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		<title><![CDATA[Latest posts for the thread "1750 Guard Army"]]></title>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ I'm looking at the models I have and wondering what to do with them given the new codex:<br /> <br /> Here's what I came up with:<br /> Valhallan 42nd Mountaineers Imperial Guard			<br /> 			<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>			<br /> Lt. Commaner Sorkin	Regimental Standard,   Chimera,   Bolter (Commander),   Officer of the Fleet                                    	152	<br /> 			<br /> Troops			<br /> Platoon, 5	LT With Bolter/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>,   Flamers x3 (<span class="glossaryitem" onmouseover='gp(184);'>CMD</span> Squad),   Chimera,   Commissar w/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> for sq#1,    Missile Launcher Squad,   Missile Launcher Squad ,  Missile Launcher Squad,   Lascannon Squad,   Lascannon Squad,   ACx3 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Squad,   HBx3 <span class="glossaryitem" onmouseover='gp(59);'>HW</span> Squad            	632	<br /> <br /> Veterans, 10	Plasma Rifle  x3,  Chimera                                    	170	<br /> 	<br /> 	<br /> Fast Attack		<br /> Scout Sentinel Squadron, 3	Multilaser   Multilaser   Multilaser                                       	105<br /> Rough Riders, 5	                                             	55<br /> Hellhound, 2	                                             	260<br /> 		<br /> Heavy Support		<br /> Leman Russ, 1	Heavy Bolter Sponsons                                             	170<br /> Leman Russ Demolisher, 1	Plasma Cannon Sponsons                                             	205<br /> , 	                                             	0<br /> 		<br /> Points Summary:		<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:	152	<br /> Troops:	802	<br /> Elites:	0	<br /> Fast Attack:	420	<br /> Heavy Support:	375	<br /> Total:	1749	<br /> <br /> What should I change/add/what have you?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 15:18:53]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ Your list is creepily similar to what I can field. Why does this matter? Because my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army is the Valhallan 142nd. <br /> <br /> I run a similar armored "core" consisting of 2 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, 2 Hellhound, 2 sentinel. <br /> <br /> My plan for my list is to have Vendettas instead of all those Chimeras. That's mainly a paint/modeling preference though. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 18:55:47]]> GMT</pubDate>
				<author><![CDATA[ Brian P]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ That is creepy. Do we have to kill each other now since we're clones of each other? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 00:14:48]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ yes]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 05:43:53]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ Oops. <br /> <br /> <br /> gotta say i don't like the platoons, just use vets]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 05:49:38]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ And why is that?<br /> <br /> Personally, I think a guard army might want to include some guard, but that's me.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 07:05:45]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>Re:1750 Guard Army</title>
				<description><![CDATA[ i do not like this guard army all the ones that i have fought that have been able to beat me are the ones with mass infantry. Even though las guns suck but when there are a billion of them they are pretty good. so what i like to do is take 2 full platoons with heavy bolters and a few leman ruses and blast the hell out of them. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 17:54:51]]> GMT</pubDate>
				<author><![CDATA[ Spivey]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ 1 of 2 things will happen:<br /> <br /> 1.) If you group up the squads to lessen your <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, as soon as they get hit in assault they are running away dead. Also, you can only shoot one target with 50 guys.<br /> <br /> 2.) If you do not group the squads up you are offering a lot of <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> to your opponent. This is tacticly more sound in 2/3 of the games in a tourny but you can't win unless you go undefeated 99% of the time.<br /> <br /> Overall, yes you get more shots but not very good ones. There are ways, I suppose, where infantry can work but you have to manage your points very well and make it completly balanced. <br /> <br /> Even if you make the perfect 'balanced' list for infantry, they are still too squishy to take to a tourny competitivly.<br /> <br /> Lasguns suck, and they suck even more when you are hitting only half the time, there is no changing that. You literally need a 50 man squad of them to really do anything and even then you are barely scratching most people. <br /> <br /> If you do end up killing a unit, oh wow. you just spend 250 (base cost of the 50 of them) + heavy weapons. that is a crap load of points into one target that you have a very good chance of not killing.<br /> <br /> Tanks are superior, and now that you can take tons of them, why not take them?]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 18:41:14]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>Re:1750 Guard Army</title>
