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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ I'm fairly new to <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> entirely, so I'm here to ask whether some strategies I've came up with would be worth it, and discuss other strats.<br /> <br /> I don't know the statlines or anything for alot of the new tanks, and most of the new special characters, so I'm in the dark on that.<br /> <br /> As for strategy, currently I was planning on investing in a full squad of Grey Knight Marines, for a lil 'anti-everything.' I know they're expensive as hell (about 325 for a full squad) but it's about the same, if not more for a full platoon <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, and in some cases, these 10 marines might last longer than the whole platoon, and they're technically cheaper than Ogryns and once again will most likely last longer... So does that sound like a good idea of allied-forces usage there?<br /> <br /> And for tanks, currently I have <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> spons and <span class="glossaryitem" onmouseover='gp(80);'>LC</span> hull, and a Demolisher with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> spons+hull, and <span class="glossaryitem" onmouseover='gp(57);'>HS</span> pintle. What do you guys think I should invest in for future tanks? I'm personally thinking of getting an Eradicator (I may not know the stats, but it sounds cool. Which is a lame way to do things, but oh well) and I'm sure that'll change once I see the actual profiles of the tanks.<br /> <br /> I'm also set on getting a <span class="glossaryitem" onmouseover='gp(373);'>MoO</span>, and possibly Captain Chenkov (never-ending Conscripts?)]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2009 23:42:57]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ I'm personally loving chimeras.  I plan on running a highly mechanized list and the chimera adds in a lot of fire power for its cost.  For 65 points (<span class="glossaryitem" onmouseover='gp(57);'>HS</span> upgrade) you can be pumping out 9 shots a turn in addition to the squads firing until the enemy gets close and then hop in and drive away.  While not the best armored tanks, the fact that you can get so many of them means you can swarm the enemy with armor.  Combining a lot of chimeras with nastier tanks like hellhounds and leman russes and you can overwhelm your opponent.  I'm thinking of making a chimera phalanx were each chimera's side is protected by another chimera, and putting leman russes on the ends.  Prevent the enemy from getting easy side shots for the first couple turns and then you can smash into his lines with repeated tank shocks when he has trouble killing all of your tanks.  <br /> <br /> Now that probably won't work all that well(too many fearless things that don't care if you're a tank), but you can't fault a guy for dreaming....]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 01:29:13]]> GMT</pubDate>
				<author><![CDATA[ JourneyPsycheOut]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ haha,  kudos for the creativity, but that would also cost a ton of points, even though chimeras are cheap, but to make them *fully* worth it, I'd need several <span class="glossaryitem" onmouseover='gp(59);'>HWs</span>/<span class="glossaryitem" onmouseover='gp(695);'>SWs</span>, and if they run into a happy-go-lucky dice roller, they're pretty much <span class="glossaryitem" onmouseover='gp(565);'>SOL</span> and <span class="glossaryitem" onmouseover='gp(395);'>FUBAR</span>'d haha<br /> <br /> I do like the idea for tank shocks though. Maybe a Demolisher on each end (SAV14), and use the Ordnances for the extra... *mmph* <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 01:50:03]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ With five heavy weapon squads per platoon, it seems like having platoons with two normal squads and a full five heavy weapon squads is going to be pretty sweet.<br /> <br /> You can cover the table with grunts without giving up your tanks now.<br /> <br /> My army will have at least three Valkyries which I'll basically use to drop off speed bumps.  At 16 points a model, Storm Troopers are a waste of time.  You're better off with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s, or sisters, or just a mountain of guardsmen.<br /> <br /> The Russ with the heavy 20 turret could be fun, but I'll probably stick to pie plates for crowds of nids and orks.  The instakill factor of a normal Russ turret gives it an edge.  I never liked Vanquishers because trading 24" of range for <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 10 always seemed like a bad swap.  There's the one tank with the five Plasma Cannon shots which could be really nasty with the tank character that gives +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and +1 to your armor if you don't move.<br /> <br /> I might take carapace veterans only because I have lots of Storm Trooper models which I like the look of.  They can be put in a Valkyrie with three Meltas for tank hunting duty or given a heavy weapon and stuck on a hill for <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 sniping.<br /> <br /> Those are my thoughts...]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 03:26:29]]> GMT</pubDate>
