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		<title><![CDATA[Latest posts for the thread "A Single Lightning Claw Allows You to Re-roll Wounds..."]]></title>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ I was previously under the impession that you needed a PAIR of Lightning Claws to get the ability to re-roll wounds.  However as I read the rulebook now, on page 42 (small book), it says "A lightning claw is a power weapon and it allows the wielder to re-roll any failed roll to wound."  Am I missing something?  <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, that is clearly talking about a singular claw, right?<br /> <br /> I should point out that it also mentions that Lightning Claws are 'commonly' used in pairs.  But 'commonly' is a far cry from "must be" <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  And I guess the second part of my question is, if I can get the re-roll wounds ability from just a single claw, then why would one ever expend the extra points to get a pair of them?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 13:34:40]]> GMT</pubDate>
				<author><![CDATA[ Nurgle's Head Cheese]]></author>
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				<title>Re:A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ If a single claw did not allow rerolling wounds why would it cost more than a simple power weapon?   <br /> <br /> The point of the pair of claws is to get the extra attack for having two close combat weapons and retain the re-rolling wound ability.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 13:42:10]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ What ^ he said. Plus a pair of em looks sweet.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 13:43:28]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>Re:A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Arschbombe,<br /> <br /> That is part of my point--a lightning claw and power weapons often cost the SAME amount.  Check out the Vanguard Vets entry for example.<br /> <br /> So, with that said I guess one could ask why bother ever buying a power weapon if you have a lightning claw option?  And you would get the extra attack by just having a bolt pistol or plain close combat weapon and you would spend way less points. Right? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 14:08:43]]> GMT</pubDate>
				<author><![CDATA[ Nurgle's Head Cheese]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ You only get the extra attack for a second <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> if you have two lightning claws.<br /> <br /> So:<br /> Power Weapon and Bolt Pistol - +1 Attack<br /> Lightning Claw and Bolt Pistol - re-roll failed to wound, no extra attack]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 14:12:34]]> GMT</pubDate>
				<author><![CDATA[ dietrich]]></author>
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				<title>Re:A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Dietrich,<br /> <br /> You have solved it for me.  I now see that also on page 42 under "A normal and a special weapon" it says to treat Lightning Claws like Fists in terms of extra attack...Thanks.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 14:18:11]]> GMT</pubDate>
				<author><![CDATA[ Nurgle's Head Cheese]]></author>
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				<title>Re:A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ I was unaware that the claw cost the same as a power weapon in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex.  I'm a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> guy.  Our claws cost the same as a fist (10 points more than a power weapon).<br /> <br /> Dietrich covered the other part except for the last option:<br /> <br /> 2 lightning claws - +1 attack, re-roll to wound.      <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 14:18:53]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Yup, the reason they cost the same is because you MUST buy 2 to get a bonus attack, while a power weapon can be stuck with pretty much anything else.<br /> <br /> So you pay 10 points for either a bonus attack or a reroll of the wounds, or you pay 20 boints for both.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 14:38:50]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Now, I guess if we wish to belabour the point,  I'll ask y'all what is a better buy for my Vanguard Vets?  The power weapon with a +1 attack or the single Lightning Claw with the re-roll wound ability?  I'm leaning towards the Claw because if I run into high toughness stuff (ie the nidzilla list that one of my pals plays) that chance to re-roll wounds would work out better for me statistically (?). Opinions?]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 15:10:33]]> GMT</pubDate>
				<author><![CDATA[ Nurgle's Head Cheese]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> you should go for 2 Lightning Claws. That bonus attack comes in handy and All you're losing is a bolt pistol that you probably use once before charging...]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 15:37:02]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ The comparison that I ususally see is 2 power weapons on two separate models vs 2 claws on a single model since the cost is similar.   I think the math gives the edge to the 2 power weapons because of the extra attacks( including charge).  It's something like 8 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks vs 4 claw attacks re-rolling wounds with the 2 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> averaging one wound more. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 19:01:18]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Or, a single powerclaw each on two models. Which might look a bit weird, like they've had to share a pair or something. Its up to you really.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 19:12:22]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Why would you use vanguard at all? They are terrible.<br /> <br /> A claw with 2 attacks and a re-roll to wound averages more wounds than a power weapon with 3 attacks, and can wound higher toughness creatures more easily. So unless you are fighting <span class="glossaryitem" onmouseover='gp(45);'>GEQs</span> only the single claw is better.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 19:24:09]]> GMT</pubDate>
