikipedia.org/wiki/Werewolf_(Middle-earth)" target="_new" rel="nofollow">Werewolves</a> in Tolkien's works.]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 03:57:35]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Re:WHFB fluff gaps</title>
				<description><![CDATA[ i dont know why people want werewolves in the undead lists. They are not undead but blessed/cursed. <br /> There are already several kinds of lychantropes/shapeshifters in warhammer. The Norse have the were (werewolves, werebears). Wolf form of the Von Carstein. The Alter Kindreds of Wood Elves.<br /> <br /> If Fenbeasts are not golems, then i dont know what is.<br /> <br /> Elementals are in the fluff, even if they dont have any models  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> <br /> Hope this helps <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 20:06:28]]> GMT</pubDate>
				<author><![CDATA[ aurelion]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ What I really want is Chaos Dwarves, though, Werewolves, "Fenbeasts" and Golems are all quite optional, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> It's <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s game, and although I'm fine with it, they call the shots.<br /> <br /> Secondly, how are these plot gaps? and how are these major? ]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 01:49:20]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ If I rember right there are werewolves or at least something of the sort.In the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> army book they speak of the Krudenwald fiend,but I think he is more vampire.I don't know fluff wise about the other two though.<br /> <br /> Yet these aren't really gaps in the fantasy world are they?]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 07:28:14]]> GMT</pubDate>
				<author><![CDATA[ Deff Dread red Edition]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ No one has mentioned that Varghulf comes from vargulf which is the old word for werewolf.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2009 22:56:29]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Re:WHFB fluff gaps</title>
				<description><![CDATA[ Consider also that many races and creatures wouldn't see the field of battle so don't show up in the warhammer game, they might well be in the Roleplay books or in the fiction somewheres.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2009 14:22:23]]> GMT</pubDate>
				<author><![CDATA[ MeanGreenStompa]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ The WFB Varghulf seems to be more of a Werebat....<br /> <br /> ungulateman]]></description>
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				<pubDate><![CDATA[Thu, 21 May 2009 11:04:20]]> GMT</pubDate>
				<author><![CDATA[ ungulateman]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ I don't think everything needs to be modelled and playable for it to be convincing. Sometimes you need a bit of unexplored territory to make it interesting...and sometimes there's only so much disbelief you can suspend. ]]></description>
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				<pubDate><![CDATA[Mon, 25 May 2009 00:12:31]]> GMT</pubDate>
				<author><![CDATA[ elsmallo]]></author>
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				<title>Re:WHFB fluff gaps</title>
				<description><![CDATA[ Yeah, an army or even a unit of werewolves doesn't seem like the most likely of things (considering they are mindless killers)<br /> Golems could be cool though (a bodyguard upgrade for a wizard with Ushabti like stats/ model)<br /> Elementals, again not something that I imagine forming up in a battle line. Although an army that could summon one<br /> into the battle would be cool (like the daemons used to be in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>) ]]></description>
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				<pubDate><![CDATA[Wed, 10 Jun 2009 09:39:54]]> GMT</pubDate>
				<author><![CDATA[ whitestagg]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ Tomb kings have the Golems (Ushabti, tomb scorps, giant skeleton)<br /> <br /> Araby has the elementals in the fluff...they just don't have an army list.<br /> <br /> Werewolves are the Vamps.]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2009 17:37:43]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ The norse have werewolves. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 13:56:36]]> GMT</pubDate>
				<author><![CDATA[ Lord of battles]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ I can imagine small groups of werewolves cowed by a particularly powerful Vampire or something into working as a skirmishing unit.  I'd expect them in a Vampire Counts army anyway because it always seemed to play off of the campy old horror cliches.  The only things they don't have are Mummies, Frankenstein and the Creature from the Black Lagoon.  But then it would be too obvious.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 19:17:04]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ Werewolfs are a big part of <span class="glossaryitem" onmouseover='gp(86);'>LoTR</span>. Sauron is the lord of the werewolfs. Thats his one real rank, not just one of many.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 04:47:21]]> GMT</pubDate>
				<author><![CDATA[ Cocaloch]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ Elementals are part of Warhammer already. Fen beasts Tree-kin.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 17:29:15]]> GMT</pubDate>
				<author><![CDATA[ deadratman]]></author>
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				<title>WHFB fluff gaps</title>
				<description><![CDATA[ <blockquote><div><cite>gamefreak wrote:</cite><br /> lycanthropes: they have vampires why not werewolfs? </div></blockquote><br /> I'm sure there's <i>something</i> out there compareable. Besides, werewolves aren't undead. They're associated with the stereotypical "Halloween Horror" genre, which gives an inaccurate picture of their ways.<br /> <blockquote><div><cite>gamefreak wrote:</cite><br /> GOLEMS: I cant imagine a fantasy world without golems</div></blockquote><br /> I can. It also depends on your definition of "golem". The creature comes from Hebrew mythology, if memory serves, and is a construct or clay brought to life literally by the written name of God. The only thing I could see this even remotely working for in that sense are the Tomb Kings. <br /> <blockquote><div><cite>gamefreak wrote:</cite><br /> ELEMENTALS: they need some real magic in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> </div></blockquote><br /> Real magic? A opposed to what, all that make-believe magic that they come up with for this game? If anything, I think that the nature of Warhammer magic is a <i>more</i> convincing magical setup than most, seeming to originate from the concepts of the warp in tandem with irradiation.<br /> <br /> All in all, Warhammer doesn't need any more stuff at the moment (or possibly <i>ever</i>). I say that we leave these concepts be in the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> setup and leave this sort of speculation and exploration open for stories in the original <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 01:54:19]]> GMT</pubDate>
				<author><![CDATA[ Tk421]]></author>
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