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		<title><![CDATA[Latest posts for the thread "Guard tactics "]]></title>
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				<title>Guard tactics </title>
				<description><![CDATA[ Hi i m a new guard player, was wondering if some more experienced players could gimme some help with tactics or tips on generally using the guard, specially against space marines<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 21:07:26]]> GMT</pubDate>
				<author><![CDATA[ Forlorne]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ Well that is an excellent question, and the simple and short answer right now is "we do not know"  The new book is due out shortly.  It changes everything.  However there are plenty on this board who can offer insight.  What are you more interested in?<br /> <br /> 1) Air Cav<br /> 2) Infantry heavy <br /> 3) Tank Heavy<br /> 4) Gimmik?]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 22:37:05]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ 5) All of the above <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> Best advise, get your army up and running, get the codex when it comes out and start playing games <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 22:41:13]]> GMT</pubDate>
				<author><![CDATA[ BoxANT]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ I'm not an experienced guard player, perse, but some tactics I have found or thought of to be beneficial are:<br /> <br /> Always remember, tanks are your strongest unit pretty much. Nekkid <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s(150pts ea) are stronger than you think, and are arguably the best tank for it's price. Also keep in mind the Exterminator and Demolisher<br /> <br /> Medusa's with BB shells will more than likely to do damage to a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Landraider (S10, AP1) so keep that in mind. <br /> <br /> But pretty much, all of the new tanks have their own plus-side. Also, keep the Artillery Sergeant Pask in mind for one of your <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s. improves from bs3 to bs4, I think you can reroll wounds(?) and you scatter less, which is a major plus <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> <b>Power in Numbers</b> are just about as true for the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> as they are for any army. 50 standard guard = 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span> and roughly 250pts clean, as opposed to the Marines, where my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Marine squad of 10 costs roughly around, if not over 300pts, for 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>. So do the math there <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Creed and Kell are very beneficial. I don't know if they still require a 1500pt list to be used, but 4 orders and increased range can go a long way.<br /> <br /> Some orders to keep in mind:<br /> -Bring it Down!<br /> -Fire on my Target<br /> -First Rank, FIRE! Second Rank, FIRE!<br /> <br /> Also, Commissars are (rumored to be) a good investment, especially Lord Commissar (cuz what guardsman doesn't love getting shot in the back of the head with a BS5 Bolt Pistol?)<br /> <br /> PSYKER BATTLE SQUADS!! 10 per squad, at the least! Anything less than 10 per squad and you're wasting your time <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> Hmmmm...<br /> <br /> Vet's are considered troops now, BS4, basically an all-around higher statline than standard guard. but you're limited to only 10 per troop choice, which isn't bad. it's actually better if you enjoy a speedier deployment. Use them with Chimeras and always have Special weapons. Meltas are generally mandatory among vets. There's also Sgt. Harker, who gives a vet squad some good bonuses.<br /> <i>Vets are also used alot as Air Cav, since Meltas aren't meant to be walked across the field</i><br /> <br /> 50 man blobs of standard guard are delicious for you. I recommend having Vox's (re-rollable <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> tests for orders) and I forget which character gives it, but you can give them Ld10 pretty much, so ya. <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> x 50 = 100 @ 24", 150 @ 12" and if anything gets too close to you(within assault) and you're feeling like charging out with 100 melee attacks... yah, 'nuff said.<br /> <br /> You can have tank squadrons, of 3 tanks per squad. (so 9 tanks fill up all Heavy Support slots) but they can end up being huge point sinks. I recommend only have 2x2, or 2x3 (3 squads of 2) and your tanks must maintain coherency and must fire at the same target(per squad)<br /> <br /> in terms of going against <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, aside from the Medusa, invest in a lot of Lascannons and Meltas, and of course a Psyker Battle Squad. There's a new melta-cannon, with 72" range, but at BS3 w/out Pask.<br /> in 50 man blobs, you have 5 Lascannons per merged-blob. so ya <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Psykers will put out a pie plate with strength equal to their squad size (10x psykers = S10 with an <span class="glossaryitem" onmouseover='gp(6);'>AP</span> based on <span class="glossaryitem" onmouseover='gp(24);'>d6</span>) so you can get lucky with another S10 AP1 pie plate, with 36" range I think they have. so ya.