				<author><![CDATA[ Drudge Dreadnought]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Yes, you could have an assault squad with a sarge holding a powerfist, or maybe even two assault squads. But then again thats not really the question. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 19:31:37]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Drudge Dreadnought wrote:</cite>Why would you use vanguard at all? They are terrible.<br /> <br /> </div></blockquote><br /> <br /> This statement is completely untrue. I've been fielding a Vanguard squad for quite a while now, and they're awesome.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 19:35:05]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Hymirl wrote:</cite>Yes, you could have an assault squad with a sarge holding a powerfist, or maybe even two assault squads. But then again thats not really the question. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>What you can do with a Assault Squad Sergeant is, because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are sooooo consistent (read: Not), you can actually replace one weapon for  Pair of Lightning Claws, and then replace the other for a Power Fist! While pointless (since you would lose the Bonus attack for having too many Special Weapons, even if you declare you're using the 2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) it would look kind of cool, and lets you give your assault Sergeant a Pair of <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and a Combi Weapon for some nice Flamery Goodness.]]></description>
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				<pubDate><![CDATA[Fri, 10 Apr 2009 19:45:31]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Vanguard with Twin Lightning Claws and Captain Shrike, closest you can get to having Shrike's Wing from 4th Ed. Thats how I'd field them, but then again I love Lightning Claws, and Captain Shrike (go figure) Shrike was my first <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Commander model, still haven't painted him...<br /> <br /> You could also go for Vanguard with one <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and a Storm Shield, re-roll wounds and have a 3 up invuln, plus not having the extra attack doesn't mean much.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 05:28:09]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ One thing I have noticed about vanguard is how people look at "heroic intervention" and insist on trying to use it.<br /> <br /> However, one local player has come up with a much better strategy. Shrike+Vanguard (as BrotherStynier suggested there) but infiltrating (if you like to play "Lets ignore the rules" <span class="glossaryitem" onmouseover='gp(3);'>40k</span>) or outflanking (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>). Having a bunch of nasties pop up on a flank, able to manoeuvre 12+<span class="glossaryitem" onmouseover='gp(24);'>D6</span>" for a multiple charge and chew up 2 squads is just priceless.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 05:35:39]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ That strategy sounds rather good I'm kinda surprised that more people don't use Shrike and Vans like that more often. I guess the one bad thing about it would be the points cost of 10 Vanguard w/<span class="glossaryitem" onmouseover='gp(80);'>LCs</span> or even 5 with <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.<br /> <br /> Is Shrike not allowed to infiltrate up to 12 inches way with a Squad Gwar or did I completely miss the point of Less Ignore the rules <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> <br /> Also what is the correct way to use Heroic Intervention? I know it can't be used is a <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joins but how do people abuse it?<br /> <br /> Sorry for the kinda on topic post.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 05:49:14]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>BrotherStynier wrote:</cite>Is Shrike not allowed to infiltrate up to 12 inches way with a Squad Gwar or did I completely miss the point of Less Ignore the rules <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> </div></blockquote><br /> <br /> The commonly accepted interpretation is that shrike can infiltrate with a unit.   In Gwar's literalist interpretation shrike can't join the unit until it's placed on the table and thus can't grant infiltrate to the unit.  Or something like that anyway.  But I think Gwar is an army of one on that score.  <br /> <br /> A guy in my group tried the shrike and vanguard infiltration trick in our last gaming session and it didn't work out as planned, but not because there's anything wrong with the idea.  He got the initiative stolen from him in both games he used it.  Shrike and the vanguard had set up for the first turn charge but took a round of shooting before being able to do so.   <br /> <br /> Against me, shrike, the vanguard and a scout squad unhorsed from a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>-equipped <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Storm assaulted 2 of my combat squads and killed 9 marines.   