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				<title>Dire Avengers!?</title>
				<description><![CDATA[ What upgrades do you use with your <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squads, items/exarch, complimenting units, ect?<br /> <br /> I have been interesting to converting my army to a more mech-style, and am thinking shimmershield will work to my advantage, being able to bladestorm a small squad to the size where they can be easily taken in an assault.  Though I have been reading some mixed reviews about people saying to keep <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> out of assaults because they have decent range and a lot of mobility and can move from objective to objective.<br /> <br /> Eldar players, what do you use, how do you use it?  I feel like <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> are a really great troop choice, probably the best for a mech-eldar style army, which would cater to my "hit hard and fast" style of play.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 10:58:54]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ When I use them, I use 10 with no upgrades in a wave serpent.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 11:45:24]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ 5 with a serpent is cheaper.  They shouldn't ever be getting out.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 12:13:34]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ Here are my mixes i use at different times:<br /> <br /> <u>Hordes (ork/nids/etc.)</u><br /> 10 dires, exarch 2 catapults and bladestorm<br /> <br /> <u>Elite killers (<span class="glossaryitem" onmouseover='gp(67);'>IC</span> character/multiwound)</u><br /> 5+, exarch, defend and diresword & Serpant<br /> <i>comment:<br /> This can be an expensive, one purpose squad but i have killed a hive tyrant & chaplian using this.</i><br /> <br /> <u>Tau/Eldar</u><br /> 6+, exarch, power weapon, bladestorm & Serpant<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 12:21:34]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ You should try having a farseer near by to caste DOOM with your bladestorm.  Last time this bastard tried it and wiped a entire 10 men necron squad!!!!!]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 12:23:24]]> GMT</pubDate>
				<author><![CDATA[ Ghetto_Fight]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ Yeah, try to keep them near a Farseer for maximum effect.<br /> <br /> It's worth noting that without bladestorm, the mathammer says you'll get a very similar result if you're using guardians with a scatter laser.<br /> <br /> It's rounghly 5 wounds apiece firing.<br /> <br /> Plus Guardians are hella cheap. I love guardians, that's why I mentioned it :-)<br /> <br /> My <span class="glossaryitem" onmouseover='gp(25);'>DAs</span>, however, I run 10 (inc Exarch w/2 Cats & <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) in a serpent. It's costly, but is good to use for <br /> a)clearing out stubborn objective-holders or <br /> b) softening up a squad for my banshees (who are also in a serpent)<br /> <br /> I feel that <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and shimmershield is a waste of points as I tend to keep them out of assault. Build on the strength of the squad, not the weakness. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 12:40:34]]> GMT</pubDate>
				<author><![CDATA[ Tek]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ I use them one of two ways:<br /> 1) 9+Exarch w/2 catapults+bladestorm mounted in a wave serpent with a Guide/Doomseer.  I combine these units with the Fish of Fury tactic.<br /> 2)9+Exarch w/Diresword+defend+Bladestorm.  I advance them up the board with the Avatar.<br /> <br /> My Dire Avengers usually worry about forward objectives while the ever tenacious guardian squads provide backup fire support.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 12:59:08]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ 9+Exarch w/2 catapults+bladestorm mounted in a wave serpent. Preferably Farseer near to guide/doom. <br /> <br /> T1 Bladestorm, T2 remount in serpent, T3 Bladestorm, T4 remount.......<br /> <br /> Very effective.  ]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 05:12:44]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>Old Man Ultramarine wrote:</cite>9+Exarch w/2 catapults+bladestorm mounted in a wave serpent. Preferably Farseer near to guide/doom. <br /> <br /> T1 Bladestorm, T2 remount in serpent, T3 Bladestorm, T4 remount.......<br /> <br /> Very effective.  </div></blockquote><br /> <br /> This only works for a limited time against a certain opponent, they will wise up to it.  However, since you probably only face someone once in a tournament, this is a great tournament strategy.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 15:21:37]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Re:Dire Avengers!?</title>
				<description><![CDATA[ I don't play them myself, but I've seen some perfectly hilarious amounts of wounds landed when a serpent full of <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> with a doom/guide farseer pops in and unloads.  In a friendly game between a couple of the guys I know the Eldar took apart about 1/3 of the Chaos Marine player's army in one round of shooting with that squad, not to mention the other serpent full of <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> that was hanging back, ready to do another bladestorm next turn.  If the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s gun only has 12" range, though (I don't know the range), be careful of using that against Berzerkers, Space Wolves, etc etc.  If enough of them are left and get a charge in, that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> squad isn't going to make it back into its transport.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 17:24:29]]> GMT</pubDate>
				<author><![CDATA[ Darkreaver55]]></author>
