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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ Chaos Lord  (1; 300 points)<br />  - Chaos Runesword, Armour of Morrslieb, Favour of the Gods<br /> <br /> Chaos Warriors (15; 310 points)<br />  - Shields, Full Command, Blasted Standard<br /> <br /> Chaos Warriors (15; 310 points)<br />  - Shields, Full Command, Blasted Standard<br /> <br /> Chaos Warriors (15; 310 points)<br />  - Shields, Full Command, Blasted Standard<br /> <br /> Marauder Horsemen (10; 180 points)<br />  - Light Armour, Spears, Full Command<br /> <br /> Chaos Warhounds (10; 60 points)<br /> <br /> Chaos Warhounds (10; 60 points)<br /> <br /> Chaos Warhounds (10; 60 points)<br /> <br /> Chaos Warshrine (1; 130 points)<br /> <br /> Chaos Warshrine (1; 130 points)]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 04:31:56]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ You can only have one blasted standard.  Also, this is a very weak list.  Put more characters in it.  Get some magic defence while you are at it.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 12:54:47]]> GMT</pubDate>
				<author><![CDATA[ Vaul]]></author>
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				<title>Re:Warriors of Chaos (2000)</title>
				<description><![CDATA[ Also, you have a lot of points sunk into making your fodder units really large when smaller is better.  Here's what you posted cleaned up:<br /> <br /> L:  Chaos Lord - chaos runesword, armor of morrslieb, favor of the gods, shield = 310<br /> <br /> C:  15 Chaos Warriors - full command, shields = 270<br /> C:  15 Chaos Warriors - full command, shields = 270<br /> C:  15 Chaos Warriors - full command, shields = 270<br /> C:  5 Horsemen - musician, spears, light armor = 81<br /> C:  5 Horsemen - musician, spears, light armor = 81<br /> C:  5 Warhounds = 30<br /> C:  5 Warhounds = 30<br /> <br /> R:  Warshrine = 130<br /> R:  Warshrine = 130<br /> -----------<br /> 1602 points<br /> <br /> Essentially, you have a solid infantry core with a variety of support units, and warshrines for more support and buffageddon.  While I think your lord build could be improved upon (morrslieb I don't totally trust, cause how often does the lord go up against other super-fighters, who have magic weapons and whatever everywhere? basically, you need to pick your fights, and since he's on foot, that becomes less of an option), I've stuck with just adding a shield to cheaply get his save up.<br /> <br /> So the question now is where do you want to go from here?  With so much infantry I'd heartily suggest a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, and then putting some points into a hammer or two - like a meaty knight unit or so.  Oh, and I guess you could dump some points into a scroll caddy, but that's points you might rather have killing somebody ...<br /> <br /> EDIT:<br /> <br /> Maybe something like this ...<br /> <br /> L:  Chaos Lord - axe of khorne, armor of morrslieb, shield = 300<br /> H:  Exalted - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, collar of khorne, shield = 165<br /> <br /> C:  15 Chaos Warriors - full command, shields = 270<br /> C:  15 Chaos Warriors - full command, shields = 270<br /> C:  15 Chaos Warriors - full command, shields = 270<br /> C:  5 Horsemen - musician, spears, light armor = 81<br /> C:  5 Horsemen - musician, spears, light armor = 81<br /> <br /> S:  Chariot - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> = 150<br /> S:  Chariot - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> = 150<br /> <br /> R:  Warshrine = 130<br /> R:  Warshrine = 130<br /> -----------<br /> 1997 points<br /> <br /> The dogs got ground up to make way for double cruise-missiles.  Truly scary machines, just need to deploy them centrally, watch their charge arcs and kil kil kil.<br /> Also downgraded the lord's r-sword to the k-axe, keeps the +1S (the most important part of the r-sword for a lord, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) but killing blow gets most everybody's panties in a bind.  Also freed up the points (+5 for the favor) to get the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> the k-collar, so <span class="glossaryitem" onmouseover='gp(408);'>MR</span>(2) for a block.