On turn two, Lemartes, some death company and honor guard wiped out shrike and all his little pals.   Things would have gone differently if shrike and co had been able go first on turn 1.    ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 06:06:30]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ So then based on the randomness of initiative it would be better for Shrike and his Vanguards to use Outflank rather than attempt the infiltrate up close to the front lines?<br /> <br /> In Gwar's interpretation of the rules Shrike w/ Vanguard can't outflank either because they would have to be joined together on the table rather than prior to the game. In that case I guess it would all depend on who you are playing with and where you are at.<br /> <br /> That Lemartes charge sounds pretty vicious. <br /> <br /> Oh while we are on the topic of Marine with Jump Packs, why can't the Command Squad take Jump Packs? They can take bikes, but not Jump Packs, that makes a Jump Pack Captain seem kinda useless in the current edition. <br /> <br /> Also why no Shrike's Wing?]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 06:27:50]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>BrotherStynier wrote:</cite>So then based on the randomness of initiative it would be better for Shrike and his Vanguards to use Outflank rather than attempt the infiltrate up close to the front lines?</div></blockquote><br /> <br /> I'm not so sure.  Your infiltration deployment is dependent on the initiative.  If you have it, you can deploy more freely.  If you don't you have to consider what you opponent will do when he goes first.  If you have the initiative you have a 5 in 6 chance of keeping it so it's a pretty good bet.   Unfortunately for our guy, he won the dice off each time and elected to go first for obvious reasons.  He deployed and then had the initiative stolen each time.  The odds of that are one in 36.   <br /> <br /> The reason the Lemartes charge was so effective is because he is I5 and the Death Company have Furious Charge so they go in with I5 too.  So all my attacks went in and only Shrike was striking back simultaneously.  <br /> <br /> I have no idea about the command squads in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 06:42:23]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ So he was just really, really unlucky then.<br /> <br /> Yeah that will finish you off right then and there. How many attack do you get with that set up? The odds of making that many saves can't be too good even with 3ups.<br /> <br /> I suppose on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> knows.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 06:53:57]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Lordhat wrote:</cite><blockquote><div><cite>Drudge Dreadnought wrote:</cite>Why would you use vanguard at all? They are terrible.<br /> <br /> </div></blockquote><br /> <br /> This statement is completely untrue. I've been fielding a Vanguard squad for quite a while now, and they're awesome.</div></blockquote><br /> <br /> High cost unit with inefficient wargear prices that die as easily as regular marines? The double claw jump pack vanguard being talked about here are 60 points a model. You could have 3 regular assault marines for that. How is that good?]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 07:32:27]]> GMT</pubDate>
				<author><![CDATA[ Drudge Dreadnought]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Drudge Dreadnought wrote:</cite><br /> <br /> High cost unit with inefficient wargear prices that die as easily as regular marines? The double claw jump pack vanguard being talked about here are 60 points a model. You could have 3 regular assault marines for that. How is that good?</div></blockquote><br /> <br /> So they are 9 points more that Shrike's Wing used to be and don't have Stealth, Move through Cover or Infiltrate.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 07:45:56]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ I don't know the old Shrike's wing rules, but i assume its a 10 man squad all with <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and jump packs? Using vanguard thats going to be like 600 points + shrike.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 09:16:59]]> GMT</pubDate>
				<author><![CDATA[ Drudge Dreadnought]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ I don't have the dex at hand as its at home but, I believe you could take 0-10 Marines as members of Shrike's Wing. They came with twin <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Jump Pack, Frag and Krak Grenades and had the same Special Rule as Shrike conferred Stealth, Move through Cover and infiltrate for 51pts a model.<br /> <br /> Ten of them plus Shrike comes out to 695pts, if memory serves and Shrike was indeed 185pts.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 09:33:54]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ I guess its a cool <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> unit.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 10:49:38]]> GMT</pubDate>