				<description><![CDATA[ Weak infantry yeah but you can get cover saves from all those tanks.<br /> <br /> Combining squads with multiple special & heavy weapons then using orders on that combined squad = a good amount of shooty death. <br /> <br /> While they will get massacred in close combat.. you do need to kill alot of them.. so those poor <span class="glossaryitem" onmouseover='gp(19);'>CC</span> returning attacks arent actually ludicriously high in number equalling out the combat. That means getting a reasonable sized squad into close combat (im thinking 5+ fighty troops) vs 20-30 & more vs a max blob squad... That wont be easy with 24 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> lasguns, 3 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> lascannons & 3 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> grenade launchers. This squad (the one I plan to run) costs 230pts, which is not excessive. I dont advocate max sized infantry platoons. <br /> <br /> Shooting - well yes, they will die in droves but again.. tanks equates to prevalent cover save. Orders equate to the ability to either resist fire in a very serious way & still maintain limited firepower or/and pick up fleeing squads. <br /> <br /> Im not scared against guard players whom throw lots of 12/10/10 vehicles at me with infantry unable to make use of any orders. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 18:53:31]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ If the tanks are giving you cover, you can't shoot yourself, then because all vehicles block sight for infantry.<br /> <br /> If you aren't massing your infantry, what use are they going to be? They are like orks now, the more of a mob you have the more killing you have.<br /> <br /> A "reasonably" sized squad will be 10 or more if they are going to attack a blob, even more when you got multiple squads coming down on you.<br /> <br /> Also, in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> guard will go second because most assaulters will have grenades. they will wipe out more than enough dudes so you have little attacks back. Then you take your crazy low <span class="glossaryitem" onmouseover='gp(82);'>LD</span> now that you lost combat and you run away, crap initiative means you will get chased down more than half the time.<br /> <br /> It is better to just spend points on tanks, you will always kill stuff with them and they are hella lot stronger.<br /> <br /> You should be scared, massed 14/13/11 for under 200 pts is pretty scary. 9 of them is devastating and any sensible commander will piss themselves.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 19:13:40]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ Commissars are worth the 35pts if you are running blob platoons. Here is my new favourite troops choice in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>: <br /> <br /> <br /> -Platoon <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Al'Raheem, 4 melta, vox -145<br /> -5 infantry squads -250<br /> -Vox -5<br /> -5 power swords    -50<br /> -5 plasma rifles  -75<br /> -Comissar w/ power sword -50<br /> 575 points total<br /> <br /> I know that this is one spendy mutha! (you can shave the points down my a bit if you prefer melta, i am running it with plasma due to the local meta-game) Here is why it is awesome. It outflanks, wins Close combat fairly constantly by swinging 5 power-fists (lots of power sword attacks on a charge!) and when it's assaulted it has 40 ablative guardsmen wounds to give up w/o sacrificing a single power weapon or special weapon. when you shoot something it will die. Al raheem allows them to move, shoot, move so they can avoid being assaulted fairly well. Keep in mind this unit is <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9, stubborn, AND get to re-roll failed morale checks.<br /> <br /> Here we find the perfect balance of an elite unit and an elite unit <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Sorry to hijack the thread with this but I think it's appropriate in context to where the thread was heading.<br /> <br /> EDIT: if you play rules as written it can also shoot and then move <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" on your opponents shooting phase!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:40:11]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ <blockquote><div><cite>Kungfuhustler wrote:</cite>Commissars are worth the 35pts if you are running blob platoons. Here is my new favourite troops choice in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>: <br /> <br /> <br /> -Platoon <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Al'Raheem, 4 melta, vox -145<br /> -5 infantry squads -250<br /> -Vox -5<br /> -5 power fists    -75<br /> -5 plasma rifles  -75<br /> -Comissar w/ power sword -50<br /> 600 points total<br /> <br /> I know that this is one spendy mutha! (you can shave the points down my a bit if you prefer melta, i am running it with plasma due to the local meta-game) Here is why it is awesome. It outflanks, wins Close combat fairly constantly by swinging 5 power-fists (lots of fist/power sword attacks on a charge!) and when it's assaulted it has 40 ablative guardsmen wounds to give up w/o sacrificing a single power weapon or special weapon. when you shoot something it will die. Al raheem allows them to move, shoot, move so they can avoid being assaulted fairly well. Keep in mind this unit is <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9, stubborn, AND get to re-roll failed morale checks.<br /> <br /> Here we find the perfect balance of an elite unit and an elite unit <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Sorry to hijack the thread with this but I think it's appropriate in context to where the thread was heading.<br /> </div></blockquote><br /> Infantry Squads cannot use Power Fists.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:42:38]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ fix'd. still a win-fest <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:50:21]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ <blockquote><div><cite>Nenya97 wrote:</cite>If the tanks are giving you cover, you can't shoot yourself, then because all vehicles block sight for infantry.<br /> <br /> If you aren't massing your infantry, what use are they going to be? They are like orks now, the more of a mob you have the more killing you have.<br /> <br /> A "reasonably" sized squad will be 10 or more if they are going to attack a blob, even more when you got multiple squads coming down on you.