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				<title>New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Hi there! <br /> <br /> This is my first ever <span class="glossaryitem" onmouseover='gp(3);'>40K</span> army, in its current state of construction (most everything but the 2nd <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squad is painted up). I'd appreciate some critique. I'll post some pictures in another forum soon. Basic tactics = Guardians sit tight on objectives, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> bladestorm light troops, Shadow weavers template light troops, <span class="glossaryitem" onmouseover='gp(225);'>WG</span> shoot heavies, <span class="glossaryitem" onmouseover='gp(227);'>WL</span> shoots tanks. Harlies and Solitaire counterassault nasty units. Jetbikes nip round the back and annoy folks. Farseer optimises all those dice like the helpful psyker he is. Simplistic but there you go. I'll edit this post later with more background info/fluff.<br /> <br /> Thanks!<br /> <br /> <br /> Farseer: Singing Spear, Warding, Spirit Stones, Doom, Guide	                                      138<br /> Solitaire (Avatar)	                                                                                                      155<br /> <br /> 10 Guardian Defenders: Eldar Missile Launcher	                                                              100<br /> 10 Guardian Defenders: Eldar Missile Launcher	                                                              100<br /> 10 Dire Avengers w Exarch: Power weapon, Shimmershield,  Bladestorm, Defend	              177<br /> 10 Dire Avengers w Exarch: Power weapon, Shimmershield,  Bladestorm, Defend 	              177<br /> 3 Guardian Jetbikes: 1 Shuriken Cannon 	                                                                        76<br /> <br /> 5 Wraithguard + Warlock	                                                                                              200<br /> 6 Harlequins w Shadowseer: 6x Harlequin’s Kiss	                                                              162<br /> <br /> 2 Shadow Weavers 	                                                                                                        60<br /> Wraithlord: Two Flamers, Eldar Missile Launcher, Brightlance 	                                              155<br /> <br /> TOTAL	1500 pts exactly <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ________________________________________________<br /> <br /> EDIT: replaced the surplus 4th jetbiker with general upgrades as per Razerous' suggestions: guardian <span class="glossaryitem" onmouseover='gp(219);'>SL</span> to <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, kisses for all the harlies, and shimmershield instead of diresword combo for <span class="glossaryitem" onmouseover='gp(25);'>DA</span> exarch. Further comments are still welcome though!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 12:22:08]]> GMT</pubDate>
				<author><![CDATA[ Solitaire]]></author>
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				<title>Re:New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Excellent list. <br /> <br /> A few suggestions though;<br /> <br /> Swap the diresword for a dual-avenger-shuriken-catapult thingy for the respective exarch. Give the warlock you have the conceal power. Give the second guardain squad an <span class="glossaryitem" onmouseover='gp(461);'>EML</span>* (*= Scatter lasers are great <span class="glossaryitem" onmouseover='gp(126);'>TL</span> or with BS4. Blast templates are better suited to BS3). Loose the 4th guardain-jetbiker (you still have to take a morale test on one casultie so that extra bodie does little/nothing to fortify the squad.. making it cheaper makes it less of a worthy target + free's up points). Get fortune in addition to the powers you have with your farseer. Use doom & fortune to keep either the avatar/<span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s/wraithguard alive until you get close..then doom + guide to unleash monsterous amounts of damage. Get kisses for<i> every</i> harlequins. 12 more points. <br /> <br /> 6 things, but really minor changes to optimise what you've come up with.. and as an eldar foot slogger force, its pretty good. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 16:35:14]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Thanks for the tips! I can't actually make all those changes and stay within 1500, but if I drop the 4th jetbiker (and it makes sense) it gives me 22pts to upgrade the harlequins, guardian <span class="glossaryitem" onmouseover='gp(219);'>SL</span> to <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, and upgrade the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> exarch to shimmershield/power weapon. I know you suggested the twin catapults but the free 5pts can't get me anything else, and that 5+ invulnerable can come in handy in staying alive!<br /> <br /> I don't have the points for it, but why Conceal for a unit of 3+ save <span class="glossaryitem" onmouseover='gp(225);'>WG</span>? I could drop RofWarding and take it on, but I'm not convinced.<br /> <br /> Side note: how do people feel about the default weapons on the new Harlequin models? I sawed of all the fusion guns (and I got a duplicate in my box, grrr!) and replaced them with pistols from other sprues, but I hadn't the heart to go about constructing kisses for them all. Can I just say that they all have kisses at the start of the game? Or is that lazy? Can I count the Shadowseer's staff thingy as a kiss? Does 'counts as' stretch to wargear, & not just entire models? I'm a new player so I'd be interested to hear what the consensus is.<br /> <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 20:42:39]]> GMT</pubDate>
