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		<title><![CDATA[Latest posts for the thread "Big Mek Grotsnagga"]]></title>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ I just finished my Big Mek.<br /> This is my first conversion of a non-vehicle mini, but I think he turned out pretty good.<br /> Putting him out here for feedback and ideas for future projects(I still need to<br /> model a Shokk Attack Gun).<br /> He has two Bionic arms, a leg, and a power spanner I'm counting as a power claw,<br /> and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> <img src="http://img6.imageshack.us/img6/5260/finalgrotsnagga.png" border="0" /><br /> By <a href="http://profile.imageshack.us/user/crozius" target="_new" rel="nofollow">crozius</a> at 2009-04-13]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 08:44:27]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grotsnagga]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ I would spread the arms out a bit. His pose looks really rigid, almost zombie like, with them just held out like that. Also, I would add a bit more bulk to his bionikz.<br /> <br /> Other then that, it's a wonderful conversion, and I really love the overall look. No stupidly large bionik weapons, but I think I'll live.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 08:47:07]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ i think it looks awsome]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 08:57:29]]> GMT</pubDate>
				<author><![CDATA[ the assasin of night]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ Thanks for the feedback guys, I thought the pose looked a little funny too, but wasn't sure how to fix it before. I think I'll move the trigger hand to the right , so it gets out of the middle and opens up the front a bit.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 09:06:50]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grotsnagga]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ I'd also lower the arm a bit. Just a bit though. Basicly, tilt, lower, turn.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 09:16:42]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ Bigger Bionics more of a dynamic or casual pose as well or even Comical pose would be good.<br /> <br /> Are those stratch build arms???]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 09:46:19]]> GMT</pubDate>
				<author><![CDATA[ BOSS_PIMPALOTZ]]></author>
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				<title>Re:Big Mek Grotsnagga</title>
				<description><![CDATA[ @Boss, yeah, everything that is white is scratch built from styrene sheets or rods.<br /> <br /> I redid his arm real fast, I'll probably dump the shoulder pad and make a smaller, new one.<br /> I don't think I have the guts to redo his whole pose. That would be cutting into alot of finished work.<br /> I also added a shot of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, I think it needs bulking up a little. I can add things pretty easily, so adding more wires<br /> and bulking up the bionics is do-able.<br /> <br /> <a href="http://img6.imageshack.us/my.php?image=newsnaggapic.png" target="_new" rel="nofollow"><img src="http://img6.imageshack.us/img6/1465/newsnaggapic.png" border="0" /></a><br /> By <a href="http://profile.imageshack.us/user/Crozius" target="_new" rel="nofollow">Crozius</a><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 09:56:35]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grotsnagga]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ Hmmmm yea bulkier bionics will go down a treat try to detract from the static pose]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 10:06:07]]> GMT</pubDate>
				<author><![CDATA[ BOSS_PIMPALOTZ]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ I suggest making the backpack a massive switchbox.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 10:37:50]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ really nice and cool idea but i dont think the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> nobs head suits it. try the other nob head with the cybork implants in his face.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2009 10:39:09]]> GMT</pubDate>
				<author><![CDATA[ Nailz94]]></author>
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				<title>Re:Big Mek Grotsnagga</title>
				<description><![CDATA[ Started Painting him, still have a long way to go.<br /> I'm entering him into a <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> contest for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s,so he'll have<br /> to be better than my usual "just get it painted!" standard.<br /> Any suggestions for additions/changes?<br /> <br /> <a href="http://img12.imageshack.us/my.php?image=bigmekcomp7.jpg" target="_new" rel="nofollow"><img src="http://img12.imageshack.us/img12/8088/bigmekcomp7.jpg" border="0" /></a><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 09:38:10]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grotsnagga]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ I don't know, there's something missing... Like a wire in his head to suggest some neural interface with his arms or something, a bionic eye or more loose wiring perhaps. It's brilliantly done so far, don't get me wrong, but it kinda looks more like a <i>NecronNob</i> than a bigmek...]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 10:14:34]]> GMT</pubDate>
				<author><![CDATA[ Phloop]]></author>
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				<title>Re:Big Mek Grotsnagga</title>
				<description><![CDATA[ Put an grot assistant on the base for a bit of contrast and much brighter green, would be my suggestion.<br /> <br /> Awesome looking model.]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 11:32:00]]> GMT</pubDate>
				<author><![CDATA[ Fifty]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ Try adding more pointless extras and gubbinz to the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> Brilliant even so.]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 13:50:56]]> GMT</pubDate>
				<author><![CDATA[ ojk9]]></author>
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				<title>Re:Big Mek Grotsnagga</title>
				<description><![CDATA[ He looks great! What type of wire did you use if you don't mind me asking?]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:09:19]]> GMT</pubDate>
				<author><![CDATA[ TheKellector]]></author>
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				<title>Re:Big Mek Grotsnagga</title>
				<description><![CDATA[ The wires running from the handle to the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and the ones on the spanner are <br /> from an old hard drive I ripped apart. Just regular old wires.<br /> The wires in the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> body are actually melted down styrene rods. Just hold over a <br /> lighter for a few seconds(high enough not to scorch it), and it <span class="glossaryitem" onmouseover='gp(164);'>sags</span> a little, repeat(do this outside).<br /> I've been painting him a little each day, and he's coming along nicely. I'll post more pics when there's<br /> a noticeable difference.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 08:16:09]]> GMT</pubDate>
				<author><![CDATA[ Big Mek Grotsnagga]]></author>
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				<title>Big Mek Grotsnagga</title>
				<description><![CDATA[ looks cool so far, though a few strategicallly connected wires might make it even more crazy awesome]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 11:22:23]]> GMT</pubDate>
				<author><![CDATA[ greenskin lynn]]></author>
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