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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ I built this to compete in local tournaments and do friendly games at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.  Comments? Criticism?  If this is not a legal build please let me know.  Still not sure what the "Rules" for army building are as far as the "organization chart" go. NOTE: I edited this post to put in the edited army stats so people don't get confused.<br /> EDITED LIST<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1 Daemon Price w/ Mark of Tzeentch, Bolt of Change, and Warptime<br /> <br /> HEAVY SUPPORT<br /> 1 Chaos Defiler (Replaced Flamer with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Arm for +1 Attk)<br /> 1 Chaos Land Raider w/ Daemonic Posession w/ Havoc Launcher (Terminators)<br /> <br /> FAST ATTACK<br /> 2 Chaos Space Marine Bikers, 1 Biker Champion w/ Plasma Pistol w/ Melta Bombs w/ Power Fist<br /> <br /> ELITES<br /> 4 Chaos Terminator 1 w/ Reaper Autocannons, 1 w/ Chainfist,<br /> 1 Terminator Champion<br /> <br /> 7 Chosen Chaos Space Marines 1 w/ Melta Gun, 4 w/ Plasma Gun<br /> 1 Aspiring Champion<br /> <br /> TROOPS<br /> 6 Noise Marines 1 w/ Blast Master, 5 w/ Sonic Blaster<br /> 1 Noise Champion w/ Doom Siren<br /> <br /> 6 Thousand Sons, 1 Aspiring Sorcerer w/ Wind Of Chaos and Meltabombs<br /> <br /> 5 Khorne Berserkers, 1 Skull Champion<br /> <br /> TRANSPORT<br /> 1 Chaos Rhino w/ Daemonic Posession w/ Havoc Launcher (for the Thousand Sons) ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 08:08:18]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ I would suggest getting the codex so you do know what is legal and what is not first.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 16:09:00]]> GMT</pubDate>
				<author><![CDATA[ Jihan]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ Get another demon prince.<br /> <br /> You need at least another troops squad, 2 more would be best.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 16:19:41]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ just change the chosen to some normal troops. and why put the noise marines in the raider instead of the termys<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 19:11:36]]> GMT</pubDate>
				<author><![CDATA[ the assasin of night]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ <blockquote><div><cite>Jihan wrote:</cite>I would suggest getting the codex so you do know what is legal and what is not first.</div></blockquote><br /> I have to Codex and Rulebook. I'm just confused as to how the heck that chart works <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 19:15:45]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ basics you need 2troop and 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 19:44:19]]> GMT</pubDate>
				<author><![CDATA[ the assasin of night]]></author>
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				<title>Re:CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ EDITED LIST<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> 1 Daemon Price w/ Mark of Tzeentch, Bolt of Change, and Warptime<br /> <br /> <b>HEAVY SUPPORT</b><br /> 1 Chaos Defiler (Replaced Flamer with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Arm for +1 Attk)<br /> 1 Chaos Land Raider w/ Daemonic Posession w/ Havoc Launcher (Terminators)<br /> <br /> <b> FAST ATTACK </b><br /> 2 Chaos Space Marine Bikers, 1 Biker Champion w/ Plasma Pistol w/ Melta Bombs  w/ Power Fist <br /> <br /> <b>ELITES</b><br /> 4 Chaos Terminator 1 w/ Reaper Autocannons, 1 w/ Chainfist,<br /> 1 Terminator Champion<br /> <br /> 7 Chosen Chaos Space Marines 1 w/ Melta Gun, 4 w/ Plasma Gun<br /> 1 Aspiring Champion<br /> <br /> <b>TROOPS</b><br /> 6 Noise Marines 1 w/ Blast Master, 5 w/ Sonic Blaster<br /> 1 Noise Champion w/ Doom Siren<br /> <br /> 6 Thousand Sons, 1 Aspiring Sorcerer w/ Wind Of Chaos and Meltabombs<br /> <br /> 5 Khorne Berserkers, 1 Skull Champion<br />  <br /> <b>TRANSPORT</b><br /> 1 Chaos Rhino w/ Daemonic Posession w/ Havoc Launcher (for the Thousand Sons)]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:05:24]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ This is a very awkward list but hey, to each his own! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:09:22]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ You also can't have 4 Heavy Support choices. You can attach the Land Raider to the Termies as a dedicated transport if you wish, but then the Noise Marines can't start deployed in it - they could be deployed right next to it however and simply embark onto it for their movement on Turn 1.<br /> <br /> EDIT due to ninja revised list: I would try to beef up your troop choices with more models, maybe by removing the biker squad - the low count of bikers will make them easily killed. The zerkers will greatly benefit from a Rhino so they don't get shot of the board while they run forward.<br /> <br /> I'd take the Havoc Launcher off the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> since we don't get the cool machine spirit rule and it can't fire at all as it's flying up the field.<br /> <br /> I'd also give the Aspir. Sorc Bolt of Change instead of <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> and give the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> instead of <span class="glossaryitem" onmouseover='gp(800);'>BoC</span>. Your Aspiring Sorc will need to get pretty close to use <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> and then the squad risks getting into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, which <span class="glossaryitem" onmouseover='gp(130);'>TS</span> aren't super at. The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> however you DO want to get stuck in and will have a better shot at using <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> effectively.