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		<title><![CDATA[Latest posts for the thread "."]]></title>
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				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/237876/686033.page</guid>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 17:46:06]]> GMT</pubDate>
				<author><![CDATA[ Cypher871]]></author>
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				<title>Close Combat Deff Dreads</title>
				<description><![CDATA[ Nice work.  Where's the buzzsaw from?]]></description>
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				<pubDate><![CDATA[Sun, 26 Apr 2009 20:04:10]]> GMT</pubDate>
				<author><![CDATA[ MrGiggles]]></author>
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				<title>Close Combat Deff Dreads</title>
				<description><![CDATA[ Those are ork choppa hand weapons.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 06:18:44]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>Close Combat Deff Dreads</title>
				<description><![CDATA[ Is it better to make them all close combat?.. killy wise?]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 08:48:42]]> GMT</pubDate>
				<author><![CDATA[ Sicarious85]]></author>
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				<title>Re:Close Combat Deff Dreads</title>
				<description><![CDATA[ The buzzsaws are made from 3 ork chainswords attached to the spotlight front from an Imperial Guard tank.  Glad you like it.    <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> The reason I went for all close combat is that Orks really suck at shooting stuff unless they are massed (i.e. a 30 boy shoota squad) so the chances of hitting anything with a single big shoota are quite low, even if you twin linked it.  You could arm it with twin burna's for getting the enemy in cover but personally, faced with a charging close combat monster (and don't forget...it will be running in the shooting phase) I would be moving my troops out of it's way as quickly as possible.<br /> <br /> The fact it has 4 close combat arms means it will get 6x S5 attacks when it charges and stands a fair chance of hitting with a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> of 4.  Best used to charge into infantry units and tie them up I think allowing your boyz time to get within range or just making your opponent waste his time shooting at them while your boyz mobs close in.<br /> <br />  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 21:57:14]]> GMT</pubDate>
				<author><![CDATA[ Cypher871]]></author>
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				<title>Close Combat Deff Dreads</title>
				<description><![CDATA[ i like it <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> allthough, if you want a somewhat ranged wep on dreads then a skorcha or 2 works well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> i got a pic of 2 dreads i made in my gallery (2x skorcha and 2x rokkit dreadz)]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 22:08:49]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:Close Combat Deff Dreads</title>
				<description><![CDATA[ Heh heh, I checked out your Dreads...nice work there JD, though I gotta admit, they remind me more of Mega-Nobz (on steroids!!!).   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 22:35:38]]> GMT</pubDate>
				<author><![CDATA[ Cypher871]]></author>
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				<title>Close Combat Deff Dreads</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, needed some cheap and easy things to get me back into the game once i got back from iraq, ordered up some black reach sets and ended up with those 2 <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 22:37:27]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Close Combat Deff Dreads</title>
				<description><![CDATA[ @ JD, so it was you who I saw do that first, which I than ripped off and made my own which one me a modeling contest @ my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. Sorry I ripped it off, but thank you for the idea. Ill have to post up some pics if I ever figure out how to take decent pictures. <br /> <br /> @cypher, I like the dreds, and the extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> conversions. Honestly I never liked the 4 armed dreds, I agree, I cant see an ork being able to use 4 arms coherently. Nice job, I cant wait to see them painted.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 23:10:45]]> GMT</pubDate>
				<author><![CDATA[ Elnicko5]]></author>
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				<title>Close Combat Deff Dreads</title>
				<description><![CDATA[ dont apologise to me, i used typical ork logic and saw the idea and snagged it too XD<br /> allthough, the one i copied simply had an ork driver and a few armour plates, nothing else done :(]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 23:53:07]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Close Combat Deff Dreads</title>
				<description><![CDATA[ seems cool.<br /> everytime i think about picked up a dread, i remember the pain my two kans were to get together ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 04:42:04]]> GMT</pubDate>
				<author><![CDATA[ greenskin lynn]]></author>
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				<title>Re:Close Combat Deff Dreads</title>
				<description><![CDATA[  Yeah, the Dreads were time consuming to build, mostly because I always pin my metal models.  Both Dreads and Killa kans suffer from a degree of mis-matching and you need a fairly heavy duty metal file to quickly deal with the parts.  I have found that Killa kans are actually getting worse, I think the moulds are faulty as the two halves just do not fit...I have solved this by using a pair of pliers inside the body and opening them up to push the walls out and allow the two halves to match...really annoying though.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 20:59:06]]> GMT</pubDate>
				<author><![CDATA[ Cypher871]]></author>
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				<title>Re:Close Combat Deff Dreads</title>
				<description><![CDATA[ I too am on the bandwagon of deff dreds should be <span class="glossaryitem" onmouseover='gp(19);'>CC</span> killers. Nice work on yours, simple yet very effective]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 22:53:09]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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