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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a game that all of us love (that is, if you play it, of course) but sometimes everything just can't go your way. Some Codex have way too overpowered units. So I ask you, which YOU think that is the most overpowered unit in the game (effectiness vs. points)?]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 06:16:22]]> GMT</pubDate>
				<author><![CDATA[ nyyman]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ I'm the most overpowered because I can destroy any character on the board on a whim. I can even make attacks against my opponent! I also ignore all saves and wound on 1s.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 06:20:25]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Oops double post.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 06:20:52]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ I'll give you a list of what people will say:<br /> <br /> Nob Bikers<br /> Seer Council on Jetbikes<br /> Lash Princes<br /> <br /> I think I covered everything.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 06:22:02]]> GMT</pubDate>
				<author><![CDATA[ pakman]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Chaos Spawn.<br /> <br /> Flash Gits.<br /> <br /> Aun'Va.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 06:25:50]]> GMT</pubDate>
				<author><![CDATA[ Orkeosaurus]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>Orkeosaurus wrote:</cite>Chaos Spawn.<br /> <br /> Flash Gits.<br /> <br /> Aun'Va.</div></blockquote><br /> <br /> None of those compare to Cybork Grots or Chaos Furies.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 07:25:56]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Space Pope?<br /> <br /> Seriously, if you have no contributions to the tactics section, just read in silence.  Don't make pointless threads about things that have already been discussed to death.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 07:58:58]]> GMT</pubDate>
				<author><![CDATA[ captain.gordino]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>pakman wrote:</cite>I'll give you a list of what people will say:<br /> <br /> Nob Bikers<br /> Seer Council on Jetbikes<br /> Lash Princes<br /> <br /> I think I covered everything.</div></blockquote><br /> <br /> I'll agree]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 08:17:17]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Ork boyz: <br /> <br /> 6 pts -  2 attacks (S3 or S4), 2 shots 18" S4<br /> <br /> No list can match this for the cost and all T4.<br /> <br /> Think of it... 180 pts for 60 S4 attacks  all fearless.<br /> <br /> 170 for 10 marines...   <br /> <br /> Just on average orks shoot and average 10 wounds on the marines.  If the marine has a heavy bolter, the marines average a little over 3 wounds.  We don't need to talk about <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>...<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 09:22:48]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ 10 Assault Termies.<br /> <br /> However, they eventually die quickly if not supported well. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:14:44]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ im gonna agree assault terminators with 3up invulnerable. (storm sheilds I think) How the F would you beat  that in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>?]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:20:27]]> GMT</pubDate>
				<author><![CDATA[ thedarkside69]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>thedarkside69 wrote:</cite>im gonna agree assault terminators with 3up invulnerable. (storm sheilds I think) How the F would you beat  that in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>?</div></blockquote><br /> <br /> 30 boys.<br /> <br /> I mathammered it out a while back and found out its about even for each group to win, so 30 boys, + some random loota shots=dead marines. <br /> <br /> every unit has a weakness that can be exploited, so "overpowered" is really just saying "i have nothing that can exploit this units weakness"<br /> <br /> but in terms of cost vs utility, i vote ork boys as #1, they are dirt cheap, so you can buy them as albative wounds for a boss, they hit hard in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, you can win by just volume of attacks vs. just about anything, they actually can shoot decently well if you choose to do so (again, just with volume of attacks)<br /> <br /> but even they have a couple of exploitable weaknesses, they are difficult to move around the battlefield, and no im not saying they cant charge 18" with a lucky Waaagh. they can move, but they are a very large blob that is unweildly. template weapons, tank shock with a template-armed vehicle to cluster them up, then toast them (flamer/combi flamer rhino, or land raider redeemer)  <br /> <br /> <br /> going <span class="glossaryitem" onmouseover='gp(415);'>OT</span>, <br /> sorry for thread hijack<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 20:19:10]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ A single Snotling that gets boxcars as he is shot outta a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 20:31:44]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ All units are overpowered if at least one member of your gaming group owns and regularly uses weighted dice.<br /> <br /> <br /> On a serious note, Assualt terminators. I can't remember a single moment where they never wiped out the unit they were fighting at the time.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 20:44:22]]> GMT</pubDate>
