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		<title><![CDATA[Latest posts for the thread "No Retreat Rule"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "No Retreat Rule"]]></description>
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				<title>No Retreat Rule</title>
				<description><![CDATA[ Makes no sense... I get the aspect of a morale check. However some units are more hardened and are fearless. What I don't get is why they have to take extra damage? What basis in realistic warfare does that represent? ]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 14:41:48]]> GMT</pubDate>
				<author><![CDATA[ MisterMoon]]></author>
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				<title>No Retreat Rule</title>
				<description><![CDATA[ This would be a question for general discussion as you dont seem to have a question about the rules themselves.  I.E. you know how the rules function, you just dont agree with it from a background perspective.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 14:47:54]]> GMT</pubDate>
				<author><![CDATA[ Marius Xerxes]]></author>
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				<title>No Retreat Rule</title>
				<description><![CDATA[ Its because they are so determined not to fall back they get hit more than someone with brains who would fall back.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 14:57:33]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>No Retreat Rule</title>
				<description><![CDATA[ they are willing to go against the tide of war, when being vastly outnumbered then the chances are you will be dragged down in combat.<br /> and since when did <span class="glossaryitem" onmouseover='gp(3);'>40k</span> have to make sense?]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 15:00:17]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>No Retreat Rule</title>
				<description><![CDATA[ Fearless = too crazy/dumb/mind controlled to know when to run.<br /> <br /> Its not any longer strictly an advantage as it had been in prior editions, which given its commonailty is to my mind a good thing.<br /> <br /> Jack]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 18:24:42]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>No Retreat Rule</title>
				<description><![CDATA[ I think the new representation of "Hardened Troops" comes in the form of Stubborn.<br /> <br /> Even Hardend troops can run, but for game terms they have an equal chance of sticking around reguardless of the odds and/or circumstances.<br /> <br /> Fearles now just means your bat s**t crazy and live or die, its all Skulls for the Skull Throne.. err Glory for the Emperor]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2009 18:39:57]]> GMT</pubDate>
				<author><![CDATA[ Marius Xerxes]]></author>
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				<title>No Retreat Rule</title>
				<description><![CDATA[ Fluff-wise, the idea is that they just continue fighting despite the odds being against them, without really caring about their safety. The wounds are an abstract way of representing this.<br /> <br /> In the reality of the rules, it was just a game mechanic introduced in 4th edition to balance out the sheer number of Fearless units there were (are) in the game without having to change it in every Codex. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 11:12:08]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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