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				<title>[1500] Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ This is a list that I have come up with. I already have the Storm Trooper Models coverted and painted so I'd like to keep them. <br /> But other than that I wanted opinions about how viable this list would be / what could be done to improve it. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Inquisitor Lord        Points: 69<br /> Bolter, <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br />   - Pariah x 3<br /> <br /> <br /> Elite:<br /> <br /> Vindicare Assassin   Points: 110<br /> <br /> <br /> Troops:<br /> <br /> 10 Inquisition Storm Troopers       Points: 100<br /> <br /> Rhino                                          Points: 58<br />    - Extra Armor, Smoke Lauchers<br /> <br /> 10 Inquisition Storm Troopers       Points: 100<br /> <br /> Rhino                                          Points: 58<br />    - Extra Armor, Smoke Lauchers<br /> <br /> 10 Tactical Marines                       Points: 170<br />    - Heavy Bolter<br /> <br /> 10 Tactical Marines                       Points: 170<br />    - Heavy Bolter<br /> <br /> 10 Tactical Marines                       Points: 175<br />    - Multi Melta, Melta<br /> <br /> 10 Tactical Marines                       Points: 175<br />    - Multi Melta, Melta<br /> <br /> <br /> Heavy Support:<br /> <br /> Dreadnaught                                Points: 105<br />    - Multi-Melta<br /> Dreadnaught                                Points: 105<br />    - Multi-Melta<br /> Dreadnaught                                Points: 105<br />    - Multi-Melta<br /> <br /> <br /> Total Points : 1500<br /> <br /> <br /> I'd probably play it "fluffy" with the stormtrooper squads in rhinos advancing to sieze whatever objective my Inquisitor demands of them while the dreadnaughts attack the main enemy force followed by the marines<br /> Ooor...<br /> If I was trying something else, would have the marines form a solid core fire line with the dreadnaughts anchoring the flanks and one in the middle, saving the Storm Troopers for rapid depoyment to wherever more <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0">Dakka<img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> is needed.<br /> <br /> Thoughts???<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, I haven't played since 3rd/4th edition (whenever they introduced tau) so if i'm completely screwing myself due to a new rule please let me know. Thanks.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 20:44:04]]> GMT</pubDate>
				<author><![CDATA[ Violent Purge]]></author>
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				<title>Re:Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ oh yea, I threw the assassin in there because I had 110 extra points and wanted more witch hunter forces... ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 20:47:03]]> GMT</pubDate>
				<author><![CDATA[ Violent Purge]]></author>
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				<title>Re:Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ Frankly, it is a fairly poor list.  The Inquisitor Lord is not going to achieve anything, the Assassin will ping off one or two models a game, your one Rhino will blow up turn one, your Stormtroopers will not do any good without special weapons, and your Tactical Squads are not going to do much better.  There are also better Heavy Support options than three Dreads.  It is not going to win any prizes for being a fluffy force (because it is not a shining example of an amazing fluff army), it will be weaker than pure Inquisition armies or pure Marine armies.  It is an inflexible list built entirely around under-strength Troops.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 21:49:05]]> GMT</pubDate>
				<author><![CDATA[ Elric of Grans]]></author>
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				<title>Re:Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ I felt that the one real weakness of this list would be against a long range shooting army. (any army that is heavily 24"+ based will cause problems as i'll have to chase them down.)<br /> Anything that gets into the middle range should be chewed up. <br /> units making it into assault with the main <span class="glossaryitem" onmouseover='gp(171);'>ST</span> / Marine force could be a problem, but Ideally that would be handled by the Dreadnaughts.<br /> <br /> It was understood that the inquisitor would do almost nothing when making the list. But the Idea of a witch hunting inquisitor who only has a small force under his command besides what he comendeers (i.e. the space marines) seems pretty fluffy to me. He's not some mythical wargod like a marine captian but rather uses his position to accomplish the mission. <br /> <br /> I would really like to drop the vindicare assassin but don't know what I'd take in it's place. <br /> <br /> I guess I could drop the assassin and take Lascannons for my Dreadnaughts, that would give some sort of long range attack.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2009 22:27:42]]> GMT</pubDate>