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				<title>Re:Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>Darkreaver55 wrote:</cite> If the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s gun only has 12" range, though (I don't know the range)</div></blockquote><br /> <br /> 18"]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 21:26:26]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Re:Dire Avengers!?</title>
				<description><![CDATA[  It really depends on what I'm going to do with them.<br /> <br />   Up until recently I always took the exarch with 2x catapults, and bladestorm. Good at shooting from 18" obviously. Don't get them in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br />   Last game, however, I took the Dire sword/defend/bladestorm and must say I was impressed. With Guide and doom they pretty much single handedly took out a full squad of black templars w/ neophites. I found it amazing and slightly hilarious. I couldn't believe it worked. Who'lda thunk?]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 22:26:19]]> GMT</pubDate>
				<author><![CDATA[ Silchias Ruin]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ Ah, I didn't know they had 18" of reach.  That doom/guide bladestorm will account for just about anything, then, except jump infantry and bikes.  If those aren't eliminated entirely, they'll be able to lock up those <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> until something else can be brought to bear.  If they have room to hop back into their serpent to retreat and reload, though, they'll be unholy terrors.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 23:41:05]]> GMT</pubDate>
				<author><![CDATA[ Darkreaver55]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ I exclusively use bladestorm, defend, power weapon, and shimmershield. I advance on assault units, shooting, bladestorming and charging. I havn't had much luck getting the doom off at the right time (my farseer stays back to fortune other units), but once I am in combat I fortune the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s so that they tie up the assault unit for the rest of the game (or kill it).<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 22:19:39]]> GMT</pubDate>
				<author><![CDATA[ der Wiskinator]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ I usually run two squads of <span class="glossaryitem" onmouseover='gp(25);'>DA</span> with no exarch in a Serpent with Spirit Stones. I don't like bladestorm, you lose shots over the course of the game. Instead, I run the Avenger Serpents together and keep a farseer nearby for Doom.anything they fire at usually dies.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 22:29:22]]> GMT</pubDate>
				<author><![CDATA[ pakman]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ what do you use on their transport? <span class="glossaryitem" onmouseover='gp(534);'>TW</span> <span class="glossaryitem" onmouseover='gp(327);'>BL</span>?]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 01:37:02]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ I use 10 men, Bladestorm, twin Shuricat Exarchs in Serpents with twin <span class="glossaryitem" onmouseover='gp(327);'>BLs</span>.  It's a pricey and fragile troops choice, but it works pretty well.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 01:39:32]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ There's nothing wrong with piddly squads of 5 to take up unused space in Falcons. Late turn objective grabbing at a bargain rate. Really, you're paying 60 pts to make you Falcons scoring, which isn't terrible.<br /> <br /> And hey, once every 3 or 4 games they might even kill something. (The <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, not the Falcon). <br /> <br /> If you don't have unused Falcon room then I'd say you want to go middling with them, either 10 in a Serpent with no upgrades, or maybe 10 with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> if you;re running with a lot of Doom and Guide. Personally, I think there are better ways to spend points in the Eldar Dex than seriously buffing the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. A little extra oomph is fine, but I wouldn't go overboard.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 02:02:13]]> GMT</pubDate>
				<author><![CDATA[ Fenris-77]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ When I run my <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> in serpents, I usually put a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> on top. The starcannons go on the serpents carrying the three flamer templates.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 02:07:14]]> GMT</pubDate>
				<author><![CDATA[ pakman]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>Polonius wrote:</cite>I use 10 men, Bladestorm, twin Shuricat Exarchs in Serpents with twin <span class="glossaryitem" onmouseover='gp(327);'>BLs</span>.  It's a pricey and fragile troops choice, but it works pretty well.</div></blockquote><br /> <br /> 5 with Serpents with S. Cannons is alot cheaper.  The <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s really don't have to get out, they are much safer inside their vehicle.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 04:30:20]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ I use 10 in a serpent, exarch with dual cats, blade storm.<br /> <br /> They shoot doomed units, and kill lots!]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 20:22:00]]> GMT</pubDate>
				<author><![CDATA[ Xenith]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>Xenith wrote:</cite>I use 10 in a serpent, exarch with dual cats, blade storm.<br /> <br /> They shoot doomed units, and kill lots!</div></blockquote><br /> <br /> This is my loadout too.<br /> <br /> I run 2 Serpents with Avengers in my mech list, and the only time they get out is late game to clear an objective.  So missing a turn of shooting doesn't really matter, since they should clean up in a single turn.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 21:55:55]]> GMT</pubDate>