				<author><![CDATA[ Drudge Dreadnought]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ That was before <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, back in 4th Ed Marines 'dex back when there was such a thing a Chapter Traits where you could but nuts, sprinkles or chocolate sauce on your Vanilla Marines and have em your way.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 10:58:37]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Arschbombe wrote:</cite><blockquote><div><cite>BrotherStynier wrote:</cite>Is Shrike not allowed to infiltrate up to 12 inches way with a Squad Gwar or did I completely miss the point of Less Ignore the rules <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> </div></blockquote><br /> <br /> The commonly accepted interpretation is that shrike can infiltrate with a unit.   In Gwar's literalist interpretation shrike can't join the unit until it's placed on the table and thus can't grant infiltrate to the unit.  Or something like that anyway.  But I think Gwar is an army of one on that score.   </div></blockquote>Actually, I am an army of many, considering its the rules. It is in  fact the one thing the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> did wrong <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. But anyway]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 15:59:00]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>BrotherStynier wrote:</cite>So he was just really, really unlucky then.</div></blockquote><br /> <br /> Yes, he was.  <br /> <br /> <blockquote class="uncited"><div><br /> How many attack do you get with that set up? <br /> </div></blockquote><br /> <br /> In my case I had 6 Death Company with Lemartes.  On the charge they had 24 Str5 Rending attacks that could reroll misses because of Lemmy's Litanies of Hate.  Lemmy threw in his 5 crozius attacks.  If I mathhammered it right that should generate an average of 13 or 14 wounds, 3 or 4 of which would ignore armor saves.  <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 17:17:40]]> GMT</pubDate>
				<author><![CDATA[ Arschbombe]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite> Pair of Lightning Claws, and then replace the other for a Power Fist! While pointless (since you would lose the Bonus attack for having too many Special Weapons, even if you declare you're using the 2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) it would look kind of cool</div></blockquote><br /> <br /> Actually he has two of the same kind of special weapon, therefore gains +1 attack. (page 42)<br /> <br /> While using both claws he wouldn't be wielding the other weapon, and wouldn't gain any bonus or negative effects from it.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 17:23:58]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ It doesn't matter, the fact that he has 3 special weapons negates him from getting the bonus attack. But this has been done to death in other threads and all that happens is people get buthurt when I don't sugar coat my responses so I'll not push this any further.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 17:37:23]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>It doesn't matter, the fact that he has 3 special weapons negates him from getting the bonus attack. But this has been done to death in other threads and all that happens is people get buthurt when I don't sugar coat my responses so I'll not push this any further.</div></blockquote><br /> <br /> You have no rule supporting your position. I'll take your refusal to defend your argument as conceding the point then.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 18:01:39]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Um, As I said, I had already defended my argument in other threads. I'll take your refusal to bring evidence to support your point as you conceding as well then]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 18:03:18]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite> I'll take your refusal to bring evidence to support your point as you conceding as well then</div></blockquote><br /> <br /> I've already referred you to page 42 of the main rulebook. You should have spent more time reading this thread than smack talking about how your arguments cause everyone to run away crying.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 18:20:20]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ You brought up an utterly irrelevant rule.<br /> The rules for 2 different Special Weapons are clear. If you have 2 different special weapons, regardless of if you have a 3rd, 4th or 42nd one, you can never get the bonus attack under any circumstances. <br /> <blockquote><div><cite>Page 42 wrote:</cite>these models must choose which weapon to use that turn, but they <span style="font-size: 18px; line-height: normal;">never</span> get the bonus attack for using two weapons.</div></blockquote><br /> <br /> So in the case of being armed with 2 Lightning Claws and a Power Fist, you declare "I am using 1 Lightning claw (since you only ever use 1 weapon in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) and the rules for 2 different special weapons come in. Since I have to choose between the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and the <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, I cannot  EVER claim the bonus attack regardless whether my 'second' weapon this turn is the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or the <span class="glossaryitem" onmouseover='gp(80);'>LC</span>"<br /> <br /> Also, attacking my character rather than my argument? Really? I thought you were better than that.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 18:35:18]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>You brought up an utterly irrelevant rule.</div></blockquote><br /> <br /> Its you who brought up the irrelevant rule. If you actually read the title of the section you'll see its called "<b>Fighting</b> with two single-handed weapons." So we're going to use a little trick called context, these rules are about the weapons the model is fighting with, not the weapons that they aren't using.<br /> <br /> Secondly you then focused on a rule called "<b>Two</b> different special weapons." describes a specfic circumstance, namely a model with two different special weapons. However we're talking about a model with three weapons, three is not two, it is three. So even if you want to attempt to claim that owning the powerfist is a factor its not because as read, this rule doesn't apply to the situation.