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		<title><![CDATA[Latest posts for the thread "Staring Mono-Nurgle Tips and Advice"]]></title>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ As the title says I'm gonna be starting a Mono-Nurgle army soon and would like to know if there is any tips, tactics, or advice you all could give.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 17:35:51]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Re:Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ The Standard of Seeping Decay can be good in larger games as it can make a large part of your army stubborn. Stubborn Plaguebearers with Regeneration = The Ultimate Tarpit. Bring Epidimius in and your units will wound with Poison on a 4+ after enough kills.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 18:23:15]]> GMT</pubDate>
				<author><![CDATA[ bdub77]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ Expect to be hated.<br /> Sorry but thats the way it is. mono-nurgle is a discustingly powerful list.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 19:27:13]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ Hated isn't going to happen. There are two other Fantasy Daemon Players one Mono-Tzeentch and the other Mono-Khorne. We also got Vamps, and a wrok in progress Royal Air Force.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 19:41:36]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ yea...none of the others are quite as annoying as mono-nurgle to play against (though the tzeench guy will tool you without effort).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2009 20:52:37]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ Any other tips? About deployment or wargear selection?]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 13:21:48]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ Gear max magic, put all the dudes on palanquins, and bring a unit of nurglings to scout with.  Unless you are facing mono-tzeench, you practically have to try to lose with this list.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 15:50:09]]> GMT</pubDate>
				<author><![CDATA[ Phazael]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ Yea, thats prety much it.<br /> Take the bound item on all hearlds, take the stubborn <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and go kill.  Just hang out at magic range and whittle everyone down.  Charge in when they get to close.<br /> Perhaps a unit of furies for warmachine hunting and contesting table quarters but you really dont need them as very few warmachines should scare you.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 16:38:57]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Re:Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ I've actually got a guy around here who is doing this list.<br /> <br /> He's got:<br /> <br /> Herald of N w/palanquin, you go last, no flanks + rear, in a unit of <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> w/poison wounds count double<br /> Herald of N w/palanquin, you go last, no flanks + rear, in a unit of <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> w/poison wounds count double<br /> Herald of N w/palanquin, you go last, no flanks + rear, in a unit of <span class="glossaryitem" onmouseover='gp(449);'>PBs</span> w/poison wounds count double<br /> <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> w/Balesword, you go last<br /> <br /> Everyone is a level one mage.  One of the Heralds is <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, but I don't recall which banner he takes.<br /> <br /> It's essentially a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> denial list.  You march the field, crush something, and end the game having taken no damage.  It works pretty well, esp. at cleaning up ordinary lists.  Let them charge you, then obliterate them.  It's especially devastating if they can't stop the miasma everywhere at once dependably.<br /> <br /> I think to be more competative you'd drop the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> char killer and make another identical unit, but I go back and forth on it.  In general, I think the soft scores for having him would exceed any possible battle point gain from dropping him, and in all honesty he's quite useful at dealing with dragons and the like.  Not many better char killers in the game (though Archaon sorts him out).]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2009 21:40:38]]> GMT</pubDate>
				<author><![CDATA[ 40kenthusiast]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ I think the standards are still magic banners and can't be duplicated like the gifts.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 05:45:41]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ Nope, the daemon book says it doesn't have any magical items. I know that much. Thanks all for the suggestions. In particulaur 40kenthusiast for providing a variation to the Nurgle list. I'll try and put in a list today or tomarrow up here on the boards.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 14:12:20]]> GMT</pubDate>
				<author><![CDATA[ arinnoor]]></author>
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				<title>Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ The deamon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> states that standards follow the rules for magical standards. Go figure.<br /> <br /> In general the pure nurgle army doesn't have the go last or the no flank bonus thingi (i forget the names).<br /> All hearlds get a bound spell. This means that you have 4 magic missiles some of which are going through, and if the opponent wants to stop miasma (which he usually does) he will have to let even more magic missiles through. So once you get into combat the enemy has lost a substantial ammount of guys already.<br /> <br /> edit: banners are treated as magic items with the exceptions listed in the deamon codex (such as multiples are allowed)]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 16:39:15]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Re:Staring Mono-Nurgle Tips and Advice</title>
				<description><![CDATA[ Yeah... I just looked at the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> and it doesn't make a whole lot of since but since it sorta says you can duplicate magic banners, and I play nurgle, I guess it's fair <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0">  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 20:24:53]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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