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		<title><![CDATA[Latest posts for the thread "Making modable IG hw teams.  Now with tutorial."]]></title>
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				<title>Making modable IG hw teams.  Now with tutorial.</title>
				<description><![CDATA[ Edit: Tutorial at the bottom.  (at least it will when I finish writing it)<br /> <br /> Seeing as I had nothing to do for a while, I decided to make modable <span class="glossaryitem" onmouseover='gp(59);'>hw</span> bases for my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> force.  Mainly it so that I can remove them when they go into buildings or if there are blast weapons abound, and with the upcoming codex, the teams have to be mounted on one base.  To make it, I drilled holes into a normal base, using a pedestal drill in my school's <span class="glossaryitem" onmouseover='gp(458);'>DT</span> department, I then glued a bit of card to the bottom, and trimmed it using scissors and later a file.  <span class="glossaryitem" onmouseover='gp(47);'>GS</span> was squished into place around the holes.  Before all this I had sanded the base flat in line with my army's basing, and after all that, I went and scored the lines, added some cardboard to put in a small step and glued random bits to the ground.  The process didn't take too long, only an afternoon and 10 minutes of my lunch break, but that was just because I wasn't entirely sure what I was doing.  This sort of thing has been done before, with removable loaders etc, and it's obviously not viable with the normal way that the teams are assembled, but is it really that great an effect to go do over an entire army (probably going to have quite a few more bases eventually)?<br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/088.jpg" border="0" /><br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/087.jpg" border="0" /><br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/086.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 11:14:10]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ Very nice! Looks like a perfect city of death base! ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 11:38:10]]> GMT</pubDate>
				<author><![CDATA[ jackinthetank]]></author>
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				<title>Re:Is it worth it?</title>
				<description><![CDATA[ Well, even though it seems that no-one cares, I've started doing things like this to all my <span class="glossaryitem" onmouseover='gp(59);'>hw</span> teams.  Removable loaders and whatnot.  Here's my latest one which I just did this afternoon:<br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/089.jpg" border="0" /><br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/090.jpg" border="0" /><br /> <br /> The loader has his own separate base where he's sitting up against some ruins.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 07:42:49]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ neat bit of work, that]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 09:31:39]]> GMT</pubDate>
				<author><![CDATA[ greenskin lynn]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ DO A TUTIORSAL I BEG U]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 10:17:59]]> GMT</pubDate>
				<author><![CDATA[ assultmarine]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ Really good!!!]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 10:30:55]]> GMT</pubDate>
				<author><![CDATA[ ricekake87]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ Oh man I am really loving the two shooting through the broken wall. <br /> <br /> These really look great, well done <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 10:36:45]]> GMT</pubDate>
				<author><![CDATA[ Ifalna]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ Honestly, I did the same thing and just as I neared completion... the new codex came out. I now regret spending all that time modding bases, and I would not recommend doing it knowing what the new codex brings.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 10:38:28]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ <blockquote><div><cite>assultmarine wrote:</cite>DO A TUTIORSAL I BEG U</div></blockquote><br /> <br /> Well, I did describe what I did in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, and it does involve using a special cutting thingy for a drill, but sure, next time I try it, I'll take and post pictures<br /> <br /> <blockquote><div><cite>ph34r wrote:</cite>Honestly, I did the same thing and just as I neared completion... the new codex came out. I now regret spending all that time modding bases, and I would not recommend doing it knowing what the new codex brings.</div></blockquote><br /> <br /> Yeah, I know what's coming.  Mainly I play in casual games, and the people won't really mind.  This is just for if people get shirty.  I probably will though, as it keeps me occupied between the drips of miniatures I buy.  Well done for doing it for an entire army though.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 10:45:43]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ that looks nice i realy like it]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 11:26:16]]> GMT</pubDate>
				<author><![CDATA[ the assasin of night]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ I like the way the running ones bases floor matches the floor.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 12:39:09]]> GMT</pubDate>
