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		<title><![CDATA[Latest posts for the thread "Noise Marines?"]]></title>
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				<title>Noise Marines?</title>
				<description><![CDATA[ I have been trying to think of a few ways to equip them to field them in a small game, (750-1000pts) and it really doesn't seem practical.  With the weapon upgrade to Sonic Blaster, they become more expensive than any of the other Chaos Marine troop variants, and the benefit doesn't seem like all that much.  You have the initiative bonus, but it really doesn't make a difference if you're going to have them using the Sonic weapons cause they will be at range.  It seems like these are the gimpiest of all the specific chaos marine troop types, especially compared to the others who get psykers, toughness, or attack/<span class="glossaryitem" onmouseover='gp(149);'>WS</span> bonuses.<br /> <br /> Am I missing something, or are these guys just as bad as I think they are?]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 13:18:46]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ at smaller points i do agree they get pricey and you are pressed to see the bonuses. that being said in my disciples of sodomy army (2000 points) i have the following:<br /> <br /> 10 noise marines all sonic blasters, champ with <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and doom siren<br /> <br /> 10 noise marines all sonic blasters, champ with <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and doom siren<br /> <br /> 6 noise marines, blastmaster, champ with <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> 6 noise marines, blastmaster, champ with <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> <br /> the sonic blaster makes the unit very flixible. loads of dakka if you stand still, still alot if your looking to charge. but at smaller points i would prolly run a unit of 6 with blasters and a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> champ.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 13:31:40]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ I run a unit of 5 or 6 all with sonic blasters and a blast master in all points levels.  They're great for playing around on my side of the board and keeping objectives.  For the same number of points, I'd rather have the blast master than the power weapon champion.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 14:39:23]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ Noise Marines get I5 and Fearless for 20 points.  There is nothing wrong with 5 of them in a rhino, just with bolters, especially at smaller points levels.]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 15:26:33]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:Noise Marines?</title>
				<description><![CDATA[ Noise marines are very good. The amount of fire they can lay down can be staggering. With sonic blasters, not only do they get an extra static shot at 24", but also extra range while moving (not to mention having assault weapons) this means that they are very good for taking objectives. Thier extra I makes them good in combat against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, and thier firepower makes them good against hordes. Blastmasters even let them be good against vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. <br /> <br /> I run two squads of 5 with sonic blasters and blastmasters in my usual 1000pt army, and they never fail to disappoint]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2009 17:48:56]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ Well, I'd take 2 six men squads in Rhinos each of which led by an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> with doom siren.<br /> Add a winged <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with lash.<br /> <br /> Footslogging <span class="glossaryitem" onmouseover='gp(526);'>NM</span> are not worth it unless you play non-competitive. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 19:59:03]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>Noise Marines get I5 and Fearless for 20 points.  There is nothing wrong with 5 of them in a rhino, just with bolters, especially at smaller points levels.</div></blockquote><br /> <br /> I have to agree.  I field 6 man <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squads in Rhino's for my lower point games.  5 points each for first strike against most <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and fearless is a bargain.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 22:55:03]]> GMT</pubDate>
				<author><![CDATA[ DoomMonky]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ Do you use Sonic Blasters or no?<br /> <br /> I am thinking the heavy sonic weapon is sort of a waste of points, compared to when it can get you almost two more <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> for the cost.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 23:11:51]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Re:Noise Marines?</title>
				<description><![CDATA[ For my two cents in small games ive got to say a 6 man squad, no sonic blasters, doomsiren very yes ,power sword on champ, very yes, Rhino very yes. You drive up, pop out and drop a template of doom on a squad (( very worth it if aginst marine equvilants)) and rapid fire with the rest of the marines, which if used this way is almost as effective as paying for thoes sonic blasters, if whatevers left of the unit assaults you, you have a unit that will likely strike first with a few nasty power weapon attacks waiting for them. As a sub note this squad is a little top heavy as the noise champion costs a fairly big wack of points, but their effectiveness as a sudden shock troop is hard to argue:-)]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 23:57:30]]> GMT</pubDate>