<br /> <br /> <blockquote class="uncited"><div>The rules for 2 different Special Weapons are clear. If you have 2 different special weapons, regardless of if you have a 3rd, 4th or 42nd one, you can never get the bonus attack under any circumstances. </div></blockquote><br /> <br /> Sorry, I can't see the bit where it talks about 3rd, 4th or the 42nd weapons. Did you make that up?<br /> <br /> <blockquote class="uncited"><div>Also, attacking my character rather than my argument? Really? I thought you were better than that.</div></blockquote><br /> <br /> Oh, sorry about that. I must have forgotten you're the only one allowed to be act like an internet tough guy on these boards. From now on I'll sugar coat my responses for you.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 18:51:33]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ -Shrug- Whatever. I've put out what the rules say. If you want to continue living in a fantasy land go ahead.<br /> <br /> I see now that what little respect I had for you was clearly not warranted. If you want to act like a child, go right ahead.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 18:55:17]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Gwar, you really do love to get people up in arms, don't you?  It's really fun to watch, in case you ever wondered.  <br /> <br /> In reference to Hymirl's question about having 42 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons, I think Gwar was making an exaggeration to get a point across... I seriously doubt he thinks you can take more than 2 types of special weapons.<br /> <br /> But from reading the book does look like if you are armed with 2 of the same special <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and a second type of special weapon you do have to choose which one you'll be using that turn.  <br /> <br /> I think that if you had, say, a single <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and a single <span class="glossaryitem" onmouseover='gp(105);'>PF</span> you could only use one of them per phase and would not gain a bonus attack, right?<br /> <br /> Obviously this is all new to me as all I play is bugs and eldar... I'm still trying to clear this up in my head.  Any further guidance would be appreciated.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:24:44]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Grunt_For_Christ wrote:</cite>Gwar, you really do love to get people up in arms, don't you?  It's really fun to watch, in case you ever wondered.  </div></blockquote> I live to please others  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <blockquote><div><cite>Grunt_For_Christ wrote:</cite>In reference to Hymirl's question about having 42 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons, I think Gwar was making an exaggeration to get a point across... I seriously doubt he thinks you can take more than 2 types of special weapons.</div></blockquote>Yes thank you. That was exactly my Point. Glad to see some people have more than 2 braincells.<br /> <blockquote><div><cite>Grunt_For_Christ wrote:</cite>But from reading the book does look like if you are armed with 2 of the same special <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and a second type of special weapon you do have to choose which one you'll be using that turn.  </div></blockquote>Yes that is exactly my point. You only ever "use" one <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, if you have a second one it sometimes allows you to gain a bonus attack. If you have 3 Special <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, you pick one to use, then pick a second one to try and claim an extra attack, which is negated by the "2 Different Special Weapons"<br /> <blockquote><div><cite>Grunt_For_Christ wrote:</cite>I think that if you had, say, a single <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and a single <span class="glossaryitem" onmouseover='gp(105);'>PF</span> you could only use one of them per phase and would not gain a bonus attack, right?</div></blockquote>Yes that's correct. It's the same if you have, for example, 2 Power Fists and a Power Weapon (Like Calgar). It's to balance the flexibility you gain by being able to choose to strike at Initiative or not.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:39:04]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>-Shrug- Whatever. I've put out what the rules say. If you want to continue living in a fantasy land go ahead.</div></blockquote><br /> <br /> You're the one living in a fantasy land here, I've demonstrated why your point of view doesn't stand up to close inspection. Secondly, its quite amusing to see how little you like your own medicine... you love to bully, insult and belittle to get your way in debates but as soon as some-one does it to you, you throw all your toys out the pram and start acting... what was the lovely word you used earlier? Butthurt?<br /> <br /> Perhaps the phrase you ought to consider is 'do unto others..'<br /> <br /> <blockquote><div><cite>Grunt_For_Christ wrote:</cite>But from reading the book does look like if you are armed with 2 of the same special <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and a second type of special weapon you do have to choose which one you'll be using that turn. </div></blockquote><br /> <br /> I agree with this point of view as its consistent with the idea that weapons not being used to fight with are ignored, for example a literal reading of the rules for powerfists and lightningclaws indicate that they give their bonuses to the model as opposed to specifically 'a model attacking with that weapon', but we all know that you can't gain bonus weapon's abilities at the same time.