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		<title><![CDATA[Latest posts for the thread "1500pts Space marines"]]></title>
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				<title>1500pts Space marines</title>
				<description><![CDATA[ I used to play eldar back in the 3rd edition.<br /> Now I'm thinking of starting <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again,giving SPEEZH MAHREENZ a try.<br /> tell me what you think of the list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Epistolary (null zone,force dome)<br /> Chaplain on bike<br /> <br /> Troops<br /> 10x scouts (camo cloaks,heavy bolter,snipers)<br /> 5xscouts (camo cloaks,snipers)<br /> 5xscouts (close combat blades,power weapon)<br /> <br /> Elites<br /> Ironclad Dread (hurricane bolter,drop pod)<br /> 5xSternguard Veterans (combi-melta,razorback)<br /> <br /> Fast attack<br /> 2xAttack bike squad (3 models each,multi-meltas)<br /> Land speeder Storm (multi-melta)<br /> <br /> Heavy Support<br /> Whirlwind]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 02:39:49]]> GMT</pubDate>
				<author><![CDATA[ Gaasu]]></author>
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				<title>1500pts Space marines</title>
				<description><![CDATA[ so the chaplain goes with the attack bikes: chaplains benefit close combat and those bike are outfitted for anti-armor... doesn't seem effective<br /> <br /> the libbi protects stern guard i assume but they are in a razorback and if i'm not mistaken the <span class="glossaryitem" onmouseover='gp(112);'>RB</span> can only transport 5 so that won't work fantastic either<br /> <br /> whirlwinds <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> are not so great... practically worthless against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> anyway<br /> <br /> scouts aren't the best objective holders and the ones outfitted for close combat seem terrible<br /> <br /> i don't know man, unless you are a strategy god I think you may have some problems here. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 03:55:26]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:1500pts Space marines</title>
				<description><![CDATA[ Razorback can carry 6 troops (stern and librarian)<br /> The melee scouts are fielded in the land speeder attacking shooters and stuff.<br /> I'm not really sure about the <span class="glossaryitem" onmouseover='gp(477);'>ww</span> but I needed some aoe and anti-cover.<br /> Tha chaplain squad basically assaults but i gave them multi-melta since they dont's cost that much,for those annoying all-tank armies.<br /> Haven't tried the army yet (haven't even bought the whole thing <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>) I'm open to suggestions.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 04:03:10]]> GMT</pubDate>
				<author><![CDATA[ Gaasu]]></author>
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				<title>1500pts Space marines</title>
				<description><![CDATA[ your landspeeder storm with <span class="glossaryitem" onmouseover='gp(19);'>cc</span> scouts would best be used in a multi assault with another squad so you get the -2 leadership if you win.  Unless you have some good dice i dont see the scouts being able to win to many combats with only 5 <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. At only 1500 pts you might consider droping one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that would give you some more points. Maybe get a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and also keep in mind your dread is going to be by him self 1st turn and most armys have meltas now so i would bet he wouldnt make it past turn 1.  Need to get 2 more drop pods or drop the pod.    ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 04:39:54]]> GMT</pubDate>
				<author><![CDATA[ zombie78]]></author>
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				<title>1500pts Space marines</title>
				<description><![CDATA[ I like where your going with this list. A few things <span class="glossaryitem" onmouseover='gp(269);'>id</span> fix though.<br /> <br /> Drop the libby its a nice idea to have him in the sterngaurds but your wasting to many points on <span class="glossaryitem" onmouseover='gp(56);'>hqs</span>.<br /> <br /> Drop one attack bike squad. You only really need the one. Buy another speeder and another scout squad. As zombie said. Use them to work together as a team. If you charge with both of them combined with the -2 to <span class="glossaryitem" onmouseover='gp(82);'>ld</span> you should be able to win most combats on a sure bet (dont go charging into genestealers now) try to buy another tactical squad. even if its bare bones its 170 points with a free flamer and missle launcher. It will give you some flexibility if you also have the points for a rhino. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 11:34:26]]> GMT</pubDate>
				<author><![CDATA[ Golga]]></author>
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				<title>Re:1500pts Space marines</title>
				<description><![CDATA[ Thanks for the tips everyone. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 13:05:05]]> GMT</pubDate>
				<author><![CDATA[ Gaasu]]></author>
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				<title>1500pts Space marines</title>
				<description><![CDATA[ I would keep the librarian and ditch the chaplain. I would then trade dome for gate. I think one full squad of scouts is enough. Take five with 4 sniper rifles and a heavy bolter plus camp cloaks. Take the other five with close combat weapons and bolt pistols plus possibly a power weapon for the sergeant. I would primarily use the assault scouts mounted in the landspeeder Storm to control/contest objectives late in the game.<br /> <br /> If you give the librarian gate then you can ditch the razorback for sternguard. The main problem with a razorback is that it has no firepoints so you can't do any drive by shooting attacks with the sternguard. If you really want to use a transport I would field a rhino and give the librarian the blast marker psychic power.<br /> <br /> For your other troop choice I would field a full squad of tactical Marines in a rhino... multi melta, meltagun and a power fist.<br /> <br /> Finally I think this list needs some long ranged shooting... I would drop the iron clad for a standard dreadnaught with a twin linked lascannon. The whirlwind is a solid choice and will help versus hordes.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 16:25:24]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:1500pts Space marines</title>
				<description><![CDATA[ Cool,will look into it thanks a lot  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> I used to have gates of infinity instead of razorback but ran into some arguments about using it with locator beacons.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 16:34:13]]> GMT</pubDate>
				<author><![CDATA[ Gaasu]]></author>
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