<br /> <br /> Also, in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> guard will go second because most assaulters will have grenades. they will wipe out more than enough dudes so you have little attacks back. Then you take your crazy low <span class="glossaryitem" onmouseover='gp(82);'>LD</span> now that you lost combat and you run away, crap initiative means you will get chased down more than half the time.<br /> <br /> It is better to just spend points on tanks, you will always kill stuff with them and they are hella lot stronger.<br /> <br /> You should be scared, massed 14/13/11 for under 200 pts is pretty scary. 9 of them is devastating and any sensible commander will piss themselves.</div></blockquote><br /> <br /> An assault squad of 10 marines or a horde of 30 orks wont survive completely intact if it plans to reach my gunline. Lets take 5 assault marines. 15 attacks. 10 hit. 7 wound. 5 failed saves. 25 imperial guardsmen attack back (Yes, im always assuming they attack back second) 25 attacks, 13 hit, 6 wound, 2 failed saves. So yeah, as I predicated.. you'll need about 5+ assaulty troops. But ofcourse with a regimental standard in range (which I plan to take & keep safe in the gunboaty chimera) ive got a re-roll on LD5.. so theres an okay chance I stay in combat. I think I would then win combat, over another two turns, but ofcourse this is bad because guard are aposed to shoot & <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> im not concidering dual flamers from assault marines before a charge.. <br /> <br /> The tanks are there to cover +50% of my infantry platoon & thats fine.. I choose to fire with the 3 or so special/heavy weapons which can easily be deployed to one side thats got a clear <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. Those 3-6 weapons do not have restricted <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> so im happy. Lasguns dont care about a 4+ cover when they are <span class="glossaryitem" onmouseover='gp(6);'>ap</span>- <br /> <br /> Spend the point on <i>decent</i> tanks & use infantry effectively. This does not mean in chimeras. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:58:35]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ Is everyone forgetting that the commisar grants stubborn. That's a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 9 with a reroll from the regimental standard regardless of close combat casualties. And if I fail, I lose one guy, take no retreat saves and then still don't break. <br /> <br /> Tarpit ++]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 00:00:31]]> GMT</pubDate>
				<author><![CDATA[ Valhallan42nd]]></author>
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				<title>1750 Guard Army</title>
				<description><![CDATA[ <blockquote><div><cite>Valhallan42nd wrote:</cite>Is everyone forgetting that the commisar grants stubborn. That's a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 9 with a reroll from the regimental standard regardless of close combat casualties. And if I fail, I lose one guy, take no retreat saves and then still don't break. <br /> <br /> Tarpit ++</div></blockquote><br /> <br /> Yar.. good call.<br /> <br /> Best (and I think only) way to do this would be with a guard blob squad of about 20-40 with a 35pt commissar, couple of flamers or <span class="glossaryitem" onmouseover='gp(380);'>GL</span>'s & mortars. Keep them alive & firing by constant use of the 'Incoming!' & 'Get back in the fight!' orders or/and 'Move move move' to cover distance fairly quickly, coming close to jump-infantry movement. 250pt resilient tarpit unit worth 1kp. Pretty damn vunerable to anti-cover pie/template. Requires the use of a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to work effectively.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 02:12:08]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:1750 Guard Army</title>
				<description><![CDATA[ Well yes guard infantry suck in anhilation so the only thing i could recommand is that you do what all the guard players do here and that is to kill every thing they can and hide there infantry like no other. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 17:17:21]]> GMT</pubDate>
				<author><![CDATA[ Spivey]]></author>
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				<title>Re:1750 Guard Army</title>
				<description><![CDATA[ Well, seeing your "guard armies should have guard" comment, and seeing as how you like tarpits, I have some suggestions for you.<br /> <br /> Fluffwise, valhallans were always big into priests.  And they have a special character that is the best tarpit battery in the dex.<br /> <br /> I don't particularly like line squads.  I would take the four I had to take if I were running a platoon format, if I was a valhallan player and I wanted stubborn, I would take Lieutenant Stubborn, and conscripts.<br /> <br /> I forget how much he costs... so my revision to your list will have to wait until I can get to the 'game store that has the codex'.<br /> <br /> Ultimately, I'd focus on <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> (autocannon and lascannon), <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, conscripts and leman russes.  Build a big platoon around Chenkov.<br /> <br /> Shoot at vehicles first, try to cut mobility and armor, tarpit charges with brave valhallan boys led by priests.  Hide <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> behind Russes, get 4+ cover for <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> from line squads.  Once you are ready to handle the loose assaulters, pull the plug on the tarpit and open fire.  Pray you don't face full mechanized.<br /> <br /> That seems like a very fun way to play valhallans and moderately effective considering they are a footslogging army]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:03:50]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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