<br /> <br /> Theres no prevention against using the two weapons you want to fight with, again I reference the title of the section as a reminder that the rules are about fighting with weapons not owning weapons.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:43:51]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ It seemed very clear to me that you were exaggerating... I think people take themselves far too seriously on this site for the most part.  <br /> <br /> I think we're in agreement here.  Which is great, because the whole marine thing is terribly confusing to me, as I don't play them at all.  Thanks Gwar!]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:44:22]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Hymirl can you show where it says the "unused" weapons are ignored?<br /> <br /> Like, a Concise sentence that says it rather than you having to twist about rules?]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:47:11]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>Hymirl can you show where it says the "unused" weapons are ignored?<br /> <br /> Like, a Concise sentence that says it rather than you having to twist about rules?</div></blockquote><br /> <br /> Can you show where it says they count?]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 19:58:24]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Hymirl wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite>-Shrug- Whatever. I've put out what the rules say. If you want to continue living in a fantasy land go ahead.</div></blockquote><br /> <br /> You're the one living in a fantasy land here, I've demonstrated why your point of view doesn't stand up to close inspection. Secondly, its quite amusing to see how little you like your own medicine... you love to bully, insult and belittle to get your way in debates but as soon as some-one does it to you, you throw all your toys out the pram and start acting... what was the lovely word you used earlier? Butthurt?<br /> <br /> Perhaps the phrase you ought to consider is 'do unto others..'<br /> <br /> <blockquote><div><cite>Grunt_For_Christ wrote:</cite>But from reading the book does look like if you are armed with 2 of the same special <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons and a second type of special weapon you do have to choose which one you'll be using that turn. </div></blockquote><br /> <br /> I agree with this point of view as its consistent with the idea that weapons not being used to fight with are ignored, for example a literal reading of the rules for powerfists and lightningclaws indicate that they give their bonuses to the model as opposed to specifically 'a model attacking with that weapon', but we all know that you can't gain bonus weapon's abilities at the same time.<br /> <br /> Theres no prevention against using the two weapons you want to fight with, again I reference the title of the section as a reminder that the rules are about fighting with weapons not owning weapons.<br /> <br /> </div></blockquote><br /> <br /> Ok, so I have the whole multiple weapons thing right...<br /> <br /> And to be completely fair, the 'do unto others' definitely is something worth considering.  You're right that there is a line between being stern and being a reveler and being too aggressive to the point of excess.  Good fun all the way around.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 20:00:21]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>1hadhq wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite>Hymirl can you show where it says the "unused" weapons are ignored?<br /> <br /> Like, a Concise sentence that says it rather than you having to twist about rules?</div></blockquote><br /> <br /> Can you show where it says they count?</div></blockquote>There isn't. And that's my point. You have to use a certain amount of intelligence to work out the rules.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 20:05:26]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>1hadhq wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite>Hymirl can you show where it says the "unused" weapons are ignored?<br /> <br /> Like, a Concise sentence that says it rather than you having to twist about rules?</div></blockquote><br /> <br /> Can you show where it says they count?</div></blockquote>There isn't. And that's my point. You have to use a certain amount of intelligence to work out the rules.</div></blockquote><br /> <br /> Thats not a point. Just a bad joke.<br /> <br /> Any serious answer available ?<br /> <br /> Is it so hard to accept that models with 2 arms can wield only 1-2 weapons?<br /> Do we need <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> to tell us this?<br /> <br /> Boni do apply only if the weapon is used in this <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Spare weapons are just ignored in case of any boni/mali.<br /> You will apply the rules from page 42 on the used combo, no need to care about anything else the model may carry. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 20:15:41]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> Is it so hard to accept that models with 2 arms can wield only 1-2 weapons?<br /> Do we need <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> to tell us this? </div></blockquote> yes we do]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 20:34:42]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote class="uncited"><div><br /> Is it so hard to accept that models with 2 arms can wield only 1-2 weapons?<br /> Do we need <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> to tell us this? </div></blockquote> yes we do</div></blockquote><br /> <br /> I doubt " <span class="glossaryitem" onmouseover='gp(411);'>WE</span>" ...  