				<author><![CDATA[ ojk9]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ <blockquote><div><cite>ph34r wrote:</cite>Honestly, I did the same thing and just as I neared completion... the new codex came out. I now regret spending all that time modding bases, and I would not recommend doing it knowing what the new codex brings.</div></blockquote><br /> Even with the new Codex you will still need to track wounds on the model. I think its a more characterful solution than wound markers or dice on the base.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 14:20:40]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Re:Is it worth it?</title>
				<description><![CDATA[ NICE! Those look really cool. I really like the one where the heavy bolter is set up.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 15:35:36]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ I bet that hurts him... where that thing is stuck too...]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 20:39:52]]> GMT</pubDate>
				<author><![CDATA[ Harkainos]]></author>
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				<title>Re:Is it worth it?</title>
				<description><![CDATA[ Well, I just bought a new <span class="glossaryitem" onmouseover='gp(59);'>hw</span> team, and school goes back tomorrow, so I should have a tutorial up soon.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 08:14:22]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ I think thats definately worth it!.. i'd like to see some big movement trays for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for a whole squad.. make those apocalypse battles go a bit quicker!<br /> <br /> Very nicely modelled too =)]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 09:00:47]]> GMT</pubDate>
				<author><![CDATA[ Sicarious85]]></author>
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				<title>Re:Is it worth it?</title>
				<description><![CDATA[ You do realise that heavy bolters gona be throwing red hot shells on that guy whos sat down..other than that its all <span class="glossaryitem" onmouseover='gp(42);'>gd</span>  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 22:45:06]]> GMT</pubDate>
				<author><![CDATA[ da-chaos-orks]]></author>
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				<title>Re:Is it worth it?</title>
				<description><![CDATA[ <blockquote><div><cite>da-chaos-orks wrote:</cite>You do realise that heavy bolters gona be throwing red hot shells on that guy whos sat down..other than that its all <span class="glossaryitem" onmouseover='gp(42);'>gd</span>  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Not possible, even though they have ejection ports, and shell casings layaing all over the place, the fluff CLEARLY states they fire self-propelled, caseless, mini-rockets....<br /> <br />  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 02:36:46]]> GMT</pubDate>
				<author><![CDATA[ Hordicant]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ I always thought they were high-explosive shells?<br /> <br /> Any links to your statement?]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 06:40:44]]> GMT</pubDate>
				<author><![CDATA[ Sicarious85]]></author>
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				<title>Re:Is it worth it?</title>
				<description><![CDATA[ I absolutely loved it. I have thought that bases might be best for speeding up games with big hoarde armies, you can even spread it out so that blast templates are not that bad. I have been thinking about a "deepstrike" base for my chaos guys, so i can just plop it down and be done with it, instead of placing the 20 in a circle.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 06:52:15]]> GMT</pubDate>
				<author><![CDATA[ Grey Knight Luke]]></author>
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				<title>Is it worth it?</title>
				<description><![CDATA[ actually bolters do have large casings, but they are still self propelled. In most cases the jet does not ignite until it leaves the barrel. So the casing throws it just outside the barrel, the gun ejects the casing and a new bolt goes into the chamber. <br /> <br /> The shells do explode just after impact. So basically your gun fires missles (or rockets to be more exact, but the fluff calls it missles, dunno why) that penetrate the enemy and explode, blasting the enemy apart from the inside or, if hes lucky, blowing a large chunk out of his armor.<br /> <br /> So everyone is a little right.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 07:21:59]]> GMT</pubDate>
				<author><![CDATA[ xcom85]]></author>
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				<title>Re:Making modable IG hw teams.  Now with tutorial.</title>
				<description><![CDATA[ Right, a tutorial was asked for, and thus, a tutorial was received.<br /> <br /> With the first one that I made, I hadn't done anything to the <span class="glossaryitem" onmouseover='gp(59);'>hw</span> base before I started, apart from file it flat.  As I was doing something a wee bit different this time, the base already had half an old sentinel base stuck to it.<br /> <br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/096.jpg" border="0" /><br /> <br /> This didn't change much, except that this time, I only drilled one hole and I drilled from the bottom side this time.  Which is what you should do anyway to avoid making any marks if the clamp slips.  And it will prevent warping from the pressure of the drill.<br /> <br /> I used the pedestal drill in my school's <span class="glossaryitem" onmouseover='gp(458);'>DT</span> department, using one of the circular blades the same size as a small base (50mm).  You could probably do it with some clamping and a steady hand using a normal drill, but I wouldn't recommend it unless you insert a normal drill piece in the middle of the blade to steady it (sorry I don't have pictures to explain this better, I only thought of it now).