				<author><![CDATA[ Plank of Wood]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>Plank of Wood wrote:</cite>All units are overpowered if at least one member of your gaming group owns and regularly uses weighted dice.<br /> <br /> <br /> On a serious note, Assualt terminators. I can't remember a single moment where they never wiped out the unit they were fighting at the time.</div></blockquote><br /> <br /> You know, I think assault terminators are good, but I wouldn't put them in the 'best unit in the game' category.<br /> <br /> It's 400 points for a ten man squad.  Sure, it will kill anything it charges, but unless it charged 400 points worth of models, it didn't do its job.  And they're not very mobile to completely lack shooting.  Granted, they make up for this in sheer survivability so they are good...just not terribly overpowered.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, like most things, is all about efficiency.  If you have a 6 pt. ork boy who takes out a 15 pt. marine, he's operating at 250% efficiency, where a 400 pt. assault terminator squad that kills 399 points of the opponent's army looks like it did a lot of damage, but never even made you its points back.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 23:34:05]]> GMT</pubDate>
				<author><![CDATA[ whocares]]></author>
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				<title>Re:The most overpowered unit in 40k?</title>
				<description><![CDATA[ If we're including special characters, I'll toss in Eldrad Ulthran and Abaddon the Despoiler. Both are expensive, but both also single-handedly shape the battlefield. Eldrad has unmatched versatility, with access to every Eldar psychic power and the ability to use three psychic powers per round. Abaddon in contrast is virtually unstoppable in an assault. Regardless of whatever he fights, he will kill it and kill it easily. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 01:05:26]]> GMT</pubDate>
				<author><![CDATA[ Chimaera2000]]></author>
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				<title>Re:The most overpowered unit in 40k?</title>
				<description><![CDATA[ I know I'm probably alone...<br /> <br /> Orky Battlewagon w/ Deffrolla...<br /> <br /> What else in the game automatically hits, with <span class="glossaryitem" onmouseover='gp(24);'>d6</span> S10 hits?<br /> <br /> The game is based on 3 rolls to do damage, to hit, to wound and armor save.  The deathroller pretty much negates two of those. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 01:30:24]]> GMT</pubDate>
				<author><![CDATA[ Rangerrob]]></author>
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				<title>Re:The most overpowered unit in 40k?</title>
				<description><![CDATA[ Overpowered Units are subjective....<br /> <br /> Nob Bikers, Lash Princes, Jetseer...all can be countered and they can still roll  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">'s.  Besides they are paying enough points for the unit to be that powerful so it should survive for awhile.<br /> <br /> Most Cost effective but not overpowered is the ork boy by far.<br /> <br /> Specail Character wise I would agree that Abaddon will kill any unit by himself and his terminator buddies are their just to soak up wounds and finish off the leftovers if there are any.  Also agree with Eldrad the three powers is nasty and you can use 2 of the same powers that turn.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 01:45:52]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ 2+ goes down to small arms.<br /> <br /> Nightbringer is still good, and it/ he gets Run now.  So are Destroyers and the Monolith.<br /> <br /> Orks are winning their games for reasons.  Nob Bikerz and Boyz.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 02:02:22]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Personally I think the Monolith is grossly overpowered, though thanks to phase out you can try to ignore it though that's still unnecessarily difficult. I absolutely cannot stand any kind of superheavy vehicle and refuse to play apocalypse for that reason. Then there's chaos daemons, next to Tau they're the only army I ever have problems with, and at least 90% of their units are grossly undercosted and overpowered.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 03:02:15]]> GMT</pubDate>
				<author><![CDATA[ Zoot]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ For the points cost of a unit of Bloodcrushers, they are absolutely phenominal.  I would say the efficiency and sheer power of the unit certainly makes it one of the most powerful in the game.<br /> <br /> Lash Princes, Jetlock councils and Nob Bikes are also very strong.  At least in the case of Nob Bikes though, if Adepticon was any indication, they lose a lot of their luster now that people know they exist and how to play against them.  If a Nob Bikes unit/army runs into someone who doesn't expect them though, it is going t obe very ugly.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 04:52:16]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ I think players are the most overpowered, with their 'Whine and snivel because they don't prepare' special ability.<br /> <br /> But player that took the 'Half a brain' upgrade also gain the "Cheese with that whine?" ability to counter the former ability. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 06:30:26]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ monolith<br /> <br /> assault squads]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 06:52:55]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>assault squads </div></blockquote><br /> Marine Assault units are mediocre in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. Don't count too much on them. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 07:17:17]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>whocares wrote:</cite> <br /> It's 400 points for a ten man squad.  