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				<title>1850 DA new player?</title>
				<description><![CDATA[ I got into <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span> to get into tabletop. Can I get some comments on the list im running?<br /> Theme is hot and heavy. <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> <u>Belial</u> thunder hammer & Shield<br /> 5 man Beliels Deathwing Term Squad<br /> Apothecary all w/ Twin lightning claws 1 Cyclone Missle Launcher<br /> <br /> <u>Ezekiel</u> W/ 5 man Command Squad 1 meltagun<br /> Razorback <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Hunter Killer, extra armor<br /> <br /> <b>Elites</b><br /> <br /> <u>5 man Deathwing Terminators</u><br /> Assult Cannon, Sergeant gets Chainfist<br /> <br /> <u>5 man Deathwing Terminators</u><br /> Assult Cannon, Sergeant gets Chainfist<br /> <br /> <u>Venerable Dreadnaught</u><br /> Twin link Assult Cannon<br /> <br /> <b>Heavy</b><br /> <br /> <u>Land Raider Crusader</u><br /> Extra Armor<br /> <br /> <u>Vindicator</u><br /> Extra Armor<br /> Pintle mounted storm bolter<br /> <br /> With Belial and his squad placed in Land Raider, Ezekiel and command squad in Razorback escorted by vindicator and the 2 term squads will rock and roll on foot. I want to try to make the Dreadnought an anti-vehicle but haven't got the arms yet. Would like to fit a drop pod for dread if possible.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 04:52:21]]> GMT</pubDate>
				<author><![CDATA[ Bosskie]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ Any Idea's?]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 03:56:48]]> GMT</pubDate>
				<author><![CDATA[ Bosskie]]></author>
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				<title>1850 DA new player?</title>
				<description><![CDATA[ That doesn't look like an 1850 pt. list.  Adding it up it looks a few hundred points short.  Is there something that got lost in the warp?<br /> <br /> From what I can see, you don't to run half on foot and half Mech.  Pick one or the other and go for it!]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 23:51:46]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ Ok hrmm. What about this:<br /> <br /> <u>Squad 1</u><br /> Ezekiel<br /> <br /> 5 man terminators<br /> 1 chainfist, 1 assult cannon<br /> <br /> Land Raider Crusader<br /> extra armor<br /> <br /> <u>Squad 2</u><br /> Interrogator-chaplain in term gear<br /> <br /> 5 man terminator<br /> 1 chainfist, 1 assult cannon<br /> <br /> Land raider crusader<br /> extra armor<br /> <br /> <u>Squad 3</u><br /> Venerable dreadnought<br /> Extra armor<br /> drop pod<br /> <br /> 10 man tactical squad<br /> 1 melta, 1 lascannon<br /> <br /> Razorback<br /> Extra armor, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> <br /> I can dump the venerable dread but that'll leave a squad either deepstriking or dusted by the mech's<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 02:46:39]]> GMT</pubDate>
				<author><![CDATA[ Bosskie]]></author>
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				<title>1850 DA new player?</title>
				<description><![CDATA[ If you want Hot and Heavy, what about this one?<br /> <br /> Belial - 130<br /> <br /> troops<br /> deathwing Squad + banner + apothecary + <span class="glossaryitem" onmouseover='gp(224);'>TH</span>+<span class="glossaryitem" onmouseover='gp(221);'>SS</span> +cyclone launcher = 290<br /> Deathwing squad +Ass can - 245<br /> Deathwing squad +Ass can 245<br /> Deathwing squad +HFlamer - 220<br /> Deathwing squad +HFlamer - 220<br /> total troops - 1200<br /> heavy support<br /> Crusader - 250<br /> Crusader - 250<br /> total 1850<br /> <br /> 3 deathwing squads jump in on your first turn, belial squad + the 2 ass can squads.  the flamer squads go in the <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> and move downrange.<br /> <br /> kind of a difficult list, pure deathwing.  but it might be fun, especially when 3 termie squads jump in first turn.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 05:09:08]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ (just a reminder I don't have the list in front of me so most fluff isn't on here)<br /> <br /> I tried a list last Saturday looked like this.<br /> Annihilation 12" Deployment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Ezekiel <span class="glossaryitem" onmouseover='gp(524);'>GM</span> Librarian<br /> Belial Master deathwing<br /> <br /> Terminator Squad assult cannon Sgt has chainfist<br /> Terminator Squad assult cannon Sgt has chainfist<br /> Terminator Squad Lightning Claws Sgt has Thunderhammer & shield<br /> <br /> Heavy<br /> <br /> 2x Land Raider Crusaders<br /> 5 man Devestator squad Multimelta H. Bolter<br /> Vindicator<br /> <br />  With a Vindicator and a T. link las Razorback w/ Ezekial and <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad w/ H. bolter + Multimelta. The 2 Land raider's just plowed right down the middle w 2 term squads. The 3rd Term squad w/ lightning claws deepstrike to paddle away at the numbers.<br /> <br /> Came to turn 6 could have been 7 but was running late. My opponent, Deathguard, took 2 kill points, I took 1. I was down 1 land raider and a terminator squad with bullets to spare.]]></description>
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				<pubDate><![CDATA[Mon, 4 May 2009 23:23:24]]> GMT</pubDate>