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Must be lonely on the "needs <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> for everything bandwagon"  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 21:26:54]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Odd I thought people who played Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> liked to play by the rules,  as opposed to Househammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> where we just throw away the rulebook.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 21:30:14]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ Let the hate brew... Yes, just a few more posts and I will have the power of the blood god!<br /> <br /> I think we should lock this thread now, for real.  This is going nowhere now.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 22:07:41]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Drudge Dreadnought wrote:</cite><blockquote><div><cite>Lordhat wrote:</cite><blockquote><div><cite>Drudge Dreadnought wrote:</cite>Why would you use vanguard at all? They are terrible.<br /> <br /> </div></blockquote><br /> <br /> This statement is completely untrue. I've been fielding a Vanguard squad for quite a while now, and they're awesome.</div></blockquote><br /> <br /> High cost unit with inefficient wargear prices that die as easily as regular marines? The double claw jump pack vanguard being talked about here are 60 points a model. You could have 3 regular assault marines for that. How is that good?</div></blockquote><br /> <br /> Well I run my <span class="glossaryitem" onmouseover='gp(671);'>VV</span>'s with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Second, with this combo, they die MUCH harder than normal assault marines, especially given the fact that with the reduced number of attacks means they have a good chance of still being locked during your opponent's shooting phase. They very rarely fail to accomplish the tasks I give them. Are they as efficient as an assault marine? Depends on what you want to use them for. Chaos Terminators and Obliterators have VERY good reason to fear this unit. Large units of Berserkers, not so much. The strength of the Heroic intervention is the ability to PICK exactly what enemy unit you hit with them. Remember, no unit exists within a vacuum; use this unit hit targets that tactical marines will have trouble shooting to death, and keep the <span class="glossaryitem" onmouseover='gp(671);'>VV</span>'s away from units that can drop a high volume of wounds on their heads.<br /> <br /> Also, Lash fears this unit, as it can effectively hide for several turns, jumping from <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Haven't faced Orks yet, no insight there. Against Eldar and <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, use them to help Combat Res against the Incubi and Harlies; making them chose between the squishy unit they charged originally, or the new 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. save that just jumped in. <br /> <br /> Even as a suicide squad, these guys rock.... The afore mentioned beserker squads? Hit them first, take away their <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, kill 3-4 before dying, and if even one <span class="glossaryitem" onmouseover='gp(671);'>VV</span> surives you can hold that unit right where it is until you can get another unit into position to really hurt them. <br /> <br />  Yes, sometimes they die horribly, but that's a rare thing, and I've yet to be disappointed with their performance.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 22:36:03]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ I could see a small squad being useful that way, thanks for the explanation.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 23:00:05]]> GMT</pubDate>
				<author><![CDATA[ Drudge Dreadnought]]></author>
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				<title>A Single Lightning Claw Allows You to Re-roll Wounds...</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote class="uncited"><div>Can you show where it says they count?</div></blockquote>There isn't. And that's my point. You have to use a certain amount of intelligence to work out the rules.</div></blockquote><br /> <br /> Hilarious, attempting to turn around and claim the absence of any evidence for your argument is your point? That was my point at the top of the page...<br /> <br /> However, I'm glad you finally admit that you don't actually have any proof and are just trying to claim your <i>opinion</i> is the only acceptable way of playing. Not a very consistent approach given that you like to keep announcing that people shouldn't be playing houserule <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but then again you don't know anything about consistency so thats not surprising.<br /> <br /> The only facts that actually exist is one rule says you get the bonus attack, and one says you don't. The one you give priority to is simply a matter of choice and interpretation, either you take the draconian view that all weapons always are being used in some sort of comedy combat weapon juggling act, or you grow up, notice that a model only has two hands and therefore only consider the use of two of his weapons at any one time.<br /> <br /> I know which one I'm going to chose. I like playing Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, not Warhammer-whip-out-some-arbitrary-made-up-loophole-at-every-opportunity <span class="glossaryitem" onmouseover='gp(3);'>40K</span> that you seem to enjoy.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 00:29:45]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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