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 14:59:47]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ Thanks for the advice, everyone. I've decided to add some actual magic to my list. Vaul, you raise a good point about the magic defense.<br /> <br /> Edit: Whoops. Posted some units from the old list. This is correct.<br /> <br /> Chaos Lord  (1; 330 points)<br />  - Chaos Runesword, Armour of Damnation, Bloodcurdling Roar, Favour of the Gods<br /> <br /> Chaos Sorcerer (1; 165 points)<br />  - Level 2 Wizard, Mark of Tzeentch, Power Familiar, Favour of the Gods<br /> <br /> Chaos Sorcerer (1; 165 points)<br />  - Level 2 Wizard, Mark of Tzeentch, Power Familiar, Favour of the Gods<br /> <br /> Chaos Warriors (15; 270 points)<br />  - Shields, Full Command<br /> <br /> Chaos Warriors (15; 270 points)<br />  - Shields, Full Command<br /> <br /> Chaos Warriors (15; 270 points)<br />  - Shields, Full Command<br /> <br /> Marauder Horsemen (10; 170 points)<br />  - Spears, Full Command<br /> <br /> Chaos Warhounds (10; 60 points)<br /> <br /> Chaos Warshrine (1; 150 points)<br />  - Mark of Tzeentch]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 21:28:06]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ I don't understand the thinking behind the block of 10 dogs.  It seems a waste to consider them anything other than throw-away screens.  I'm also not particularly sure what you intend to have the marauders accomplish as quasi-medium cav.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 22:08:23]]> GMT</pubDate>
				<author><![CDATA[ dogma]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ Aside from specific exceptions (Dispell Scrolls, Power Stones, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Null Talismans are the only ones coming to mind), you can't take any magic item more than once in your list. This includes Familiars and Favor of the Gods.<br /> <br /> Warhounds are sacrificial units and should be kept to a minimum. They got some interesting options, but those are largely useless.<br /> <br /> Marauder Horsemen are distraction units. Use them to draw enemy units away from charging your blocks. These guys can't stand up to much in combat, especially in subsequent rounds. Split the unit in two, give them flails instead of spears, and only give them musicians - standards for these guys are just easy points for the enemy.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 04:13:35]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ Oh, I see. Sorry, I'm just starting out with Fantasy, there's still a lot I'm unfamiliar with...<br /> <br /> At everyone's insistance, I'm splitting my Marauders and Warhounds from 1 group of 10 each, to 2 groups of 5 each. Duplicate Magic Items have been removed, and I've added a Dispel Scroll.<br /> <br /> How does <b>this</b> list look?<br /> <br /> Chaos Lord  (1; 310 points)<br />  - Chaos Runesword, Armour of Damnation, Favour of the Gods<br /> <br /> Chaos Sorcerer (1; 170 points)<br />  - Level 2 Wizard, Mark of Tzeentch, Power Familiar, Spell Familiar<br /> <br /> Chaos Sorcerer (1; 185 points)<br />  - Level 2 Wizard, Mark of Tzeentch, Blood of Tzeentch, Dispel Scroll<br /> <br /> Chaos Warriors (15; 270 points)<br />  - Shields, Full Command<br /> <br /> Chaos Warriors (15; 270 points)<br />  - Shields, Full Command<br /> <br /> Chaos Warriors (15; 270 points)<br />  - Shields, Full Command<br /> <br /> Marauder Horsemen (5; 81 points)<br />  - Flails, Musician<br /> <br /> Marauder Horsemen (5; 81 points)<br />  - Flails, Musician<br /> <br /> Chaos Warhounds (5; 30 points)<br /> <br /> Chaos Warhounds (5; 30 points)<br /> <br /> Chaos Warshrine (1; 150 points)<br />  - Mark of Tzeentch]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2009 14:11:53]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ That's looking better.<br /> <br /> Three blocks of Chaos Warriors will give just about everything pause, and the four diversionary units will help get them into combat. Decent magic defense, and a strong Lord to rough up enemy characters.<br /> <br /> Your one weakness right now is durability. You've only got three units that can stand a chance in combat. If they get hit by anyting powerful (cavalry, monsters, Steam Tank...) they're in trouble.