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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan [190]<br /> <br /> Elites: <br /> (5) Assault Terminator Squad<br /> Thunder Hammers / Storm Shields<br /> [200]<br /> <br /> (5) Assault Terminator Squad<br /> Thunder Hammers / Storm Shields<br /> [200]<br /> <br /> Ironclad Dreadnought<br /> w/ Heavy Flamer, Meltagun<br /> Drop Pod w/ Locator Beacon<br /> [190]<br /> <br /> Troops: <br /> (10) Tactical Squad<br /> Flamer, Multimelta, Power Fist<br /> Drop Pod w/ Locator Beacon<br /> [240]<br /> <br /> (10) Tactical Squad<br /> Flamer, Multimelta, Power Fist<br /> Drop Pod w/ Locator Beacon<br /> [240]<br /> <br /> (10) Tactical Squad<br /> Flamer, Multimelta, Power Fist<br /> Drop Pod w/ Locator Beacon<br /> [240]<br /> <br /> [1500]<br /> <br /> Just tinkering with this list. The general idea is, I can toss out two <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads first turn, or one and the Dread. This means if I go after their objectives, I can get the Terminators to come down on their hardspots. My only beef is they can't assault that turn, but they should survive and be able to jump in with master-crafted hammers swinging. Vulkan rides down with a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad and gives my 3 Flamers, 1 Heavy Flamer, 3 Multimeltas and 1 Meltagun a nice boost overall. <br /> <br /> How does that look? Good? Bad? Ugly?]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 06:09:04]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ One option I am tinkering with is dropping the Dread (anti-vehicle magnet) and a PFist to toss in another set of Termies. Or, I can make my current Termies shooty for when they drop in and can shoot, instead of waiting the full turn to assault.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 11:54:44]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:1500 Vulkan Drop</title>
				<description><![CDATA[ Looks good at first glance. Probably will be nice against the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tanks.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> I think I had a plan using a Drop Pod Dread, with a Lascannon/Multi Melta, getting it behind a tank, and try to take it out.<br /> <br /> Will all those Termies, it will be pretty good too. Although, Termies are a bit expensive, they can turn a game around.<br /> <br /> Looks good though.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 22:03:28]]> GMT</pubDate>
				<author><![CDATA[ Org]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ Revised list with two options: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan [190]<br /> <br /> Elites: <br /> (10) Assault Terminator Squad<br /> Thunder Hammers / Storm Shields<br /> [400]<br /> <br /> (5) Assault Terminator Squad<br /> Thunder Hammers / Storm Shields<br /> [200]<br /> <br /> Troops: <br /> (10) Tactical Squad<br /> Meltagun, Multimelta, Power Fist<br /> Drop Pod w/ Locator Beacon<br /> [245]<br /> <br /> (10) Tactical Squad<br /> Meltagun, Multimelta, Power Fist<br /> Drop Pod w/ Locator Beacon<br /> [245]<br /> <br /> (10) Tactical Squad (Vulkan)<br /> Flamer, Heavy Bolter, Power Weapon<br /> Drop Pod<br /> [220]<br /> <br /> [1500]<br /> <br /> OR:<br /> <br /> Elites: <br /> (10) Terminator Squad<br /> w/ 2x Cyclone Missile Launcher [460]<br /> <br /> Fast Attack: <br /> (2) Land Speeder<br /> w/ Heavy Flamer, Multimelta [140]<br /> <br /> [1500]<br /> <br /> The first one still has the problem of Termies hitting and spending a round being shot to pieces. The others can shoot, but don't have that awesome 3+ Invuln, either. The latter list does, at least, have a pair of Land Speeders that can hit on the Beacons and torch troops or bust vehicles.<br /> <br /> Still, I want to make this competative.<br /> <br /> C&C?]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 22:05:51]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:1500 Vulkan Drop</title>
				<description><![CDATA[ Eh.<br /> Is this for a anti tank army?<br /> <br /> I would maybe drop 5 termies, get a thunderfire cannon, then get something else.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 01:16:23]]> GMT</pubDate>
				<author><![CDATA[ Org]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ Or, drop some Termies for a Legion of the Damned Squad with Multi-Melta or Heavy Flamer.  It would fit the Deep Strike scheme (sort of), and you'd have a twin-linked S&P <span class="glossaryitem" onmouseover='gp(330);'>MM</span> or <span class="glossaryitem" onmouseover='gp(336);'>HF</span> walking around in a body-heavy squad with 3++ all around.  Spendy, but hey, it's a different flavor of Elite, and I'm just throwing it out there as an alternative option:<br /> <br /> Legion of the Damned x 6; Powerfist, Combi-Flamer, Flamer, Heavy Flamer    -     270 pts<br /> <br /> Or same x 10 for 390, if you want extra 3++ bodies.<br /> <br /> You can also switch all of that equipment to Melta equivalents for the exact same price, and with a re-roll on the deep strike to get those flamers/meltas exactly in position.  