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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Just out of curiosity, has there been any rethink on our condemnation of grenade launchers for guardsmen based on their three point reduction in cost with the new codex? I just noticed that, but haven't used them enough to know if they're even worth five points.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:08:07]]> GMT</pubDate>
				<author><![CDATA[ raithianellis]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ Well, personally I'm thinking seriously about using them. Which I've never really done before.<br /> <br /> I don't see them replacing plasma guns. But I think they're much more competitive than they ever have been before. I'm probably going to try and limit my plasma weaponry to <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 squads with multiple assault weapon slots. That way, I can try to use the "Bring it Down!" order to (hopefully) prevent meltdowns.<br /> <br /> A <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 plasma gun that is twin-liked most of the time is clearly worth 15 points. :-)]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:13:11]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Yeah, the bring it down order will be a nice addition. I play nids quite a bit, typically carnifex heavy nids at that.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:16:16]]> GMT</pubDate>
				<author><![CDATA[ raithianellis]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>raithianellis wrote:</cite>Just out of curiosity, has there been any rethink on our condemnation of grenade launchers for guardsmen based on their three point reduction in cost with the new codex? I just noticed that, but haven't used them enough to know if they're even worth five points.</div></blockquote><br /> <br /> Yes.  They didn't just go down 3 points, they went from 2 pts cheaper than a plasma (not worth the downgrade) to 10pts cheaper than a plasma gun (worth thinking about the downgrade).  They're the same price as flamers, but will be able to shoot most of the game.  Meltas are still too short range to be a real pick in line squads, and the price bump to plasmas make their status as the no-brainer best choice far less secure.  In the old book, line squads generally saw two specials: flamers for cheap, plasma for shooting.  Now that plasma is 10pts more than grenade launchers, and autocannons are the same cost as heavy bolters, an <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> squad is the same cost as a <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/F squad and 10pts less than an <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> squad.  10pts isn't a lot, but over 4 squads is a healthy bump.  I personally think that Plasma will still have a home in my line squads, as something needs to deal with 2+ saves, but I'm guessing the old days of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> forces being 1/3 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/f and 2/3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> will be replaced by a half and half mix of <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>gl</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span>, with Melta toting veterans and vendettas picking up some of the anti-tank slack, valks and chimeras picking up the anti-horde slack, and more abundant tanks taking care of <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.  <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> will still appear, as the plasma has good synergy with the <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, but it's spendier.  If you're taking 4 infantry squads, why not splurge, but in lists with more grunts, the savings add up.<br /> <br /> This is all theory hammer, of course, but the Grenade Launcher is certainly not the hilariously bad choice it was before.  <br /> <br /> Am I alone in thinking that there are only two top choices for heavy (<span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) and two for specials (<span class="glossaryitem" onmouseover='gp(329);'>PG</span> and <span class="glossaryitem" onmouseover='gp(380);'>GL</span>) for infantry squads?  I'm basing most of this analysis on the idea that <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> and <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> suffer for being the same price or more expensive than <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> and not nearly as good as an <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  Of course, I'm increasingly thinking that even the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> isn't that good anymore.  I think top lists will include 4 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> infantry squads, and take their anti-tank elsewhere....]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:18:31]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ I use missile launchers, but I seem to be the only one. They work well for me, and they did when I started playing guard, so I've just kept them. I know the drawbacks to 'em, but I still like them. I like that in a pinch against a horde I can put out one more small blast template.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:22:36]]> GMT</pubDate>
