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				<title>Which Leman russ?</title>
				<description><![CDATA[ After getting all excited when looking at all the different varients of the leman russ, I sat down & actually looked at the different point-costs with the multitude of weapon loadouts. <br /> <br /> So - With a tank squad with the scouts <span class="glossaryitem" onmouseover='gp(136);'>USR</span> (So they can outflank.. and theres an astropath) to bare in mind, which is better;<br /> <br /> 2xLeman russ + a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 heavy 4 <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-linked cannon <i>plus </i> plasma cannon sponsons & a hull heavy bolter<br /> <br /> or<br /> <br /> 2xLeman russ + a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 ap2 heavy 3 blast cannon + hull heavy bolter. <br /> <br /> Both = the same points. <br /> <br /> I understand the turn they come onto the board I can only fire the main cannon plus one other offensive (str5+) weapon. But afterwards, assuming they remain stationary (which with placement from outflanking shouldnt be a problem) the tanks can fire everything. So with that in mind, which would you say if more effective? Oh, and rate the tanks in themselves rather than what they could do (i.e vanquisher type anti-tank) as ive already got that kinda think covered.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 14:52:13]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ Why in the world would you ever, ever, ever outflank a Leman Russ?  It's got good enough range to be shooting from turn one, and it's tough...]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 14:57:51]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ Exterminator is a better all-rounder that can murder guys with the plasma sponsons while still knocking down light vehicles reliably.<br /> <br /> Plasma Executioner will murder guys and maybe put a hit on a light vehicle.<br /> <br /> I would rather have the Exterminator in a take-all-comers list, but I'd take the Executioner if my metagame was solidly <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.<br /> <br /> But I wouldn't outflank with either.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 15:26:04]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ No it doesnt. 36" isnt good enough, turn one. Outflanking with improved roles from an astropath = trundel-forward time, turns wise. Side/rear armor on most vehicles = light armor. <br /> <br /> Its tough, itll be even tougher if it can avoid a turn or two of anti-armor fire.. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> only concider outflanking these anti-troop russes. My own anti-armor from turn one, sure.<br /> <br /> But between those two vehicle setups, even without outflanking.. Which is better?<br /> <br /> Edit: Cheers guys for the response though]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 15:33:59]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite>Why in the world would you ever, ever, ever outflank a Leman Russ?  It's got good enough range to be shooting from turn one, and it's tough...</div></blockquote>A Medusa, on the other hand, could stand to gain a lot by outflanking. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 16:02:18]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ <blockquote><div><cite>Raxmei wrote:</cite><blockquote><div><cite>willydstyle wrote:</cite>Why in the world would you ever, ever, ever outflank a Leman Russ?  It's got good enough range to be shooting from turn one, and it's tough...</div></blockquote>A Medusa, on the other hand, could stand to gain a lot by outflanking. </div></blockquote><br /> <br /> Its got the range to move 6&quot; & then fire its 48&quot; range weapon at most things. But its a good point.<br /> <br /> Likewise... Banewolfs have shorter ranged templates. More deahtly though. Also <span class="glossaryitem" onmouseover='gp(123);'>str</span> 1, that = defensive. So then you can swap its heavy bolter with a heavy flamer (or keep the bolter) and perhaps add in a h.stubber aswell? A couple of those outflanking, able to travel 12&quot; and fire everything.. could equate to infantrycide. When outflanking with an astropath support. Ahh too many ideas. Brain..melting!<br /> <br /> Devildogs could do the same thing, although on a lower scale of <span class="glossaryitem" onmouseover='gp(111);'>raw</span> firepower, against heavy infantry & be able to multi-task against armor, with a 12&quot; <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> melta range & im pretty sure BS3 blast hitting the side of a sqaud/vehicle &gt; BS3 <span class="glossaryitem" onmouseover='gp(111);'>raw</span> to-hit. <br /> <br /> Ahh too many ideas. Brain..melting!]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 16:15:32]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ I've run some numbers on the Executioner vs. light vehicles and it actually comes up very solid. While you do have scatter to worry about, because you're shooting at vehicles, you've got a larger footprint to get the center of the marker on top of, so scattering is less of an impediment.<br /> <br /> My general rule right now is that if you're running two Russes together in a squadron, load one up with all the goodies and make the other as bare bones as you can for that mission - standard naked russ isn't a bad way to go, although it's armament doesn't always match your primary tank. That way you can use the second tank as ablative armor to take the penetrating hits that would otherwise take out your primary.<br /> <br /> That said, I have to agree with willydstyle in that I don't necessarily think that outflanking russes is the way to go.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 17:01:56]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ Fair doos. I think <span class="glossaryitem" onmouseover='gp(269);'>Id</span> either go with the 2xexecutioner, bare bones, outflanking because 6 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 blasts sounds fun & ive got heavy bolters/auto cannons elswhere in the (suposed) list. <br /> <br /> As for where-ever or not it would actually be effective.. im starting to think it probably isnt the best idea & maybe a hellhound or varient would do better <b>but</b> it would be amusing.  ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 20:45:39]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ This is news to me. What gives the Leman Russes the ability to Outflank?]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2009 22:14:35]]> GMT</pubDate>