<br /> <br /> Oh ya, and also, it seems to also be mandatory to have two Company Command Squads. able to give out even more orders, and I forget the strategy for them. I'm sure someone will post here mentioning it.<br /> <br /> If you gave a point limit for a battle you're thinking of, I'm sure everyone here could help you out a lil more with making a list.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2009 22:47:04]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ Thanks for the advice, my army is just under 1k points <span class="glossaryitem" onmouseover='gp(258);'>atm</span>(927) i am thinking of bulking it up by adding a leman ruse exterminator thats what i think its called anyway(the one with the big ass plasma cannonxD) 2 armoured sentinals a mortar heay weapon squad and a company command(<span class="glossaryitem" onmouseover='gp(258);'>atm</span> my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is a Commisar lord<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">). <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 00:33:58]]> GMT</pubDate>
				<author><![CDATA[ Forlorne]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>imho</span>, I wouldn't bother with a mortar squad, even though they're like free I hear. But still, go for a Missile Launcher instead.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 00:38:48]]> GMT</pubDate>
				<author><![CDATA[ ifyouseekamy]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ Why, aren't you in luck? There just happen to be a ton of <a href="http://www.dakkadakka.com/wiki/en/category:Imperial_Guard" target="_new" rel="nofollow">articles</a> on this very subject!]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 01:11:17]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ <blockquote><div><cite>foil7102 wrote:</cite>Well that is an excellent question, and the simple and short answer right now is "we do not know"  The new book is due out shortly.  It changes everything.  However there are plenty on this board who can offer insight.  What are you more interested in?<br /> <br /> 1) Air Cav<br /> 2) Infantry heavy <br /> 3) Tank Heavy<br /> 4) Gimmik?</div></blockquote><br /> You left out Mechanized which is Chimera Heavy with a bit of artillery and tanks.  Throw in the odd Valkyrie/Vendetta, Sentinel, and Hellhound to season to taste.<br /> <br /> @Forlorne<br /> There are a lot of factors to consider:<br /> a) What type of opponents do you usually face?<br /> b) What size army do you usually play?<br /> c) How much can you afford to spend?<br /> d) How much time do you want to spend building, converting, and painting?<br /> e) What type of army inspires you to spend money and time?<br /> f)  How much terrain do you usually use on the table top?<br /> g) Do you play friendly games or tournament style competitive games?<br /> <br /> I like mechanized.  It's expensive as hell but I like it.  I will gladly pay for it, build it, paint it, tote it for 40 miles, and play with it all day long - win or lose.  If you don't like the army type, it doesn't really matter whether it is effective or not.  I like being able to detail 60-70 infantry models instead of factory painting 200+.  I like having infantry that packs a lot of firepower.  So my natural inclination is to choose veterans as my troops.  I like vehicles with tracks and armor so I take Tanks, Chimeras, and Hellhounds instead of armored skimmers (Valkyries and Vendettas).  It's a personal choice.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 03:32:43]]> GMT</pubDate>
				<author><![CDATA[ JB]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ <blockquote><div><cite>Forlorne wrote:</cite>Hi i m a new guard player, was wondering if some more experienced players could gimme some help with tactics or tips on generally using the guard, specially against space marines<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> What does your list look like now?  What other <span class="glossaryitem" onmouseover='gp(69);'>IG</span> models do you own?<br /> <br /> I like shooting the crap out of <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> with S6 or S7 weapons.  If they have AP3 or better, that's a plus but usually I'm firing a lot of multi-lasers and autocannons at them.  My plan is to make them take a lot of saves.   I'll gladly Tank Shock them if they're not packing a veteran sergeant with a melta bomb or a power fist.<br /> <br /> Ordinary <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> do a number of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squads other than Terminators and elite guys (Death Company, etc) with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  <br /> <br /> Do you face walking <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies, Rhino mounted armies, or Drop Pod armies?  Against Drop Pods, I'll usually hold everything I can off the board in Reserve to see where the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player drops half his pods on Turn 1.<br /> <br /> I also like castling with my armor and artillery in a corner of the table.  The enemy cannot Deep Strike anywhere but in front of me.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 03:39:47]]> GMT</pubDate>
				<author><![CDATA[ JB]]></author>
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				<title>Re:Guard tactics </title>
