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		<title><![CDATA[Latest posts for the thread "Mephiston Gone Wild! aka Blood Angels 1850 List:)"]]></title>
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				<title>Mephiston Gone Wild! aka Blood Angels 1850 List:)</title>
				<description><![CDATA[ Hi all, I have been tossing around a lot of ideas for possible list ideas for tournament coming up and I thought I might as well seek advice on my latest idea. Last year the boards did not have a lot of terrain. So if you have any ideas/suggestions/other possible lists/etc. I would appreciate it!<br /> <br /> List so far:<br /> <br /> 225 Mephiston<br /> 100 Corbulo<br /> 160 Tact (5 man) with Melta Gun and Rhino<br /> 160 Tact (5 man) with Melta Gun and Rhino<br /> 270 2 Baal Predators with Heavy Bolter and Storm Bolters sponsons<br /> 200 Furioso Dred with Venerable and Death Company and Heavy Flamer in a Pod<br /> 275 Regular Assault Squad (10 man) with powerfist<br /> 275 Regular Assault Squad (10 man) with powerfist<br /> 125 Death Company (7 man) with Jump Packs<br /> 50 Attack Bike with Multimelta<br /> <br /> Totals 1840 (probably get 2 melta bombs with the 10)<br /> <br /> other current idea is to drop one of the assault squads for a Vindicator, 2 more attack bikes with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, 1 more death company, and maybe a powerweapon for the last 15 points.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 10:50:20]]> GMT</pubDate>
				<author><![CDATA[ Slopike]]></author>
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				<title>Mephiston Gone Wild! aka Blood Angels 1850 List:)</title>
				<description><![CDATA[ very hard hitting list.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 12:05:14]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Mephiston Gone Wild! aka Blood Angels 1850 List:)</title>
				<description><![CDATA[ I know nothing with regards to blood angels special rules or characters so if the following does not apply then I apologize ahead of time for being ignorant <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> It all depends on the armies you face of course but I think assault marines are gak.<br /> <br /> your attack bike and the dread will get targeted real quick and that leaves you with very little anti armor. I assume you will need those marines with a melta to support your assault and tar pit other units OR hold objectives keeping them out of the fight altogether. There isn't good enough target saturation because assault troops just aren't that menacing, especially the ones footslogging!. <br /> <br /> and the two baal pred will be useless if your assault is in top gear.<br /> <br /> I suppose the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are the difference. I honestly don't know much about how the characters play out.<br /> <br /> idunno, i just don't see how this army plays out well against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, orks, nids or MECH Guard... ]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 17:26:40]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Mephiston Gone Wild! aka Blood Angels 1850 List:)</title>
				<description><![CDATA[ It could work. You got a lot of units that could deepstrike and it is pretty mobile. Combat squadding the ASM would also be a good option since (I think this is true) blood angels <span class="glossaryitem" onmouseover='gp(682);'>AM</span> count as troops so thats a fast last minute objective contester/grabber. ]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 19:22:17]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Mephiston Gone Wild! aka Blood Angels 1850 List:)</title>
				<description><![CDATA[ What are mephiston and corbulo doing?<br /> <br /> Meph with asault marines? you may fail a test and leave him stranded<br /> <br /> in a rhino? not a great assault platform<br /> <br /> corb cannot go with the death company due to jump packs, so they will be raging off all over the place. maybe give them a rhino?]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2009 22:49:56]]> GMT</pubDate>
				<author><![CDATA[ Xenith]]></author>
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				<title>Re:Mephiston Gone Wild! aka Blood Angels 1850 List:)</title>
				<description><![CDATA[ Thanks for the feedback!  And my mistake for not listing the jump packs with the assault troops.<br /> <br /> And yeah, I will probably need to go with my option of adding a vindicator and assault bikes for added anti-armor.  Originally was thinking of having the jump troops follow behind the line of vehicles until close enough to assault.  As for Meph...I was thinking of putting him with the assault marines; but if he fails a test maybe I should have a rhino nearby if he needs a ride all of a sudden.<br /> <br /> Originally for Corb I was thinking he would be hitching a ride in one of the rhino's and keep the dc relatively close to his ride to control the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>; but with your suggestion Xenith I may get the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> a rhino and since they are not full strength put corb in with them.  Just have to make sure the jump marines and Meph stay close enough to get Corb's benefit of Furious Charge.<br /> <br /> Good ideas so far!]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2009 08:44:58]]> GMT</pubDate>
				<author><![CDATA[ Slopike]]></author>
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