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		<title><![CDATA[Latest posts for the thread "Storm Guardian Strike Team"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Storm Guardian Strike Team"]]></description>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ Ulthwe Black Storm Guardian Squad with a Warlock and Enhance power.  Toss them in a wave serpent with twin link scatter lasers, spirit stones.  Could even drop one of the guardians and throw in a Farseer with Doom and Fortune.<br /> <br /> You'll end up with a 11 man storm guardian squad each with 5 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 I, and the warlock with the same stats.<br /> <br /> This whole setup could go for only 228 points.  I think they could out preform a lot of other squads per cost.<br /> <br /> Has anyone ever tried this?]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 10:30:50]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ Storm Guardians are no good in close combat. You can buff their <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I to 10 for all I care, they still hit like Guardsmen, and we all know how well they do in close combat.<br /> <br /> The most common Storm Guardian setup is 10 + Warlock with Destructor and two Flamers in a Wave Serpent. Tank Shock, disembark and burn.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 10:40:24]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ I have had great success with a build like this. I use squads of 20 tho VS 20 hormies or orks and won, however psychic support is recommend.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 11:53:36]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Re:Storm Guardian Strike Team</title>
				<description><![CDATA[ Think about it in effeciency terms. 20 guardains are making the most of the enhance power & you are getting WS4 (<b><u>Not <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 5</b></u>) & I5 troops for 9.75pts/model, roughly. Thats not too shabby but they are only W1 T3 STR3 troops in the end so en-mass would be adviseable.<br /> <br /> With transported guards flamers are best because when it comes to fusion guns, dragons rule supreme. But flamers + warlock destructor = a large amount of quickly deployable flamer death. <br /> <br /> Star engines, after a triple template whammy, in the shooting phase to tank-shock unit away from the guardain squad can also help prevent count charges & help shield guardains from return fire. Obviously this costs you the chance to fire whatever armements the serpent has so its a tradeoff.  ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 16:40:22]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ I prefer using the flamers + destructor build in a tank shocking waver serpent. I've had a lot of success with it. People I have come across are amazed every time I decimate a squad with them.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 16:56:41]]> GMT</pubDate>
				<author><![CDATA[ pakman]]></author>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ Storm Guardians do not assault, they use flamers.  The fact that they are modelled with pistols and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons is only to enhance their cool factor.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 17:05:54]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ Black Guardians get a bonus of one to either <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, unless they are no longer supported.<br /> <br /> That is how I got to 5 with the combination of enhance.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 22:02:20]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ <blockquote><div><cite>EasyE wrote:</cite>Black Guardians get a bonus of one to either <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, unless they are no longer supported.<br /> <br /> That is how I got to 5 with the combination of enhance.</div></blockquote><br /> <br /> That has been gone for 2 years, ever since the newest dex came out.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 22:07:46]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ Storms should only be in combat to back up another dedicated assault unit, like shees.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> use them 2x flamer and destructor lock, in a serpent.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 00:06:52]]> GMT</pubDate>
				<author><![CDATA[ Xenith]]></author>
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				<title>Storm Guardian Strike Team</title>
				<description><![CDATA[ The Warlock is a good fit in a Wraith list.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 00:08:03]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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