<br /> <br /> On the chosen, consider giving them all meltas. They should be moving ever turn, which means you'd only have a 12" range on the Plasma guns anyhoo, and meltas have that range anyway without the Gets Hot rule, +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> and at <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 with the melta rule.<br /> <br /> Consider giving both the termies and the chosen with Icon of Chaos glory - it's great for 10 pts.<br /> <br /> Also the Rhinos are pretty fragile, so adding too many upgrades isn't advised. Maybe the Havoc launcher OR <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or Extra armor but not both.<br /> <br /> and those are my lengthy suggestions.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:11:37]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ <blockquote><div><cite>Deuce11 wrote:</cite>This is a very awkward list but hey, to each his own! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> How is it awkward if I may ask?  Just curious since I'm brand new to <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span> and am looking for any tips or advice I can soak up.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:15:48]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ The awkwardness mainly comes from trying to take several smaller squads that be wiped off the board easily. The list gives up <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> pretty easily.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:23:45]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ <blockquote><div><cite>BlackDracoSLC wrote:</cite>The awkwardness mainly comes from trying to take several smaller squads that be wiped off the board easily. The list gives up <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> pretty easily.</div></blockquote><br /> <br /> So what do you advise?]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:29:37]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ Larger troop units. Plague Marines are the best troop options so try and add some of those.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:39:42]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>Re:CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ Here's my suggested list based on what units you'd like:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Demon Prince with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, Warptime, Winds of Chaos<br /> <br /> ELITES<br /> 4 Termies and 1 Termie Champion, with Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Chainfist and Icon of Chaos Glory<br /> <br /> 7 Chosen with 5 meltas and Icon of Chaos Glory.<br /> <br /> HEAVY SUPPORT<br /> Defiler with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> Land Raider with <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (I would put the Berzerkers in here but you could also use the termies in here)<br /> <br /> TROOPS<br /> 9 Berzerkers with a Skull Champion with a powerfist<br /> 8 Thousand Sons with an Aspiring Sorc with Bolt of Change and Melta bombs<br /> 7 Noise Marines with 6 Sonic Blasters and a Blastmaster with a <span class="glossaryitem" onmouseover='gp(526);'>NM</span> Champ with a doom siren<br /> <br /> 2 Rhinos with no upgrade that can go with the Noise Marines, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> or the Chosen, depending on what you'd like. <br /> <br /> Comes out to exactly 1850]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:40:18]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>Re:CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ <blockquote><div><cite>BlackDracoSLC wrote:</cite>Here's my suggested list based on what units you'd like:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Demon Prince with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, Warptime, Winds of Chaos<br /> <br /> ELITES<br /> 4 Termies and 1 Termie Champion, with Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Chainfist and Icon of Chaos Glory<br /> <br /> 7 Chosen with 5 meltas and Icon of Chaos Glory.<br /> <br /> HEAVY SUPPORT<br /> Defiler with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> and Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> Land Raider with <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (I would put the Berzerkers in here but you could also use the termies in here)<br /> <br /> TROOPS<br /> 9 Berzerkers with a Skull Champion with a powerfist<br /> 8 Thousand Sons with an Aspiring Sorc with Bolt of Change and Melta bombs<br /> 7 Noise Marines with 6 Sonic Blasters and a Blastmaster with a <span class="glossaryitem" onmouseover='gp(526);'>NM</span> Champ with a doom siren<br /> <br /> 2 Rhinos with no upgrade that can go with the Noise Marines, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> or the Chosen, depending on what you'd like. <br /> <br /> Comes out to exactly 1850</div></blockquote><br /> <br /> I know the <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> lets you re-roll morale. How often do you actually have to make morale checks?  And could I put my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (<span class="glossaryitem" onmouseover='gp(262);'>DP</span>) in reserve and use him to deep strike since he has wings?]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:46:55]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ The most common morale tests are when you lose <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and when you lose 25% of your squad due to shooting. Both the Chosen and the Termies would need to take a morale test after losing 2 models to shooting.