This would be a good unit to drop outside of your beacon radius, to get some pesky guardians or pathfinders in cover, or in the melta config, to pop tanks like all that new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> artillery out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to your initial drop location.<br /> <br /> Otherwise, I would actually consider a D-P Thunderfire  Cannon to go with this force.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 06:55:20]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Vulkan [190]<br /> <br /> Elites: <br /> Ironclad Dreadnought<br /> w/ Heavy Flamer, Meltagun, Assault Launchers<br /> Drop Pod<br /> [195]<br /> <br /> Ironclad Dreadnought<br /> w/ Heavy Flamer, Meltagun, Assault Launchers<br /> Drop Pod<br /> [195]<br /> <br /> Ironclad Dreadnought<br /> w/ Heavy Flamer, Meltagun, Assault Launchers<br /> Drop Pod<br /> [195]<br /> <br /> Troops: <br /> (10) Tactical Squad<br /> Flamer, Multimelta, Power Fist, Combi-Melta<br /> Drop Pod<br /> [250]<br /> <br /> (10) Tactical Squad<br /> Flamer, Multimelta, Power Fist, Combi-Melta<br /> Drop Pod<br /> [250]<br /> <br /> (10) Tactical Squad (Vulkan)<br /> Meltagun, Power Weapon<br /> Drop Pod<br /> [225]<br /> <br /> [1500]<br /> <br /> Latest list. I am hoping it is competative.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 09:40:27]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ I don't believe vulkan lets your seismic hammer reroll. <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the codex states specifically it is not a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> profile.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 21:20:11]]> GMT</pubDate>
				<author><![CDATA[ karmaiko]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ Double post sorry.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 21:20:22]]> GMT</pubDate>
				<author><![CDATA[ karmaiko]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ <blockquote><div><cite>karmaiko wrote:</cite>I don't believe vulkan lets your seismic hammer reroll. <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the codex states specifically it is not a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> profile.</div></blockquote><br /> <br /> Correct.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 21:37:20]]> GMT</pubDate>
				<author><![CDATA[ Org]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ Yea, but that doesn't matter much. With all those Meltas and Flamers, it should be rather useful.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 22:45:43]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ That AV13 is mean, as well as being a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beast. You may want to drop the assault launchers. Also, I thought you could only put 10 marines in a pod... would you <span class="glossaryitem" onmouseover='gp(732);'>CS</span> the squad with whom Vulkan drops?]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 23:03:15]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ I don't see why you wouldn't go ahead and put a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in the pod with Vulkan.  It's free, and the guys still has his bolt pistol for the disembarking round.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 23:29:19]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ 12 men to a pod.<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 69<br /> <br /> I'd drop the assault launchers and put a locator beacon on whatever you plan to drop first. but that is personal preferance, with <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> you don't really need to worry that much about missing.<br /> <br /> but I like the list.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 03:23:57]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ I may put in the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for Vulkans squad. Its free, as you said. Otherwise, I think I may have found a suitable list. The Launchers I am going to test, but I might toss some <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles on them for kicks someday. 1-shot Krak can help aid in vehicle killing at a range greater than 12" for the Ironclads.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 03:33:53]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ <blockquote><div><cite>em_en_oh_pee wrote:</cite>I may put in the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for Vulkans squad. Its free, as you said. Otherwise, I think I may have found a suitable list. The Launchers I am going to test, but I might toss some <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles on them for kicks someday. 1-shot Krak can help aid in vehicle killing at a range greater than 12" for the Ironclads.</div></blockquote><br /> yeah, but you can drop all three ironclads whereever you want in the first turn.  if they have more than three heavy tanks you are fighting guard. and at 1500 points you have already killed 30%+ of their army on the first turn.  I don't think you will need the extra tank firepower.  but that's just me.<br /> <br /> if you increase this to 2000 you might want to think about adding <span class="glossaryitem" onmouseover='gp(330);'>MM</span> + <span class="glossaryitem" onmouseover='gp(336);'>HF</span> Speeders  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 03:37:15]]> GMT</pubDate>
