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				<title>ork Ambush 2000</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>hq</span><br /> <br /> 1 warboss, bike, power klaw, cybork body - 135 <br /> 1 warboss, bike, power klaw, cybork body - 135<br /> 270<br /> <br /> elites<br /> <br /> 10 Kommandos<br /> (2) burna<br /> 1 Snikrot - 215<br /> <br /> 10 kommandos<br /> (2) burna<br /> 1 nob, power klaw, bosspole - 170<br /> <br /> 10 kommandos<br /> (2) burna<br /> 1 nob, power klaw, bosspole - 170<br /> 555<br /> <br /> troops<br /> <br /> 20 shootaboyz<br /> (2) big shoota<br /> (1) nob, power klaw, bosspole - 170<br /> <br /> 20 shootaboyz<br /> (2) big shoota<br /> (1) nob, power klaw, bosspole - 170<br /> <br /> 20 shootaboyz<br /> (1) big shoota<br /> (1) nob, power klaw, bosspole - 165<br /> 505<br /> <br /> fast attack<br /> <br /> 14 Stormboyz<br /> 1 Zagstruk - 253<br /> <br /> 14 Stormboyz<br /> (1) nob, power klaw, bosspole - 208<br /> <br /> 14 Stormboyz<br /> (1) nob, power klaw, bosspole - 208<br /> 669<br /> <br /> 1999<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 11:41:49]]> GMT</pubDate>
				<author><![CDATA[ RocksOrks]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ Weeellll - at 2k you will see lots of AV14, but orks always have issues with that.  You have 2 motoring warbosses to charge that anyway, about as good as orks can do. Get attack squigs on those warbosses - an S10 attack for 15 points is a must. If you can get the stormboys in position to counter charge after the kommandos come in, this would be pretty funny to watch.<br /> <br /> At the very least it will be a pain in the ass, at best it will wreak havoc.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 12:24:17]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:ork Ambush 2000</title>
				<description><![CDATA[ thx <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>hq</span><br /> <br /> 1 warboss, bike, power klaw, attack squig, cybork body - 150<br /> 1 warboss, bike, power klaw, attack squig, cybork body - 150<br /> 300<br /> <br /> elites<br /> <br /> 11 Kommandos<br /> (2) burna<br /> 1 Snikrot - 225<br /> <br /> 10 kommandos<br /> (2) burna<br /> 1 nob, power klaw, bosspole - 170<br /> <br /> 10 kommandos<br /> (2) burna<br /> 1 nob, power klaw, bosspole - 170<br /> 565<br /> <br /> troops<br /> <br /> 20 shootaboys<br /> (2) rokkit launcha<br /> (1) nob, bosspole - 155<br /> <br /> 20 shootaboys<br /> (2) rokkit launcha<br /> (1) nob, bosspole - 155<br /> <br /> 20 shootaboys<br /> (2) rokkit launcha<br /> (1) nob, bosspole - 155<br /> 465  <br /> <br /> fast attack<br /> <br /> 14 Stormboyz<br /> 1 Zagstruk - 253<br /> <br /> 14 Stormboyz<br /> (1) nob, power klaw, bosspole - 208<br /> <br /> 14 Stormboyz<br /> (1) nob, power klaw, bosspole - 208<br /> 669<br /> <br /> 1999 <br /> <br /> comments, i got all models.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 07:29:16]]> GMT</pubDate>
				<author><![CDATA[ RocksOrks]]></author>
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				<title>Re:ork Ambush 2000</title>
				<description><![CDATA[ I like Deff Koptas because of out flank and the first turn rush... but that does have a lot of Kommandos + Zagstruck so it has +1 vote.... <br /> <br /> As said earlier the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 will be hard to take care of but I feel that this list will manage as the kommandos, stormboyz take Infantry, allowing you to win capture and control missions that rely on troop choices...<br /> <br /> Snikrot and Zagstruck can be used to counter enemy Artillery, which is arguably one of my greatest concern for the list... <br /> <br /> The Biker bosses are nice but I would worry about charging into things as he can easily be shot to bits... but then again the Storm Boyz and Kommandos can engage things that would do that...<br /> <br /> Nice list run it and give us a battle report...<br />  ]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 16:37:08]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ This sounds like fun.  At 2k points I wouldn't run a boy mob with less than 30 boyz, though.  Especially when the boyz are the only ones on the table.  Don't forget to deploy one (or both <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) of your warbosses with Snikrots mob so that you can take advantage of the ambush rule.  There's nothing quite like a wave of warbosses rushing in from whatever table edge you want <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 03:07:20]]> GMT</pubDate>
				<author><![CDATA[ artyboy]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ can you join warbosses with snikrots mob?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 04:55:32]]> GMT</pubDate>
				<author><![CDATA[ zombie78]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ <blockquote><div><cite>zombie78 wrote:</cite>can you join warbosses with snikrots mob?<br /> </div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, yes.  <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, ehhh.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 09:24:59]]> GMT</pubDate>
				<author><![CDATA[ RustyKnight]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ <blockquote><div><cite>zombie78 wrote:</cite>can you join warbosses with snikrots mob?<br /> </div></blockquote><br /> <br /> Technically you can.  Let's just say that I'd never pull that trick against a friend without proper forewarning and I wouldn't try to do it in a tournament.  It's likely to start arguments that will slow down your game, the judges may not let you do it just on principle and you're not likely to get very high sportsmanship scores <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.  I save it for use against loud mouths, blow hards and other annoying opponents.  Just be sure to have your argument ready.  "Some guy on the internet said it's legal" isn't enough to convince most people.  Snikrot's ambush rule specifically states that it replaces the squad's infiltrate rule.  Nowhere in the ambush rule description does it say that models attached to Snikrot's squad have to be able to ambush or infiltrate.  Therefore any model that's attached to Snikrot's squad gets the benefit of ambush.  ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 13:59:57]]> GMT</pubDate>
				<author><![CDATA[ artyboy]]></author>
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				<title>Re:ork Ambush 2000</title>