				<author><![CDATA[ Violent Purge]]></author>
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				<title>Re:[1500] Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ You lack longe range firepower and lack heavy weapons overall. What is a Pariah? If I were you, drop the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> and bring along a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> inquisitor with Mystics with a psycannon. Get the 2 <span class="glossaryitem" onmouseover='gp(465);'>IST</span> squads with Meltaguns in a Chimera to pop armor and I would mount up at least 2 marine squads. Im not a fan of those dreads at all, they are the #1 target for anti-armor, and will go down quick. I would drop them in favor of either razorbacks then combatsquading your Tacs or Rhinos. <br /> <br /> And - why not give your 1st 2 tacs with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s their free flamers? I say revise it to something like this to accomplish a shooty line but also something effective. And your points are off, 10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines cost 180.<br /> <br /> <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquis <br /> Psycannon Retenue: 3x Mystics   <br /> <br /> <span class="glossaryitem" onmouseover='gp(465);'>IST</span> <br /> 5x; 2x <span class="glossaryitem" onmouseover='gp(563);'>MG</span>'s <br /> Chimera <br /> <br /> <span class="glossaryitem" onmouseover='gp(465);'>IST</span> <br /> 5x; 2x <span class="glossaryitem" onmouseover='gp(563);'>MG</span>'s <br /> Chimera <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad <br /> 10x; <span class="glossaryitem" onmouseover='gp(330);'>MM</span>; Meltagun<br /> Razorback <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad <br /> 10x; <span class="glossaryitem" onmouseover='gp(330);'>MM</span>; Meltagun  <br /> Razorback <br /> <br /> *Up above, squad combatsquads with Meltagun +4 going in <span class="glossaryitem" onmouseover='gp(112);'>RB</span>* <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad <br /> 10x; <span class="glossaryitem" onmouseover='gp(328);'>ML</span>; Flamer; Powerfist <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad <br /> 10x; <span class="glossaryitem" onmouseover='gp(328);'>ML</span>; Flamer; Powerfist <br /> <br /> *Up above, this is your gunline*<br /> <br /> Dread <br /> ASSC; <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Dread <br /> ASSC; <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> - Now this army is probably over the points, but you get the idea. Its a gunline with a mobile wing. You can probably throw some lascannons in there are make it even more effective (if you do this, give the 2 Combat Squading squads them) <br /> <br /> <span class="glossaryitem" onmouseover='gp(465);'>IST</span> are almost a waste without heavy weapons... ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 02:14:59]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>[1500] Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ I think these guys could be more constructive in their criticism, but they are kinda right.<br /> <br /> I would change the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squads to having some long-range punch. Give them Lascannons, Plasma Cannons, or <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> to achieve that.<br /> <br /> I would drop one of the dreds to free up the points for this. The dreads with meltas are not all that effective due to their short range, and the big bullseyes on their foreheads. (Ok, they don't have bullseyes, but they draw fire as if they do.) Either give them some better weaponry like Lascannons, or failing that, use the points to beef up your troop units.<br /> <br /> Unlike the other guys, I disagree with the ruling on the inquisitor. Yes, he sucks at any combat function. But the thing is, you can fulfill your mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot with a cheap Lord. He is a lot cheaper than other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options, giving you points for units you actually are going to use on the front lines.<br /> <br /> Yeah, the assassin is probably not worth his points unless you think you can snipe some <span class="glossaryitem" onmouseover='gp(67);'>IC</span> s like a Blood Angels Chaplain... ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 04:10:40]]> GMT</pubDate>
				<author><![CDATA[ FoxPhoenix135]]></author>