				<author><![CDATA[ Solitaire]]></author>
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				<title>Re:New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Just say they have kisses, I don't play eldar and from a distance probably couldn't tell what the pistol was anyway.  Not sure on the shaodow seer question.<br /> <br /> Conceal grants them a 5+ (?) cover save.  That way you can move them freely and not have to wory about <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 wepons completely destroying them.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 20:56:51]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>Re:New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ So is it worth losing Runes of Warding to get Conceal for this list? The way I play my army the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> usually get a 4+ cover save from intervening friendly troops anyway, but I take your point about low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons.]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2009 21:02:09]]> GMT</pubDate>
				<author><![CDATA[ Solitaire]]></author>
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				<title>Re:New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Okay.. conceal is not really required with wraithguard set up as you have them. Large squads, as troops, rarely gives you the points to buy even more bodies to shield your wraithguard hence the 5+ coversave is to allow them to act automi..somthing (Autominously?) but with the large amount of troops your fielding.. simply bank on that 4+ cover saves via your other troops.<br /> <br /> So no, runes of warding isnt worth loosing..as it protects you from every active psychic power, to some degree, in the game... when compared to the minor benifit I realise that would you net yourself from the conceal power.  That said.. do try and give the warlock somthing (spirit seer is always worth it due to the wraithsight flexibility with the wraithlord & easily worth one measily dire avenger), other than that.. If a dedicated assault unit runs into a bunch of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 T6 models and finds them to be WS5 & I5 aswell.. it could easily deter those assaults in the first place or allowing you to fight your way out of them and giving you the oppertunity to shoot again! Other than that, destructor is always a fun power. <br /> <br /> The shadow-seer can be given a harlequins kiss and if the model comes stock-standard then simply let the other player know what the model is equiped with. As for lopping off weapons and replacing them with others.. not including kisses is a very tiny form of proxy and should not matter against any player worth playing. Anyways its not like the harlequin boxes come with models fully customiseable (as you would have to buy about 3 boxes to do that) and again its like like your using guardains to proxy as wraithguards (which arent even the same size). So yeah, everything should be fine with the way you wanna do things. <br /> <br /> Jeez, I write too much. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 12:22:20]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Not convinced of the utility of the wraithguard, youre using them for anti heavy, at which rapers will do more for less vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, and dragons will do more for less vs <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>.<br /> <br /> Also, if theyre behind your troops to get the 4+ cover, then they probably arent in 12" for their guns.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> drop them, I havene t really seen them used amazingly effectively.<br /> <br /> if the harlies are countercharge, get them a jester so they can do something while sitting around.<br /> <br /> Hell, drop the wraiths for Maugen Ra. hes awesome, will do better killing and countercharge. stick him with the harlies, ad hes invulnerable past 24".<br /> <br /> adding a warlock makes a shadow weaver BS4.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 19:23:02]]> GMT</pubDate>
				<author><![CDATA[ Xenith]]></author>