<br /> <br /> You've got about 150 points. Consider adding in a couple of Spawn to tie up opposing uber-units.<br /> <br /> NOTE: Sorry to keep nitpicking, but aside from Scrolls/Stones, you can only get ONE Arcane item, and Heroes can only take 50 points worth of items. If you swap the Spell Familiar and the Dispell Scroll, you'll be all set.]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 00:19:24]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ Oh, don't be sorry. I need all the help I can get. My group is just starting up with Fantasy, but one of them is Vampire Counts, another is Lizardmen, and another is Daemons. Looks like tough stuff.<br /> <br /> Chaos Lord (1; 330 points) <br /> - Chaos Runesword, Armour of Damnation, Bloodcurdling Roar, Favour of the Gods <br /> <br /> Chaos Sorcerer (1; 165 points) <br /> - Level 2 Wizard, Mark of Tzeentch, Power Familiar<br /> <br /> Chaos Sorcerer (1; 170 points) <br /> - Level 2 Wizard, Mark of Tzeentch, Blood of Tzeentch<br /> <br /> Chaos Warriors (15; 270 points) <br /> - Shields, Full Command <br /> <br /> Chaos Warriors (15; 270 points) <br /> - Shields, Full Command <br /> <br /> Chaos Warriors (15; 270 points) <br /> - Shields, Full Command <br /> <br /> Marauder Horsemen (5; 81 points) <br /> - Flails, Musician <br /> <br /> Marauder Horsemen (5; 81 points) <br /> - Flails, Musician <br /> <br /> Chaos Warhounds (5; 30 points) <br /> <br /> Chaos Warhounds (5; 30 points) <br /> <br /> Chaos Warshrine (1; 150 points) <br /> - Mark of Tzeentch<br /> <br /> Chaos Spawn (2; 150 points)<br /> - Mark of Slaanesh]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 02:29:34]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ So, I was given a unit of Marauders by a friend who won them in a local tournament. Since I've heard good things about Frenzied Flail Marauders, I figured I'd give them a try. How does this look?<br /> <br /> Chaos Lord (1; 315 points) <br /> - Chaos Runesword, Collar of Khorne, Enchanted Shield, Favour of the Gods, Mark of Tzeentch<br /> <br /> Chaos Sorcerer (1; 165 points) <br /> - Level 2 Wizard, Mark of Tzeentch, Power Familiar <br /> <br /> Chaos Sorcerer (1; 170 points) <br /> - Level 2 Wizard, Mark of Tzeentch, Blood of Tzeentch <br /> <br /> Exalted Hero (1; 209 points)<br /> - Battle Standard Bearer (Blasted Standard), Bloodcurdling Roar, Additional Hand Weapon, Mark of Tzeentch<br /> <br /> Chaos Warriors (15; 270 points) <br /> - Shields, Full Command <br /> <br /> Chaos Warriors (15; 270 points) <br /> - Shields, Full Command <br /> <br /> Chaos Marauders (25; 159 points)<br /> - Mark of Khorne, Flails, Musician<br /> <br /> Marauder Horsemen (5; 81 points) <br /> - Flails, Musician <br /> <br /> Chaos Warhounds (5; 30 points) <br /> <br /> Chaos Warhounds (5; 30 points) <br /> <br /> Chaos Warshrine (1; 150 points) <br /> - Mark of Tzeentch <br /> <br /> Chaos Spawn (1; 75 points) <br /> - Mark of Slaanesh<br /> <br /> Chaos Spawn (1; 75 points) <br /> - Mark of Slaanesh<br /> <br /> I didn't buy any armour for the Marauders because the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> has them covered when they get shot at, and I figure a 6+ save against Strength 3 or lower targets wouldn't really cut it anyways.]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2009 20:30:12]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ You dont really have any hitting power anywhere other than the very slow Warriors and even they are kitted out defensively instead of offensively. I'd try and make some room for Knights or Dragon Ogres or something to give you some real punch.]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2009 21:04:38]]> GMT</pubDate>
				<author><![CDATA[ Tizz]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ I like the list, solid stuff.  I wonder if 25 marauders is too many (and no standard at that size?), but if you were given 25 then go for it, the blighters are cheap enough.  One thing you could do is run them 6x4 for extra flailing <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> Also, get <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on your lord post haste, he doesn't want to be left out of the Tzeentch Heroes club!  5+ ward from the collar is kinda nice too.  I question whether the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is protected enough with just a 4/6+ save, but meh, he is indeed extra choppy.  Let me know how Blood of Tizz works for you, never seen that one taken before (you might be better off with a scroll though).<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2009 21:05:14]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Warriors of Chaos (2000)</title>
