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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ So, I can't read a Codex to save my life. Scroll down for the actual, correct list.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 04:21:12]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[1500] Sternguard Spam</title>
				<description><![CDATA[ Im pretty sure your Sternguard only COUNT <span class="glossaryitem" onmouseover='gp(400);'>AS</span> scoring units and you will still need the Compulsory 2 Troops to go with Kantor.<br /> <br /> T-]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 04:24:00]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
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				<title>Re:[1500] Sternguard Spam</title>
				<description><![CDATA[ Sadly that is true. <br /> <br /> Drop a unit of Sternguard and split one of the units up into 2 5man squads with seperate pods also give the 5 man squads as many combi-meltas as you can get in.<br /> <br /> 2 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads with Melta/Missile Launcher should be sufficient, no point in paying for a weapon that even when you have podded in won't be used for a couple of turns.<br /> <br /> Any remaining points can be spent on a librarian to gate the big unit around and Kantor go with the small unit of sternguard to augment it.<br /> <br /> Or depending on remaining points an Ironclad in a pod and a cheap master of the forge with a power weapon in a unit or something.<br /> <br /> Outflanking scouts with shotguns and a heavy bolter are also worth looking into, they provide a cheap amount of firepower on the move and can score, can be used to secure an objective that the sternguard have wiped clear.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 04:37:08]]> GMT</pubDate>
				<author><![CDATA[ 99MDeery]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Bah. I am far, far too used to Nob Biker. Damn.<br /> <br /> Well, that won't be too hard to fix.<br /> <br /> I can toss in a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad and trim the Sternguard to two units, with maybe a Scout Squad to squat on the homefront.<br /> <br /> REVISED LIST:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Pedro Kantor<br /> [175]<br /> <br /> Elites: <br /> (10) Sternguard<br /> w/ Power Fist, 4x Combi-Melta, 3x Combi-Flamer<br /> Drop Pod<br /> [345]<br /> <br /> (5) Sternguard<br /> w/ Power Fist, 5x Combi-Melta<br /> Drop Pod<br /> [210]<br /> <br /> (5) Sternguard<br /> w/ Power Fist, 5x Combi-Melta<br /> Drop Pod<br /> [210]<br /> <br /> Troops: <br /> (10) Tactical Squad<br /> w/ Flamer, Multimelta, Power Fist<br /> Drop Pod<br /> [230]<br /> <br /> (10) Tactical Squad<br /> w/ Flamer, Multimelta, Power Fist<br /> Drop Pod<br /> [230]<br /> <br /> Fast Attack: <br /> 2x Attack Bikes<br /> w/ Multimelta<br /> [100]<br /> <br /> [1500]<br /> <br /> Look better? Look competative?]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 05:51:50]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[1500] Sternguard Spam</title>
				<description><![CDATA[ Sternguard being my favorite unit ever I can't be really objective about it but I like it.<br /> I think you'll be having really hard time vs hordes and 3 combi-flamers aren't going to help a lot.<br /> Mobility armies will also be a pain.<br /> I would drop the power fists to maybe add another attack-bike or a whirlwind.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 16:29:54]]> GMT</pubDate>
				<author><![CDATA[ Gaasu]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ eh, mobile armies should be more or les crippled after 14 combimeltas land right next to their mobility (tanks) and melt them all.<br /> <br /> I would take 6x combimeltas in the 10 man <span class="glossaryitem" onmouseover='gp(215);'>SG</span> unit, so you can combat squad and still have 3 combimeltas per <span class="glossaryitem" onmouseover='gp(732);'>CS</span> (3 melta shots at 6" range should average a dead tank of any armor value).<br /> <br /> The Attack Bikes feel pretty out of place to me, and I feel like you should find something anti-horde in place of them (you have enough melta/<span class="glossaryitem" onmouseover='gp(482);'>AT</span> fire coming out of the pods that the <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> on the attack bikes feel redundant).<br /> <br /> You could consider dropping the bikes for a Librarian with Gate and Null Zone, and then trying to find 10 points for a locator beacon on one of the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> pods.  The Lib rolls with the big unit (if it combat squads it picks one of the CSs and stays with them) and uses Gate to bounce around the pod so they can stay out of prolonged combats and keep shooting for longer since the guns are their strength (even with Kantors +1 attack bubble the bolter rounds are quite good).]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 17:43:56]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ I'm starting to have success versus hordes with a similar list. The main difference is I use two 10-man Sternguard squads and 3 10-man Tactical squads. Just focus fire on one side of the horde and you'll be fine.