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				<title>Re:New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Making the cheapest Blast weapon at the eldar's disposal BS4 is foolishness. Perhaps for a D-cannon but even then, its not worth it as those things are expensive as it is and vibro cannons worth best in 3's (<span class="glossaryitem" onmouseover='gp(123);'>str</span> 6, as a must) which with 3, you'll easilly roll the one hit required. <br /> <br /> Dragons are weak & require transport. Theres a reason you dont see small elite teams (or larger full squads) on foot.. they'd die in droves & for points coming close to a marine, its not worth it. <br /> <br /> Hm.. unless you get 20-30 & an avatar.. Chunk in a few dragons breaths (which your avatar is immune to) and that could work. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2009 20:46:52]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ In the few games I've played so far the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> have stayed behind the <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> 'til an opportune moment, then shot up some pretty juicy targets before tying up units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for absolutely ages (considering there's only 5 of them plus Warlock!), so Enhance for the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> Warlock appeals to me, just not sure what to sacrifice to squeeze it in! 9 Man <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squads, maybe? Yes, Spiritseer also makes sense, especially to keep my <span class="glossaryitem" onmouseover='gp(227);'>WL</span> ticking over. I'll have a think and edit the list soon.]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 15:03:52]]> GMT</pubDate>
				<author><![CDATA[ Solitaire]]></author>
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				<title>New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Farseer: Singing Spear, Warding, Spirit Stones, Doom, Guide 138<br /> Solitaire (Avatar) 155<br /> <br /> 10 Guardian Defenders: Eldar Missile Launcher 100<br /> 10 Guardian Defenders: Eldar Missile Launcher 100<br /> 10 Dire Avengers w Exarch: Power weapon, Shimmershield, Bladestorm, Defend 177<br /> 10 Dire Avengers w Exarch: Power weapon, Shimmershield, Bladestorm, Defend 177<br /> 3 Guardian Jetbikes: 1 Shuriken Cannon 76<br /> <br /> 5 Wraithguard + Warlock 200<br /> 6 Harlequins w Shadowseer: 6x Harlequin’s Kiss 162<br /> <br /> 2 Shadow Weavers 60<br /> Wraithlord: Two Flamers, Eldar Missile Launcher, Brightlance 155<br /> </div></blockquote><br /> Well, it needs improvement.<br /> The Farseer should have fortune to be able to keep the Avatar longer alive.<br /> Four footslogging troop units as a bit much. I'd drop one unit of Guardians or Avengers.<br /> Shadow Weavers ask for getting smoked early in the game as the enemy can look through area terrain. I'd drop them and add another Wraithlord for counter-strike.<br /> Foot slogging Wraithguard should be maxed out or dropped. A small unit will not cut it. Better take Warp Spiders. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 15:12:59]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Thanks for the tips, as this is my first force it's totally based on the models I have, I haven't even painted it all yet! To be honest, maxed out <span class="glossaryitem" onmouseover='gp(225);'>WG</span> would take up so many points that it would change the list completely. The small squad I have have actually performed quite well so far, so I'm happy to keep them there. But I take your point about Fortune. Shadow Weavers are cheap, but I'd love to fit in another <span class="glossaryitem" onmouseover='gp(227);'>WL</span>. Is there any point trying to have an anti-infantry <span class="glossaryitem" onmouseover='gp(227);'>WL</span>? 'Cos that's really the Shadow Weavers' role. And why are four troops units too many? (5 actually, counting the bikes) I'm not disagreeing, I just thought that the more objective-claiming units the better? What is my army lacking, role-wise? Thanks!<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, I've just started a post with images of this army. Feel free to comment!<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/236587.page#666995" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/0/236587.page#666995</a>]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 15:50:59]]> GMT</pubDate>
				<author><![CDATA[ Solitaire]]></author>
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				<title>New player: 1500 pt footslogger Eldar</title>
				<description><![CDATA[ Well, a <span class="glossaryitem" onmouseover='gp(227);'>WL</span> with scatter laser or <span class="glossaryitem" onmouseover='gp(461);'>eml</span> geared for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> could help out if the enemy reaches your front ranks.<br /> <br /> You have 5 troop units. I think the Jetbikes plus 3 footslogging units should suffice. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> What is lacking? How do you pop tanks targetting your army from far? ]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 15:54:55]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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