				<description><![CDATA[ WOW!!!! another misguided goofball!!<br /> <br /> i hate it when people who DO NOT know the rules start telling other players how to play in the WRONG way  <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <br /> <br /> <br /> /srs  NO YOU CANNOT PUT ANY INDEPENDENT CHARACTERS WITH SNIKROTS KOMMANDO AND RECEIVE THE AMBUSH RULE  /srs<br /> <br /> It clearly states in the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> section of your rule book (i say yours   but you probably make up all the rules you play with)  that <span class="glossaryitem" onmouseover='gp(67);'>IC</span> DO NOT recieve any special rules that a unit has  and that they DO NOT confer their special rules to a unit, UNLESS other wise stated  like stubborn.<br /> <br /> Stubborn clearly states in its description   that it DOES confer its special rule to the unit.<br /> <br /> Snikrot is NOT an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>  hes an upgrade for a kommando squad,  and his special ambush rule clearly says it confers to his UNIT,  try to get snikrot in any other unit  and let me know how that goes...<br /> <br /> OK  so now you have this ambushing kommando squad  pretty pro right??  oh  yea  lets throw Ghaz in there too!!!  guess what?  since ghaz DOES NOT have ambush   THE KOMMANDOS ARE NOW WALKING <span class="glossaryitem" onmouseover='gp(484);'>IT</span>  WITH A SLOW AND PURP GOD OF <span class="glossaryitem" onmouseover='gp(410);'>WAR</span>!!! YEA!!!<br /> <br /> <br /> please learn the rules before you start telling people to do stupid and wrong things]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 14:17:24]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(67);'>IC</span> may not always confer their special rules to the unit that they join but the unit that they join always confers their special rules to them unless it specifically states otherwise.  This is why it states in the rulebook that if a unit with infiltrate is joined by an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that does not have infiltrate then the unit cannot infiltrate.  Snikrot's special rule replaces infiltrate for the unit.  Nowhere does it state that every model in Snikrot's unit must have the infiltrate special rule for the squad to still be able to ambush.  It may be cheesy but it's legal according to the rules.  ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 14:30:21]]> GMT</pubDate>
				<author><![CDATA[ artyboy]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ no its not  please l2read   and then go read the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> section of your rule book  (really  please go buy one) where it clearly states that you can NOT do what you are suggesting<br /> <br /> <br /> nice try though<br /> <br /> <br /> but again you are wrong]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 14:33:11]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ Yikes that is a heated response... If I recall the man said it was a <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and it would not hold up at a tournament. luckily I do not need to just recall I can quote word for word what was said... Thanks {/quote}<br /> <br /> <blockquote><div><cite>artyboy wrote:</cite><blockquote><div><cite>zombie78 wrote:</cite>can you join warbosses with snikrots mob?<br /> </div></blockquote><br /> <br /> Technically you can.  Let's just say that I'd never pull that trick against a friend without proper forewarning and I wouldn't try to do it in a tournament.  It's likely to start arguments that will slow down your game, the judges may not let you do it just on principle and you're not likely to get very high sportsmanship scores <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.  I save it for use against loud mouths, blow hards and other annoying opponents.  Just be sure to have your argument ready.  "Some guy on the internet said it's legal" isn't enough to convince most people.  Snikrot's ambush rule specifically states that it replaces the squad's infiltrate rule.  Nowhere in the ambush rule description does it say that models attached to Snikrot's squad have to be able to ambush or infiltrate.  Therefore any model that's attached to Snikrot's squad gets the benefit of ambush.  </div></blockquote><br /> <br /> Can we get back to helping the original poster...]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 16:28:17]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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				<title>ork Ambush 2000</title>
				<description><![CDATA[ I am helping the poster by deterring him from wrong rule interpretations,  how much help is it  if he shows up to a game or tournament with the idea that he can and will be able to put <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in an ambush unit.<br /> <br /> then the rule hammer hits him and his list  and his day has gone from hopeful to pissed, because somebody misinformed him.<br /> <br /> "Technically you can't"   fixed<br /> <br /> and the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> do not  in any shape form or fashion support his statement <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 18:20:21]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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				<title>Re:ork Ambush 2000</title>
				<description><![CDATA[ I am a huge fan of giving the Warboss a kombi Skorcha, just to make him more deadly to everything, from light infanrty to medium infantry to vehicles... <br /> <br /> In order to get the points I would cut a kommando from the Snikrot unit... the difference between another 4 S4 attacks at <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 and the ability to turn both your warbosses into a warbuggie with the Skorcha Upgrade that is tougher, seems worth it... <br /> <br /> However you may lose combat with the Snikrot unit if you cut another "boy"... but then again the entire point of the kommandos is to tie up and wound units that would otherwise be laying waste to your forces and Snikrot will be facing light infantry to heavy weapon teams and sometimes light vehicles, so it may not even become a problem... While two heavy flamers sound like they would wipe an entire unit of Genestealers, Guardians and <span class="glossaryitem" onmouseover='gp(45);'>GEQS</span>, even though it only has one shot, how many times do you need to wipe a unit out and mop up the remains...<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 18:31:54]]> GMT</pubDate>
				<author><![CDATA[ QuietOrkmi]]></author>
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