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		<title><![CDATA[Latest posts for the thread "2000 point Nurgle Mortals List need feedback"]]></title>
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				<title>2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ Can I get some insight into this list first time I am suing magic heavy<br /> <br /> <br /> Sorcerer Lord <br /> Level 4 <br /> Mark of Nurgle<br /> Chaos Steed Barded<br /> Gifts of Chaos<br /> - Conjoined Homonculus<br /> Magic Items<br /> - Chaos Rune Sword<br /> - Collar of Khorne<br /> - Power Familiar<br /> points 434<br /> <br /> Exalted Hero<br /> Battle Standard<br /> Shield <br /> Juggernaut <br /> Bronze Armour of Zharakk<br /> Points 200<br /> <br /> Scorcerer <br /> Level 2<br /> Mark of Nurgle<br /> Magic Items<br /> - Skull of Katam<br /> points 190<br /> <br /> Scorcerer <br /> Level 2 <br /> Mark of Nurgle<br /> Magic Items<br /> - Dispell Scroll<br /> - Spell Familiar<br /> points 180<br /> <br /> Core<br /> <br /> Chaos Warriors x15<br /> Mark of Nurgle <br /> Shields<br /> Banner <br /> Champion<br /> points 274<br /> <br /> Chaos Warriors x15<br /> Mark of Nurgle<br /> Shields <br /> Banner (Rapturous Standard)<br /> Champion<br /> points 294<br /> <br /> Marauder Horsemen x5<br /> points 65<br /> <br /> Marauder Horsemen x5<br /> points 65<br /> <br /> Special <br /> Knights of Chaos x5<br /> Mark of Nurgle<br /> Banner of Rage<br /> Champion<br /> points 305<br /> <br /> <br /> Points 2000]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 02:43:24]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
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				<title>Re:2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ First off, the khorne <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> seems like a bad idea to me - unless he's riding with the uber-hammer frenzied knights he can simply be sucked out of a unit and bated around.  Though I suppose he's a pretty tough cookie ...  But the real problem is that some of your points are off, on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and warriors anyway.  Which makes jamming that jugger in there pretty tight.  He's also not especially fluffy in a nurgley force <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Here's a tweaked-up list from me:<br /> <br /> L:  Sorcerer Lord - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, runesword, collar of nurgle, power familiar, level 4, steed = 414<br /> H:  Sorcerer - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, skull of katam, level 2 = 190<br /> H:  Sorcerer - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, dispel scroll, spell familiar, level 2 = 180<br /> <br /> C:  15 Warriors - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, rapturous standard, full command, shields = 320<br /> C:  15 Warriors - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, full command, shields = 300<br /> C:  5 Horsemen - musician, light armor = 76<br /> C:  5 Horsemen - musician, light armor = 76<br /> <br /> S:  6 Knights - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, banner of rage, full command = 355<br /> <br /> R:  Spawn - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> = 85<br /> <br /> Total: 1996 points<br /> <br /> Sorcerer Lord - dropped the homoculus mostly out of personal dislike of it (Ld8 stupid test that effectively shuts down your magic phase? ouch!), and wanting the points elsewhere<br /> Warriors - fixed the points and added in the musicians, because losing ALL those points because you didn't have a hornblower is a no-go<br /> Horsemen - these guys really deserve some kind of gear, so at the least they can now do their bait-flee-rally job better, and survive bow fire maybe<br /> Knights - again, completed command (more for style here), and added a 6th knight to max your attaks for ultra-kill potential, no jugger required<br /> Spawn - I like 'em, they're way fun to model, and they do things nothing else in your list does.  The mark is up to you, those 30 points were otherwise in the homonculus and either flails for 5 horsemen or spears for 10 (or axes / javelins, respectively, if you prefer).<br /> <br /> The magic stays strong no matter, I think you've hit on most of the goodies.  I like the puppet myself, but I guess nurgle doesn't throw the huge numbers of dice that tizz does.<br /> <br /> Here's a question for you: where's the sorcerer lord going?  Is he really riding around with the frenzied knights, who are destined to be either baited or killing all game?  Or is the plan to maybe ride with some horsemen for fast cav maneuverability (if enemy shooting is light), and perhaps bunker down with the other sorcerers in the warriors if need be?<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 07:08:22]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ - The Lord was going in the Knight Regiment which allows the conjoined homunculus to be used and he never suffers from stupidity because he is frenzied. And he can still cast almost all his spells since most of them don't need line of sight and makes the knight regiment magic resistance 2.  But I got to take out the homunculus anyways because I am over.<br /> <br /> - Might put the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> in the unit of knights and the Lord in a regiment of Nurgle warriors close to the totem.<br /> <br /> - The one level 2 loss a dispell scroll<br /> <br /> - I hate Mortals <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> hardest army to create for a specific God.