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		<title><![CDATA[Latest posts for the thread "Proposed Apoc rules for the Primarch Leman Russ"]]></title>
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				<title>Proposed Apoc rules for the Primarch Leman Russ</title>
				<description><![CDATA[ I recently purchased the Odin Knight model that bears a striking resemblence to a special primarch that we all know and love, so ive spent the better part of today at work writing this up, please feel free to leave C&C<br /> <br /> <b>Leman Russ, Primarch of the Space Wolves</b><br /> 0-1 Primarch<br /> 	A Space Marine army may include one Primarch as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. Primarchs can only be used in games of 2500 points or more and costs respectively as listed on their own list. Each Space Marine army can only take their own chapter's Primarch. A Primarch is an independent character <br /> <b>Leman Russ: 700 points</b><br /> 	Unit composition: 1 Leman Russ, 2 Giant Fenrisian Wolves<br /> <b><span class="glossaryitem" onmouseover='gp(149);'>WS</span> 7 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S 6 (8)(9) T 6 W 5 I 6 (7) A5  <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+/4+</b><br /> <br /> 	Wargear: Blessed thrice artificer armor (2+ armor save), Legendary Frost blade “Mjalnar” (Power weapon, +2S, can reroll all failed to hit rolls), Master Crafted bolt pistol, Belt of Russ (4+ Invulnerable save), Wolf Pelt (+1 A when counter-charging), Wolf tooth necklace (Always hit on a 3+ in close combat), Frag grenades<br /> <br /> 	Special Rules:<br /> - ) Primarch: Any friendly unit with <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to at least one Primarch may choose to pass or fail any Morale Check. Space Marines from the Primarch’s Legion can choose to pass or fail whether they have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or not as long as he is alive.<br /> <br /> - ) Eternal Warrior<br /> <br /> - ) Space Wolves: All Space Wolves special rules, such as counter attack and acute senses (as written in <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex), apply to Leman Russ.<br /> <br /> - ) Enraged: When Russ is on his last wound, he gains +1 A, and he must always use sweeping advance (whenever possible) after winning close combat. Russ and the unit he is with also become fearless and can no longer choose to fail any leadership based test.                                         <br /> <br /> - ) Howl of the Great Wolf: Once per game, Russ can use the Howl during the close combat phase (this may be done on the opponents turn). All Space Wolves within 18", including Russ and his Wolves, go into frenzy and get +D3 A each for that combat phase only (roll for each unit separately).<br /> <br /> - ) Berserk Charge: Russ and the unit he is with get +2 A for charging instead of 1. (Works with counter-charge also)<br /> <br /> 						            <br />  - ) Furious Charge: Russ and the unit he is with get +1 S and +1 I on the turn they charge. (Works with counter-charge also)<br /> <br /> - ) Hard to kill: Russ is well known to have regeneration powers, and is incredibly stubborn, at the end of the players turn after Russ loses his last wound make a leadership test on his unmodified leadership of 10, if he passes, he gets back up with 1 wound remaining. <br /> <br /> - ) Jotunblod: Leman Russ is a giant of a man, stout and incredibly strong. He rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> for armor penetration rolls in close combat. Russ also counts as wearing terminator armor for calculating transport capacity. To represent this, Russ should be modeled on a 40mm base.<br /> <br /> <b>Freki and Geri</b>: Giant Fenrisian Wolves (stats below, no extra point cost). The Wolves stay within 2 inches of Russ, attacking any unit in base to base with him.<br /> <b><span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 0 S 4(5) T 4 W 1 I 4(5) A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 5+</b><br /> <br /> - ) Wild Scouts: Freki and Geri grant Move Through cover special Rule to Russ and any unit he has joined, which grants them 3 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> rolls when entering difficult and they may pick the highest roll on one dice and ignore the other rolls. The giant wolves lead the way, which makes it safer and faster to go through difficult terrain. Also in close combat the whole unit attacks without the cover initiative penalty when charging into enemies inside cover as the wolves can smell the targets position before moving in.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 21:32:56]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Re:Proposed Apoc rules for the Primarch Leman Russ</title>
				<description><![CDATA[ So... he has a TWO percent chance of taking a wound, unless its an invulnerable save (then its a 25% chance of taking a single wound from a D-strength weapon)?<br /> <br /> Combined with his melee abilities, the man can just waltz from titan to titan, at just above a quarter of their price, blowing one every turn (okay TWO for those 2500pt warlord ones)...<br /> <br /> And on top of that if he IS (big f**in if) killed there's an 81.8% chance he'll stand right back up anyways.]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2009 23:21:55]]> GMT</pubDate>
				<author><![CDATA[ Nova]]></author>
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				<title>Proposed Apoc rules for the Primarch Leman Russ</title>
				<description><![CDATA[ Wow that is kinda a little overpowered. The whole reroll armor saves is just godly. Maybe just of the top of my head if you really want to keep this then say the reroll has to be a 6. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 00:08:02]]> GMT</pubDate>
				<author><![CDATA[ Emrab]]></author>
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				<title>Re:Proposed Apoc rules for the Primarch Leman Russ</title>
				<description><![CDATA[ What's up with the "Primarch" rule?  Are you trying to make him immune to Vortex weapons?  'Cause noone is immune to those.  This guy seems to have been designed to be <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 06:39:46]]> GMT</pubDate>
				<author><![CDATA[ RustyKnight]]></author>
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				<title>Proposed Apoc rules for the Primarch Leman Russ</title>
				<description><![CDATA[ he is a primarch, they are supposed to be ridiculously <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. <br /> <br /> I think Ill just remove the armor save rerolls, and change the primarch rule to basically be eternal warrior (and the god of war clone)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 18:12:36]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>Re:Proposed Apoc rules for the Primarch Leman Russ</title>
				<description><![CDATA[ Wasn't Angron nearly identical to a normal Daemon Prince?]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 22:40:29]]> GMT</pubDate>
				<author><![CDATA[ RustyKnight]]></author>
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				<title>Re:Proposed Apoc rules for the Primarch Leman Russ</title>
				<description><![CDATA[ <blockquote><div><cite>RustyKnight wrote:</cite>Wasn't Angron nearly identical to a normal Daemon Prince?</div></blockquote><br /> <br /> Angron is nearly identical to a Blood-thirster, except his sword inflicts Instant Death on a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> roll of 6 to wound.]]></description>
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				<pubDate><![CDATA[Sun, 12 Apr 2009 23:02:56]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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