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				<title>What do you think of this ?</title>
				<description><![CDATA[ Hey Dakkaites, <br /> <br /> i came up with a new, double battle idea for a good long, and what should be an interesting game.<br /> <br /> The idea is you set up a standard <span class="glossaryitem" onmouseover='gp(3);'>40k</span> bopard with objectives, whatever you want really <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> and set up another game board along side it (will get back to this in a moment)<br /> <br /> On the main <span class="glossaryitem" onmouseover='gp(3);'>40k</span> board you have your small task force say roughly 500 points maybe, or someother choice i havnt quite decided yet, and deploy them as required.<br /> <br /> The other board is actually a <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> board, with the planet dead centre, on this board is 2 long corridors representing the warp.<br /> Both players deploy their ships into the warp corridors and move at <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" + 3" (havn't quite decided on this) and move along the corridor, till they reach the planet, where hopefully, the enemy fleet will be as well. a space fight then takes place around this planet while designated transports or shuttles or what ever are sent off towards the planet.<br /> <br /> These shuttles are now important as they hold your reserves for your forces. Once within 1" of the planet (maybe more) you are alloud to deepstrike that force in ther next turn onto the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> board.<br /> <br /> To try and balance this as much as possible, i have decided that the reinforcements can only be deepstriked into  your original deployment zone to prevent uber unit been deepstriked say next to all yoru valuable units etc.<br /> <br /> The idea is still very in the making and would love some input form you guys so please feel free to pitch in !<br /> <br /> All the best<br /> Wolf]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 19:28:50]]> GMT</pubDate>
				<author><![CDATA[ Wolf]]></author>
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				<title>What do you think of this ?</title>
				<description><![CDATA[ First things first, I like the concept and you've given some thought to this of how it will play. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Negative thoughts... Running two game systems at the same time will get confusing for most players, forgetting rules, swapping rules by accident etc, and ciould cause the game to get bogged down.<br /> ________________<br /> <br /> Secondly, this is a concept I thought of some time ago as part of a <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> campaine. My version was that you played a space <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> game first. If the attacker won then you played a <span class="glossaryitem" onmouseover='gp(3);'>40K</span> battle, if you lost then no battle took place.<br /> <br /> Negative thoughts... My version hasn't been thought out well or planned properly, mine is just a concept I was toying with.<br /> ____________<br /> <br /> In closing, my suggestion would be to keep it the way you have planned it, but instead of playing them both at the same time, play them seperately, and keep a note of which turn the reinforcements are due to arrive on a scrap of paper so that when you complete the <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> game you can plan ahead when you pay the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> game.<br /> <br /> Having the foreknowledge of whats coming won't be a problem for either side, just assume either side is in communication with their ships in orbit and are being advised on whats coming their way.<br /> <br /> Also, this would give you the chance to have some unique scoring system. For example, when you count up your points after the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> battle you look at what happened in the <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>, if your enemy still has ships in orbit or fighting then you get points deducted due to a chance of a counter attack, you also get extra points if you have allied ships still in orbit. Just a thought]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 20:19:15]]> GMT</pubDate>
				<author><![CDATA[ HellsGuardian316]]></author>
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				<title>What do you think of this ?</title>
				<description><![CDATA[ I always thought it would be fun to fight aout a campaign using the various systems that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe. Start out with <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>, each side getting a full invasion fleet. State what forces you have in each transport. After the shootout in the sky, drops are made. This is handled by a map campaign as everyone moves to establish their individual beachheads and strongholds. Epic Armageddeon used to handle the games that no one has the pieces or space to fight out with <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>, <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> for those with the bits and stones. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> once you get down to company sized combats (really, since you will have been tracking forces the entire time, it's just <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> still at this point), and maybe Inquisitor for squad sized events (not for the squad sized combats, but a few critical junctions).<br /> <br /> Of course, it would be a cast iron whore to prepare, establish force org, hell write the scenarios requiiring different systems. And after all that hassel, THEN you get to all the very valid hurdles that hellsguardian316 brought up.<br /> <br /> So, for now, I think this will be relegated to the realm of fantasy. As oppossed to Fantasy, that is.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 21:45:00]]> GMT</pubDate>
				<author><![CDATA[ grizgrin]]></author>
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				<title>What do you think of this ?</title>
				<description><![CDATA[ That would be ace. <br /> <br /> I also, a couple of days ago on the train, daydreamed a bit (not saying this is a daydream! just saying how i came up with this). Having up to 4 simultaneous games. <br /> <br /> e.g. Battle for the Artillery Emplacement, Supply Zone, general Shootout, and trench fight. <br /> <br /> Each allied side coordinates moves, takes the turns all together. The game plays normally, but say, when the Artillery Emplacement is captured, you can settle a withering bombardment on the other areas. Say wjen the Supply Zone/Beacon is caught, you can call in reserves. etc. etc.<br /> <br /> It would be fun. Toughts?<br /> <br /> <span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 21:51:15]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
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				<title>What do you think of this ?</title>
				<description><![CDATA[ Or,  set it up as an <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span> game, with a couple of players playing a separate game of <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>.<br /> start playing simultaneously, as the players <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> transports reach the planet, the <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span> game gets reinforcements.<br /> <br /> this way the <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game will have its reinforcements by turn 2 (most likely) and the who and what of reinforcements will be decided by <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> players.<br /> <br /> simple and easy, it makes both games more interesting for the players involved. maybe even have the <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> players control all the reinforcements themselves, so no one has to sit-out.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 22:02:50]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>What do you think of this ?</title>
				<description><![CDATA[ This smells of Good Idea.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 22:06:28]]> GMT</pubDate>
				<author><![CDATA[ grizgrin]]></author>
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