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				<title>Advice please.</title>
				<description><![CDATA[ What <span class="glossaryitem" onmouseover='gp(119);'>SM</span> units are going to be good up against Necrons, especially Immortals, Destroyers, Warriors and Wraiths??]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 17:54:33]]> GMT</pubDate>
				<author><![CDATA[ redcarnagehorde]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ Devastators with plasma guns and a Las-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 17:56:55]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ <blockquote><div><cite>Exarch_Nektel wrote:</cite>Devastators with plasma <i><b>cannons</b></i> and a Las-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> razorback.</div></blockquote><br /> Also, Veteran Vanguard with <span class="glossaryitem" onmouseover='gp(486);'>PW</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Chapter Master (Orbital Bombardment), Vindicators (though they may be a bit more difficult to get into position), anything with hit an run. <br /> <br /> It sounds like you'll be playing against a force very similar to what my roommate used to run. With 5th, the Necrons don't do nearly as well against vehicles. If you can get a Dreadnought into a pack of warriors, your opponent will be displeased. If you can do so to TWO squads with a single Dreadnought, there will probably be tears.<br /> <br /> The main key, as I have found, is refusing them their <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> roll and either staying out of their fire range or getting them stuck into close combat (with power weapons).]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 18:07:23]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Re:Advice please.</title>
				<description><![CDATA[ Probably the best and most decisive way for Marines to handle Necrons would be in close combat I would say.  After all, there's no <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> after getting caught from a route in close combat.  Necron initiative is low enough to be a real danger there considering their cost.<br /> <br /> Assault Terminators from a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, or a biker command squad with some lightning claws ought to work wonders.  Get in there quick with some devestating <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> troops accompanied by a hitty character or two multi-charging two or more squads.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 18:08:42]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:Advice please.</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite>Probably the best and most decisive way for Marines to handle Necrons would be in close combat I would say.  After all, there's no <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> after getting caught from a route in close combat.  Necron initiative is low enough to be a real danger there considering their cost.<br /> <br /> Assault Terminators from a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, or a biker command squad with some lightning claws ought to work wonders.  Get in there quick with some devestating <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> troops accompanied by a hitty character or two multi-charging two or more squads.<br /> </div></blockquote><br /> Oooh. Assault Termies. YES! The Gauss rule will still allow the 'cron to glance your <span class="glossaryitem" onmouseover='gp(87);'>LR</span> on a 6, but by that time, it will be too late.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 18:12:28]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ I'll echo the choir here and say <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. You can trade shots with plasma weapons but that's not nearly as effective as getting them stuck in. They are HORRID at <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Warriors, Immortals, and destroyers are all 1 attack at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 2. Wraiths are meaner with 3 attacks at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 6, but their small squad size and lack of power weapons means at best the defending squad would be eating only 12 attacks (and with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 it'd be more like only 6 attacks) that all gets armor saves. Dreads and Assault Termies in a <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> (hooray toasty <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 templates) will shred them and the only real counter is to Veil of Darkness out or Monolith teleport out, which removes the Rez orb out of the center of your army most times.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 18:17:01]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>Re:Advice please.</title>
				<description><![CDATA[ <blockquote><div><cite>KaloranSLC wrote:</cite><br /> Oooh. Assault Termies. YES! The Gauss rule will still allow the 'cron to glance your <span class="glossaryitem" onmouseover='gp(87);'>LR</span> on a 6, but by that time, it will be too late.</div></blockquote><br /> <br /> Haven't you realized by now the slowed power of Assault termies in a <span class="glossaryitem" onmouseover='gp(475);'>LRR</span>? You could solve world hunger with one squad of those. Or the economy. Or cure cancer.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 18:19:08]]> GMT</pubDate>
				<author><![CDATA[ BlackDracoSLC]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ Yes. Fire support is good, but you never want to try to out-shoot a necron army with space marines. I forget if the robots are fearless. If not, and you want to get fire support in, I'd work with snipers and other pinning weapons.<br /> <br /> <blockquote><div><cite>BlackDracoSLC wrote:</cite><blockquote><div><cite>KaloranSLC wrote:</cite><br /> Oooh. Assault Termies. YES! The Gauss rule will still allow the 'cron to glance your <span class="glossaryitem" onmouseover='gp(87);'>LR</span> on a 6, but by that time, it will be too late.</div></blockquote><br /> <br /> Haven't you realized by now the slowed power of Assault termies in a <span class="glossaryitem" onmouseover='gp(475);'>LRR</span>? You could solve world hunger with one squad of those. Or the economy. Or cure cancer.</div></blockquote><br /> Blame He'stan!]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 18:19:50]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Re:Advice please.</title>
				<description><![CDATA[ Vehicles make Necrons sad......very sad. I just quickly worked out that on average it would take you opponent 108 gauss shots from warriors or immortals or even destroyers to fully destroy a dreadnought (on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 or higher) admittedly he may only need to immobilize a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> dread before it can reach combat but still......108. Let that sink in. Av12. 108 shots. To destroy a Land raider with anything short of Heavy destroyers/ Monolith would take about 135 gauss shots. So basically a single assault termie squad in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> will make your foes Necrons wish they had never being bor- remade.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 09:46:36]]> GMT</pubDate>