				<author><![CDATA[ raithianellis]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ I played a couple of test games today, and I think that Grenade Launchers, at 5 points a pop, definitely have a place.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:24:52]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Im thinking of throwing a bunch into chimera and run them around shooting anything that comes close to gun line, or<br /> get a back armor shot with krak grenade.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:26:11]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>Polonius wrote:</cite>Am I alone in thinking that there are only two top choices for heavy (<span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) and two for specials (<span class="glossaryitem" onmouseover='gp(329);'>PG</span> and <span class="glossaryitem" onmouseover='gp(380);'>GL</span>) for infantry squads?  I'm basing most of this analysis on the idea that <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> and <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> suffer for being the same price or more expensive than <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> and not nearly as good as an <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  Of course, I'm increasingly thinking that even the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> isn't that good anymore.  I think top lists will include 4 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> infantry squads, and take their anti-tank elsewhere....</div></blockquote><br /> You're not alone. As far as I'm concerned, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has removed Missile Launchers and Heavy Bolters from squads. The math weighs so clearly in favor of autocannons and lascannons that you would be foolish to take anything else.<br /> <br /> The math is less clear with assault weapons, but unless you're putting squads in transports, I think you don't really need flamers or melta guns.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:27:04]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>raithianellis wrote:</cite>I use missile launchers, but I seem to be the only one. They work well for me, and they did when I started playing guard, so I've just kept them. I know the drawbacks to 'em, but I still like them. I like that in a pinch against a horde I can put out one more small blast template.</div></blockquote><br /> <br /> I hear you.  In 3rd and 4th, I ran my command squads with missile launcher and double plasma, a pattern nobody else ever used.  The problem now is that the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is only 5pts more, and is better in every way against big things, and the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> is five points cheaper and is better in every way against light vehicles and arguably equal against hordes.  The way I see it, the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> charges you for versatility in a list that can afford to take enough heavy weapons to not need it.<br /> <br /> Don't get me wrong, <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> aren't as bad now as say, <span class="glossaryitem" onmouseover='gp(380);'>GLs</span> were in 4th.  They're just a mediocre options from a pure power perspective.  Seeing as how I own 9 Praetorian Missile launcher teams, 4 tallarn <span class="glossaryitem" onmouseover='gp(328);'>mL</span> teams, and five catachan teams, that makes me sad...]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:27:24]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave47 wrote:</cite><blockquote><div><cite>Polonius wrote:</cite>Am I alone in thinking that there are only two top choices for heavy (<span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span>) and two for specials (<span class="glossaryitem" onmouseover='gp(329);'>PG</span> and <span class="glossaryitem" onmouseover='gp(380);'>GL</span>) for infantry squads?  I'm basing most of this analysis on the idea that <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> and <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> suffer for being the same price or more expensive than <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> and not nearly as good as an <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  Of course, I'm increasingly thinking that even the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> isn't that good anymore.  I think top lists will include 4 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> infantry squads, and take their anti-tank elsewhere....</div></blockquote><br /> You're not alone. As far as I'm concerned, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has removed Missile Launchers and Heavy Bolters from squads. The math weighs so clearly in favor of autocannons and lascannons that you would be foolish to take anything else.<br /> <br /> The math is less clear with assault weapons, but unless you're putting squads in transports, I think you don't really need flamers or melta guns.</div></blockquote><br /> <br /> I think the problem with the assualt weapons is that there are too many good places to buy them that aren't platoon squads.  70pts Veteran squads can take three meltas and a chimera for 155pts total.  <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with quad flamer are 50pts.  Even special weapon squads are better suited for, you know, special weapons.  I really think that only <span class="glossaryitem" onmouseover='gp(380);'>GLs</span> and Plasmas help line squads stand and shoot.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:30:52]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>Polonius wrote:</cite>Don't get me wrong, <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> aren't as bad now as say, <span class="glossaryitem" onmouseover='gp(380);'>GLs</span> were in 4th.  They're just a mediocre options from a pure power perspective.  Seeing as how I own 9 Praetorian Missile launcher teams, 4 tallarn <span class="glossaryitem" onmouseover='gp(328);'>mL</span> teams, and five catachan teams, that makes me sad...</div></blockquote><br /> I took an inventory recently. If you count Necromunda figures and Last Chancers and such, I own 11 heavy bolters and 9 missile launchers.<br /> <br /> I own three autocannons.<br /> <br /> I'm obviously in the market for some new heavy weapons.... Anyone got a bunch of old metal Cadians with autocannons? :-)]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:35:28]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave47 wrote:</cite><blockquote><div><cite>Polonius wrote:</cite>Don't get me wrong, <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> aren't as bad now as say, <span class="glossaryitem" onmouseover='gp(380);'>GLs</span> were in 4th.  