				<author><![CDATA[ dahli.llama]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>5 with a serpent is cheaper.  They shouldn't ever be getting out.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Thats exactly what I do too.  I don't think of them as a squad to actually use, they are a 60 point upgrade that makes a flying waveserpent score.<br /> <br /> They only get out when the serpent explodes, and then they run.<br /> <br /> Honestly, Dire Avengers are novel with cool powers but really don't compete with any other armies troop choices very well, being S3, T3, Sv4 and having to deal with the Morale rules for real, unlike fearless, LD10 or <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> troops do they tend to fold in melee, loose in shooting and are generally outclassed.  Adding the exarch and all the candy makes the unit so expensive you could have 2 smaller ones, and as their best feature is scoring unit for minimum cost, thats what I use them for.<br /> <br /> (A Bladestorm and doom with a 10 man unit seems cool, but is over 300 points to set up, with a transport too it is over 500, All the tough units in tourney armies like Nob Bikes, Space Marine Bikes, Plague Marines and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11+ vehicles and dreads just laugh at it...)]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 22:15:50]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>Augustus wrote:</cite><br /> (A Bladestorm and doom with a 10 man unit seems cool, but is over 300 points to set up, with a transport too it is over 500, All the tough units in tourney armies like Nob Bikes, Space Marine Bikes, Plague Marines and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11+ vehicles and dreads just laugh at it...)</div></blockquote><br /> <br /> What? 300 points? More like 153 points and then a Waveserpent with whatever you want on it. I mean, seriously, they're not all that bad: 18 BS4 and 4 BS5 S4 shots at 18 inches with the option to assault. You're right. That's just horrible and it won't kill hordes like it's supposed to do. No, wait, that's <i>exactly</i> what they do, and they're scoring! Besides, while everybody wants a unit of Striking Scorpions to cut through hordes of guys, the fact is that they're just one unit that doesn't score and will draw loads of fire. Not to say that <span class="glossaryitem" onmouseover='gp(221);'>SS</span> are bad, just that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> are good anti-horde for cheap, are innocuous, and can claim objectives. Not bad! ]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 06:11:01]]> GMT</pubDate>
				<author><![CDATA[ augfubuoy]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>Darkreaver55 wrote:</cite>Ah, I didn't know they had 18" of reach.  That doom/guide bladestorm will account for just about anything, then, except jump infantry and bikes.  If those aren't eliminated entirely, they'll be able to lock up those <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> until something else can be brought to bear.  If they have room to hop back into their serpent to retreat and reload, though, they'll be unholy terrors.</div></blockquote><br /> <br /> Yes, they are truly agents of Phase-out. <img src="/s/i/a/fd80af72379a741cd65950d14d62ac21.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 13:50:12]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ Either 5 in  a Falcon with holofields and spiritstones or 10 in a Wave Serpent.  Like to keep them cheap.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 14:21:06]]> GMT</pubDate>
				<author><![CDATA[ Avariel]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ What does blade storm do again? Hopefully a little more than provide the option of 22 Str4 shots from 10 men... that's not too exciting.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 15:03:03]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ gives them all an extra shot, at the expense of not shooting next turn - which is no loss, as they should either be in combat or jumping back into a transport.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 15:05:47]]> GMT</pubDate>
				<author><![CDATA[ Xenith]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ I've started to prefer runing 10 on foot without exarch.<br /> <br /> Pair them with a unit of Scorps.<br /> <br /> Attach a Doom & Fortune Farseer or even Eldrad and you have a very effective block of units that can pretty much take on most things for under 500pts.<br /> <br /> It excells in lower point games where there is a lack of AP3 and under firepower.<br /> <br /> Just use the scorps with eldrad as a shield for the avengers.<br /> <br /> As long as Eldrad can get fortune on the Scorps (and Avengers) this unit is remarkably resilient. Plus he can soak up the odd AP3 or under hit.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 21:06:04]]> GMT</pubDate>
				<author><![CDATA[ Brother Bartius]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>Xenith wrote:</cite>gives them all an extra shot, at the expense of not shooting next turn - which is no loss, as they should either be in combat or jumping back into a transport.</div></blockquote><br /> Why does everyone put Dire Avengers in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? They have no <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (except for their catapult) so they only get one attack, and they get smeared quite easily in comparison to other units more designed for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (Stiking Scorpions, Howling Banshees, etc). It seems to me that the <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> are better designed for mid-range shooting, with the plus of being a troop choice.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 06:04:33]]> GMT</pubDate>