				<author><![CDATA[ Foldalot]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ <blockquote><div><cite>KaloranSLC wrote:</cite> If you can do so to TWO squads with a single Dreadnought, there will probably be tears.<br /> <br /> </div></blockquote><br /> <br /> Note that you can't charge TWO units at once with a single Dreadnought. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 09:55:40]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ My 1000 pts has 1 assault termie squad and 1 regualr termie squad, at 1500 I'll at a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and possibly my melta dreadnought or more regular termies.  Thanks for the advice guys.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 12:25:11]]> GMT</pubDate>
				<author><![CDATA[ redcarnagehorde]]></author>
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				<title>Re:Advice please.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is definitely the way to go against Necrons, the average initiative of their troops results in wacky fun when you hit their lines.  If you happen to play something a little meaner than the average Marine Chapter in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, it gets even better.  My Space Wolves phased a 1000 point Necron army in one turn of assault the turn after the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Wolf Lord and his pack of 11 Blood Claws hopped out of their pod.  After the Necrons' shooting phase there were still 7 Claws and the Lord left (Drop pods make nifty cover) and the ensuing double-charge was simply ridiculous.  His Lord tagged one Claw on I4, but every single warrior in his army was dead by I2 and the Lord broke and was run down.  Good times!]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 17:33:14]]> GMT</pubDate>
				<author><![CDATA[ Darkreaver55]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ <blockquote><div><cite>Lordhat wrote:</cite><blockquote><div><cite>KaloranSLC wrote:</cite> If you can do so to TWO squads with a single Dreadnought, there will probably be tears.<br /> <br /> </div></blockquote><br /> <br /> Note that you can't charge TWO units at once with a single Dreadnought. </div></blockquote><br /> Sure you can. Correct positioning makes it possible. Not very probably, but when your opponent lines his/her warriors up into a long phalanx, it can be done.<br /> <br /> <blockquote><div><cite>redcarnagehorde wrote:</cite>My 1000 pts has 1 assault termie squad and 1 regualr termie squad, at 1500 I'll at a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and possibly my melta dreadnought or more regular termies.  Thanks for the advice guys.</div></blockquote><br /> The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is fairly important, as Necrons have the potential to make you roll a lot of saves. You may want to consider adding the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to your 1000 pt list instead of the regular terminators. Just my opinion, mind.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 20:16:40]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ <blockquote><div><cite>KaloranSLC wrote:</cite><blockquote><div><cite>Lordhat wrote:</cite><blockquote><div><cite>KaloranSLC wrote:</cite> If you can do so to TWO squads with a single Dreadnought, there will probably be tears.<br /> <br /> </div></blockquote><br /> <br /> Note that you can't charge TWO units at once with a single Dreadnought. </div></blockquote><br /> Sure you can. Correct positioning makes it possible. Not very probably, but when your opponent lines his/her warriors up into a long phalanx, it can be done. </div></blockquote><br /> <br /> <br /> No you can not. At no time are you allowed to move a model into base contact with more than one enemy model. This being the case, the rules for multiple assaults clearly spell out that you must move a SECOND model from the assaulting unit into base contact with the second unit. Since the rules never tell you you can charge two units with one model, the shortest possible route is the one that does NOT take you into base contact with the other unit.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 17:25:17]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ Wraiths I would personally leave to long range weaponry: they tend to eat assaulty marines. And a salvo from a standard <span class="glossaryitem" onmouseover='gp(87);'>LR</span> should punk out those destroyers.  Otherwise, charging a unit of crons, even with P-fists is never a bad idea. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 03:01:29]]> GMT</pubDate>
				<author><![CDATA[ The Watcher]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ <blockquote><div><cite>Lordhat wrote:</cite><br /> No you can not. At no time are you allowed to move a model into base contact with more than one enemy model. This being the case, the rules for multiple assaults clearly spell out that you must move a SECOND model from the assaulting unit into base contact with the second unit. Since the rules never tell you you can charge two units with one model, the shortest possible route is the one that does NOT take you into base contact with the other unit.<br /> </div></blockquote><br /> I sit corrected.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 03:21:32]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Re:Advice please.</title>
				<description><![CDATA[ Necrons have a hard time against Terminators.<br /> In 1500 pt games, you could take 10 normal Termies, 10 Assault Termies, and 3x10 Tacticals, all led by an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with terminator armor. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 20:11:17]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ Unless they have a c'tan which ignores both armor and invulnerable saves - for that reason, I don't really like thunderhammer assault termies.  Lots of lightning claws is a pretty sweet solution, though.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 20:27:05]]> GMT</pubDate>
				<author><![CDATA[ Somnicide]]></author>
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				<title>Advice please.</title>
				<description><![CDATA[ <blockquote><div><cite>Somnicide wrote:</cite>Unless they have a c'tan which ignores both armor and invulnerable saves - for that reason, I don't really like thunderhammer assault termies.  Lots of lightning claws is a pretty sweet solution, though.<br /> <br /> <br /> </div></blockquote><br /> Bah. That's what multi-meltas are for.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 20:29:26]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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