They're just a mediocre options from a pure power perspective.  Seeing as how I own 9 Praetorian Missile launcher teams, 4 tallarn <span class="glossaryitem" onmouseover='gp(328);'>mL</span> teams, and five catachan teams, that makes me sad...</div></blockquote><br /> I took an inventory recently. If you count Necromunda figures and Last Chancers and such, I own 11 heavy bolters and 9 missile launchers.<br /> <br /> I own three autocannons.<br /> <br /> I'm obviously in the market for some new heavy weapons.... Anyone got a bunch of old metal Cadians with autocannons? :-)</div></blockquote><br /> <br /> I bit the bullet and bought three old catachan <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> yesterday, used, for $24.  I have some old metal Cats I'm using as vets with my Praetorians.  Luckily, I have 5 Praetorian <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>, which will be enough for my line squads, but I still don't have a lot of breathing space.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:42:08]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Keep in mind the grenade launcher got better by default in fifth as well.  It's not longer a half chance to miss on the frag.  The krak is also reasonable against light armor (and now in fifth there are a lot more rhinos kicking around).  It's a tiny missile launcher but without the laughable points comparison to better more specialized weapons.<br /> <br /> I personally like it as a line weapon.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:53:52]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>ShumaGorath wrote:</cite>Keep in mind the grenade launcher got better by default in fifth as well.  It's not longer a half chance to miss on the frag.  The krak is also reasonable against light armor (and now in fifth there are a lot more rhinos kicking around).  It's a tiny missile launcher but without the laughable points comparison to better more specialized weapons.<br /> <br /> I personally like it as a line weapon.</div></blockquote><br /> <br /> The frag option is a nice side line.  I imagine it won't actually accomplish much, but with it's new AP6 it can scythe through guants and ork boys now....]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 07:22:46]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>Polonius wrote:</cite>I imagine it won't actually accomplish much, but with it's new AP6 it can scythe through guants and ork boys now....</div></blockquote><br /> "New?" It's been this way since the BBB in 3rd Ed. :-P<br /> <br /> But I'll agree that the frag grenade has never been more useful than it is now.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 07:28:18]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Tell my storm guardians that frag grenades suck...]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 07:35:54]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave47 wrote:</cite><blockquote><div><cite>Polonius wrote:</cite>I imagine it won't actually accomplish much, but with it's new AP6 it can scythe through guants and ork boys now....</div></blockquote><br /> "New?" It's been this way since the BBB in 3rd Ed. :-P<br /> <br /> But I'll agree that the frag grenade has never been more useful than it is now.</div></blockquote><br /> <br /> I'll be darned, you are correct sir.<br /> <br /> "The Grenade Launcher: slightly less crappy than you though since 1998."]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 07:38:11]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ There is really no reason to ever take Missiles or <span class="glossaryitem" onmouseover='gp(51);'>HB</span> :(<br /> <br /> Flamers in line squads are also no the best spot, better off in a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>.<br /> Meltaguns, against, still better off in a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>/Vets.  <br /> <br /> Now here is the biggy.  Lascannon.  Does it still have a place in a line squads?  Vets?<br /> <br /> Personally, I am thinking, between Vendettas and melta squads, we can be covered in the anti tank department and actually have no need for infantry based lascannons.<br /> <br /> Then that basically means our Infantry is either <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span>.  <br /> <br /> Personally, I am somewhat leaning to <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/Plasma at this point, and perhaps sticking <span class="glossaryitem" onmouseover='gp(380);'>GL</span> in <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (or flamers), Vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> will be taking either meltas or plasma.<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>.  As for the "frag", don't underestimate it.  If there enemy unit is not spread out, you can score a good number of hits with it.  In fact, against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> if you can score 1.5 hits (i know you can't get a 1/2 a hit) with a frag, then you have a better chance of killing a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and if you fired krak.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 07:51:20]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>BoxANT wrote:</cite>There is really no reason to ever take Missiles or <span class="glossaryitem" onmouseover='gp(51);'>HB</span> :( </div></blockquote><br /> <br /> No, there is not.<br /> <br /> <blockquote class="uncited"><div>Flamers in line squads are also no the best spot, better off in a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>.<br /> Meltaguns, against, still better off in a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>/Vets.  </div></blockquote><br /> <br /> I totally agree.<br /> <br /> <blockquote class="uncited"><div>Now here is the biggy.  Lascannon.  Does it still have a place in a line squads?  Vets?</div></blockquote><br /> <br /> Maybe.  Lascannons are still better against AV13 and 14, and slightly better against AV12 (more penetrating hits) when compared to the <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.  <br /> <br /> <blockquote class="uncited"><div>Personally, I am thinking, between Vendettas and melta squads, we can be covered in the anti tank department and actually have no need for infantry based lascannons.</div></blockquote><br /> <br /> Well, it depends on how much infantry you're bringing.  If you're rocking three vendettas, each with a triple melta veteran squad, and 6 battle tanks, you're probably only going to take one or two platoons.  At that point, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> gives you beef for cheap.<br /> <br /> If not, than line lascannons and plasma guns give you the fire power you need against terminators, Monstrous creatures, etc.<br /> <br /> <blockquote class="uncited"><div>Then that basically means our Infantry is either <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span>.  <br /> <br /> Personally, I am somewhat leaning to <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/Plasma at this point, and perhaps sticking <span class="glossaryitem" onmouseover='gp(380);'>GL</span> in <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> (or flamers), Vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> will be taking either meltas or plasma.<br /> </div></blockquote><br /> <br /> I think the ratio will be a matter of taste, but I agree on the options, although I still think las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> will appear in infantry heavy lists.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 07:57:43]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <br /> I still like the idea of frag <span class="glossaryitem" onmouseover='gp(328);'>ML</span> due to <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s low <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> I agree with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> though, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> is better in every single way, the 1 less shot is made up for by longer range]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 07:58:39]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>LunaHound wrote:</cite><br /> I still like the idea of frag <span class="glossaryitem" onmouseover='gp(328);'>ML</span> due to <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s low <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> I agree with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> though, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> is better in every single way, the 1 less shot is made up for by longer range</div></blockquote><br /> <br /> I'm not trying to pick on you, but a nearly guaranteed hit with a lousy weapon is roughly as good as a lousy chance to hit with a nearly guaranteed wound, right?  The autocannon lays an average of 5/6 a wound per turn on T4.  You would need to hit two models nearly every time to match that.  Probably not hard, but scatter can result in no hits.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 08:02:53]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <br /> Oh no worries ,  i know you arnt picking on me xD   <br /> active player's input are greatly appreciated  because i dont play warhammer anymore<br /> However, i do assemble my minis  based on what players commonly use. <br /> <br /> (also missle launcher bits dont require the tripods <span class="glossaryitem" onmouseover='gp(5);'>ac</span>/ <span class="glossaryitem" onmouseover='gp(80);'>lc</span> / <span class="glossaryitem" onmouseover='gp(51);'>hb</span>  use , so im free to glue a bunch of them on )<br /> bad it saddens me to hear they arnt effective :x]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 08:36:51]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Krak missiles got worse in 5ed, since they can't pen AV14, they can't kill AV14.  In addition, since Lascannons are now only 5 pts more expensive, they're far superior in anti tank.<br /> <br /> Frag Missiles got better in 5ed, since they don't get partials anymore and don't roll to hit (good for BS3), however, a Mortar is 10 points cheaper than a Missile.  In addition, the Mortar can be fired indirect and causing pinning.  <br /> <br /> <br /> Missile Launcher is a poor replacement for a lascannon, and a far overprice (inferior) mortar :(  <br /> <br /> Since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> dropped the Lascannon, Autocannon, and mortar 5 points, and kept the Missile the same, they really took away any benefit of taking them.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 09:36:23]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ So nobody is going to say mortar/<span class="glossaryitem" onmouseover='gp(380);'>gl</span>.  I'm looking at that combo for my squads that sit inside chimera's all game for my mech list.<br /> <br /> Really it's just so that the squad camped out in the vehicle feels like it's contributing towards the battle.  Plus once you get to the objective and feel like cowering behind the wreck of your chimera you can lob mortar shells around.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 17:47:04]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Mortars are nice for the ability to hold an objective behind a building or tank, yet still manage to utilize the squads firepower.  They are in my mind one of the best mycorner objective holders in the game.  Cheap, easy to hide, semi killy.  Utterly disposable for the cost.  They may not be particularly hard to kill, but given the structure of a guard line they are quite easy to keep safe, and unlike things like plaguemarines they are a cool 60 points.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 18:11:22]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ the problem with mortars is that if you like mortars, and you just need a squad to hold an objective, why not take three mortar teams for 60pts?  Yes, it's more fragile, but if it's genuinely hiding out of line of sight, who cares?