<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "tactics for the new IG codex?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "tactics for the new IG codex?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ some ideas for the new codex:<br /> 1.  commander pask in a demolisher (BS4, re-roll wound, and +1 pen against armor<br /> 2.  veteran platoon.  (very solid fire base with BS4, 3 special weapon, and a 4+ save)<br /> 3.  creed + kell for ld10 order checks<br /> 4.  2 company command squads (1 for killy counter-assault goodness with Stracken and Nork, and 1 with creed and kell)<br /> 5.  outflanking platoon with Al'Rahem<br /> 6.  psyker battle squad in combo with snipers (to drop an enemy to ld2 and make them pinned/fall back)<br /> 7.  primaris psyker (he has <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/BS4, force weapon, 3 attacks, 2 wounds, ld9, and an assault <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> S6 AP5 power, all for 70 pts!!!!)<br /> <br /> please nothing about a valk or vendy rush because that topic has been extensively covered in other threads.  looking forward to reading more ideas]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/666023.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/666023.page</link>
				<pubDate><![CDATA[Wed, 15 Apr 2009 00:01:54]]> GMT</pubDate>
				<author><![CDATA[ The Angry Commissar]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ Veteran Chimera bunker: Vets with triple plasma and lascannon, you get 4 shots at 24 inches all ap2, without having to get out of the vehicle.<br /> <br /> Medusa's w/ cammo netting parked behind leman russ battle tanks for a 2+ cover save to the front.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/666029.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/666029.page</link>
				<pubDate><![CDATA[Wed, 15 Apr 2009 00:06:02]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ Only 1 tank? if you choose to field an extra tank, some that I really enjoy the idea of are Punishers, Medusas, and plasma tanks.<br /> <br /> And I wouldn't worry about putting Pask on the Demolisher, since if you move(and with only 24", you will most likely do alot of moving) you can only fire one, which might as well be the ordnance, and also since even if you do get a chance to use the Lumbering Behemoth rule, 9 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> shots(depends on your hull/spons setup) are kinda "pshaw" in comparison to the Punisher's Heavy 20 just from it's main weapon. (think about it; 20 gatling shots + 9 <span class="glossaryitem" onmouseover='gp(51);'>hb</span> shots, at bs4... and possibly 3 more <span class="glossaryitem" onmouseover='gp(57);'>hs</span> shots if you choose the pintle)<br /> <br /> The only benefit I see from putting Pask on the demolisher is that it will scatter 1" less than it would otherwise, which will maybe fit in 1-3 extra hits on the enemy. Unless the Demolisher is the only tank you own as of currently, then by all means use Pask. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> (and <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, I'm thinking of how I could add on the Punisher's gatling gun to a demolisher tip. if you're interested, I'll most likely post some pics in the future. not soon though, sadly)<br /> <br /> and how many numbers are we thinking for a Vet platoon? I do like the idea, and I will most likely use it to some extent, but it can get quite costly...<br /> <br /> and also, I'm sure you know this, but don't forget the Vox's :O Vox-casters are the guards' new bestfriend, next to more tanks <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> And @ Warmaster, that's a good idea... Breacher shells? <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/666088.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/666088.page</link>
				<pubDate><![CDATA[Wed, 15 Apr 2009 00:27:13]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ If I've heard correctly, Creed's special rules allow a single unit of any type to outflank, don't they? (I originally heard this only worked for single vehicles, but I'm now under the impression that it works for squardons.)<br /> <br /> Has anyone considered using this with squardons of short-ranged tanks or assault guns such as Demolishers, Punishers, or Medusas? Given all the infantry that can potentially outflank in support of such a group, and the advisors that allow rerolls of entry edge, this seems appealing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/666198.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/666198.page</link>
				<pubDate><![CDATA[Wed, 15 Apr 2009 01:43:29]]> GMT</pubDate>
				<author><![CDATA[ Quidlon]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ i wanted to put pask in the demolisher so it gets to add +1 pen to a S10 and a S9]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/667924.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/667924.page</link>
				<pubDate><![CDATA[Thu, 16 Apr 2009 00:18:32]]> GMT</pubDate>
				<author><![CDATA[ The Angry Commissar]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ Pask in a Demolisher with Melta Sponsons does not suck when it comes to killing tanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668034.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668034.page</link>