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				<title>Re:[1500] Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ I think I got the points for <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads right as in the new codex it has them at 90 for sargent + 4 marines and +16 points for the remaining 5.<br /> so that's 90+80 for the 10 man squad. <br /> <br /> Here is the revised List:<br /> <br /> Inquisitor Lord Points: 90 <br /> Bolter, <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Liber Hereticus, Frag Grenades<br /> - Pariah x 3 <br /> <br /> <br /> Elite: <br /> <br /> 3 Death Cult Assassins    Points: 120<br /> <br /> <br /> Troops: <br /> <br /> 5 Inquisition Storm Troopers            Points: 70 <br /> - Melta x 2<br /> <br /> Rhino                                             Points: 55 <br /> - Extra Armor<br /> <br /> 10 Inquisition Storm Troopers             Points: 100 <br /> <br /> 10 Tactical Marines                            Points: 170 <br /> - Missile Launcher, Flamer<br /> <br /> 10 Tactical Marines                            Points: 170 <br /> - Missile Launcher, Flamer<br /> <br /> 10 Tactical Marines                            Points: 180 <br /> - Las Cannon, Flamer<br /> <br /> 10 Tactical Marines                            Points: 180<br /> - Las Cannon, Flamer<br /> <br /> <br /> Heavy Support: <br /> <br /> Exorcist                                           Points: 135<br /> <br /> Dreadnaught                                    Points: 105 <br /> - Multi-Melta <br /> <br /> Dreadnaught                                    Points: 105 <br /> - Multi-Melta <br /> <br /> <br /> Total Points : 1480<br /> <br /> <br /> <br /> The remaining 20 points would be for the Dreadnaughts' main weapon loadout, what should I go with? I can't decided what weapons to take on it.<br /> I guess the thoughts behind the changes on the list are that, as appears to be so common now, the <span class="glossaryitem" onmouseover='gp(171);'>ST</span> squad with the meltas does driveby's while all <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads go into a shooty / flamer combat squad setup with one covering the other. Death Cult assassins make the enemy have to think about target priority and can be nasty in assault. Also took Liber Hereticus for the Table Edge Choice, I hate seeing good terrain that isn't mine....<br /> <br /> more C&C  would be helpful <br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 16:27:15]]> GMT</pubDate>
				<author><![CDATA[ Violent Purge]]></author>
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				<title>Re:[1500] Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ This is a much better list.  Still not fluffy (an under-equipped Inquisitor with some random PDF rabble leading half a company of under-strength Space Marines is not very fluffy), but more effective looking.  I would still suggest looking to add a bit more to your Inquisitor, as he could fit your theme much better.  You want lots of long range shooting, right?  Give him three Heavy Bolter Servitors and he will be doing a better job of it.  You can drop the Liber Hereticus (no longer does anything) and Frags (you will not be charging into combat), though, as neither will ever be used.  Even a basic <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon is a waste of a point, as are the three Penitents (the third one does not even do anything).<br /> <br /> The Death Cult Assassins are also poor choices.  In Annihilation, you are giving up three easy Kill Points; in other missions, they are still easily killed, and offer little.  Fifth edition pretty well killed all the Assassins, so they are almost never a good choice.<br /> <br /> The first unit of Storm Troopers is not bad but, again, if you field only a single Rhino, it will be destroyed turn one.  The second squad of Storm Troopers is still useless, however; you do damage with special weapons, not Hellguns.  Give them <i>something</i> so they can actually achieve something.  If you can find the points, I would put these guys into Chimeras too.  More dakka, better armour.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads are better, but I would suggest you consider the Razorback option mentioned earlier.  If you want to partly mechanise your list, the Razorbacks will not only add more firepower, but mean your Stormtroopers have a far better chance of achieving something.<br /> <br /> The Exorcist is a good addition, though a single one can be fairly unreliable.  Then again, the models are terrible to build, so even one is painful.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:48:48]]> GMT</pubDate>
				<author><![CDATA[ Elric of Grans]]></author>
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				<title>Re:[1500] Witch Hunters &amp; Marine List  -  opinions wanted</title>
				<description><![CDATA[ Thoughts as to the dreadnaught armaments?]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 23:55:28]]> GMT</pubDate>
				<author><![CDATA[ Violent Purge]]></author>
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