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 18:16:27]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>Polonius wrote:</cite>the problem with mortars is that if you like mortars, and you just need a squad to hold an objective, why not take three mortar teams for 60pts?  Yes, it's more fragile, but if it's genuinely hiding out of line of sight, who cares?<br /> </div></blockquote><br /> <br /> Oh, I misread his post.  My point was that mortar heavy teams are the great holding units.  Mortars on line squads are somewhat meh, cheap but they lose their greatest advantage, the safety of being able to shoot over intervening terrain.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 18:21:29]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Yeah, I just plain old don't like mortars in line squads.  It's better than not taking a heavy at all, but for 5 more points you can take an autocannon, which is a reasonably good weapon.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 18:42:57]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ The missle launcher squads are good they are 15pts cheaper then a lascannon squad and has versatility. Missle launchers eat up guard and eldar players wounding on threes and easy to hit. We have melta squads and vendettas for heavy tanks, missle launchers instant death things on bikes, while at the same time being a threat against hordes. 15 points may not seem like alot but that changes your vet squad with meltas into a squad with plasma guns.   ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 18:51:22]]> GMT</pubDate>
				<author><![CDATA[ CKO]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>CKO wrote:</cite>The missle launcher squads are good they are 15pts cheaper then a lascannon squad and has versatility. Missle launchers eat up guard and eldar players wounding on threes and easy to hit. We have melta squads and vendettas for heavy tanks, missle launchers instant death things on bikes, while at the same time being a threat against hordes. 15 points may not seem like alot but that changes your vet squad with meltas into a squad with plasma guns.   </div></blockquote><br /> <br /> In an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list, there is no reason to pay a premium for versatility.  In no list is it wise to pay for versatility, but it's even more apparent for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  The same 15 pts that you hold as valuable is the premium for <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> over Autocannons.  <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> aren't bad, they're just a compromise choice that's a distant third to the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 18:57:50]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ <i>In respects to comments on the Lascannon:</i><br /> &nbsp;&nbsp;&nbsp;With orders, can't lascannons be effectively <span class="glossaryitem" onmouseover='gp(123);'>Str</span>:10 for the purposes of armor penetration?<br /> &nbsp;&nbsp;&nbsp;48 inch <span class="glossaryitem" onmouseover='gp(123);'>Str</span>:10 would be the 2nd best anti-tank gun in the game.<br /> &nbsp;&nbsp;&nbsp;That's pretty burly for a line gun.<br /> <i>In respects to comments on the Grenade Launcher:</i><br /> &nbsp;&nbsp;&nbsp;Absolutely worth it.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 19:23:10]]> GMT</pubDate>
				<author><![CDATA[ Belphegor]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> costs the same as a <span class="glossaryitem" onmouseover='gp(5);'>AC</span> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> and a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> you are better off with a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> to shoot at heavy armor and a <span class="glossaryitem" onmouseover='gp(5);'>AC</span> to shoot at light armor.<br /> <br /> <br /> It's the same with infantry squads, 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> cost the same as an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  <br /> <br /> <br /> If you're looking for a squad to sit inside a chimera, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> is a solid choice.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 20:42:13]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ I agree with boxant about the chimera option.  I've used grenade launchers for a long time with my tiny guard squad and they've proved very useful in micro games.  With 5th template rules it's a lot more effective for me at least.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 20:52:18]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ So what about vet squads?  With a BS4 I am still tempted to use the 15 point plasma guns in my planned all vet mech army -- a unit that can put out 5 S7 shots at 24" and 8 at 12" is mighty tempting.  Then again the points saved from taking <span class="glossaryitem" onmouseover='gp(380);'>GLs</span> and using Russes for AP2 is also noted.  I dunno I am on the fence.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 21:30:48]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ You know what's funny? In all this discussion of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> assault weapon options, we forgot the sniper rifle.<br /> <br /> <b><i>....Or did we?????</i></b>]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 09:08:39]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave47 wrote:</cite>You know what's funny? In all this discussion of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> assault weapon options, we forgot the sniper rifle.<br /> <br /> <b><i>....Or did we?????</i></b></div></blockquote><br /> <br /> In an army running 2 or 3 psychic choirs, replacing <span class="glossaryitem" onmouseover='gp(380);'>GLs</span> with sniper rifles might not be awful, as the pinning would hep to slow down the... No, I can't do it.<br /> <br /> Sniper rifles suck in line squads.  Take ratlings if you want 'em.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 15:17:09]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Or maybe platoon command squads.<br /> <br /> 4 Sniper Rifles<br /> 2 Hits<br /> 1 Wound<br /> <br /> Pretty meh, but it's cheap.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 17:34:08]]> GMT</pubDate>