<br /> <br /> - Please pass me more feed back<br /> <br /> - So I still Have:<br /> <br /> L: Sorcerer Lord - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, runesword, collar of nurgle, power familiar, level 4, steed = 414<br /> H: Sorcerer - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, skull of katam, level 2 = 190<br /> H: Sorcerer - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, spell familiar, level 2 = 155<br /> H: Exalted Hero- Battle Standard, Barded steed, shield, Bronze Armour of Zharakk = Points 171<br /> <br /> C: 15 Warriors - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, rapturous standard, full command, shields = 320<br /> C: 15 Warriors - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, full command, shields = 300<br /> C: 5 Horsemen -  = 65<br /> C: 5 Horsemen -  = 65<br /> <br /> S: 5 Knights - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, banner of rage, full command = 315  <br /> <br /> Total=1995]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 18:41:49]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
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				<title>2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ very vulnerable to terror and fear, huge problem with nurgle. unfortunately the lore of nurgle doesnt deal with dragons well. And any hydras or steggos that make it to you can and will cause problems as often as not. Watch out for losing to fear causers too, like ghouls, phoenix guard and forest spirits. Keep your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> close to the rapturous standard, but that wont help you take terror tests.<br /> Also ItP doesnt make you immune to stupidity any more and the banner wouldnt affect the wizard anyway since he's just joining a frenzied unit.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 03:26:43]]> GMT</pubDate>
				<author><![CDATA[ Leith]]></author>
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				<title>2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ Frenzy negating stupidity seemed too good to be true <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Though I do think the character himself is affected by frenzy if he joins the unit, just as a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> character in a unit with the <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> banner gets <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> too.  Which is also how you get awkward moments like demonic steed heroes being sucked out of frenzy banner knights because of frenzy, while not actually frenzied himself ...<br /> <br /> Leith is right on about the psych issues, not sure how to fix that - my tzeentch boys have the same problem, so I run a lord and will hope that suffices.<br /> <br /> I do like the new list, I think it works well enough.  I question why you're using horsemen at all without upgrading them to do anything in particular, besides cheaply filling out your core choices.  In which case what about breaking horsemen #2 down into 2x 5 hounds?  Yea, not as good <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> or <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or attaks, but then you've got 10 points to maybe give the remaining horsemen flails or something they can use.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 03:41:47]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ Actually the lore of nurgle will destroy steggo's extremely easily due to Cloying Quagmire "Giddy" <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> and the hounds would probably do better just I dont have the models and I have the two horsemen units already painted. I do not know what else to do for a heavy magic nurgle army they have so many draw backs all I can hope for is amazing leadership roles <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 07:06:40]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
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				<title>2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ At 2000 points, you seem to be a tad heavy on characters. Not a bad thing, but it does mean less points spent on troops. With only 5 blocks of troops and cavalry, you're sure to be outnumbered, but that is to be expected by the <span class="glossaryitem" onmouseover='gp(385);'>WOC</span>.<br /> <br /> As for those psych tests, well, honestly I'm not sure. Keep the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> close by, but that's all I can think of.<br /> <br /> good hunting!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 15:28:49]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Re:2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ Yeah I dont know what else to do cause I hate the marauder models on foot and I will only take chaos warriors as my foot troops so there really isnt that much choice<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 17:16:23]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
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				<title>2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ What's wrong with marauders? They're cheap and decent in combat.]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 05:46:37]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Re:2000 point Nurgle Mortals List need feedback</title>
				<description><![CDATA[ In my opinion I think there models look like gak <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> and I just couldn't paint a full 3 units or 2 units of them cause it would kill my will for the game.  If they changed them to look like the marauder horsemen I would love to paint them.  But yeah that is my only negative point to them. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 16:20:49]]> GMT</pubDate>
				<author><![CDATA[ X1Scotch1X]]></author>
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