				<author><![CDATA[ Deathevn]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ Ask Redbeard.  <br /> <br /> <br /> Seriously.<br /> <br /> <br /> From what I remember, basically you keep a small squad, sonic blasters all around and Doom Siren  on the champ.  Give it a rhino.  Either sit still and shoot away or run up and be aggressive with them.  Move, shoot blasters on assault mode, use the ap3 heavy flamer from the champion, and then charge in with 2 I5 S4 attacks from each marine plus whatever the Champ uses.  They are a fairly versatile unit that can shoot and assault just as well.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 00:02:50]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ <blockquote><div><cite>wuestenfux wrote:</cite>Footslogging <span class="glossaryitem" onmouseover='gp(526);'>NM</span> are not worth it unless you play non-competitive. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> I hope you're joking.  Fearless <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> in cover with 3 shots at 24" plus the blastmaster is about all I could ask for in an objective holder, and they can still contribute from the back of the table. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 03:50:22]]> GMT</pubDate>
				<author><![CDATA[ Hokkaido23]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ I usually run them kinda like ghetto combat squaded <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. 5 in the cover with blastmaster and sonic and another 5 with Doom Siren <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in a rhino. If I am feeling silly i put a havoc launcher on the Rhino to make it feel like a razorback.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 04:02:00]]> GMT</pubDate>
				<author><![CDATA[ tastytaste]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ <blockquote><div><cite>tastytaste wrote:</cite>I usually run them kinda like ghetto combat squaded <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. 5 in the cover with blastmaster and sonic and another 5 with Doom Siren <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in a rhino. If I am feeling silly i put a havoc launcher on the Rhino to make it feel like a razorback.</div></blockquote><br /> <br /> Havoc launcher rhinos are actually one of the greatest strengths of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, but people just don't realize it.  My havoc launcher rhino took out nearly all of a storm guardian squad and a vyper jetbike with holofields in my game today, earning its points twice over easily.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 07:24:56]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite><blockquote><div><cite>tastytaste wrote:</cite>I usually run them kinda like ghetto combat squaded <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. 5 in the cover with blastmaster and sonic and another 5 with Doom Siren <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in a rhino. If I am feeling silly i put a havoc launcher on the Rhino to make it feel like a razorback.</div></blockquote><br /> <br /> Havoc launcher rhinos are actually one of the greatest strengths of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, but people just don't realize it.  My havoc launcher rhino took out nearly<b> all of a storm guardian squad and a vyper jetbike with holofields </b>in my game today, earning its points twice over easily.</div></blockquote><br /> <br /> <br /> <br /> <br /> What kind of Eldar player uses Storm guardians or Vypers?<br /> <br /> <br /> <br /> <br /> I don't personally advocate the use of Havoc launchers(Rhinos are very cheap armor, so I like to play them to their strength), but if you like them their are worse things you can pay points for.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 22:27:22]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ <blockquote><div><cite>Railguns wrote:</cite><blockquote><div><cite>willydstyle wrote:</cite><blockquote><div><cite>tastytaste wrote:</cite>I usually run them kinda like ghetto combat squaded <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. 5 in the cover with blastmaster and sonic and another 5 with Doom Siren <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in a rhino. If I am feeling silly i put a havoc launcher on the Rhino to make it feel like a razorback.</div></blockquote><br /> <br /> Havoc launcher rhinos are actually one of the greatest strengths of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, but people just don't realize it.  My havoc launcher rhino took out nearly<b> all of a storm guardian squad and a vyper jetbike with holofields </b>in my game today, earning its points twice over easily.</div></blockquote><br /> <br /> <br /> <br /> <br /> What kind of Eldar player uses Storm guardians or Vypers?<br /> <br /> <br /> <br /> <br /> I don't personally advocate the use of Havoc launchers(Rhinos are very cheap armor, so I like to play them to their strength), but if you like them their are worse things you can pay points for.</div></blockquote><br /> <br /> Granted, the guy wasn't the best Eldar player, but Storm Guardians have their use as close-range special weapons guys (the flamers are much better than the meltas).  The fact of the matter is that for those 15 points you're getting an efficient anti-infantry weapon that can work against AV10 vehicles too (hey land speeders sure are popular nowadays).  "They're cheap so they should stay cheap" isn't a statement that means much, as in list building you should be trying to get the most killiness for your points, and the 15 points spent on a havoc launcher is more damage than you're going to get for 15 points of stuff added to most other units.