				<author><![CDATA[ Bosskie]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ <blockquote><div><cite>Bosskie wrote:</cite>Ok hrmm. What about this:<br /> <br /> <u>Squad 1</u><br /> Ezekiel<br /> <br /> 5 man terminators<br /> 1 chainfist, 1 assult cannon<br /> <br /> Land Raider Crusader<br /> extra armor<br /> <br /> <u>Squad 2</u><br /> Interrogator-chaplain in term gear<br /> <br /> 5 man terminator<br /> 1 chainfist, 1 assult cannon<br /> <br /> Land raider crusader<br /> extra armor<br /> <br /> <u>Squad 3</u><br /> Venerable dreadnought<br /> Extra armor<br /> drop pod<br /> <br /> 10 man tactical squad<br /> 1 melta, 1 lascannon<br /> <br /> Razorback<br /> Extra armor, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> <br /> I can dump the venerable dread but that'll leave a squad either deepstriking or dusted by the mech's<br /> <br /> </div></blockquote><br /> <br /> That's not evena legal list, as you only have one troops choice.  You need Belial as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to make <span class="glossaryitem" onmouseover='gp(412);'>DW</span> termies troops.]]></description>
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				<pubDate><![CDATA[Mon, 4 May 2009 23:36:42]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ <blockquote><div><cite>Bosskie wrote:</cite>(just a reminder I don't have the list in front of me so most fluff isn't on here)<br /> <br /> I tried a list last Saturday looked like this.<br /> Annihilation 12" Deployment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Ezekiel <span class="glossaryitem" onmouseover='gp(524);'>GM</span> Librarian<br /> Belial Master deathwing<br /> <br /> Terminator Squad assult cannon Sgt has chainfist<br /> Terminator Squad assult cannon Sgt has chainfist<br /> Terminator Squad Lightning Claws Sgt has Thunderhammer & shield<br /> <br /> Heavy<br /> <br /> 2x Land Raider Crusaders<br /> 5 man Devestator squad Multimelta H. Bolter<br /> Vindicator<br /> <br />  With a Vindicator and a T. link las Razorback w/ Ezekial and <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad w/ H. bolter + Multimelta. The 2 Land raider's just plowed right down the middle w 2 term squads. The 3rd Term squad w/ lightning claws deepstrike to paddle away at the numbers.<br /> <br /> Came to turn 6 could have been 7 but was running late. My opponent, Deathguard, took 2 kill points, I took 1. I was down 1 land raider and a terminator squad with bullets to spare.</div></blockquote><br /> <br /> Again...not a legal list.  You have 4 heavy support choices.  You really should focus on making legal lists, so taht we can actually give input on their functionality, rather than their legality <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> P.S  sorry for the 2 posts, but I didn't see the second illegal list until after I made my first post.]]></description>
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				<pubDate><![CDATA[Mon, 4 May 2009 23:39:02]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ Boskie, please clarify which <span class="glossaryitem" onmouseover='gp(87);'>LR</span> you are using for your dedicacted transport for your terminator troop choice. When you play this army keep in mind your going to have to play a bit differently to keep your models on the table to be able to score in the last turns, Anti-<span class="glossaryitem" onmouseover='gp(95);'>Meq</span> armies can still take apart a termie army if you leave them exposed. Nothing gives that sinking feeling like having one of 4 squads wiped out by a vindi or a plasma cannon on turn 2. Remember if your opponent has template weapons in range of your deepstike you should run to scatter your unit instead of firing &lt;cringe&gt;.<br /> <br /> Alerian, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> can take termies as troops with Belial. Just as all bikes become scoring with the master of the ravenwing. It's a codex specific ability, just as deathwing assault (teleport half your termies, rounding up on the 1st turn). While the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex is inefficent <span class="glossaryitem" onmouseover='gp(258);'>ATM</span> the "deathwing" army is an interesting play. I am currently working the other half of my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army, a 30 model biker army styled after the ravenwing that will make biker nobz list cry like little grotlings. ]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2009 15:25:17]]> GMT</pubDate>
				<author><![CDATA[ eltharion72]]></author>
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				<title>1850 DA new player?</title>
				<description><![CDATA[ Eltharion72:  Go back and look at the two lists Alerian said were illegal.  They are.  Alerian knows the rules for the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>.  He knows them so well that he can see that a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army with one squad of Tactical Marines and no Belial is illegal as it has only one unit of troops.  He can also see that having 2 Landraiders, a unit of Devastators, and a Vindicator is 4 heavy support choices and therefore, an illegal list.  Also, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> can't take Land Raiders as dedicated transports.]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2009 17:43:49]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ <blockquote><div><cite>eltharion72 wrote:</cite><br /> Alerian, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> can take termies as troops with Belial. Just as all bikes become scoring with the master of the ravenwing. It's a codex specific ability, just as deathwing assault (teleport half your termies, rounding up on the 1st turn). While the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex is inefficent <span class="glossaryitem" onmouseover='gp(258);'>ATM</span> the "deathwing" army is an interesting play. I am currently working the other half of my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army, a 30 model biker army styled after the ravenwing that will make biker nobz list cry like little grotlings. </div></blockquote><br /> <br /> @Eltharion<br /> Yes, please listen to Ozy, as I know the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> rules very well and have been playing them since 3rd ed.  