<br /> <br /> You may want replace the attack bikes with an Assault squad to help out when you stuck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 18:39:13]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Well, I can't really afford an Assault Squad for the price of the Bikes, but I can add in a Librarian. I can always give that a chance, because it sounds like a solid plan. The Combi-Weapon Configs can be swapped out as I need, since it is all the same point costs. For Hordes, I could run a pair of Landspeeders with Heavy Flamers and <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, giving me anti-Horde and anti-Armor. Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 18:49:48]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ That could work. Besides those Attack Bikes will likely die from first turn shooting. Taking Land Speeder's will allow you to keep everything in reserve and Deep Strike them in.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 19:03:24]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>Re:[1500] Sternguard Spam</title>
				<description><![CDATA[ I love attack bikes<br /> <br /> I love pedro<br /> <br /> I love power fist sergeants close to pedro<br /> <br /> I don't know if you really need combi-flamers.  I know they put out better than the dragonfire rounds in the right spots, and if you've got play experience that makes you like them, then keep going for it.<br /> <br /> I also feel like those attack bikes might be out of position and not screened very well in this particular list.<br /> <br /> I might just swap them out for a thunderfire cannon straight up.<br /> <br /> Is your list competitive?  Absolutely.  Only problem you are going to have is landing right next to horde orks.  That's why I'm suggesting the Tfire.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 20:14:29]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ And you don't have to deploy in the drop pod, right?  Remember that they do have a 30" range shot, so that is an option.<br /> <br /> I like the list because it is similar to what I am doing :-p  I have to admit that I am a combat squad junkie, so I would probably just end up have 2 squads of 10.  Also, power fists are awesomely flavorful for Crimson Fists.  Since I started playing them I have sworn to say "prepare to be Fisted" before every game which is a bit... awkward and the inclusion of power fists makes it a little more legit.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 20:44:14]]> GMT</pubDate>
				<author><![CDATA[ Somnicide]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ I like the way the list looks and I will swap out those Combi-Flamers for more Meltas, since the dragonfire rounds are close enough to that anyhow (just seems like the template can put out more wounds total, but its such a short range). <br /> <br /> Does the TFire Cannon really work? Seriously? Other than that, I might try a small squad of Scouts just to hold objectives or tie down units. Not sure what.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 04:00:28]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[1500] Sternguard Spam</title>
				<description><![CDATA[ How are you planning on using DPA?  All 10 man squads first, then the rest of the sternguard?<br /> <br /> I think all of the points tied up in power fists are a complete waste.  Sternguard aren't made for assault, and neither are regular <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines.<br /> <br /> Pedro isn't very survivable at all in close combat, and the squad he is in looks like it's made for use with combat squads, which hurts his survivability even more.<br /> <br /> I've had a lot of fun running a 10 man sternguard unit with Lysander attached, with a bunch of combi-meltas.  Lysander twin links their bolters, and gives the unit a lot of survivability.<br /> <br /> With the upcoming <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex hurting reserve based armies a lot, I don't think so many drop pods is the way to go (I would probably only use 1, at most around 3).]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 05:25:52]]> GMT</pubDate>
				<author><![CDATA[ Traskel]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ DPA will vary depending on the enemy, of course. I might drop the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads down on objectives or drop the Sternguard in against a hard target, etc. It always varies, though. Since I get three Pods, I have a lot of options. <br /> <br /> Power Fists are never a waste. Ever. Nothing ties down a unit like a Dread or something nasty. You want to take it out, a PFist is the way to do it. I would hate my expensive Sternguard to buy it to a Dread when a PFist gives them a shot to get away.<br /> <br /> Pedro can go anywhere with any group, including a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad. Just depends on where I want to attach him. <br /> <br /> I don't see how Drop Pod armies are hurt by <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Even with a modifier against my reserve, I still get 3 Pods first turn. That means up to 4 Dead Tanks (Combat Squad w/ 2 smaller Sternguards shooting Meltas). That is a hurting on <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, no matter how you slice it.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 06:15:28]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[1500] Sternguard Spam</title>
				<description><![CDATA[ Anyone playing mech is going to hold everything in reserve t1, so that's no dead tanks while you have ~30 marines standing on the board without transports.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 06:21:59]]> GMT</pubDate>