				<author><![CDATA[ Sushicaddy]]></author>
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				<title>Re:1500 Vulkan Drop</title>
				<description><![CDATA[      As a thought, how about dropping a dread and adding in 3 land speeders, using whatever mix of melta/ flamers fits best in your metagame?  Could have all 3 with two heavy flamers for 180 points ... another 10 to change one to a melta would be 190.  <br />      These would be 3 single speeders, no point in making a squadron out of these throw away guys.  Gives you a bit of speed and would at least serve as a distraction as they lunge in to cripple their targets, your list currently is tough but very slow.  Dont expect the speeders to live long but also dont underestimate how much they are going to change your opponent's plans.<br /> <br /> Sliggoth]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 13:28:37]]> GMT</pubDate>
				<author><![CDATA[ Sliggoth]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ Well, I am not sure speed will matter as much. In objective games, I just come right down on their objectives and dig them out with my Ironclads and <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads. In Annihilation, I can just vary my actions based on my opponent. I think the Speeders are too easily killed off, whereas the Dreads can drop and pop vehicles or torch hordes without being blown up too easily themselves.<br /> <br /> Anyhow, thanks for all the help guys. When I get testing in, I will share some BatReps.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 21:05:42]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ One thing to consider instead of an Ironclad is a bunch of Sternguard with Meltagun / Combi-Meltas.  You give up the Armor 13 but gain a lot  more melta shots.<br /> <br /> When an Ironclad lands it can't kill a Demon Prince or reliably crack a Land Raider.  Sternguard can toast a Land Raider and put a hurting on a Prince.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 22:05:23]]> GMT</pubDate>
				<author><![CDATA[ Wildstorm]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ <blockquote><div><cite>Wildstorm wrote:</cite>One thing to consider instead of an Ironclad is a bunch of Sternguard with Meltagun / Combi-Meltas.  You give up the Armor 13 but gain a lot  more melta shots.<br /> <br /> When an Ironclad lands it can't kill a Demon Prince or reliably crack a Land Raider.  Sternguard can toast a Land Raider and put a hurting on a Prince.</div></blockquote><br /> This is a good point. I've shelved my Sternguard, but that's because I've never really learned to use them effectively, so I forget they exist.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 22:11:51]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>Re:1500 Vulkan Drop</title>
				<description><![CDATA[ I liked the iteration of the list from the beginning with the assault termies and ironclad]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 22:41:51]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ How effective are Sternguard? I can't see how they would be that much better, but I might be missing the obvious.<br /> <br /> Also, I can always swap one of the three 'Clads for some. Why not? Flexibility and variety are nice.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 01:13:32]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ I really liked the first list more ;but I would change Powerfist to Thunderhammerr on the Sgt; I mean why not its five points more and a reroll. <br /> <br /> <br /> I would also ; drop the second term squad in favor of a Multimelta dreadI would w/ drop.<br /> <br /> Here is how you can save some points <br /> <br /> You have 4 drop pods ; two are auto matically going to come in with LBs. <br /> <br /> <br /> Here is something I would consider <br /> <br /> Multimelta and FLamer landspeeders Deepstriking<br /> <br /> Vulkan HeStaan 190<br /> <br /> 8 Terminators w/ T&<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 320<br /> <br /> IronClad w/ L.B Drop melt and H. Flamer 200<br /> <br /> <br /> Troops <br /> Ten Man Tactical w/ Flamer , <span class="glossaryitem" onmouseover='gp(330);'>MM</span>   Drop w/ LB 215<br /> attach Vulkan<br /> <br /> Ten Man Tactical w/ Flamer, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Drop LB 215 <br /> <br /> 9 Man Scout squad( sniper rifles) w/ Camo Cloaks w/ Locator Beacon  195<br /> <br /> Fast Attack<br /> <br /> Landspeeder w/ H. Flamer , MultiMelta 70 points<br /> <br /> Landspeeder w/ H. Flamer , Multimelta 70points<br /> <br /> <br /> Comes out to 1480<br /> <br /> <br /> <br /> <br /> Gives you a scout squad that can infiltrate or outflank or , also it pins which works well against nob bikers and gives you a alternative strategy to dealing with them.<br /> <br /> <br /> It has lots of Antitank if your so incline to put meltas instead of flamers <br /> <br /> <br /> The Terminators can deep strike to where the scouts are holding a objective.<br /> <br /> Landspeeders can Deep Strike in as well with out scatter of the LB and deal with troop horde or antitank.<br /> <br /> VS. