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		<title><![CDATA[Latest posts for the thread "Chaos HQ Slot"]]></title>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ Is there any reason (aside from modeling difficulty) not to choose a Chaos Prince?  I am not seeing in the codex that I can't have more than one either.<br /> <br /> It seems like he's only a very small point increase for a lot of benefits over the Sorcerer.<br /> <br /> He's a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> which is both good and bad in some respects.<br /> <br /> I am mainly asking because I am throwing together a Slannesh-only list, and want a Sorcerer in it, but it may be worth my while to go to the Prince.<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 1 T 1 W 1 A over the Sorcerer stats, as well as <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, Eternal Warrior, Fearless, only for 10 points more?  Is there something I'm missing?]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 01:08:46]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ sorcerer cant be picked out, a daemon prince is a walking bullseye. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 01:19:26]]> GMT</pubDate>
				<author><![CDATA[ thedarkside69]]></author>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ While the Chaos Lord and Sorcerer are far from weak, the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is really undercosted for his options and statline.<br /> <br /> Blame Gav Thorpe for sucking all the fun out of the codex.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 01:19:44]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Re:Chaos HQ Slot</title>
				<description><![CDATA[ Well the answer is that it depends.  Since most people go for the lash its mostly between the sorcerer and the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.  If you think/know that your opponent will be fielding low to moderate amounts of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons the prince (or two) is the better buy because it/they can just suck up the fire while laying the hurt down.  If you know/think that there is going to be a lot of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> on the table take the sorcerer.  The sorcerer with a moderate un-geared retinue is easier to hide in cover than the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and will be able to soak up heavy weapons better.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 04:57:06]]> GMT</pubDate>
				<author><![CDATA[ Arcoslippy]]></author>
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				<title>Re:Chaos HQ Slot</title>
				<description><![CDATA[ <blockquote><div><cite>Arcoslippy wrote:</cite>Well the answer is that it depends.  Since most people go for the lash its mostly between the sorcerer and the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.  If you think/know that your opponent will be fielding low to moderate amounts of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons the prince (or two) is the better buy because it/they can just suck up the fire while laying the hurt down.  If you know/think that there is going to be a lot of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> on the table take the sorcerer.  The sorcerer with a moderate un-geared retinue is easier to hide in cover than the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and will be able to soak up heavy weapons better.</div></blockquote><br /> <br /> I almost never shoot a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> except with anti-infantry fire, and I never shoot it unless I think I can down it in one turn of shooting.  Bolters kill non-nurgle <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> really well, and the nurgly ones are quite susceptible to anti-tank firepower.<br /> <br /> It really depends on whether or not you want another unit for your opponent to worry about.  An <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in a squad will likely live longer, but the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is a whole separate unit that can fight and kill things on its own, but is honestly not all that durable.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 07:34:27]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ In smaller games (1500pts or less) Princes are going to be star players since there won't really be enough guns on the table to deal with a couple of them quickly.  Once points escalate and the opposing player has more options for dealing with the Princes at his disposal it becomes a bit more difficult.  I find my Princes tend to die or be sustantially wounded generally by turns 3-4 (playing Lash) unless I'm very careful and/or completely tabling my opponent.  The Princes are also a very important part of my army which makes them especially high priority targets, though really they do the majority of their damage in the first few turns with setting up the Oblits to deal with the opposing lynchpins.  I've been playing 2 Princes so far, but I'm planning on trying a Prince and a Sorceror at some point to see how that goes.  I'll either run the Sorceror in a rhino with some Plague Marines or walking in the middle of a massive unit of Terminators.  I suspect the 1 Prince/1Sorc combo will work a bit better throughout the game, but I can only speculate on that so far.  I need to model up a Sorc and try it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 15:37:13]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ I was running lash sorcerers in squads and found that instead of killing a demon prince they were killing a sorcerer and a squad.  so I switched to princes ]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 19:28:44]]> GMT</pubDate>
				<author><![CDATA[ skkipper]]></author>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ Well, in smaller games, like Caffran said, the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is the much better choice. <br /> However, in games at the 2000 pt level or higher, the enemy can eventually bring some heavy guns to bear that can easily kill the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 18:05:40]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ The Prince can really come into his own in many situations.  There really are only a couple good <span class="glossaryitem" onmouseover='gp(262);'>DP</span> configs, and only one good Sorcerer config though.<br /> <br /> Lash Prince - Obviously, a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with lash and wings.  He's tough and boobly.<br /> <br /> The other builds involve either <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> or <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and Warptime, and if Tzeentch, then add Wind of Chaos for extra awesome.  It's debateable if 4+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> or T6 is better for staying alive.<br /> <br /> For sorcerers, you are pretty much only good taking the lash sorc, or Fzorgleorcerer.  The only problem here is that the sorc is not fearless, T4, and has to cast Lash at the same target that his unit is shooting at, per shooting rules.  Aside from that, he can hide in a rhino and lash out the fire points.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 18:12:37]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ I been playing with lists that do not use <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. I found that the outcomes are not much different. The Force Weapon is great for killing Marine <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. I have seen a lot of armies of late running 1 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and 1 Sorc because of how easy it is for the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to get singled out. Usually they Deep Strike the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and Lash and Sorc run around Lashing.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 18:44:24]]> GMT</pubDate>
				<author><![CDATA[ tastytaste]]></author>
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				<title>Chaos HQ Slot</title>
				<description><![CDATA[ Well, Sorcerers can be instantly killed and they are not killing machines like a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <br /> Stay away from them in smaller games. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 20:01:35]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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