				<description><![CDATA[ <blockquote><div><cite>Boss_Salvage wrote:</cite>I like the list, solid stuff.  I wonder if 25 marauders is too many (and no standard at that size?), but if you were given 25 then go for it, the blighters are cheap enough.  One thing you could do is run them 6x4 for extra flailing <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"><br /> <br /> Also, get <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> on your lord post haste, he doesn't want to be left out of the Tzeentch Heroes club!  5+ ward from the collar is kinda nice too.  I question whether the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is protected enough with just a 4/6+ save, but meh, he is indeed extra choppy.  Let me know how Blood of Tizz works for you, never seen that one taken before (you might be better off with a scroll though).<br /> <br /> - Salvage</div></blockquote><br /> <br /> Whoops! I actually did pay for the Mark of Tzeentch on my Lord, I simply neglected to type it in. Yes, the 5+ Ward Save is the reason I gave it to him! 1+/5+ for the Lord is sweet.<br /> <br /> Blood of Tzeentch has been working pretty well so far. Any time I roll a 2, and often a 3 I can re-roll it, so that's nice. I am seriously considering including Dispel Scrolls instead, but it's been okay so far.<br /> <br /> Also, in close combat the Exalted Hero is much less protected, but from shooting he has a 4+/4+.<br /> <br /> <blockquote><div><cite>Tizz wrote:</cite>You dont really have any hitting power anywhere other than the very slow Warriors and even they are kitted out defensively instead of offensively. I'd try and make some room for Knights or Dragon Ogres or something to give you some real punch.</div></blockquote><br /> <br /> I was considering trying to fight a Chariot in the list, but I'm not sure what to drop to get some new stuff in. I'd prefer not having to drop any Warriors, though.<br /> <br /> I'm considering dropping the Slaaneshi Spawn for a Chariot. What do you guys think?]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2009 12:36:06]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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				<title>Re:Warriors of Chaos (2000)</title>
				<description><![CDATA[ All right, I've been playtesting my list somewhat, and I'm quite surprised with how well my lists that include a Hellcannon have performed, so I'm going to draw up a list that includes one.<br /> <br /> If it turns out this list is really held back because of it, I'll swap it out for another 5 Warriors in each unit, and another 9 Marauders.<br /> <br /> Chaos Lord (1; 315 points) <br /> - Chaos Runesword, Collar of Khorne, Enchanted Shield, Favour of the Gods, Mark of Tzeentch <br /> <br /> Chaos Sorcerer (1; 165 points) <br /> - Level 2 Wizard, Mark of Tzeentch, Power Familiar <br /> <br /> Chaos Sorcerer (1; 175 points) <br /> - Level 2 Wizard, Mark of Tzeentch, Infernal Puppet<br /> <br /> Exalted Hero (1; 191 points) <br /> - Battle Standard Bearer (Blasted Standard), Chaos Steed, Shield<br /> <br /> Chaos Warriors (10; 190 points) <br /> - Shields, Full Command <br /> <br /> Chaos Warriors (10; 190 points) <br /> - Shields, Full Command <br /> <br /> Chaos Marauders (15; 79 points) <br /> - Flails, Musician <br /> <br /> Marauder Horsemen (5; 81 points) <br /> - Flails, Musician <br /> <br /> Chaos Warhounds (5; 30 points) <br /> <br /> Chaos Chosen (10; 240 points)<br /> - Halberds, Mark of Tzeentch, Full Command<br /> <br /> Chaos Knights (5; 220 points)<br /> - Ensorcelled Weapons, Mark of Tzeentch<br /> <br /> Hellcannon (1; 205 points)]]></description>
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				<pubDate><![CDATA[Sun, 17 May 2009 02:20:52]]> GMT</pubDate>
				<author><![CDATA[ MinMax]]></author>
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