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		<title><![CDATA[Latest posts for the thread "IG pieplate list"]]></title>
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				<title>IG pieplate list</title>
				<description><![CDATA[ Here's a follow up list to the last one I posted. The Al'Rahem list didn't get a lot of positive feedback, and I can understand why. I was trying to build a list around a character's special ability and didn't squeeze enough killy-death power into it. Maybe this one will work better.<br /> <br /> The list is built around the pie plate and small blasts, since BS3 guard need all the help they can get actually hitting stuff with that mighty firepower.<br /> <br /> :<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> company commander<br /> master of ordinance<br /> chimera<br /> (135)<br /> <br /> :Troops:<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> platoon commander<br /> chimera<br /> (85)<br /> <br /> 4x infantry squads with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(380);'>GL</span> (man I miss those cheap plasma rifles already)<br /> (260)<br /> <br /> 2x mortar squads<br /> (120)<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> platoon commander<br /> chimera<br /> (85)<br /> <br /> 4x infantry squads with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(380);'>GL</span><br /> (260)<br /> <br /> 2x mortar squad<br /> (120)<br /> <br /> :Fast Attack:<br /> <br /> vendetta<br /> (130)<br /> <br /> vendetta<br /> (130)<br /> <br /> :Heavy Support:<br /> <br /> 2x griffon<br /> (150)<br /> <br /> 2x griffon<br /> (150)<br /> <br /> 2x demolisher<br /> (360)<br /> <br /> As it stands, thats 4 AP4 templates at 2 targets, and 2 AP2 templates at a third, plus the scatter-happy advisor's earthshaker potshot. 4 mortar squads to help when you dont want to waste one of your arty rounds on that understrength infantry squad, 8 direct fire infantry heavy weapons and their crappy but cheap <span class="glossaryitem" onmouseover='gp(380);'>GLs</span>, and 6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>. <br /> <br /> The concerns I had here were two big things: while squadrons let you take more pieplates now, they all have to fire at the same target. That means that you are potentially wasting points, seeing as 9 basilisks can only fire at 3 targets. Also, when I had previously used mulitple basilisks in my arty lists, I had used the corner-corner crisscross fire tactic so that the minimum 36" range wouldn't be a problem. And if things got too close, you could always carefully drive into the woods you were hiding behind and fire directly if you had to. But now that bassies can only fire indirectly (right? or am I completely mistaken?), that minimum 36 becomes a bigger problem.<br /> <br /> If you take out the bassie, the griffon and the demolisher seem like the best bets to me. Griffon is more accurate, has only minimum 12", and is dirt cheap. Demolisher gives you the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> and the survivability. Executioner seems good, but is massively expensive and weak vs heavy armor, and everything else doesn't seem to help much vs 2+ saves. Standard russ is reliable as always, but still weak vs 2+ and heavy armor, and <i>something</i> has to pop that land raider.<br /> <br /> So, do you trade a bassie's AP3 template for 2 griffon AP4 templates? <br /> Would 6 demolishers be better for the points? <br /> Is it worth it to take all 10 possible templates when they can only be split between 3 targets and a fourth that will scatter <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>-4 every time? <br /> Is the main line battle tank, which is handy against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, still worth it when you can take a demolisher for a few points more, which is handy against everything but has shorter range?<br /> I'll also note that I've never found mortars increadibly useful, but I was more concerned with trying to get more lascannons in my older lists and never bothered to take them that often. Killing the land raiders and battle wagons were more pressing priorities for me. Are they worth it, or should I opt for those ever-so-killable lascannon antitank squads?<br /> <br /> any feedback is appreciated.<br />  ]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 21:48:45]]> GMT</pubDate>
				<author><![CDATA[ Kujo]]></author>
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				<title>IG pieplate list</title>
				<description><![CDATA[ I'm not very up-to-date with the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex that is coming (I haven't been to a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shop in a while) but from what I've heard and putting that together, this list seems like it can do some heavy damage to Nids and Orks(and definitely some others, but those come to mind)<br /> <br /> I love the idea, and I agree that <span class="glossaryitem" onmouseover='gp(69);'>IG</span> needs as much template and heavy fire power as possible <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> and for the sake of survivability, I would say Demolishers are/could be the way the go. Cuz I personally don't like getting a tank within 12" of anything. But I don't know how Griffins work yet, and I don't know what you considered for the sponsons/hull weapons. Another reason I think Demolishers might be safer is because since my own Dem. has 3 heavy bolters (and a heavy stubber w/ arm'rd crew comp) those 12 shots will most definitely take out a nice number, and since you can have tank squadrons now, 18-27 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s and 6-9 <span class="glossaryitem" onmouseover='gp(57);'>HS</span>'s on a single enemy squad will do damage. No question to it haha]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 22:06:21]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Re:IG pieplate list</title>