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 01:23:46]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ 15 points is an extra plasma pistol on most units.  If you are using multiple Rhinos then the saved points can go to something else depending on what you need, especially in points-strapped lists that use plague marines n such.]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 01:17:07]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ <blockquote><div><cite>Railguns wrote:</cite>15 points is an extra plasma pistol on most units.  If you are using multiple Rhinos then the saved points can go to something else depending on what you need, especially in points-strapped lists that use plague marines n such.</div></blockquote><br /> <br /> And <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> plasma pistols are a <i>far</i> less optimal upgrade for any unit for the same points cost.]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 01:38:37]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ Unless it kills a terminator or puts a few valuable wounds on an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  I see plenty of Khorne Berserker squads with plasma pistols.  ]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2009 23:50:48]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ <blockquote><div><cite>Railguns wrote:</cite>What kind of Eldar player uses Storm guardians or Vypers?</div></blockquote><br /> One who is fun to play with  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 00:01:25]]> GMT</pubDate>
				<author><![CDATA[ Nofasse 'Eadhunta]]></author>
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				<title>Re:Noise Marines?</title>
				<description><![CDATA[ Noise Marines are not super worth it in smaller games as some have said.<br /> They are viable because they can do any role well. Shooting, assault, objective capturing, shock troops...<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they are best used when a big squad jumps out of a Landraider, shoots 16 bolter shots, three blastmaster shots, and a doomsiren, then assaults for 3 initiative 5 attacks each.<br /> That should effectively wipe out almost any average unit in the game.]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 02:30:09]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Salt]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ <blockquote><div><cite>willydstyle wrote:</cite><blockquote><div><cite>tastytaste wrote:</cite>I usually run them kinda like ghetto combat squaded <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. 5 in the cover with blastmaster and sonic and another 5 with Doom Siren <span class="glossaryitem" onmouseover='gp(486);'>PW</span> in a rhino. If I am feeling silly i put a havoc launcher on the Rhino to make it feel like a razorback.</div></blockquote><br /> <br /> Havoc launcher rhinos are actually one of the greatest strengths of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, but people just don't realize it.  My havoc launcher rhino took out nearly all of a storm guardian squad and a vyper jetbike with holofields in my game today, earning its points twice over easily.</div></blockquote><br /> <br /> Absolutely. Last game I played, my immobilised rhino took Yriel down to one wound with a havoc launcher and had the last laugh as it exploded and killed him. Ha.<br /> <br /> I love the havoc launcher because not only does it provide some nice horde defense, but it also give you 2 options with the rhino.<br /> 1. Drop off the squad. Now move the empty rhino around and threaten infantry with the launcher. Who is going to waste anti-tank shots on an empty rhino? Few players, unless they have lascannons to spare (<span class="glossaryitem" onmouseover='gp(69);'>IG</span>)<br /> 2. Drop off the squad on the objective and set the rhino up slightly closer to the enemy. Havoc launcher/combi-bolter away at them. Then, when they get close, tank shock.<br /> <br /> Honestly this thing is a steal at 15 points, especially for noise marines in small squads, who could get overwhelmed by hordes.]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 03:58:31]]> GMT</pubDate>
				<author><![CDATA[ Mad Rabbit]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ I'm toying with the idea of combi-meltas on my Rhinos.  Not the most reliable, sure, but it might just make that innocent Rhino something to fear when an opponent forgets about the empty transport just to have it run up and close-range melta a tank after it drops off its troops.  May be a bit too short ranged for a vehicle that may get immobilized or destroyed early on but it is a cheap upgrade that might pay off.]]></description>
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				<pubDate><![CDATA[Fri, 8 May 2009 05:02:19]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>Noise Marines?</title>
				<description><![CDATA[ I have had tremendous success with havocs on my blastmaster rhinos. <br /> 5 X <span class="glossaryitem" onmouseover='gp(526);'>NM</span>, 1 BM, 4 <span class="glossaryitem" onmouseover='gp(213);'>SB</span> in a rhino w/ hovic launcher.<br /> Sit on the rear objective and shoot away.<br /> <br /> <span class="glossaryitem" onmouseover='gp(526);'>NM</span> are great vs loyalists and other I4 or less troops - as was previously stated, nothing wrong with 6 of them with bolters and a champ in a rhino at low points levels.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/237427/705781.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/237427/705781.page</link>
				<pubDate><![CDATA[Fri, 8 May 2009 12:03:33]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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