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		<title><![CDATA[Latest posts for the thread "Saim Hann 1500"]]></title>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Autarch - 115<br /> -Jetbike<br /> -Fusion Gun<br /> -Scorpion Chainsword<br /> <br /> Troops:<br /> <br /> Guardian Jetbike Squad (12 w/ Warlock) - 355<br /> -Embolden<br /> -Singing Spear<br /> -Shruiken Cannon (4)<br /> <br /> Guardian Jetbike Squad (12 w/ Warlock) - 355<br /> -Embolden<br /> -Singing Spear<br /> -Shruiken Cannon (4)<br /> <br /> Guardian Jetbike Squad (12 w/ Warlock) - 355<br /> -Embolden<br /> -Singing Spear<br /> -Shruiken Cannon (4)<br /> <br /> Heavy Support:<br /> <br /> Fire Prism - 160<br /> -Spirit Stones<br /> -Holo Fields<br /> <br /> Fire Prism - 160<br /> -Spirit Stones<br /> -Holo Fields<br /> <br /> i am fifty points over, i could drop one of the prisms and replace it with two less tooled autarch<br /> <br /> thoughts about this list?]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 06:49:12]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ The Autarch adds very little to the list. He isn't going to beat anything in close combat.<br /> <br /> The only problem I see with the rest of the list is pushing the opponent away from the objectives. You have lots of speed, but that won't do you any good if the opponent castles on the objectives. For this reason I'd definately try to find some points for a Jetbike mounted Seer Council. It would fit the Saim-Hann theme and would add the much needed ability to clear objectives.<br /> <br /> You could get the points for it by dropping the Guardian Jetbike squads to 9 + Warlock, or possibly even 6 + Warlock. Trading Enhance for Embolden on your Warlocks (you don't want your scoring units fleeing the table at the first sign of trouble) will give you some more points as well. You could even consider dropping the Spirit Stones from the Fire Prisms, as they don't really need them that much anyway. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 09:30:31]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ seer council would be good, but then i would also need a farseer, i would probably have to drop a whole jetbike squad in order to fund it though, im not against dropping the spirit stones on the <span class="glossaryitem" onmouseover='gp(460);'>FPs</span>]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 10:19:47]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ This comes out to 1498 points:<br /> <br /> Farseer (Jetbike, Fortune, Runes of Warding) - 130<br /> 8x Warlock on Jetbike (Enhance, Embolden) - 380<br /> <br /> 9x Guardian Jetbike + Warlock (Embolden, 3x Shuriken Cannon) - 278<br /> <br /> 9x Guardian Jetbike + Warlock (Embolden, 3x Shuriken Cannon) - 278<br /> <br /> 6x Guardian Jetbike + Warlock (Embolden, 2x Shuriken Cannon) - 202<br /> <br /> 2x Fire Prism - 230<br /> <br /> <br /> If you really want to have the Holo-Fields on the Fire Prisms, you could reduce the size of the Seer Council. I like the Seer Council 9 big (Farseer + 8 Warlocks) though, because they will need to inflict 3 casualties to force a morale check.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 11:09:40]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ Spirit Stones are important for the Prisms because they allow you to scoot out of danger or tank shock if you get a stunned result, which is alot more likely with the new vehicle damage chart.  If you get stuck with a "stunned" result, you can probably kiss your Prism goodbye in the next shot.  ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 16:12:51]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ Nice list, I don't see anything wrong with it besides the 50 points over.  You could drop 1 guardian and 2 shuriken cannons, then you would only be 8 pts over.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 16:17:17]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>Spirit Stones are important for the Prisms because they allow you to scoot out of danger or tank shock if you get a stunned result, which is alot more likely with the new vehicle damage chart.  If you get stuck with a "stunned" result, you can probably kiss your Prism goodbye in the next shot.  </div></blockquote><br /> <br /> How is a Crew Stunned result going to improve the chances of killing the Fire Prism in the next turn? Also, why is a Crew Stunned result more likely on the 5th Edition Vehicle Damage Chart?]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 22:25:47]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ Crew Stunned means that you are stuck out in the open where you were before, meaning that the enemy can take another turn to get closer to bring melta weapons to bear, or just shoot you again with no chance of a cover save.  With spirit stones, you take the stunned result, and you move fast or tank shock in the next turn.  Otherwise you're dead in the water.<br /> <br /> The stunned result is more likely because a Glance is -2 on the damage chart, meaning more results end in stunned on the glancing chart.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 02:55:35]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ Enhance on warlocks in bike sqds in a waste. Never assault with bikes. They are too fragile.<br /> <br /> Destructor and spear on warlock gives versitility to squad.<br /> <br /> You should not be in range with Prism to tank shock. 60" weapon should mean you are on board edges staying away from opponent utilizing range.<br /> <br /> Before I get crushed for saying hug board edges. Please know your enemy and take into account if opponent has outflanking units or units that enter from your board edge i.e. Snikrot or Space Wolves scouts.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 03:47:30]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ did a little update after the suggestions, take a look]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 07:03:54]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ My cents cents on this current version:<br /> 1. I think the stones on the prisms are overkill, holos' are good enough <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span><br /> 2. You are really lacking anti-tank, as the prisms can scatter/die and all is left for your autarch who could be stuck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with only killing a enemy as a way out<br /> 3. Assault will be a big one is you are taken by surprise or whatever they might just eat you up.<br /> 4. Maybe you could drop 3 bikes from each squad and pick up some vipers with lances/<span class="glossaryitem" onmouseover='gp(461);'>EML</span> and cannons for some anti-tank and keeping with the theme]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 13:01:21]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>Crew Stunned means that you are stuck out in the open where you were before, meaning that the enemy can take another turn to get closer to bring melta weapons to bear, or just shoot you again with no chance of a cover save.  With spirit stones, you take the stunned result, and you move fast or tank shock in the next turn.  Otherwise you're dead in the water.<br /> <br /> The stunned result is more likely because a Glance is -2 on the damage chart, meaning more results end in stunned on the glancing chart.</div></blockquote><br /> <br /> Why would you put the Fire Prism out in the open in the first place, it's not like moving (unless over 12", which would be stupid because that disallows shooting) grants you any additional survivability. Just put the Fire Prism in cover and let it stay there.<br /> <br /> A 2 (on Penetrating hits) and a 4 (on Glancing hits) both occur 1/6th of the time a roll on the damage table is made. So you get Crew Stunned on 1/6th of all Vehicle Damage Table rolls. I don't see the increase in Crew Stunned results here?]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 15:01:59]]> GMT</pubDate>
				<author><![CDATA[ Airmaniac]]></author>
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				<title>Saim Hann 1500</title>
				<description><![CDATA[ <blockquote><div><cite>Old Man Ultramarine wrote:</cite>Enhance on warlocks in bike sqds in a waste. Never assault with bikes. They are too fragile.<br /> </div></blockquote><br /> <br /> I disagree with this statement.  while it is not ALWAYS a good idea to charge, there are may situations where it is a totally viable tactic to charge with warlocks, especially after 6-7 destructor shots.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 15:50:27]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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