				<author><![CDATA[ GhostRecon]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ <blockquote><div><cite>GhostRecon wrote:</cite>This is news to me. What gives the Leman Russes the ability to Outflank?</div></blockquote><br /> <br /> Creed]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 00:19:21]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ Creed is also an excellent commander with his Orders & 24" order range (compared to 12").<br /> <br /> But he is a 90pt addition to a 50pt squad (cheapest option) that you have to buy as a mandatory choice. So expensive...]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 00:44:10]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ I would like to second the idea of medusas outflanking especially if you're playing creed which means you are most likely taking infantry heavy guard?<br /> <br /> Need more info on the rest of your army to tell what's really good.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 04:54:28]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ Yeah have to agree with folks, no need to outflank russes.  Now a squadron of those devil dogs -- they are fragile and are fast vehicles and can put a hurt on some pesky artillery.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 05:39:04]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ The executioner is the best tank you can get in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> right now if you ask me.  The only thing it can't do is kill other heavy vehicles, but who cares since there're much better options in the guard codex than tanks for this (three melta squad).<br /> <br /> The executioner kills everything, marines, nids, orks, necrons and is great at taking out light vehicles.  <br /> <br /> 36" might seem like short range, but if the other guy gets the first turn, you're guaranteed to have plenty of things to shoot at.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 06:50:21]]> GMT</pubDate>
				<author><![CDATA[ Kasrkinlegion]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ I get not Russes but why not Hellhounds?<br /> <br /> They have that nifty flame template that has never let me down in the past.<br /> And the outflanking compensates for the 12' range now. It could really screw up your opponent's ranged units sitting in cover.<br /> <br /> Not a thread-jack just a thought.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 06:54:30]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Salt]]></author>
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				<title>Which Leman russ?</title>
				<description><![CDATA[ hmmmmmmm, outflanking with 3 leman russes would certainly put the enemy off their battleplan, and their lunch. If you were facing hordes, outflanking with a couple of vanilla russes and a kitted out punisher would be mind-boggling.]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 04:25:53]]> GMT</pubDate>
				<author><![CDATA[ mtaylor666]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ <blockquote><div><cite>Sgt. Salt wrote:</cite>I get not Russes but why not Hellhounds?<br /> <br /> They have that nifty flame template that has never let me down in the past.<br /> And the outflanking compensates for the 12' range now. It could really screw up your opponent's ranged units sitting in cover.<br /> <br /> Not a thread-jack just a thought.</div></blockquote><br /> <br /> Hellhounds kind of suck now.  Yeah they can outflank, but the absolute nunmber one way most armies can kill tanks is swarming them with guys and beating on their <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 rear.  Hellhounds have to get too close to do anything and for the points, a colossus does the same thing and can't be touched.  Also keep in mind, you can no longer rotate the flame template to cover the maximum amount of models.  It has to fly straight out from the Hellhound now.  The rules are ridiculously specific about this, and it basically gimps the Hellhound into non-use forever if you ask me.<br /> <br /> Also, something like an executioner is going to kill a lot more stuff, all game long, than a Hellhound will.  The Eradicator is also a much better choice for what the Hellhound can do, because it can ignore cover saves from 36" away... not 12".]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 04:39:27]]> GMT</pubDate>
				<author><![CDATA[ Kasrkinlegion]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ <blockquote><div><cite>Kasrkinlegion wrote:</cite>Also keep in mind, you can no longer rotate the flame template to cover the maximum amount of models.  It has to fly straight out from the Hellhound now.  The rules are ridiculously specific about this, and it basically gimps the Hellhound into non-use forever if you ask me.<br /> </div></blockquote><br /> <br /> You need to reread the Hellhound rules.<br /> <br /> You place the narrow end anywhere withing 12" and then the wide end has to be anywhere beyond that point.  It effectively gives you a 180 degree arc.  <br /> <br /> Not quite as easy to place as the old rules, but the fact that you no longer have to roll for partials... I find that I am doing more damage that I used to.<br /> <br /> <br /> However, it doesn't get around the fact that you have to get dangerously close to use it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Eradicator is a better choice, but it is also a heavy slot.  <br /> <br /> The question is, which is the better anti infantry in the fast slots?  Valk w/ missile pods?  Hellhound?  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 23:02:08]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Re:Which Leman russ?</title>
				<description><![CDATA[ <blockquote><div><cite>BoxANT wrote:</cite><br /> The question is, which is the better anti infantry in the fast slots?  Valk w/ missile pods?</div></blockquote><br /> <br /> Absolutely... hellfury missiles also...]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 23:48:31]]> GMT</pubDate>
				<author><![CDATA[ Kasrkinlegion]]></author>
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