Sure, it will kill anything it charges, but unless it charged 400 points worth of models, it didn't do its job.  And they're not very mobile to completely lack shooting.  <br /> ...........kills 399 points of the opponent's army looks like it did a lot of damage, but never even made you its points back. </div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> this is a mindset that just needs to go away. I've said this before: A unit making it's points back doesn't mean anything in 5th edition, especially since victory is NOT calculated with victory points. Objectives no longer give you <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s, Wiping enemy units no long gives you <span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s. <br /> <br /> A unit that kills 399 points of the enemy probably DID do a lot of damage. If it's a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> mission, that could be as many as 3 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s: a 3:1 ratio is pretty damn efficient. Consider also that in <span class="glossaryitem" onmouseover='gp(316);'>KP</span> games you want to have as FEW <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s on the board as possible, then the point cost/ efficiency model is even MORE obsolete. <br /> <br /> Even if it's not a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> mission, 399 points worth of dead enemy very likely means an objective which is at the very least contested. In a game where all you need is one more than your opponent, contested objectives are gold. To quote myself on this subject:<br /> <br /> <blockquote><div><cite>Lordhat wrote:</cite> Don't be afraid to lose ANY unit you field. I catch a lot of flak about my 'overcosted' Vangaurd squad, how they 'die too easy' and 'don't make their points back'. Outside of tournaments, the points you pay are meaningless to the result of the game. A <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squad is one <span class="glossaryitem" onmouseover='gp(316);'>KP</span>. So is an Assault Terminator squad, so is.... you get the point. Each unit you field should have a purpose for that game. The combination of purposes should lead to the win. If your units do what you planned on them doing, instead of what your opponents plans on them doing, then they have 'made their points back', regardless of what, if anything, they have killed.<br /> <br /> As long as you have a good strategy, that can flex to the changing battle, and clear goals for each unit, don't be afraid to give up "<span class="glossaryitem" onmouseover='gp(140);'>VP</span>'s" to get the win.</div></blockquote><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 18:04:04]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>whocares wrote:</cite><span class="glossaryitem" onmouseover='gp(3);'>40k</span>, like most things, is all about efficiency.  If you have a 6 pt. ork boy who takes out a 15 pt. marine, he's operating at 250% efficiency, where a 400 pt. assault terminator squad that kills 399 points of the opponent's army looks like it did a lot of damage, but never even made you its points back.</div></blockquote><br /> Your units only have to make their points back if they die.<br /> <br /> Also the whole "making its points back" is a terrible philosophy anyway. How about "this works well with my army and helps me win" as a philosophy?]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 18:20:06]]> GMT</pubDate>
				<author><![CDATA[ onlainari]]></author>
			</item>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ KHARN THE BETRAYER!<br /> <br /> RWAAARGH! KILLS A LANDRAIDER WITH <span class="glossaryitem" onmouseover='gp(604);'>HIS</span> AXE! KILLS A TERMINATOR SQUAD WITH <span class="glossaryitem" onmouseover='gp(604);'>HIS</span> AXE! KILLS ELDRAD WITH <span class="glossaryitem" onmouseover='gp(604);'>HIS</span> AXE! KILLS YOUR GUNLINE WITH <span class="glossaryitem" onmouseover='gp(604);'>HIS</span> AXE! KILLS A COUPLE OF YOUR GUYS FOR THE LULZ! THEN GOES AND KILLS ANOTHER LANDRAIDER WITH <span class="glossaryitem" onmouseover='gp(604);'>HIS</span> AXE!<br /> <br /> Need I go on?<br /> <br /> EDIT: Oh yeah, and he's hilariously cheap, leaving room for the extra Berserkers he's going to kill (for the lulz).]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 19:06:23]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ I'm not afraid about Kharn.<br /> He will die before he reaches my front ranks. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 19:21:15]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Well fine, but you can say that about any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented commander (which is all of them). If you shoot enough guns at it, it will die. <br /> <br /> Now, what if I put him in a Landraider with all that money I saved switching to Khorneco?]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 19:28:01]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite>Well fine, but you can say that about any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented commander (which is all of them). </div></blockquote><br /> <br /> <b>Eldrad </b>(or any Fortune/Doomseer)  <br /> No way is he <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented, and he is one of the best <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> in the game.  Watch him hide in a Falcon or <span class="glossaryitem" onmouseover='gp(149);'>WS</span> the whole game, and still wreak havoc by Fortuning and Dooming everything.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 19:58:17]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Leman Russ Squadron.  <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 and three pie plates of death for 450 points.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 20:54:15]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Until Kharn gets him with his axe, as stated above.