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		<title><![CDATA[Latest posts for the thread "Al'Rahem:  Slow and Purposeful"]]></title>
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				<title>Al'Rahem:  Slow and Purposeful</title>
				<description><![CDATA[ When I first read about Al'Rahem, my initial impression was "wow, lets you outflank with a huge platoon, and lets you move and fire!"  Of course I thought of moving in to rapidfire, then moving back out of assault range and perhaps back into cover.  However, after some thinking, some additional uses came to me.<br /> <br /> If the squad doesn't move in the movement phase, they could fire their heavy weapons and shoot their rifles 24", then move a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>".  This effectively gives the squad "Slow and Purposeful".<br /> <br /> Imagine a platoon outflanking with <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/Plasma, perhaps a 45man platoon merged into 2 squads of 20.  When they come on order them to Move! so they get closer (or not if you're already close enough).<br /> <br /> Next turn shoot with all your guns at max range and then move a <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" with both squads.  This will let you still move to objectives while laying down some nice shots against side armor (or enemy troops).<br /> <br /> If they start moving to you, don't worry, you can still shoot at full effect and move back away from the enemy <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> And if you don't feel like moving, just using Bring It Down! (Al has it) and hit them where it hurts <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <br /> I honestly think Al'Rahem has some seriously dangerous potential and am looking forward to trying him out (w/ Astropath of course).  Combined with some outflanking Valks/Vends and you can wreak some havoc.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 07:08:42]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Al'Rahem:  Slow and Purposeful</title>
				<description><![CDATA[ Huh, that's an interesting thought - very cool idea for a tactic. I've actually been thinking along different lines for Al'Rahem - thinking about his units like Tau Crisis suits, being able to move-shoot-move. Move them out of cover, fire assault weapons, move back into cover again.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 16:20:03]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Al'Rahem:  Slow and Purposeful</title>
				<description><![CDATA[ It is also a way to give units with assault weapons a psuedo fleet ability -- shoot and they get to 'run' and still assault.  The other options mentioned are much more viable for the units involved but it is still an interesting tactic.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 17:42:47]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Al'Rahem:  Slow and Purposeful</title>
				<description><![CDATA[ <blockquote><div><cite>winterman wrote:</cite>It is also a way to give units with assault weapons a psuedo fleet ability -- shoot and they get to 'run' and still assault.  The other options mentioned are much more viable for the units involved but it is still an interesting tactic.</div></blockquote><br /> <br /> Yeah, I thought about that one as well, might be interesting to move a squad w/ a meltagun close to a tank, shoot, then "fleet" (if you're not close enough to assault) and hit it with melta/krak.<br /> <br /> <br /> <br /> As for using them like Crisis Suits, that is a little harder to pull off.  You would pretty much have to use Grenade Launchers, move out and shoot, then Run! back into cover.  If you used plasma you would still be rather close to the enemy.<br /> <br /> <br /> I'm thinking that a good Platoon would be<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ Al:  3GL w/ vox:  This would allow this squad to move in and out of cover w/ <span class="glossaryitem" onmouseover='gp(380);'>GL</span> fire.<br /> 2 Infantry Squads: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span> w/ vox:  Can't decide if they would be better off w/ <span class="glossaryitem" onmouseover='gp(380);'>GL</span> or <span class="glossaryitem" onmouseover='gp(329);'>PG</span>.  <span class="glossaryitem" onmouseover='gp(329);'>PG</span> would give some nice punch, but <span class="glossaryitem" onmouseover='gp(380);'>GL</span> saves a lot of points.  I think the voxes are a solid choice, wouldn't want to fail these Orders.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 20:36:46]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Al'Rahem:  Slow and Purposeful</title>
				<description><![CDATA[ <blockquote><div><cite>BoxANT wrote:</cite>As for using them like Crisis Suits, that is a little harder to pull off.  You would pretty much have to use Grenade Launchers, move out and shoot, then Run! back into cover.  If you used plasma you would still be rather close to the enemy.</div></blockquote><br /> <br /> Yeah, my concern for it was weapon range - I think I like your idea better.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 21:08:05]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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