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		<title><![CDATA[Latest posts for the thread "1500 Mech Ork list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 Mech Ork list"]]></description>
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				<title>1500 Mech Ork list</title>
				<description><![CDATA[ First time with new codex...  Some of the changes I like and others I dont just revisiting doing Orks because I love Orks...  Dont like the changes to Burna boys or Tank bustas  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  Its fluffed around being a mounted Blood Axe army...  Although the biker boss kinda throws it off.<br /> <br /> <br /> **<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>**<br /> <br /> Warboss<br /> Power Klaw<br /> Slugga<br /> Warbike<br /> Attack Squig<br /> 'eavy Armor<br /> Cybork Body<br /> <br /> 155 Points<br /> <br /> **Troops**<br /> <br /> 12x Ork Boyz<br /> Choppas/Slugga<br /> Rokkit Launcha<br /> Nob<br /> Power Klaw<br /> 'eavy Armour<br /> Boss Pole<br /> <br /> Trukk<br /> Rokkit Launcha<br /> Armour Plates<br /> Grot Riggers<br /> Boarding Plank<br /> <br /> 187 Points<br /> <br /> 12x Ork Boyz<br /> Choppas/Slugga<br /> Rokkit Launcha<br /> Nob<br /> Power Klaw<br /> 'eavy Armour<br /> Boss Pole<br /> <br /> Trukk<br /> Rokkit Launcha<br /> Armour Plates<br /> Grot Riggers<br /> Boarding Plank<br /> <br /> 187 Points<br /> <br /> 12x Ork Boyz<br /> Choppas/Slugga<br /> Rokkit Launcha<br /> Nob<br /> Power Klaw<br /> 'eavy Armour<br /> Boss Pole<br /> <br /> Trukk<br /> Rokkit Launcha<br /> Armour Plates<br /> Grot Riggers<br /> Boarding Plank<br /> <br /> 187 Points<br /> <br /> **Fast Attack**<br /> <br /> x7 Warbikes<br /> Nob<br /> Power Klaw<br /> Boss Pole<br /> <br /> 215 Points<br /> <br /> **Heavy Support**<br /> <br /> Battlewagon<br /> Killkannon<br /> Kannon<br /> 2 Rokkit Launchas<br /> 'ard Case<br /> Armour Plates<br /> Grot Riggers<br /> <br /> 215 Points<br /> <br /> Battlewagon<br /> Killkannon<br /> Kannon<br /> 2 Rokkit Launchas<br /> 'ard Case<br /> Armour Plates<br /> Grot Riggers<br /> <br /> 215 Points<br /> <br /> Looted Wagon<br /> Boomgun<br /> 'ard Case<br /> Armour Plates<br /> Grot Riggers<br /> <br /> 120 Points]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 17:13:32]]> GMT</pubDate>
				<author><![CDATA[ Spacewolverine]]></author>
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				<title>Re:1500 Mech Ork list</title>
				<description><![CDATA[ Looks interesting, just a few questions.<br /> <br /> Why do your battlewagons have killkannon and rokkit launchas? You cant fire both at once. Even if you lose the killkannon ork <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is so bad that you will never hit with those rokkits. If you want to use them as gun wagons its better to give them a big gun and lots of rokkits/big shootas (no grot riggers or armour plates since it will be sat still most of the time) than a killcannon. If you want to have a more moblie wagon then keep the killkannon then drop the rokkits and give it a dethrolla so even if you lose the kannon you can drive it over stuff.<br /> <br /> Biker mobs arent particularly good. Theyre too expenive for their shooting and dont have enough attacks to do well in combat. Its probably better to drop them for something else.<br /> <br /> Looted wagons similarly, are too expensive. Yes they have a big gun, but on an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 chasis they are going to get blown up on the first turn.<br /> <br /> Your mobs in trukks have too many needless gubbins. Boarding planks are useless in most circumstances. They have less of an effect then if the mob just got out and charged the vehicle. You can even position your trukk so them mob wont be shot at in their next turn (and so are less likely to die from their vehicle blowing up if <span class="glossaryitem" onmouseover='gp(484);'>IT</span> is shot at). Armour plates are pointless on trukks. It isnt worth paying 10pts so that you may be able to fire one rokkit once a game (which will probably miss anyway). Its better to get more rokkits. 'eavy armour on the nobs is also pretty worthless because he has 11 boys to keep him safe, which is much better than a+ save. <br /> <br /> Warbikes confer a 4+ armour save on thier riders in addition to the 4+ cover save, so there is no need to give 'eavy armour to your warboss.<br /> <br /> As an asside why dont you like burna boyz? Appart from the loss of <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> vs vehicles they're just better than they were before. They all have power weapons in combat, they all have flamers, they have furious charge and you can have 15 in a mob. You can put them in an open topped battlewagon, tank shock your enemy into a nice neat pile and them drop 15 flamer templates on them (thats 150 hit against a 10 man tactical squad). They are very very good.]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 17:47:52]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:1500 Mech Ork list</title>
				<description><![CDATA[ I agree with a lot of what you said , if I drop the bikers I'm probley going to drop the bike on the boss, was wondering if that was a staple or not.  (Just wondering before I retool list)]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 17:52:37]]> GMT</pubDate>
				<author><![CDATA[ Spacewolverine]]></author>
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				<title>1500 Mech Ork list</title>
				<description><![CDATA[ an ork warboss on bike is beast mode.<br /> <br /> even if hes riding solo  you can use terrain and your other vehicles to protect him.  and use him to hunt down <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 and pesky little units like devestator squads.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Apr 2009 18:13:44]]> GMT</pubDate>
				<author><![CDATA[ zachwho]]></author>
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