<br /> <br /> Alright Psychers in general can be made more for support than <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but they can all be made into "close quarters" units. Anyway, not to thread jack, but who'd win: Eldrad or Ahriman? In <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, it's Ahriman no contest (Warptime + Forceweapon = you win), but in a caster slug fest?]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 20:58:01]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ I'd say Khorne Berzerkers are some the the most shockingly effective troops out there. I run a squad of 10 and they ALWAYS kill above and beyond their points value. 40 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 attacks on the charge at I5, not counting my champion, with 5 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 power fist attacks.<br /> Most people aren't scared enough by them, they want to kill my raptors or my vehicles. Ok, fair enough. Last game I played vs. <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, the berzerkers charged 10 marines in cover, tore them to pieces, caving in my opponent's left flank.<br /> Game before, they destroyed a whole unit of fire warriors (easy task) along with 3 Broadsides and a Devilfish APC.<br /> Plus, you can roll right up to the enemy with a Land Raider. Assault ramp=win]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 02:52:41]]> GMT</pubDate>
				<author><![CDATA[ Mad Rabbit]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Zerkers are mean, however I think you're playing the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> champion a bit wrong. He doesn't get the extra attack for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and bolt pistol since he has a power fist. So he'd only have 4 attacks on a charge, which is still pretty crazy.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 03:51:49]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Mind explaining that one to me? Aren't a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and a pistol 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and therefore grant the +1 A]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 04:17:39]]> GMT</pubDate>
				<author><![CDATA[ Mad Rabbit]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ I would have to say either Sluga boyz in masse, or 15 burna boyz in a battlewagon doing that nasty little trick.<br /> <br /> 220 points for 29 boyz and 1 nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>.<br /> <br /> 315 for the burnas and BW <br /> <br /> really cheap and very effective.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 04:28:54]]> GMT</pubDate>
				<author><![CDATA[ Dirty Rob]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>Mad Rabbit wrote:</cite>Mind explaining that one to me? Aren't a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and a pistol 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and therefore grant the +1 A</div></blockquote><br /> <br /> Have you got a copy of you're fifth ed rulebook near you?<br /> <br /> Ok back on topic: The average Imperial Guardsmen!!!!!! There's always more! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 04:32:44]]> GMT</pubDate>
				<author><![CDATA[ Ciaphas-Cain]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>Mad Rabbit wrote:</cite>Mind explaining that one to me? Aren't a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and a pistol 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and therefore grant the +1 A</div></blockquote><br /> <br /> I'm not sure where it's written, but it's said at my store that it says somewhere in the rules that powerfists can't confer an extra attack for having two close combat weapons because they are too cumbersome to wield alongside a pistol or something like that <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 06:43:40]]> GMT</pubDate>
				<author><![CDATA[ Zoot]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>Mad Rabbit wrote:</cite>Mind explaining that one to me? Aren't a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and a pistol 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and therefore grant the +1 A</div></blockquote><br /> <br /> Page 42 of the main Rulebook, under the heading "A normal and a special weapon" says that Power fists, thunder hammers, and lightning claws only get the +1 attack in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if taken as a pair.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 07:13:07]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ EXCUSE ME PEOPLE!<br /> <br /> Come on, the Emperator class titan pretty much devestates anything. the thing is ungodly broken to the point that if you go against it, you should just give up. <br /> <br /> Though... there is but one weakness this monster of godliness has, it is...<br /> <br /> .... is that you have to build this piece of !@%# by yourself because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> nor Forge World will ever create this thing for you. Comparitivly, it should not even be able to fit on the board. You might as well just make the legs for this SOB.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 09:18:34]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Re:The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>Chimaera2000 wrote:</cite>If we're including special characters, I'll toss in Eldrad Ulthran and Abaddon the Despoiler. Both are expensive, but both also single-handedly shape the battlefield. Eldrad has unmatched versatility, with access to every Eldar psychic power and the ability to use three psychic powers per round. Abaddon in contrast is virtually unstoppable in an assault. Regardless of whatever he fights, he will kill it and kill it easily. <br /> </div></blockquote><br /> <br /> Grey Knight Grand Master instantly kills Abaddon. In fact, you can take a Grand Master with a Sacred Incense for 155 points, and you have a fairly good chance of killing Abaddon. Sure, the <span class="glossaryitem" onmouseover='gp(524);'>GM</span> will die in the process, but the Grand Master's job is to kill <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>. And once he kills the big bad one, there's not much to worry about.