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		<title><![CDATA[Latest posts for the thread "Ultramarines 1500"]]></title>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ I'm planning to run this for a game against a chaos army and, on the same night, a game against a nid army.  The chaos army will have berzerkers and lash but I'm not sure what the Nid army will run.  I'm wondering if I should switch out the drop pods with rhinos or even razorbacks.  What do you folks think?<br /> <br /> Librarian<br /> -Epistolary<br /> -Avenger<br /> -Might of the Ancients<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Drop pod<br /> -Locator Beacon<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Drop pod<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Drop pod<br /> <br /> Devastator x5<br /> -Lascannon x2<br /> -Plasmacannon x2<br /> <br /> Devastator x5<br /> -Lascannon x2<br /> -Plasmacannon x2<br /> <br /> Terminator x5<br /> -Assault Cannon]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 06:52:13]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ Here is a great nifty trick with your Librarian and Terms. <br /> <br /> Drop the MoA go with Term ARmour if available. Get Gate of Infinity and Teleport your terms all around the table not deviating. <br /> <br /> Teleport homer works only on models arriving with Term armour. Its a nasty piece of work and completely legitimate.<br /> <br /> Get rid of the drop pods theyre not going to be that great against Tyranids <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>; Razorbacks with Twin Heavys will rock.<br /> <br /> Why no Sternguard you are missing one of the best units in the entire codex. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 07:25:12]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Librarian<br /> -Epistolary<br /> -Avenger<br /> -Might of the Ancients </div></blockquote><br /> I'd take a Codicier. <br /> MotA is not a must have; nullzone is pretty good in some situations. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 16:10:38]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Ultramarines 1500</title>
				<description><![CDATA[ i think your army will destroy the opposing chaos army, however make sure you take lots of fire power to take down the beserkers before they swarm over your army. they have tons of attacks!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 17:02:22]]> GMT</pubDate>
				<author><![CDATA[ mrnecron]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ does an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> need terminator armor to join a terminator squad? <br /> <br /> If not, DJPHRANQ can use the same <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> strategy without changing a thing.<br /> <br /> With this strategy one could Gate, rapid fire termies, charge termies, and then gate out next turn and do it all over a gain. Same idea as stern but this time you have power fists instead of special ammunition.  (wait, termies ARE "relentless," right?)<br /> <br /> I wonder if this is actually a better hammer than using the stern...]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 17:25:01]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Ultramarines 1500</title>
				<description><![CDATA[ Hmmmm<br /> <br /> Thanks for the ideas folks... when i get home tonight I'll see about revising this list... right now i'm at work and don't have my codex with me.... i'm leaning towards the whole <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> strat... but does the teleport homer work with <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>?]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 23:36:40]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ Get razorbacks with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s. SOOOOO good at killing warriors!]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 01:13:29]]> GMT</pubDate>
				<author><![CDATA[ augfubuoy]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ there are many old thread on <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> and Teleport Homers vs Locator Beacons... check them out]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 01:54:23]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Ultramarines 1500</title>
				<description><![CDATA[ Librarian<br /> -Epistolary<br /> -Avenger<br /> -Gate of Infinity<br /> -Terminator Armor<br /> <br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Teleport Homer<br /> -Razorback<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Teleport Homer<br /> -Razorback<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Teleport Homer<br /> -Razorback<br /> <br /> Devastator x5<br /> -Missile Launcher x2<br /> -Heavy Bolter x2<br /> <br /> Devastator x5<br /> -Missile Launcher x2<br /> -Heavy Bolter x2<br /> <br /> Terminator x5<br /> -Assault Cannon <br /> <br /> <br /> I changed out the Lascannons and Plasmacannons for cheaper counterparts, replaced the drop pods with default Razorbacks, stuck the librarian in terminator armor, and gave him Gate of Infinity... this leaves me with <br /> <br /> <br /> OR<br /> <br /> <br /> Librarian<br /> -Epistolary<br /> -Avenger<br /> -Gate of Infinity<br /> <br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Razorback<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Razorback<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Razorback<br /> <br /> Devastator x5<br /> -Missile Launcher x2<br /> -Heavy Bolter x2<br /> <br /> Devastator x5<br /> -Missile Launcher x2<br /> -Heavy Bolter x2<br /> <br /> Sternguard Veterans (The librarian rides with these guys)<br /> -Combi-melta x7 (odd number so I can fit in the powerfist)<br /> -Powerfist<br /> -Drop Pod<br /> <br /> The same changes made as above except no terminators... they're replaced with the Sternguard... and the Librarian is in normal power armor.