<br /> <br /> In <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if you lose combat, your roll is modified by the difference in how many wounds were caused by each side. For example if you lost combat by 3 with your Chosen they'd need to take a morale check of an effect <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of 7. If they fail it, the rest of them COULD get wiped out in a single dice roll off.<br /> <br /> You could drop the icons and not see a huge difference, but the lack of a And They Shall Know No Fear rule like regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> means failed morale checks are more dangerous for Chaos <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>. And it's only 10 pts and would also assist deep striking the Termies if you choose to use that rule. If you did want to drop them, you could put combi weapons on some of the vehicles if you like.<br /> <br /> EDIT: You could <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, but I would simply have him advance behind the Land Raider for the first turn or so for cover, then have him fly over to whichever squad you hate most and have him eat them. Remember you have to use Warptime at the very beginning of your turn, even before you move, so don't forget to use it! And Warptime also let's you reroll the wounds from Wind of Chaos, meaning you've got a flamer template that ignores armor and cover saves that you can reroll wounds on. It's pretty brutal to have that hit a squad and THEN eat a warptimed charge from a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 20:55:07]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ <blockquote><div><cite>BlackDracoSLC wrote:</cite>The most common morale tests are when you lose <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and when you lose 25% of your squad due to shooting. Both the Chosen and the Termies would need to take a morale test after losing 2 models to shooting.<br /> <br /> In <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if you lose combat, your roll is modified by the difference in how many wounds were caused by each side. For example if you lost combat by 3 with your Chosen they'd need to take a morale check of an effect <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> of 7. If they fail it, the rest of them COULD get wiped out in a single dice roll off.<br /> <br /> You could drop the icons and not see a huge difference, but the lack of a And They Shall Know No Fear rule like regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> means failed morale checks are more dangerous for Chaos <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>. And it's only 10 pts and would also assist deep striking the Termies if you choose to use that rule. If you did want to drop them, you could put combi weapons on some of the vehicles if you like.<br /> <br /> EDIT: You could <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, but I would simply have him advance behind the Land Raider for the first turn or so for cover, then have him fly over to whichever squad you hate most and have him eat them. Remember you have to use Warptime at the very beginning of your turn, even before you move, so don't forget to use it! And Warptime also let's you reroll the wounds from Wind of Chaos, meaning you've got a flamer template that ignores armor and cover saves that you can reroll wounds on. It's pretty brutal to have that hit a squad and THEN eat a warptimed charge from a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.</div></blockquote><br /> <br /> I just did a point-out of it and only came up with 1790.  NOTE: Points are total for the squad.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Daemon Prince w/ Wings, Mark of Tzeentch, Warptime, Winds of Chaos 185<br /> <br /> Elites<br /> 4 Terminators<br /> 1 w/ Reaper autocannon, 1 w/ Chainfist, 1 w/ Icon of Chaos Glory 180<br /> 1 Terminator Champion<br /> <br /> 7 Chosen with 5 meltas and Icon of Chaos Glory 186<br /> <br /> Heavy Support <br /> Chaos Defiler with Close-Combat weapon replacing Flamer 150<br /> <br /> Land Raider with Daemonic Posession 240<br /> <br /> TROOPS<br /> 9 Khorne Berserkers 250<br /> 1 Skull Champion w/ Power Fist<br /> <br /> 8 Thousand Sons with Aspiring Sorcerer w/ Bolt of Change and Melta bombs 269<br /> <br /> 7 Noise marines with 6 Sonic Blasters and a Blast master 260<br /> 1 Noise Marine Champion w/ Doom Siren<br /> <br /> 2 Chaos Rhinos 70<br /> <br /> 1790<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 21:10:32]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ That <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is 205 - You may have forgoten the 20 pts for wings or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> With a Termie Champ, a chainfist, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> and a Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, the Termie squad should be 210<br /> <br /> The Ts squad should be 274, I think you may have missed the 5 pts for Melta bombs.<br /> <br /> I did forget to mention adding dozer blade on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to bring it up to 245, but you can toss those 5 pts someplace else if you want.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 21:23:43]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ <blockquote><div><cite>BlackDracoSLC wrote:</cite>That <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is 205 - You may have forgoten the 20 pts for wings or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.<br /> <br /> With a Termie Champ, a chainfist, <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> and a Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, the Termie squad should be 210<br /> <br /> The Ts squad should be 274, I think you may have missed the 5 pts for Melta bombs.