				<author><![CDATA[ Traskel]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ They still need to take objectives, which means coming and digging me out. This is where strategy stops and tactics take over, really. I am armed to deal with Mechanized forces, so if they close, I can still move in and blow up tanks, as well as pummel infantry. If all else fails, I can always swap each Drop Pod for a Rhino, if the whole DPA thing stops working for me.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 07:12:46]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ @mnop I have used thunderfire cannons in the last few games I have played with Sternguard lists and they are actually pretty good and if you have a ranged Sternguard unit (I have a combat squad that I give 2 lascannons as a mini-<span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad) then you fortify the ruin that they start the game in which gives them a nice 3+ cover save.  In objective games I typically will put one of the objectives in or near that area.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 07:16:30]]> GMT</pubDate>
				<author><![CDATA[ Somnicide]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ So, this is what I have right now: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Pedro Kantor<br /> [175]<br /> <br /> Elites:<br /> (10) Sternguard<br /> w/ Power Fist, 7x Combi-Melta<br /> Drop Pod<br /> [345]<br /> <br /> (5) Sternguard<br /> w/ Power Fist, 5x Combi-Melta<br /> Drop Pod<br /> [210]<br /> <br /> (5) Sternguard<br /> w/ Power Fist, 5x Combi-Melta<br /> Drop Pod<br /> [210]<br /> <br /> Troops:<br /> (10) Tactical Squad<br /> w/ Flamer, Multimelta, Power Fist<br /> Drop Pod<br /> [230]<br /> <br /> (10) Tactical Squad<br /> w/ Flamer, Multimelta, Power Fist<br /> Drop Pod<br /> [230]<br /> <br /> [1400]<br /> <br /> I have 100pts left and it can go into a Librarian (Null? Gate? Dome?) or a Thunderfire Cannon. If I drop four Combis, I can get a trio of Heavy Bolter Attack Bikes, instead.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 10:02:48]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Keep the combis.  I really think a Librarian is great with Sternguard, but you'll want to find points for at least one locator beacon for Gate to key off of.  If you do take a Librarian I'd give him Gate and Nullzone.  Avenger and Force Dome are also worth considering though.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 04:00:21]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Have you had much luck with Force Dome?  The timing of it being the same as Gate kind of kills it for me, since you can only do one thing at the "start" of the phase.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 04:22:37]]> GMT</pubDate>
				<author><![CDATA[ Somnicide]]></author>
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				<title>Re:[1500] Sternguard Spam</title>
				<description><![CDATA[ Just wondering, How would you deal with a large infantry / armor force that decides to use their less valuable infantry units to prevent you from deepstriking in melta range of thier armor? Ideal example being <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Using tanks against board edge and then infantry radiating out, preventing a deep strike insertion close enough to do damage.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 22:14:33]]> GMT</pubDate>
				<author><![CDATA[ Violent Purge]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Using that tactic would be very "hit or miss" for the Guard player. Once you deep strike you shoot at either the troops or the tank. Next turn you assault the troops if they didn't assault you already. Since you cannot shoot through <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the tanks may not be able to do much until the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> has finished.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 23:12:37]]> GMT</pubDate>
				<author><![CDATA[ gojira316]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ They are going to have enough infantry to block every approach to a tank up to 12" away? That would be interesting to see. Also, I can always use the Pods as cover for the smaller units of Sternguard or just shoot up their infantry. Or, I can deploy behind the Pod and run to get as much cover as I can or block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, then next turn advance, shoot, and assault.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 23:27:50]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[1500] Sternguard Spam</title>
				<description><![CDATA[ Maybe I've missunderstood Deep Strike, I was under the impression that you can't land your units within 1" of an enemy model. With 2" unit coherancy and the fact that all your models Deep Striking in need to be at least 1" away. You can effectivly shield the tanks by clustering them and then using 1 infantry platoon of 35 or so guys to block off 1 round melta shots, and keep multi melta to 1D6 ArP<br /> <br /> Placing the tanks against the board edge lets you also start your infantry wall 2" from the edge. If the Deep strike tries to land in that 1" corridor (suicide) they will likely be denied all models or scatter off the board. so to protect say 2 Leman Russ Battle Tanks <br /> <br /> 4 models is all it takes at max unit coherancy to project a 12" zone for no deep strike with a 3" width (taking model base to be 1" plus the 1" to each side)<br /> <br /> If you wanted to do it with less models you could do  a grid pattern with some of the filler infantry missing. This WOULD allow you to Deep Strike into the small gap 1" x3" or so if you did it right, but whatever models couldn't fit would be lost.  <br /> <br /> Well reguardless, I think the easy answer would be to take a dreadnaught or two with lascannon.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 00:11:52]]> GMT</pubDate>