If you would have read my posts you would have seen that I pointed to his <i>lack</i> of Belial as to why one list was illegal, with only one <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.  Also, if you think that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> can in any way take a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as a dedicated transport, I suggest that you go back and re-read the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> dex, because we cannot.<br /> <br /> @<span class="glossaryitem" onmouseover='gp(280);'>OP</span><br /> If you would post a new legal <span class="glossaryitem" onmouseover='gp(412);'>DW</span> list, I would be glad to give contructive comments and critique.  It is always nice to have more <span class="glossaryitem" onmouseover='gp(25);'>DA</span> players and fewer SMurfs around <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2009 19:22:50]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ Thank you for a criticism Alerian (no humor seriously). Ill work on a list this afternoon. And as my first post I just got into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as a hobby so not really famillur with rules and such]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2009 23:05:15]]> GMT</pubDate>
				<author><![CDATA[ Bosskie]]></author>
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				<title>1850 DA new player?</title>
				<description><![CDATA[ <blockquote><div><cite>Sushicaddy wrote:</cite>If you want Hot and Heavy, what about this one?<br /> <br /> Belial - 130<br /> <br /> troops<br /> deathwing Squad + banner + apothecary + <span class="glossaryitem" onmouseover='gp(224);'>TH</span>+<span class="glossaryitem" onmouseover='gp(221);'>SS</span> +cyclone launcher = 290<br /> Deathwing squad +Ass can - 245<br /> Deathwing squad +Ass can 245<br /> Deathwing squad +HFlamer - 220<br /> Deathwing squad +HFlamer - 220<br /> total troops - 1200<br /> heavy support<br /> Crusader - 250<br /> Crusader - 250<br /> total 1850<br /> <br /> 3 deathwing squads jump in on your first turn, belial squad + the 2 ass can squads.  the flamer squads go in the <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> and move downrange.<br /> <br /> kind of a difficult list, pure deathwing.  but it might be fun, especially when 3 termie squads jump in first turn.</div></blockquote><br /> <br /> Won't work.  If you put two squads down on the table in Crusaders, only half the guys(3/2 round up) that are still off come down on turn 1 from <span class="glossaryitem" onmouseover='gp(628);'>DWA</span>.  The last squad has to come in as normal reserves.  Personally, if you're kitting out Belial's squad for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, I'd stick a libby there and put him in a crusader.<br /> <br /> My 1850 I run (from memory) is:<br /> Belial w/ <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> Term Lib w/ combi melta<br /> 3x Deathwing / Assault Cannon<br /> Belial's Squad (2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) + Banner + Cyclone<br /> 2 Ven Dreads <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> Crusader<br /> Land Raider<br /> <br /> Belial, Lib and <span class="glossaryitem" onmouseover='gp(389);'>BCS</span> start in crusader.  2 squads and dread are deployed.  Last squad stays up in space for either <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> or a reactionary <span class="glossaryitem" onmouseover='gp(471);'>DS</span>.]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2009 14:07:39]]> GMT</pubDate>
				<author><![CDATA[ 12thRonin]]></author>
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				<title>Re:1850 DA new player?</title>
				<description><![CDATA[ Ok So having Belial is just too complicated. So switching routes with<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ezekiel <span class="glossaryitem" onmouseover='gp(524);'>GM</span> Lib<br /> Innteragator Chaplain W/ Term gear<br /> <br /> Elites<br /> 2x 5 man squads of terminators w/ Ass Cannon<br /> <br /> Troops<br /> 2x 9 man squads, Plasma Cannon, Plasma Gun for heavies<br />        Sergeants got Melta bombs<br /> 2x Dedicated Rhino Transport w/ Extra Armor, Pintle mount storm bolter<br /> <br /> Heavy<br /> Land Raider (or crusader)<br /> Land Raider Crusader<br /> <br /> With 35 extra points I would decide to split them up and add Chain fists to the terminator squads. Another option is to Swap Plasma Cannon's for Las cannons.]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2009 23:33:37]]> GMT</pubDate>
				<author><![CDATA[ Bosskie]]></author>
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				<title>1850 DA new player?</title>
				<description><![CDATA[ Why is Belial complicated?<br /> <br /> Just take him and make Termies troops. Then, run 2 <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> as heavy support.  Fill the rest in with Termies.  Also, don't forget Belial's Apoth and Std Bearer upgrades.<br /> <br /> You don't need a Chappy, since everything is already fearless, and I personally would ditch Ezekiel, as he is a major waste of points.  If I ran a Libby (which I wouldn't), then it would be a  basic Libby in termie armor to fit in with the theme, and provide a psychic hood.]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2009 03:15:50]]> GMT</pubDate>
				<author><![CDATA[ Alerian]]></author>
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