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		<title><![CDATA[Latest posts for the thread "Eldar Warwalkers Help....I just don't get it."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Eldar Warwalkers Help....I just don't get it."]]></description>
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				<title>Eldar Warwalkers Help....I just don't get it.</title>
				<description><![CDATA[ How do people use the WarWalkers, they don't seem so great but I love the mini. So how do people use them and arm them?<br /> Thanks for the help.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 04:35:50]]> GMT</pubDate>
				<author><![CDATA[ Anarchyman99]]></author>
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				<title>Eldar Warwalkers Help....I just don't get it.</title>
				<description><![CDATA[ A squad of 3 armed with x2 scatterlasers each. 24 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots.<br /> <br /> Have a Farseer Guide them. Re-roll to hit.<br /> <br /> They can Outflank.<br /> <br /> Yes, they are fragile, but use cover and other units to grant cover saves.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 04:48:27]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Eldar Warwalkers Help....I just don't get it.</title>
				<description><![CDATA[ Also, twin <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span> work wonders.  6 Krak missles can make light/med vehicles take note.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 05:30:53]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>Eldar Warwalkers Help....I just don't get it.</title>
				<description><![CDATA[ I use 6 <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span> on mine, which is very frustrating for my opponents, because while I can shoot them, they often can't shoot me back, and with that kind of destructive power (6 plasma missiles... mmmm) the warwalkers are a priority target.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 07:28:01]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Re:Eldar Warwalkers Help....I just don't get it.</title>
				<description><![CDATA[ 210pt vehicle with 3 wounds but with diminishing returns. If it is a <span class="glossaryitem" onmouseover='gp(461);'>EML</span> setup, a fortune farseer with a warwalker sqaud in cover.. mAddnesS]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236312/662881.page</link>
				<pubDate><![CDATA[Mon, 13 Apr 2009 08:02:27]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Eldar Warwalkers Help....I just don't get it.</title>
				<description><![CDATA[ 2x Scatter Lasers + Outflank.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236312/663315.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236312/663315.page</link>
				<pubDate><![CDATA[Mon, 13 Apr 2009 16:31:17]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Eldar Warwalkers Help....I just don't get it.</title>
				<description><![CDATA[ Hardly unique but I use the the double scatter lasers and outflank. With two Autarchs in my army they come in pretty much right off the get go.<br /> <br /> When I deploy little or none of my force my opponent has to guess where I'll come in or keep his own in reserves (coming in at a much slower rate then my 2+ on turn two). <br /> <br /> The walkers are protected until they come onto the board and the 36" allows them to minimise what shoots at them.<br /> <br /> The other thing I discovered, by accident, is that units without <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(107);'>PK</span> have a problem dealing with them in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> so they *can* make a tarpitting unit. My friend was able to hold up my Stormboys for several turns because <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4 grenades hitting and penetrating on 6's just doesn't work and 2 <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attacks need to hit and actually destroy something to unlock the tarpitted unit. <br /> <br /> Tarpitting might not be the best use for them in most games but if they stop a scoring unit from getting to its destination and preventing a draw/loss it works for me.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 20:06:01]]> GMT</pubDate>
				<author><![CDATA[ kid_happy]]></author>
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