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		<title><![CDATA[Latest posts for the thread "2000 pt New IG "]]></title>
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				<title>2000 pt New IG </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Straken and Cronies 3 have melta guns. , Fleet officer<br /> Yarick<br /> <br /> Troops<br /> <br /> Platoon led by chenkov<br />  line squad with autocanon, <span class="glossaryitem" onmouseover='gp(380);'>Gl</span><br /> Line squad with autocanon. <br /> 50 man conscript squad, with the "send in the next wave" special rule<br /> <br /> Platoon led by regular Leader type<br /> X2 line squads with autocanon, <span class="glossaryitem" onmouseover='gp(380);'>GL</span>  <br /> 50 man conscript squad, with the "send in the next wave" special rule<br /> <br /> Heavy<br /> Squad of 3 Collosus <br /> squad of 2 meddusas; Bastion breachers<br /> squad of 3 Griffons<br /> <br /> So the idea is the conscripts screen the rest of the army.The rest of the army just shoots (obviously). Thanks to the special charecters,   the conscripts  have Counter attack, furious charge, stubborn, and LD10.  So when they eventualy get charged, about half will die, the other half will counter attack, kill a couple and lose combat but are stuborn so they take a LD10 moral check, and pass. On my turn I use the send in the next wave rule and remove the chewed up squad. The assulter now in the open get shot up, rinse repeat. <br /> <br /> weak point will be Kill point missions, since each time I send in another wave it'l be another kill point. <br /> Minimum 11KP<br /> <br /> What do you folks think? ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 07:34:32]]> GMT</pubDate>
				<author><![CDATA[ AlfredTheStrange]]></author>
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				<title>2000 pt New IG </title>
				<description><![CDATA[ Its interesting, unlikely to work reliably against a fast enough enemy I would think, but sounds like it will be fun to try regardless <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Jack]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 07:42:03]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>2000 pt New IG </title>
				<description><![CDATA[ I actualy got to try a larger version in apocalypse, against a Deathwing/assault marines army, with lots of terminators in drop pods . <br /> <br /> If it wasnt an apocalypse game I'm prety sure it would have worked, I'll have to try it out more though. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 15:38:27]]> GMT</pubDate>
				<author><![CDATA[ AlfredTheStrange]]></author>
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				<title>2000 pt New IG </title>
				<description><![CDATA[ I think you probably want to Trade out Yarrick for a regular commissar lord.  It will save you quite a bit of points, and he still has the Aura of Courage (or whatever it's called).  <br /> <br /> Honestly, though, I think that your idea to remove the Conscripts and shoot the crap out of the enemy unit might be a mistake.  Your 3 Colossi will probably be inside minimum range, and Bastion Breaker shells on the Medusa just aren't that impressive against infantry.  The Griffons should be okay.  Otherwise, your firepower just isn't that impressive.  4 Autocannons, 3 Meltaguns, and some grenade launchers aren't that much firepower.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 15:58:21]]> GMT</pubDate>
				<author><![CDATA[ Biophysic]]></author>
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				<title>2000 pt New IG </title>
				<description><![CDATA[ I think you though on how to use the conscripts is right on, but the rest of the army is light on firepower.<br /> <br /> ditch the artillery, and bring heavy weapon squads or more line troops.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 16:14:44]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>2000 pt New IG </title>
				<description><![CDATA[ Thats a good point about the Lord commisar Bio.<br /> <br /> SHushi your right about the firepower being light, I dont realy want to drop the artilery though.  I made some changes <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Straken and Cronies 3 have melta guns. , Fleet officer<br /> Lord Commisar<br /> <br /> Troops<br /> <br /> Platoon led by chenkov<br /> line squad with autocanon, <span class="glossaryitem" onmouseover='gp(380);'>Gl</span><br /> Line squad with autocanon. <span class="glossaryitem" onmouseover='gp(380);'>Gl</span> <br /> Line squad with lascannon<br /> 50 man conscript squad, with the "send in the next wave" special rule<br /> <br /> Platoon led by regular Leader type<br /> X2 line squads with autocanon, Plasma guns <br /> Line squad with las cannon <br /> 50 man conscript squad, with the "send in the next wave" special rule<br /> <br /> Heavy<br /> Squad of 3 Collosus<br /> squad of 3 Hydras<br /> squad of 3 Griffons <br /> <br /> So my changes have added in terms of firepower <br /> 10 autocannon<br /> 2 <span class="glossaryitem" onmouseover='gp(380);'>GL</span> <br /> 3 griffon shells<br /> 3 collosus shells. <br /> 2 plasma gun <br /> 2 las cannon <br /> <br /> I'm thinking i could probly lose a collosus and get a couple more line squads what do you folks think?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 03:01:07]]> GMT</pubDate>
				<author><![CDATA[ AlfredTheStrange]]></author>
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