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> new you can drop a ironclad and a tactical w/ Vulkan and Melta gun near tanks.<br /> <br /> <br /> I think your inital list is strong as well.<br /> <br /> <br /> edit:<br /> <br /> You can work with the above to get rid of 3 terms and Landspeeder and you have room for another Ironclad. <br /> <br /> 5 Terms , 2 Ironclads, 2 Tacticals, Scout , Landspeeder. <br /> <br /> Its all good; <br /> <br /> You can turn a Sternguard squad into a Mini not so great command squad for Vulkan; 5 Guys with a mix of a SGT w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> along with 4 guys with Combimeltas/ Flamers is a nasty in 1500<br /> <br /> 125 + 25 for the combis plus 30 for the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and if you want the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> you can; take a Drop and put Vulkan with them<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 02:43:01]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ <blockquote><div><cite>Hollismason wrote:</cite><br /> You can turn a Sternguard squad into a Mini not so great command squad for Vulkan; 5 Guys with a mix of a SGT w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> along with 4 guys with Combimeltas/ Flamers is a nasty in 1500<br /> <br /> 125 + 25 for the combis plus 30 for the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and if you want the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> you can; take a Drop and put Vulkan with them<br /> </div></blockquote><br /> Didn't work so well for me. I attach him to 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Assault Terminators.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 03:20:25]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ Scout squads can only take teleport homers; only work with the terminators.  Scout Bikers have the locater beacons, works with anything that deep strikes.  I am working on a similar list for 2000 pts.  <br /> <br /> With 2 locater beacons on the scout bikes (with their infiltrate and scout rules) my first 2 drop pods could be pretty much land where ever I wanted them to come in. With the teleport homers on the two scout squads, the terminaters would have even more options. <br /> <br /> Vulkan 190<br /> ELITE<br /> 5 Termis w/ assult cannon 230<br /> 5 Termis w/ Heavy Flamer 205<br /> FAST ATTACK<br /> 2 Landspeeders w/ 2 multimelta & 1 heavy flamer 130<br /> 5 Scout Bikers w/ locater beacon, clustermines & powersword 160<br /> 5 Scout Bikers w/ locater beacon, clustermines & powersword 160<br /> TROOPS<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines w/ flamer & multi melta w/ drop pod 205<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines w/ flamer & multi melta w/ drop pod 205<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines w/ flamer & multi melta w/ drop pod 205<br /> 8 Scouts with sniper rifles, camo cloaks & teleport homer 153<br /> 8 Scouts with sniper rifles, camo cloaks & teleport homer 153<br /> No Heavy <br /> <br /> I could always change the terminator squads to assault termis, but I like the idea of actually being able to do something on the turn they come in.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 07:36:18]]> GMT</pubDate>
				<author><![CDATA[ Perturabo's Chosen]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ Which is why I said the terminators could deepstrike to the scouts ...... but thank you for correcting of  ???? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 08:21:55]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>1500 Vulkan Drop</title>
				<description><![CDATA[ It was not meant as a personal attack, just merely pointing out the difference between a locater beacon and a teleport homer, and which units can take them.  Likewise, the list that had all the drop pods having locater beacons seamed odd to me, as those coming in the second wave would make less use of them (as they must be on the board at the begining of the turn to be used).]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 09:53:26]]> GMT</pubDate>
				<author><![CDATA[ Perturabo's Chosen]]></author>
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				<title>Re:1500 Vulkan Drop</title>
				<description><![CDATA[ I have a quick question, a little off topic.<br /> <br /> What size blast is the Chapter master's Orbital Bombardment?<br /> <br /> And do Sternguard count as troops, or are they elites that can take objectives when I have Kantor?]]></description>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 01:44:03]]> GMT</pubDate>
				<author><![CDATA[ Org]]></author>
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				<title>Re:1500 Vulkan Drop</title>
				<description><![CDATA[ <blockquote><div><cite>Org wrote:</cite>I have a quick question, a little off topic.<br /> <br /> What size blast is the Chapter master's Orbital Bombardment?<br /> <br /> And do Sternguard count as troops, or are they elites that can take objectives when I have Kantor?</div></blockquote><br /> 1. Big<br /> <br /> 2. The latter.]]></description>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 02:28:09]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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