				<pubDate><![CDATA[Thu, 16 Apr 2009 01:39:31]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[  I think the addition of being to have almost every single unit in your army outflank is pretty badass.<br /> <br /> <br /> Creed + Astropath w/ 2 Body Guards, MEdic etc...<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ Astropath w/ 2 BodyGuards ( Fire Squad w/ plasmas)<br /> <br /> Platoon Squad <br /> <br /> Al Rahim w/ Platoon Squad  Fire Base<br /> Chimera<br /> Platoon Squad merged 50 man w/ Commissar<br /> 6 Man Special  w/ 3 Demolitions<br /> Chimera H. Flamer<br /> 6 Man Special w/ 3 Demolitions<br /> Chimera H. Flamer<br /> <br /> 10 Man Veteran w/ 3 Plasmas w/ Harker<br /> <br /> 10 Man Veteran w/ 3 Plasmas<br /> <br /> Fast Attack <br /> <br /> Scout Sentinels x 3 basic loadout<br /> <br /> 3 Valkyries <br /> <br /> 1 for Creed<br /> <br /> 1 For Vets<br /> <br /> 1 for second Cmnd Squad<br /> <br /> Hellhound Melta x 3 these receive scout<br /> <br /> <br /> Whooooooo<br /> <br /> <br /> edit:<br /> <br /> Basically the entire army outflanks turn two; on a 2+ with rerolling flank ; all has either Chimeras or Valks to deploy ; then add to that you have a huge 50 man unit that can either shoot 150 shots at 24 inches or if you manage to get even half of that 50 man to fire 100 shots at 12.<br /> <br /> Then you have two special weapon squads w/ demo charges and H. Flamer Chimeras that move 12 on and jump out throwing their Demolition charges. Later on by the way the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> can embark those Chimeras and still issue orders.<br /> <br /> Then you have a Squad of 3 Hell Hounds w/ Melta gun blast templates;<br /> <br /> 3 Valkyries w/ STR4 blast Templates.<br /> <br /> Lets see uhm; <br /> <br /> Thats about it as far as tactics go. I mean you have a Veterans Squad and multiple squads able to take objectives. Etc..<br /> <br /> Ah about the special weapon squads chimeras you can buy two chimeras for the 50 man squad thats how you put them in.<br /> <br /> Uh how does this work?<br /> <br /> Okay ; dedicated transport x2 flanks ; Chimeras come on x 2 ; Special weapons team boards chimera when they are within two. <br /> <br /> It's a goofy thing but it is completely legitamate. <br /> <br /> Chimeras Move on; Special Weapons move on Board Chimeras from the 50 man squad.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668060.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668060.page</link>
				<pubDate><![CDATA[Thu, 16 Apr 2009 01:55:02]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ pardon me asking, but how are you getting 150 shots at 24" with 50 guard? unless you're using <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span>, but even then, I can only see 100 shots.. I dunno if you typo'd but ya.<br /> <br /> and I'm not too sure on how outflanking works? I know what flanking means, so in this case does outflanking mean basically to take on the enemy by all sides with mass numbers?<br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, and lastly, how many points would a list like that take? 1500-1850? possibly less(maybe?) since you're not including any <span class="glossaryitem" onmouseover='gp(87);'>LR</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668164.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668164.page</link>
				<pubDate><![CDATA[Thu, 16 Apr 2009 03:05:35]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ Its outflanking I just abreviated it and was shoing some of the silly ness.<br /> <br /> Yes; that is with <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> a 50 man mob can do 150 shots if all in range.<br /> <br /> It's actually not alot of points at allthis is rough remembering of what I have as I dont crossreference and am at work<br /> <br /> I personally wouldnt take Special Weapons teams in Chimeras but you get the idea.<br /> <br /> <br /> You could just go with 2 hellhounds normal with Multimelta I guess.<br /> <br /> <br /> Also that list without adding Special weapon quads is like 1400 points<br /> <br /> A more realistic list would be like<br /> <br /> Creed + Advisors + some guns 200<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>+ Advisors + some guns 150<br /> <br /> Troops<br /> Alrahim + Platoon <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> w/ Chimera 175<br /> 40 man w/ Commissar 235<br /> <br /> <br /> Veteran Squad w/ Harker 150 w/ 3 Plasma<br /> Demolitions<br /> <br /> Veteran Squad w/ Harker 140 w/ 3 Plasma <br /> Demolitions <br /> <br /> Fast Attack<br /> <br /> 3 Valkyries w/ Missile Pods 330<br /> <br /> 2 Hellounds w/ Multimelta blast 270<br /> <br /> <br /> The Basic Principle is to just leave everything off table; with advisors you are able to come on on a 2+ ; rerolling which flank or short edge board. Then just completely dominate that side of the board with artillery etc..<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668326.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668326.page</link>
				<pubDate><![CDATA[Thu, 16 Apr 2009 05:37:53]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
			</item>
			<item>
				<title>tactics for the new IG codex?</title>
				<description><![CDATA[ <blockquote><div><cite>Hollismason wrote:</cite>Yes; that is with <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> a 50 man mob can do 150 shots if all in range.</div></blockquote><span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> only gives two shots at 24". Also, the maximum number of lasguns (the only weapon that order applies to) in an infantry squad is 9 in a squad with no weapons upgrades. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668346.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/236534/668346.page</link>
				<pubDate><![CDATA[Thu, 16 Apr 2009 05:51:22]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
			</item>
	</channel>
</rss>