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 02:07:01]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ <blockquote><div><cite>Deuce11 wrote:</cite>there are many old thread on <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> and Teleport Homers vs Locator Beacons... check them out</div></blockquote><br /> <br /> From what I read, my head hurts now... I feel like I failed my Psychic Test <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>...  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> Maybe I could talk to my opponents before the games and see what their interpretation might be... and then I'll totally go against whatever that is!]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 02:28:00]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ in sum, the consensus is, <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> works with locator beacons whereas terminator deep strike (deployment) works with teleport homers... you still should get assent from your opponent before the game]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 03:54:20]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Ultramarines 1500</title>
				<description><![CDATA[ <blockquote><div><cite>djphranq wrote:</cite><br /> <br /> Librarian<br /> -Epistolary<br /> -Avenger<br /> -Gate of Infinity<br /> <br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Razorback<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Razorback<br /> <br /> Tactical x10<br /> -Flamer<br /> -Multimelta<br /> -Powerfist<br /> -Razorback<br /> <br /> Devastator x5<br /> -Missile Launcher x2<br /> -Heavy Bolter x2<br /> <br /> Devastator x5<br /> -Missile Launcher x2<br /> -Heavy Bolter x2<br /> <br /> Sternguard Veterans (The librarian rides with these guys)<br /> -Combi-melta x7 (odd number so I can fit in the powerfist)<br /> -Powerfist<br /> -Drop Pod<br /> <br /> </div></blockquote><br /> <br /> So I played my game against the chaos player and lost.  The Nid player ended up being out of town.<br /> <br /> The mission was the one where each player has an objective placed in their deployment.  The deployment was pitched battle.<br /> <br /> I think what lost me the game was I was too spread out.   I should have been more defensive but I was all over the place.<br /> <br /> I'll see if I can't get some kind of battle report up.  I'm not to keen on remembering stuff.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 06:37:09]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ For the reccord I am not a big fan of 5 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads.  Every wound to the squad you lose either fire power or the sargent.  If you want to take them give them 2-5 extra marines so the stock guys are the one gettign killed off.  I would also make your squads 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and 4 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, not the split 2/2.  Your <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> will do nothing to the armor your <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> will shoot at some times.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 00:08:58]]> GMT</pubDate>
				<author><![CDATA[ Backno]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ <blockquote><div><cite>Backno wrote:</cite>For the reccord I am not a big fan of 5 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads.  Every wound to the squad you lose either fire power or the sargent.  If you want to take them give them 2-5 extra marines so the stock guys are the one gettign killed off.  I would also make your squads 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and 4 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, not the split 2/2.  Your <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> will do nothing to the armor your <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> will shoot at some times.</div></blockquote><br /> <br /> Thanks to luck with cover and armor saves I was able to have my 5 man <span class="glossaryitem" onmouseover='gp(29);'>devs</span> survive in a recent game... but I do worry about losing firepower when they get picked off.  As for splitting the effectiveness of the squad, I'll probably avoid that next game. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 00:32:09]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>Ultramarines 1500</title>
				<description><![CDATA[ Second what Backno said.  You need 10 men in a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad and the ability to <span class="glossaryitem" onmouseover='gp(732);'>CS</span> or not in missions, really.  8 can be a good compromise, but stick with 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> for that.<br /> <br /> I would also try to find some points to put two Plasma Cannons in the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads, and at least one meltagun with the multi-melta squad.  Really, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>'s aren't your best option against Tyranids, either, but if it's all you have, they will burn holes in <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> just fine.<br /> <br /> Personally, I'd go for <span class="glossaryitem" onmouseover='gp(331);'>PC</span>/<span class="glossaryitem" onmouseover='gp(329);'>PG</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>/Fl, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(563);'>MG</span> for your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> loadouts.  Plasma can make even high-toughness creatures evaporate and ignore 2+ saves with decent range, flamers are of course awesome against hordes, especially when you get to pick your shots with <span class="glossaryitem" onmouseover='gp(112);'>RBs</span>.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 07:39:38]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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