				<author><![CDATA[ Kasrkinlegion]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ There is a 57 page thread in the News&Rumors section that you should read.  It covers [exhaustively] many of the paradigm changes facing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players going fom 4e to 5e.<br /> <br /> Psychic Choir will be the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s new best friend, and will crush Nob Bikers, Kairos/Crushers Daemon Bomb, and certain Lash builds.<br /> <br /> Heavy Weapon squads are significantly more vulnerable now that they're 2-wound models.  Even in cover 2 S6 wounds will kill 1/3 of your squad and force <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> at Ld7.<br /> <br /> Tank Squadrons are significantly more durable than first suspected; expect to see squads of 1 expensive and 1 ablative tank equipped with a camo net for 3+ saves.  They are still vulnerable to multiple simultaneous penetrating hits, however this is hard to accomplish outside of melta range.<br /> <br /> Vendettas *ARE* as good as they look, although acting as a fire base will limit their transport utility.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is still GuysandTanks; forget about Ogryns and Stormtroopers.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 16:07:50]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> are more vulnerable to S6+ multishot weapnons (mulilasers, assaultcannons, ect), but at 75points, triple Autocannon <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> are still a good value <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.  If need be, you can stick them in a chimera (they're scoring) for protection.<br /> <br /> I can't see taking Lascannon <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> though, I think you're better off with a Vendetta.  <br /> <br /> <br /> Psychic Choir will change the game, it is our Lash.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 16:39:51]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ Seconded, the rumor that the chimera has 5 firepoints makes a lot of people think about a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> in a chimera.  An autocannon <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> in that chimera could potentially pump out, 6 str7, 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6, 3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5, 3 str4 shots a turn.  Or 15 shots for 140 points.  Personally I would rather take a russ, or a vendetta but it is something to think about.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 17:42:42]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>If need be, you can stick them in a chimera (they're scoring) for protection. </div></blockquote><br /> And unfortunately lose a round of shooting in the process, since they can't take their own chimera and can't deploy inside someone elses.<br /> <br /> I think one thing that will bite <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players is the footprint of these squadrons of tanks and vendettas everyone wants to take.  Spearhead is gonna suck when you gotta find room for 6+ tanks, several baneblade sized flyers and your 100ish infantry models.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 17:55:01]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ Not when you deploy at the far end of the table and capitalize on your 48"+ guns to lob death at your opponent while he marches forward eating Colossus shells.<br /> <br /> The only real deterrent is out flank---oh wait, we have the only unit in the game that makes the "other guy" subtract from reserves and reroll table edge!  Lulz!]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 19:08:31]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ Personally, I would rather have a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ 4 <span class="glossaryitem" onmouseover='gp(380);'>GL</span> in a chimera, being able to fire on the move (start in the chimera), give orders and be scoring.<br /> <br /> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> are fragile, but with good target saturation, I am sure your opponent will have their hands full dealing with <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span>, Chimeras, Flyers, and suicidal infantry charges, to throw that much firepower at <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>.  And if they really poor into a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>, you can always G2G <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Like I said, the only <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> I will take will be triple <span class="glossaryitem" onmouseover='gp(5);'>AC</span> squads, at 75pts, it's a really nice price (down 20 points from current dex).  Yes, you can take a Hydra for the same points, but Hydras take up a Heavy slot and they're not scoring. <br /> <br /> <br /> For a static firebase squad, for 75pts you can either take an Infantry Squad w/ a <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span>, or a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> w/ 3 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.  Yes the Infantry Squad can take more hits before you loose guns, but <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, a mix of <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> & 3AC <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> would make a nasty firebase <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 19:36:33]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Re:Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ <blockquote><div><cite>BoxANT wrote:</cite>Like I said, the only <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> I will take will be triple <span class="glossaryitem" onmouseover='gp(5);'>AC</span> squads, at 75pts, it's a really nice price (down 20 points from current dex).  