<br /> <br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/102.jpg" border="0" /><br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/100.jpg" border="0" /><br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/103.jpg" border="0" /><br /> <br /> With this drilled, I cut out a piece of card to around the right size, glued it on, using the rim and the cylinders that stick out of the bottom, and trimmed it to the correct size.<br /> <br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/104.jpg" border="0" /><br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/106.jpg" border="0" /><br /> <br /> I then went and stuffed greenstuff in the gaps around the hole I drilled, smoothing it out using the circle bit on a sculpting tool. (It wasn't particularly neat, but I still got it smoother than what is shown in the picture)<br /> <br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/108.jpg" border="0" /><br /> <br /> And test it until right.<br /> <br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/109.jpg" border="0" /><br /> <br /> And that's how you make these bases.  Bear in mind that I only made them for <span class="glossaryitem" onmouseover='gp(59);'>hw</span> teams, so that they can spread out, or you can use them as wound markers.  Also, this works just as well for two people.<br /> <br /> And now, for the rest of the construction of the team.<br /> <br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/110.jpg" border="0" /><br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/111.jpg" border="0" /><br /> <img src="http://i94.photobucket.com/albums/l113/lalabox/Imperial%20Guard/115.jpg" border="0" /><br /> <br /> Hope this helps.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 09:35:28]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
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				<title>Re:Is it worth it?</title>
				<description><![CDATA[ <blockquote><div><cite>Hordicant wrote:</cite><blockquote><div><cite>da-chaos-orks wrote:</cite>You do realise that heavy bolters gona be throwing red hot shells on that guy whos sat down..other than that its all <span class="glossaryitem" onmouseover='gp(42);'>gd</span>  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> Not possible, even though they have ejection ports, and shell casings layaing all over the place, the fluff CLEARLY states they fire self-propelled, caseless, mini-rockets....<br /> <br />  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"></div></blockquote><br /> <br /> <br /> Just a little trivia tidbit, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't print it anywhere I've ever seen, but the basis for bolter weapons is real weapon called a gyrojet. <a href="http://en.wikipedia.org/wiki/Gyrojet" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Gyrojet</a><br /> <br /> They wouldn't really be ejection ports, it's a maintenance port for cleaning/unjamming the weapon, and possibly for manually loading specialty rounds without removing the whole magazine. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 10:46:39]]> GMT</pubDate>
				<author><![CDATA[ Kc7sbp]]></author>
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				<title>Making modable IG hw teams.  Now with tutorial.</title>
				<description><![CDATA[ Bolt rounds aren't quite the same as Gyrojet rounds. Gyrojet rounds are single stage rockets, while bolter roundsa re definately bi-propellant, i.e the round is bounced out of the gun by a small initial charge held in a conventional casing, after which the rocket propellant kicks in.<br /> <br /> It pretty much gets over the problems reported in the Wikipedia page over short range ineffectiveness and problems getting the round to leave the gun <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Bolter rounds have always been bi-propellant and always indicated with rather large shell casings that would need an ejection port.<br /> <br /> Autocannon and their ilk (assault cannon, etc), however, are supposed to be caseless hence the artwork that normally shows them pouring out brass are a little off.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 20:22:17]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Making modable IG hw teams.  Now with tutorial.</title>
				<description><![CDATA[ I plan on doing the same kind of thing with my heavy weapons teams, only I'll be using magnets.  That way I can make the weapons, loaders, shooters, and in some cases, terrain, all modular.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 23:11:51]]> GMT</pubDate>
				<author><![CDATA[ Myrlyn]]></author>
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				<title>Making modable IG hw teams.  Now with tutorial.</title>
				<description><![CDATA[ <blockquote><div><cite>Myrlyn wrote:</cite>I plan on doing the same kind of thing with my heavy weapons teams, only I'll be using magnets.  That way I can make the weapons, loaders, shooters, and in some cases, terrain, all modular.</div></blockquote><br /> <br /> I've actually managed to make some of the weapons modular.  They can be pulled off and replaced and whatnot.  The only thing that I've found that makes this difficult is that the autocannon and the <span class="glossaryitem" onmouseover='gp(51);'>hb</span> are the only two that have a similar enough shape.  The lascannon has a different length from the pivot to the bit where the triggers go, and so it's pretty difficult to make a modable team.  <br /> <br /> Go luck with it though.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 06:41:33]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
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