<br /> <br /> I did forget to mention adding dozer blade on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to bring it up to 245, but you can toss those 5 pts someplace else if you want.</div></blockquote><br /> <br /> Got it.  It actually seems like an extremely solid squad.  What would your best strategy advice be with this setup?]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 21:37:43]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ @ Nydhog:<br /> <br /> As a newby, don't get overwhelmed by the forums.  Most of the advice is coming from individuals who have been playing for a few years, at least.<br /> <br /> when developing a list, try to imagine the lists you will likely face and then choose units to fulfill specific roles. Ask yourself if each unit is outfitted to properly get the job done. <br /> <br /> I suggest developing your army list one unit at a time instead of holistically. Otherwise you may choose to make a unit less effective in order to maintain a specific point limit.  Instead, pimp your army the way you want and then face the predicament of a point limit second.<br /> <br /> Once you feel confident, dive in! the only way to really learn is by playing.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 22:03:14]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ Not surprisingly, this is a close setup to what I run.<br /> <br /> Your spearhead will be the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> full of Zerkers with a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> hiding behind it. Gun it 12" straight forward and pop smoke. Next turn you should be within charge range. If you can, only move 6 inches and take a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> shot at something - the reduced <span class="glossaryitem" onmouseover='gp(14);'>BS</span> from <span class="glossaryitem" onmouseover='gp(262);'>DP</span> doesn't hurt the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as much due to all the weapons being Twin Linked. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will hide then pop out to kill stuff - try to not have it out in the open if possible, even with T5, 4 wounds and +3/+4 saves, it can get taken down pretty easily with sustained fire. again don't forget warptime! I do all the time.<br /> <br /> The termies I'd use as infantry/light armor killer and footslog them. I love the way the Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span> looks as well, but you want to trade it in for Combi-meltas for the whole squad (only 5 pts a model!) and deep strike them next to armor for suicide melta squad.<br /> <br /> Chosen are great. They can infiltrate or outflank if you give them a rhino. If your opponent sets up some long range dudes on the edges of the board, keep em in a rhino and outflank, otherwise consider inflitrating them next to tasty tanks and give their rhino to the <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> The Thousands Sons I'd park on an objective and pew pew stuff. <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> can advance and hold an objective, but they can get shot up pretty bad. Make sure their first volley hard. With a 24" range regardless of movement that's not too hard to do.<br /> <br /> The Defiler can move whilst dropping large blasts everywhere. Move it up each turn until you're close to something you can tear apart, then chance running since it's fleet. One thing to note is that it is <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 3, meaning Dreadnaughts (the closest counterpoint to it) will get all it's attacks against the Defiler first. Just keep it's lower <span class="glossaryitem" onmouseover='gp(74);'>init</span> in mind and you should be good.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 22:06:21]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ <blockquote><div><cite>BlackDracoSLC wrote:</cite>Not surprisingly, this is a close setup to what I run.<br /> <br /> Your spearhead will be the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> full of Zerkers with a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> hiding behind it. Gun it 12" straight forward and pop smoke. Next turn you should be within charge range. If you can, only move 6 inches and take a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> shot at something - the reduced <span class="glossaryitem" onmouseover='gp(14);'>BS</span> from <span class="glossaryitem" onmouseover='gp(262);'>DP</span> doesn't hurt the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> as much due to all the weapons being Twin Linked. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will hide then pop out to kill stuff - try to not have it out in the open ipossible, even with T5, 4 wounds and +3/+4 saves, it can get taken down pretty easily with sustained fire. again don't forget warptime! I do all the time.<br /> <br /> The termies I'd use as infantry/light armor killer and footslog them. I love the way the Reaper <span class="glossaryitem" onmouseover='gp(5);'>AC</span> looks as well, but you want to trade it in for Combi-meltas for the whole squad (only 5 pts a model!) and deep strike them next to armor for suicide melta squad.<br /> <br /> Chosen are great. They can infiltrate or outflank if you give them a rhino. If your opponent sets up some long range dudes on the edges of the board, keep em in a rhino and outflank, otherwise consider inflitrating them next to tasty tanks and give their rhino to the <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> The Thousands Sons I'd park on an objective and pew pew stuff. <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> can advance and hold an objective, but they can get shot up pretty bad. Make sure their first volley hard. With a 24" range regardless of movement that's not too hard to do.