Yes, you can take a Hydra for the same points, but Hydras take up a Heavy slot and they're not scoring. </div></blockquote><br /> <br /> Heavy Weapon Squad, though, doesn't get to ignore the cover saves provided by skimmers moving fast and turboboosting bikes...]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 20:43:42]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ I'm with BoxANT on this one.  You can easily fit 2-3 75 point <span class="glossaryitem" onmouseover='gp(5);'>AC</span> squads to sit on your backfield objective.  It's cheap, scoring, a lot of shots, and outranges most weapons that aren't specifically antitank.  If the really dangerous fire comes your way, just go to ground for the 3+.  <br /> <br /> I've also been thinking about the uses for the orders.  The Incoming! order is a lot neater than I originally thought, as it allows you to Go to Ground and still fire the turn afterwards.  It seems like a really good order for <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> or Veterans that are waiting for an assaulting enemy to get into range.  You just give up the current shooting phase when the enemy is out of range to get 2 points of extra cover save in your enemy's shooting phase.  Your next turn the squad is up and at 'em again. That seems potentially useful for those melta vets.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 21:41:19]]> GMT</pubDate>
				<author><![CDATA[ Biophysic]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ I don't remember reading that about incoming. If that's true, then you could even reduce the effectiveness of templates on your 50-man blob platoon by giving them the same order. Most of your army will get cover from shooting for only 1 order, right?<br /> <br /> I'd also never considered the 3 heavy weapons in a chimera option - turning a chimera into a pillbox sounds pretty beastly even with one lost round of shooting - maybe there's a rule that only 1 heavy weapon can be used out the hatch.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 22:02:09]]> GMT</pubDate>
				<author><![CDATA[ Kujo]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ <blockquote><div><cite>Biophysic wrote:</cite>I've also been thinking about the uses for the orders.  The Incoming! order is a lot neater than I originally thought, as it allows you to Go to Ground and still fire the turn afterwards.  It seems like a really good order for <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> or Veterans that are waiting for an assaulting enemy to get into range.  You just give up the current shooting phase when the enemy is out of range to get 2 points of extra cover save in your enemy's shooting phase.  Your next turn the squad is up and at 'em again. That seems potentially useful for those melta vets.</div></blockquote><br /> <br /> If that is indeed true, I will definitely be abusing that order a lil bit haha. Chances are they'll make rules saying you can't use for <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>/<span class="glossaryitem" onmouseover='gp(695);'>SWS</span> though...<br /> <br /> And also, are we able to issue an order to allies, as long as they're within ordering range? Like the <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> I mentioned.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 22:24:56]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ Right, but you are limited to the total number of orders that can be issues.  I have a feeling that "bring it down" and "go go go"  will be the go to orders.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 22:33:38]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ <blockquote><div><cite>sourclams wrote:</cite>Not when you deploy at the far end of the table and capitalize on your 48"+ guns to lob death at your opponent while he marches forward eating Colossus shells.<br /> <br /> The only real deterrent is out flank---oh wait, we have the only unit in the game that makes the "other guy" subtract from reserves and reroll table edge!  Lulz!</div></blockquote><br /> <br /> Any word on whether it is possible to double up on this guy? So if I take two command squads each with master of the fleet does the other guy get -2 to reserve rolls? If so this could be pretty disgusting (and I will certainly be using it).]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 22:40:22]]> GMT</pubDate>
				<author><![CDATA[ tomguycot]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ <blockquote><div><cite>foil7102 wrote:</cite>Right, but you are limited to the total number of orders that can be issues.  I have a feeling that "bring it down" and "go go go"  will be the go to orders.</div></blockquote><br /> <br /> Yep, my thoughts exactly. Though I've been trying to think about how some of the orders can interact when you roll double 1's. I'd heard from someone who'd seen the codex say that you can't run twice and you can't shoot twice and that you have to follow through on the order immediately after it's given. I'm not sure, though, if you can use orders to run then fire or vice versa. Consequently, while I know that if you roll double 1's, you can't use <span class="glossaryitem" onmouseover='gp(401);'>BiD</span>! and then FRFSF, but can you do <span class="glossaryitem" onmouseover='gp(401);'>BiD</span>! or <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> and then GGG? Or will you be limited to doing 'Go to Ground' (G2G) as your only choice of a second order when you roll double 1's?]