				<author><![CDATA[ Violent Purge]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ So, I just place the objectives in the center of the table. They can castle, but can they take the objectives? Also, Drop Pods are nice for cover for the turn they come in on. The next turn, I shoot and assault.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 05:21:23]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Tigurious is your friend, little spehs mahreen]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 05:54:59]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Any further C&C? I am still weighing on which list I want to pursue, because I only have so much money to spend and I want to make it count. Does this list look competative?]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 11:50:14]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ I think that the list looks decent - here is the quick checklist I do with my lists - <br /> <br /> 1.  Do I have tools to deal with hordes?<br /> 2.  Do I have tools to deal with mech?<br /> 3.  Do I have tools to grab 3-5 objectives?<br /> 4.  Do I have tools to deal with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army?]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 16:24:31]]> GMT</pubDate>
				<author><![CDATA[ Somnicide]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ 1. Shooting, ideally. A few Flamers. <br /> 2. Tons of Meltas.<br /> 3. Combat Squad.<br /> 4. Shooting, ideally.<br /> <br /> My big weakness seems like <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies. <br /> <br /> Seem about right?]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 04:23:34]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Yep, seems about right, time to enter the playtest/revise phase.]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 06:08:30]]> GMT</pubDate>
				<author><![CDATA[ Somnicide]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Revised List: <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Pedro Kantor<br /> [175]<br /> <br /> Elites: <br /> (10) Sternguard Veterans (Pedro)<br /> w/ Lightning Claw, 5x Combi-Meltas, 3x Combi-Flamers<br /> Drop Pod<br /> [335]<br /> <br /> (10) Sternguard Veterans<br /> w/ Power Fist, 5x Combi-Meltas, 4x Combi-Flamers<br /> Drop Pod<br /> [350]<br /> <br /> Ironclad Dreadnought<br /> w/ Meltagun, Heavy Flamer<br /> Drop Pod<br /> [180]<br /> <br /> Troops: <br /> (10) Tactical Squad<br /> w/ Flamer, Multimelta, Power Fist<br /> Drop Pod<br /> [230]<br /> <br /> (10) Tactical Squad<br /> w/ Flamer, Multimelta, Power Fist<br /> Drop Pod<br /> [230]<br /> <br /> [1500]<br /> <br /> Same concept as before, really, just a different take on it. Does this look stronger than my last list? Does it look competative?]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 11:06:34]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ <blockquote><div><cite>em_en_oh_pee wrote:</cite>Does this look stronger than my last list?</div></blockquote><br /> <br /> I think so.  At 1500 points it might be difficult for some people to handle the ironclad.  It also gives you some protection against bloodcrushers.  Against some armies he will die very quickly if you put him too close to their meltagun sources.<br /> <br /> <blockquote><div><cite>em_en_oh_pee wrote:</cite>Does it look competative?</div></blockquote><br /> <br /> Absolutely.  Almost everything scoring, lots of answers to horde and mech.  Have fun <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 14 May 2009 18:07:36]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Fun will be had, that I am sure. The best part is that with my homebrew Chapter, I am going to really customize out some MkVIII armor for them, all with a nifty look. <br /> <br /> Just need to get the models together and all that mess. ]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 04:10:19]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Any more C&C? It can't be that good of a list that it garners so little feedback.]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 04:57:26]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1500] Sternguard Spam</title>
				<description><![CDATA[ Well, at this point it is all theory.  You need to playtest and identify the inobvious weaknesses and shortcomings.  It will have holes, they all do.  You just need to play as many games against as many different armies as you can squeeze in and find those holes.  We can help plug them once they are identified.  As of now it is a solid, competetive all comers list.]]></description>
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				<pubDate><![CDATA[Mon, 18 May 2009 11:48:01]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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