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 09:35:02]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Battle sisters squads ... come on cheap power armour +BS4 and if you spend a faith point then any guns they fire, on wound roll of 6, are <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 (also works in close combat to give them a power weapon) ... best of all you can have 20 in one squad]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 09:58:47]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Most overpowered and broken unit in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(71);'>imho</span> One wound model named - Master of the Fleet, from new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> dex. For a cost of ~2SMurfs - he just fu half of any demons army\anything else heavy on reserves.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 15:44:06]]> GMT</pubDate>
				<author><![CDATA[ penek]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Or the Master of Ordinance. 30 points and he throws out Bassalisk rounds as though it were a heavy weapon with no minimum range.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 16:16:49]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Bah, nothing beats the old siren prince....]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 18:13:58]]> GMT</pubDate>
				<author><![CDATA[ SWPIGWANG]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ <blockquote><div><cite>BlackDracoSLC wrote:</cite><blockquote><div><cite>Mad Rabbit wrote:</cite>Mind explaining that one to me? Aren't a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and a pistol 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and therefore grant the +1 A</div></blockquote><br /> <br /> Page 42 of the main Rulebook, under the heading "A normal and a special weapon" says that Power fists, thunder hammers, and lightning claws only get the +1 attack in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if taken as a pair.</div></blockquote><br /> <br /> guess I missed that one as I haven't used power fists too extensively until now. thanks for straightening me out on this.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 21:22:53]]> GMT</pubDate>
				<author><![CDATA[ Mad Rabbit]]></author>
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				<title>Re:The most overpowered unit in 40k?</title>
				<description><![CDATA[ Idk old zorwort is kind of a nasty character to have. Otherwise, I would probably say Calgar or Eldrad ]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 19:34:16]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Calgar's awesome, but he isn't broken.  In his Armor of Antilochus (the only way to buy him now), he's worth every point BUT,<br /> <br /> I like to joke with my gaming group by putting him next to a Land Raider Redeemer w/ EA and <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and saying, "Look!  Equal points models!"]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 20:35:39]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Ork Boys are the best bang for the buck.  But overpowered?  I don't think so.<br /> <br /> For the points I think Oblits are under costed.  Just about every weapon you can have with two wounds and a 2+/5++ for 75 points?  <br /> <br /> What Vulkan can do is pretty crazy for his points.  Plus he himself is a tank.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 21:35:36]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ I think the hive tyrant should be in there.  T6 with 4 wounds that immune to instant death is devastating for the points.  You could arm him to the teeth for 155 and he can do basically anything.  He can eat terminators for breakfast, take down light tanks in either <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or with venom cannons, and make him a dakka tyrant and he'll take out any infantry just through sheer volume of fire.<br /> <br /> But ork boyz are hard to beat when it comes to value.  ]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 21:53:14]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Eldrad<br /> Bloodcrushers<br /> Nurgle<br /> Vendetta]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 22:01:30]]> GMT</pubDate>
				<author><![CDATA[ Wildstorm]]></author>
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				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ For special characters - Fateweaver.  Rerolling all of the failed saves of all friendly nearby units is immensely valuable.<br /> <br /> For a unit - a 3 model unit of Flamers of Tzeentch.  Deepstrike next to a squad, 3 flame templates that wound on 4+ regardless of toughness, allow no armor, cover, or <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, glance vehicles on a 4+.  Hard to top that for 105 pts.]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 22:05:02]]> GMT</pubDate>
				<author><![CDATA[ dancingcricket]]></author>
			</item>
			<item>
				<title>The most overpowered unit in 40k?</title>
				<description><![CDATA[ Damned chaos...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236019/666056.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236019/666056.page</link>
				<pubDate><![CDATA[Wed, 15 Apr 2009 00:12:50]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
			</item>
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