				<description><![CDATA[ Okay, for starters, you have almost zero effective anti-tank ability. You have only 4 models that have the possibility of penetrating AV14 and two of them probably shouldn't ever get in range of one (the Demolishers). Even then, the Vendettas are sub-optimal tank killers. You've got a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and 2 <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> all loaded out with Chimeras, but no special weapons - I can appreciate wanting to having the Company Commander hang back and give orders while the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> does his thing, but at the very least, give the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>'s some meltas and send them tank hunting. Heck, you've got 2 Vendettas, right? Get 2 <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> squads loaded with 3 meltas each and use the Vendettas to carry them to where they need to be (this is in addition to the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>'s with meltas, mind you).<br /> <br /> Next issue - Missile Launchers. They're not doing you any good against AV14 and not doing much good against AV13 either. And anyway, with the melta squads, you don't need to worry about medium to heavy tanks with your line squads. Change these out to <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>. They're cheaper and better against light vehicles and infantry alike. If you <b>really</b> need the points, stick with <span class="glossaryitem" onmouseover='gp(380);'>GLs</span>, but since you're saving 5 points a pop by taking <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> instead of <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, use that to take some plasma guns.<br /> <br /> Mortar Squads - In my opinion they're not worth it. Use those points towards <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> squads with Meltas and Plasma Guns.<br /> <br /> In general, I think that 2x2 Griffons is pretty solid. But combining these with the Demolishers and you've only got 1 pie plate that you can throw outside of 48" - and that's from the <span class="glossaryitem" onmouseover='gp(373);'>MoO</span>. I mean, 48" isn't anything to laugh at, but I think I'd rather save some points on those Demolishers and go with standard <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> so that you can throw some pies out to 72"]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 22:14:26]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>IG pieplate list</title>
				<description><![CDATA[ I wasnt so concerned with spelling out the exact weapons the command squads would have used  - I really only built a hasty list around the artillery since that's my primary concern with this thread. If you want to make a template list, which cannons are the most efficient to take, etc. That's my fault for failing to be thorough.<br /> <br /> But you're right. The list needs meltaguns (maybe in vet squads). As for <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, I never use them agains <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13+ (I mentioned this in my flanking list thread but forgot to do it again here). I use them basically as autocannons with a better chance of actually hitting infantry, and are sometimes handy against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and the like. <br /> <br /> You mentioned that <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> are better vs infantry than frag missiles? I don't disbelieve you, but I never really considered that.<br /> <br /> The demolishers I field almost always get their shots off on the land raider (or battlewagon / monolith / whatever). 24 inch range plus a 6 inch move, the other guy almost always deploys the land raider 12 inches forward, so you rarely start more than 30 inches away anyways.<br /> <br /> How often do you need to hit something farther than 4 feet away? Its been my experience that there's always something closer that needs killing before it gets into hand to hand. I guess enemy artillery would fall into that category, but once again I always need to kill that assault squad before I worry about the whirlwind or looted bassie.<br /> <br /> EDIT: Whoops. That sounded misleading because I haven't said what guard list I play. I use cameleoline on everyone, so enemy artillery doesn't scare me much. Assault marines, stormboys, and the like, however, are a problem. Back in my old guard army the enemy artillery was always among the first things I shot at with the bassies.<br /> <br /> Mortars suck? Point taken. I'll exchange then for meltagun veterans.]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 23:03:47]]> GMT</pubDate>
				<author><![CDATA[ Kujo]]></author>
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				<title>IG pieplate list</title>
				<description><![CDATA[ I haven't run the numbers on <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> vs. <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> when it comes to infantry, but the higher strength makes up for the fact that you don't hit as many. It may not be quite as good, but it's not bad at all. And in the numbers you want to take in line squads, more than makes up for it with the points decrease.<br /> <br /> You make a good point about the (in)frequency of needing to hit something more than four feet away - particularly in the rich cover environment that is 5E. I may need to give some reconsideration to the standard <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>. I guess the Griffons will be solid enough for hitting the backfield of an opponent's deployment on Turn 1.]]></description>
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				<pubDate><![CDATA[Fri, 3 Apr 2009 23:42:57]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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