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2009 22:58:36]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ I'd still go for Stormtroopers if you fight a *lot* of <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. Having a lot of AP3 can win you the day. <br /> <br /> But maybe I'm just a fan of the models.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2009 00:25:36]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Re:Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ <blockquote><div><cite>Death By Monkeys wrote:</cite><blockquote><div><cite>BoxANT wrote:</cite>Like I said, the only <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> I will take will be triple <span class="glossaryitem" onmouseover='gp(5);'>AC</span> squads, at 75pts, it's a really nice price (down 20 points from current dex).  Yes, you can take a Hydra for the same points, but Hydras take up a Heavy slot and they're not scoring. </div></blockquote><br /> <br /> Heavy Weapon Squad, though, doesn't get to ignore the cover saves provided by skimmers moving fast and turboboosting bikes...</div></blockquote><br /> <br /> Fast Skimmers still get taken out by <span class="glossaryitem" onmouseover='gp(5);'>AC</span> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> rather well, despite the 4+ save.<br /> <br /> Hellhounds and Eradicators are better against Nob Bikers <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, because the Hydra still allows the Nobz to take their normal 4+ cover save (just removes the 3+ for turboboosting).<br /> <br /> If you have a spare Heavy slot, then I wouldn't mind throwing a Hydra in there, but I think most people would rather take a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> than a hydra.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2009 00:37:11]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ Is it just me or is anyone else hearing about a lot of people who have dreams of setting up 10+ tanks and then just flattening their opponent.  I hate to tell them this, but manuvering armor in this game takes a lot of skull sweat.  You have to constantly keep in mind ranges, <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, potential loss of manuver due to a stunned, immobilized, destroyed tank.  Not saying that it will not be powerful, Just not nearly as auto win as nob bikers, or dual lash.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2009 01:20:18]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ <blockquote><div><cite>foil7102 wrote:</cite>Is it just me or is anyone else hearing about a lot of people who have dreams of setting up 10+ tanks and then just flattening their opponent.  I hate to tell them this, but manuvering armor in this game takes a lot of skull sweat.  You have to constantly keep in mind ranges, <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, potential loss of manuver due to a stunned, immobilized, destroyed tank.  Not saying that it will not be powerful, Just not nearly as auto win as nob bikers, or dual lash.</div></blockquote><br /> <br /> Well it's certainly far from a no brainer but I've been playing Mech Guard since 4th ed and I am jumping for joy at the thought of being able to just keep my guys inside the tanks and still firing effectively (and all without making my Chimeras open topped). It will be MUCH easier to maneuver without all those squishy guardsmen getting in the way.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2009 01:58:50]]> GMT</pubDate>
				<author><![CDATA[ tomguycot]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ I doubt we'll see more than 4-5 Russes in a list with regularity.  150 point tanks eat up a list really quickly.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2009 02:13:29]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ Griffin (for targeting) + Colossus + Colossus <br /> Screen with them Russes...<br /> <br /> Saves some points, very killy.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2009 03:02:16]]> GMT</pubDate>
				<author><![CDATA[ Recklessfable]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ Ok, today I got my squad(s) of <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>, and the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shop luckily had the preview dex copy in, and some of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> variants I liked alot(aside from the Plasma tank, an obvious choice) I really, and I mean REALLY enjoyed the idea of the Punisher. S5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- Heavy 20, toppled with 2 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> spons, 1 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> hull, a <span class="glossaryitem" onmouseover='gp(57);'>HS</span> pintle, and maybe use the Tank Sergeant spec char with it. 32 good shots at BS4 from a single tank could very well possibly take out an entire squad? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I also liked the Eradicator, and the Colossus. As well as Medusa, with the breacher shells. And I love the 'Lumbering Behemoth' rule, now I can't get jipped out all my weaponry. SO MANY OPTIONS!!! I'm gunna start calling the new dex "guardgasm" (for obvious reasons)]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 00:17:27]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Some IG tactics for the new dex and in general?</title>
				<description><![CDATA[ Incoming! says that the squad cannot act normally till the end of the player's following turn.  I read that as no firing, just hiding.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 00:44:18]]> GMT</pubDate>
				<author><![CDATA[ Whitescar]]></author>
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