				<author><![CDATA[ tuatha1337]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>tuatha1337 wrote:</cite><blockquote><div><cite>Xenith wrote:</cite>gives them all an extra shot, at the expense of not shooting next turn - which is no loss, as they should either be in combat or jumping back into a transport.</div></blockquote><br /> Why does everyone put Dire Avengers in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? They have no <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (except for their catapult) so they only get one attack, and they get smeared quite easily in comparison to other units more designed for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (Stiking Scorpions, Howling Banshees, etc). It seems to me that the <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> are better designed for mid-range shooting, with the plus of being a troop choice.</div></blockquote><br /> <br /> And THAT's the reason why I never take Bladestorm, despite the fact that people think it's super great.  I'd rather have 40 shots over two turns than 30 over two turns.  However, if you have an exarch with diresword/spistol combo, 4 <span class="glossaryitem" onmouseover='gp(74);'>init</span> 6 power weapon attacks that hit most things on 3 can be pretty good coupled with Doom!]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 06:18:03]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ 10 Dire Avengers in a Serpent.<br /> Take two or three of these units for Fish of Serpent tactics. <br /> I often let the Avengers in the Serpent until the endgame. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 07:25:22]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>tuatha1337 wrote:</cite><blockquote><div><cite>Xenith wrote:</cite>gives them all an extra shot, at the expense of not shooting next turn - which is no loss, as they should either be in combat or jumping back into a transport.</div></blockquote><br /> Why does everyone put Dire Avengers in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? They have no <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (except for their catapult) so they only get one attack, and they get smeared quite easily in comparison to other units more designed for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (Stiking Scorpions, Howling Banshees, etc). It seems to me that the <span class="glossaryitem" onmouseover='gp(25);'>DAs</span> are better designed for mid-range shooting, with the plus of being a troop choice.</div></blockquote><br /> <br /> Do the mathhammer once on shoot followed by charge.  Dire Avengers are better than scorpions or banshees against many targets.<br /> <br /> Defend cuts opponents down to size.  Throw in a doom on the target and add a shimmer shield and <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and see what the difference is.<br /> No they are not going to out-do banshees or scorpions for damage done in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but they can walk away where the scorpions or banshees will be a shadow squad at the end of it.  <br /> <br /> Might be boring as heck but a doom seer and an army of predominantly dire avengers is not too shabby.<br /> <br /> <br /> Say you focus on a squad of 10 vangard vets with stormshield and <span class="glossaryitem" onmouseover='gp(486);'>PW</span>.  (Pricey I know.) <br /> <br /> Doom the target.<br /> <br /> 10 S 4 shots from banshees or scorpions - 7 hits  6 wounds 2 dead<br /> 27 S 4 shots from dire avengers -   18 hit  13.5 wounds  4.5 dead<br /> <br /> 40 S4 scorpion attacks, 20 hit,  15 wound  5 dead<br /> 30 S3 Banshee attacks, 15 hit, 3 dead.<br /> 20 S3 <span class="glossaryitem" onmouseover='gp(25);'>DA</span> attacks, 10 hit, 5 wound, 2 dead. <br /> <br /> 3 to 5 Vets left on the table...  That is  3-5 hits on scorpions or banshees,  killing half that so 2- 3 kills.<br />   Against <span class="glossaryitem" onmouseover='gp(25);'>DA</span> they only get 2 hits, so about 1 wound and 1/3 of the time the avenger makes the shield save.  <br /> <br /> So end of combat 7 - 8 scorpions or 9-10 dire avengers against 3 vets still standing or 7-8 banshees against  5 vets.<br /> <br /> Do it against 30 orks.  The scorpions will cause the most damage but will lose about half.  Banshees would lose their shirt.<br /> Dire avengers will do about the same casualties as the scorpions but with most in the fire phase, they don't get the add-on casualties of combat resolution.  On the other hand, with defend they will average losing about 2 or 3 avengers.<br /> <br /> I did this simple not figuring all the specials on the exarchs.  Exarchs may add 1 final casualty to the mix on average but not all that earth shattering.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 07:57:27]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Dire Avengers!?</title>
				<description><![CDATA[ <blockquote><div><cite>DAaddict wrote:</cite><br /> I did this simple not figuring all the specials on the exarchs.  Exarchs may add 1 final casualty to the mix on average but not all that earth shattering.</div></blockquote><br /> <br /> What about the Howling Banshee Exarch with furious charge to the whole squad, S6 power weapon [on charge] and the enemy failing a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test and having WS1? Thats not game changing?  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 09:11:26]]> GMT</pubDate>
				<author><![CDATA[ Squig_herder]]></author>
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				<title>Re:Dire Avengers!?</title>
				<description><![CDATA[ Actually if you go back and look, if I'm not mistaken, only the Phoenix Lord Jain-Zar has Furious charge and the wording on it says that she gets furious charge but doesn't say that her squad does. I don't believe it effects her squad. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 13:08:03]]> GMT</pubDate>
				<author><![CDATA[ Silchias Ruin]]></author>
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				<title>Re:Dire Avengers!?</title>
				<description><![CDATA[ Alright... so you war shout.  Most armies we are talking 9 or 10 leadership.   They miss it either 1 out of 6 or 1 out of 12 assaults.  Not something to hang your hat on <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  Granted for 5 points why not.<br /> <br /> Defend is a guaranteed 1 less attack.  You just have to be content with not dominating the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> just perhaps winning it.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 04:01:57]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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