				<description><![CDATA[ Valkyrie chassis with variable loadouts with variable transport capacity (max 12).<br /> <br /> Compliment anti-tank with anti-troop. Vendetta with <span class="glossaryitem" onmouseover='gp(380);'>GL</span> or flamer guard (ideally a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>/Vets) & compliment rocketpod wielding valkyries with melta or/and demo charge vets.<br /> <br /> Allows you to deal with both properly with each combo compared to a half-measure. Gives you the flexibility to deal with varied lists aswell as the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> firepower to deal with single-themes. <br /> <br /> &<br /> <br /> Anti-cover <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4. Doesnt matter how you do it, just that you do do it. Ap2-3 generally can be afforded to either not hide in cover, be un-numerous (due to cost) enough to deal with a 2-3+ armor going to a 4+cover or be dealt with with massed AP4+ firepower.<br /> <br /> Mobile <span class="glossaryitem" onmouseover='gp(482);'>AT</span> (See the above). Removes the need to have cover-save negating anti-armor. Or just use imperial guard infantry h.weps & 'Orders!' to great effect.<br /> <br /> Ordenance. Better armor pen. Helps reduce vehicles getting <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>-cover saves. Helps hide your own armor. & specifically the medusa is by far the best counter to a monolith. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 03:52:38]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ i do know that you will be able to have lemon russes in squads of three. this will only count as one heavy support choice<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2009 17:19:58]]> GMT</pubDate>
				<author><![CDATA[ peter.C]]></author>
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				<title>Re:Guard tactics </title>
				<description><![CDATA[ This is an army list made up of what i currently own <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Commissar Lord<br /> Power Weapon<br /> Carapace Armour<br /> <br /> 90pts<br /> <br /> <br /> Troops<br /> <br /> <br /> Infantry Platoon Alpha<br /> <br /> Platoon Command squad<br /> Power Weapon<br /> Bolt Pistol<br /> Vox-Caster<br /> Medi-pack<br /> 2x flamers<br /> <br /> 87 Points<br /> <br /> Infantry Squad 1<br /> Vox-caster<br /> Flamer<br /> <br /> Infantry Squad 2<br /> Vox-caster<br /> Flamer<br /> <br /> Infantry Squad 3<br /> Vox-caster<br /> Grenade Launcher<br /> <br /> 180pts<br /> <br /> <br /> <br /> Bravo PLatoon<br /> <br /> Platoon Command Squad<br /> Bolt Pistol <br /> Medi-pack<br /> PLasma-Gun<br /> Vox-caster<br /> <br /> 82pts<br /> <br /> Infantry Squad 1<br /> Vox-caster<br /> Grenade Launcher<br /> <br /> Infantry Squad 2<br /> Vox-caster<br /> Grenade Launcher<br /> <br /> 120pts<br /> <br /> Heavy Weapons Squad<br /> Missile Launcherx3<br /> 90pts<br /> <br /> <br /> <br /> Veteran Squad<br /> Meltagunx2<br /> Vox-caster<br /> Demolitions<br /> Chimera<br />  Heavy Flamer<br /> 155pts<br /> <br /> <br /> <br /> Heavy Support<br /> <br /> Leman Russ Battle Tank<br /> W/Heavy Bolters<br /> Extra Armour<br /> 185pts<br /> <br /> <br /> I normally play against an Ork player but i have also played a few games against Blood angels, which i have lost the vast majority of.]]></description>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 18:34:47]]> GMT</pubDate>
				<author><![CDATA[ Forlorne]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ Forlorne,<br /> <br /> Thanks for posting your list and the type of opponents you face regularly.  This information really helps me to give you much more focused comments.<br /> <br /> My initial impression is that your list relies too much on simple lasguns and short range flamers.  You ought to put a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> or <span class="glossaryitem" onmouseover='gp(5);'>AC</span> in every line squad.  I prefer <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> because they have a longer range, wound T4 on a 2 and can help you out against AV10-12 vehicles (like Ork Trukks and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Rhinos, Razorbacks, and Drop Pods).<br /> <br /> Does your Ork opponent rely on an infantry horde, Nob bike units, or a lot of fast transports?  Ordnance barrage templates are helpful against the horde.  Griffons are especially accurate but you may have to wait until August to buy a kit since <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not producing them yet and the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models are prohibitively expensive.<br /> <br /> I also believe that a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> would help.  It's order "Get Back in the Fight" seems especially useful but "Bring It Down" may come in handy for your <span class="glossaryitem" onmouseover='gp(328);'>ML</span> squad.]]></description>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 18:54:29]]> GMT</pubDate>
				<author><![CDATA[ JB]]></author>
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				<title>Guard tactics </title>
				<description><![CDATA[ Thanks JB <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> The list is composed of what i have <span class="glossaryitem" onmouseover='gp(258);'>atm</span> so the reason behind the lack of many units is due to the fact i havent got them, i am hopefully going to get a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> soonish tho.<br /> <br /> My ork opponants army consists of 2 AoB box sets.]]></description>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 19:27:33]]> GMT</pubDate>
				<author><![CDATA[ Forlorne]]></author>
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