				<author><![CDATA[ Biophysic]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ I agree that it's a half hearted shoulder shrug at best.  Besides, ratings have better cover saves and are more accurate.  Leave sniping to the snipers...]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 19:40:33]]> GMT</pubDate>
				<author><![CDATA[ Grunt_For_Christ]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ I have always liked <span class="glossaryitem" onmouseover='gp(380);'>GL</span>'s. And I will continue to like <span class="glossaryitem" onmouseover='gp(380);'>GL</span>'s. And paired up with <span class="glossaryitem" onmouseover='gp(5);'>AC</span> in regular squads is a good choice, being able to deal with med to light armour and infantry as well. It also helps when made massive squads. They complement each other well, and they are totally worth their points now.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 21:44:57]]> GMT</pubDate>
				<author><![CDATA[ Iago]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ so did the flamer get demoted to <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>/<span class="glossaryitem" onmouseover='gp(695);'>SWS</span> only now?<br /> i feel okay with the idea putting the <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(380);'>GL</span> in instead of the <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/flamer line squad.<br /> and they <span class="glossaryitem" onmouseover='gp(51);'>HB</span> has no role at all any more?]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 23:33:33]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s have no place anymore? :O<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>bs</span> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> i'd take them over las or auto anytime.<br /> i rather have points spent on a unit that can hunt tanks and troops rather than one dedicated to a single duty.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 23:46:44]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ Horray for <span class="glossaryitem" onmouseover='gp(380);'>GLs</span>!!!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  I own 10 of those blasted devices and I'm soo relieved they serve a purpose now.<br /> I've always used them in my line squads along with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> for the two firing options.<br /> Bummer about <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> (love my shoulder firing conversions) but I'll live.<br /> <br /> Would <span class="glossaryitem" onmouseover='gp(380);'>GLs</span> have any use in <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> though?]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 05:52:46]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Salt]]></author>
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				<title>Re:Rethink on grenade launchers?</title>
				<description><![CDATA[ I have really, really tried to get myself to come around on grenade launchers, but I just can't. They stink. Paying 5 points to get nothing is still a bad deal. Which is a shame, since I own half a dozen of the suckers in my Steel Legion army.<br /> <br /> Now, maybe army list colors my perception, because Chimeras kill the same things as Grenade Launchers, rendering the old <span class="glossaryitem" onmouseover='gp(380);'>GL</span> redundant. And maybe the fact that I only have 7 or 8 infantry units in my army means that I don't feel the points sting for buying Plasma guns, since I'm only buying 4 of them, rather than a dozen. And maybe the overall lack of AP2 in my army makes me appreciate the Plasma gun more than I should, while the mechanized nature of my list lets me get more use out of my converted Flamers than most guard can.<br /> <br /> But I can't get the image thats runs through my head on a infinite loop of a Grenade Launcher firing, and doing nothing. While in contrast, Plasma guns kill a couple of enemy models a game and can actually kill valuable models. Normal scenario for a Grenade Launcher - it fires, and maybe kills an Ork or a Tyranid worth 6 points. Normal scenario for a Plasma gun - it fires, and kills a Space Marine worth 16 to 40 points.<br /> <br /> Those 10 extra points for the Plasma gun are well worth it since it can threaten a much wider range of targets worth a much greater amount of points. I mean, let's say you equip your army with Grenade Launchers instead of Plasma guns. Congrats, you've saved some points and can afford one extra infantry squad. But now your infantry squads have lost about half their effective killing power when facing Space Marines, Necrons, big Tyranids, etc. That doesn't sound very economical to me.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 14:53:12]]> GMT</pubDate>
				<author><![CDATA[ Saber]]></author>
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				<title>Rethink on grenade launchers?</title>
				<description><![CDATA[ Utility versus opportunity cost.  You see the Grenade Launcher as a poor buy because it can't kill the things that a plasma gun can.  However, the grenade launcher is good at killing more of the things a plasma gun is generally considered 'overkill' for, like a bunch of Orks or hormagaunts.  A frag blast is only going to wound 1/3 of the models it hits, but it can hit 4-5 at a time.  That frees up the points to spend elsewhere on something really, really good at killing Marines/Terminators, like upgrading your Leman Russ to a Leman Russ Plasma Executioner or throwing plasma sponsons on your Demolisher.<br /> <br /> It's not just 'what can x do that y can't?', you also have to consider 'if I take y instead of x, can I then buy z which is actually better than x?'.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 15:14:38]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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