<br /> <br /> The Defiler can move whilst dropping large blasts everywhere. Move it up each turn until you're close to something you can tear apart, then chance running since it's fleet. One thing to note is that it is <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 3, meaning Dreadnaughts (the closest counterpoint to it) will get all it's attacks against the Defiler first. Just keep it's lower <span class="glossaryitem" onmouseover='gp(74);'>init</span> in mind and you should be good.</div></blockquote> <br /> <br /> But if I use combi-meltas, the melta part is only good for one shot a game isnt it? Then it becomes a bolter or something like that right?  Also, can the CCSM use Infiltrate skill whilst in a rhino?]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 04:11:51]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ you are correct about the combi weapon but no worries they will do the trick. If you are worried i suppose you could take a chain fist on one of them but now you are just bumping the cost.<br /> <br /> you will deep strike and shoot a tank. that is really all they are there for once the melta shots are used up go troop killin as long as possible. that's it for a termi suicide squad. expendable after they blow up some armor. <br /> <br /> and yes the chosen may outflank whether or not they take a designated transport]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 04:48:32]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ True about the Termie meltas..... Hmm.  That'd be fairly cheap and to blow away a tank that could be handy...  Unless it's a necron with an Obelisk (those jackholes with the Living Metal are a pesky lot).  I think I'll give this army a shot as a matter of fact.  It sounds like one I would really enjoy playing. Has many elements: Sneaky quality, <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> quality, all while maintaining a fairly solid defense.... SOLD! <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  Gonna swap out reaper for Comib-Meltas.  <br /> <br /> EDIT: Also, obviously it's got the anti-infantry down and seemingly the Tank Killage down.  How well would this fare against say........a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army or ORK army?  I know orks are swarming guys, but Wind of Chaos could easily smack him around.  And does Warptime apply to the FULL army or just the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>?  JUST to clarify as well: It becomes a REGULAR bolter, not Twin-Linked after the Meltagun shot is used correct?]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 05:15:20]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ the chosen may want flamers instead against a horde...<br /> <br /> the zerkers should prolly be in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to make sure they get their furious charge<br /> <br /> warptime does not apply to the whole army<br /> <br /> combi bolters become regular bolters after using the special weapon's single use<br /> <br /> against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> i assume your melta chosen would have a huge role if there are a lot of tanks, which is likely. I don't have my codex so i don't remember the stats on the noise marine weaponry... some1 else could prolly help you better]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 05:54:40]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>CSM Army 1850 Points (for casual and maybe league)</title>
				<description><![CDATA[ <blockquote><div><cite>Deuce11 wrote:</cite>the chosen may want flamers instead against a horde...<br /> <br /> the zerkers should prolly be in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to make sure they get their furious charge<br /> <br /> warptime does not apply to the whole army<br /> <br /> combi bolters become regular bolters after using the special weapon's single use<br /> <br /> against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> i assume your melta chosen would have a huge role if there are a lot of tanks, which is likely. I don't have my codex so i don't remember the stats on the noise marine weaponry... some1 else could prolly help you better</div></blockquote><br /> <br /> I thought about the Flamers as well.  This would effectively make them <span class="glossaryitem" onmouseover='gp(221);'>SS</span> Stormtroopers <span class="glossaryitem" onmouseover='gp(84);'>lol</span>..... Can't the template hurt your own troop?  I suppose i could fan them out as a wall maneuver to make sure its just one giant line of flame.  The biggest downside I see is that the Strength and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> of a flamer is nill, but its a wide spread arc.  I could FEASIBLY go Half and Half and deploy them right near an army and move into range if my turn is first and just COVER them in melta blasts and flamer spray <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  The rule is 12" when hidden which would be PERFECT  if there is a spot to hide, because then I could move up 6" and  UNLEASH on them.   The range of the template is 8" and the Meltagun is range 12" so I could demolish several troops right off the bat, especially using the rhino as backup with them.  I think depending on the army I face or what I'm doing I'll alter it to flamers....  Actually better yet what doe the people who have played a long time advise?]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 06:46:17]]> GMT</pubDate>
				<author><![CDATA[ Nydhog]]></author>
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