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		<title><![CDATA[Latest posts for the thread "tank killer or not tank killer."]]></title>
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				<title>tank killer or not tank killer.</title>
				<description><![CDATA[ i just picked up a land speeder model for my templar army, the question is, What weapons should i give it to make it anti tank and anti infantry?<br />  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 18:08:03]]> GMT</pubDate>
				<author><![CDATA[ kharndude]]></author>
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				<title>tank killer or not tank killer.</title>
				<description><![CDATA[ Both - Marines are one of the few armies where you can swiss-army-knife them. Arm it with a <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span>. Start off by hunting tanks. When you're done with that, hunt infantry.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 18:20:01]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>tank killer or not tank killer.</title>
				<description><![CDATA[ i kinda agree with D.B.M...<br /> <br /> anti-tank role first if you need it with the obvious choice a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>. If you stop right there I believe the speeder is an efficient 60 pts.  I am unsure how much a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> would be. If it keeps the points at or below 75 i would consider it.<br /> <br /> Speeders go down really easily so I wouldn't expect it to last much longer than 2 turns if you're an aggressive player. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10 skimmers are vulnerable to bolter fire.<br /> <br /> my recommendation is keep it cheap!]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2009 22:14:43]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>tank killer or not tank killer.</title>
				<description><![CDATA[ I used to run <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Landspeeders your enemy will hate it so much. 12" and fireing the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> will really anger players, but that's after it's Anti Armor tasks are done.]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 08:31:45]]> GMT</pubDate>
				<author><![CDATA[ Anarchyman99]]></author>
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				<title>tank killer or not tank killer.</title>
				<description><![CDATA[ The missile launcher is pretty nice as well, but it costs a lot. And thinking of it, I'm not sure how it works in the Templar codex.<br /> <br /> I run mine with just a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>. It is very rare that I miss a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> on them. But I play a pretty infantry intensive marine list, so I usually bolter hordes to death, and the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> usually have targets a plenty as long as it lives.]]></description>
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				<pubDate><![CDATA[Sat, 18 Apr 2009 22:02:42]]> GMT</pubDate>
				<author><![CDATA[ Mellon]]></author>
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