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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ Ok, so I had something of a learning experience in a "Pitched Battle" last night, and I want to check to make sure that everything went down kosher. The scenario involved a Land Raider that started at the edge of its deployment zone, turned sideways. It:<br /> <br /> -Turns forward. (3")<br /> -Moves its full move (12")<br /> -Deploys Terminators (2")<br /> -Who have 1.5" bases (1.5")<br /> -Who roll a "6" on their run move (6")<br /> -Who assault (6")<br /> <br /> For a total move of 30.5" in a turn. (Even a 1" run would have covered 25.5".)<br /> <br /> I guess my questions are twofold: <br /> <br /> 1) Is every step of this accurate? (I'm pretty sure it all is, but I'm still a bit shocked.)<br /> <br /> 2) How does <span class="glossaryitem" onmouseover='gp(69);'>IG</span> deal with Land Raiders in Pitched Battle? I can throw sacrificial squads in front, but a solid "run" move usually gives enough extra movement to set up multiple assaults. Especially since the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can move so as to detach from the Terminators...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:01:58]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ I'm not sure if you can assault if you run]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:07:25]]> GMT</pubDate>
				<author><![CDATA[ djphranq]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave47 wrote:</cite>Ok, so I had something of a learning experience in a "Pitched Battle" last night, and I want to check to make sure that everything went down kosher. The scenario involved a Land Raider that started at the edge of its deployment zone, turned sideways. It:<br /> <br /> -Turns forward. (3")<br /> -Moves its full move (12")<br /> -Deploys Terminators (2")<br /> -Who have 1.5" bases (1.5")<br /> -Who roll a "6" on their run move (6")<br /> -Who assault (6")<br /> <br /> For a total move of 30.5" in a turn. (Even a 1" run would have covered 25.5".)<br /> <br /> I guess my questions are twofold: <br /> <br /> 1) Is every step of this accurate? (I'm pretty sure it all is, but I'm still a bit shocked.)<br /> <br /> 2) How does <span class="glossaryitem" onmouseover='gp(69);'>IG</span> deal with Land Raiders in Pitched Battle? I can throw sacrificial squads in front, but a solid "run" move usually gives enough extra movement to set up multiple assaults. Especially since the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can move so as to detach from the Terminators...<br /> </div></blockquote><br /> 1) Shrike gives terminators fleet. They don't have fleet normally.<br /> <br /> 2) You have a few S10 guns and a few guns that roll an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for penetration. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> should be the army that finds destroying land raiders the easiest. Also terminators killing one squad then dying to lasguns doesn't seem that impressive.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:08:30]]> GMT</pubDate>
				<author><![CDATA[ onlainari]]></author>
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				<title>Re:How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ I could be mistaken, or my group and I have been playing it wrong, but doesnt turning the land raider use some of its movement? The rest of the order of events seems honest enough, if not a bit scary, I suppose the one thing i wonder is do the bases of the termies have to be within that 2 inch deployment, or just the back of the base touching. If they have to be within they shouldnt get 1.5" out of their base size? or am I reading into that wrong..]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:13:36]]> GMT</pubDate>
				<author><![CDATA[ Deathevn]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>onlainari wrote:</cite>1) Shrike gives terminators fleet. They don't have fleet normally.</div></blockquote><br /> Thanks! A follow up: Does he give it to them as a universal rule thingy, or does he need to be attached to the squad at the time?<br /> <br /> <blockquote class="uncited"><div>2) You have a few S10 guns and a few guns that roll an extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for penetration. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> should be the army that finds destroying land raiders the easiest. Also terminators killing one squad then dying to lasguns doesn't seem that impressive.</div></blockquote><br /> Yeah, the experience has made me take a second look at the Manticore. I landed lascannons and a Basilisk on that Land Raider and everything bounced, but it's hard to deny the power of Strength 10 Ordinance. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:24:33]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>Re:How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Deathevn wrote:</cite>I could be mistaken, or my group and I have been playing it wrong, but doesnt turning the land raider use some of its movement? The rest of the order of events seems honest enough, if not a bit scary, I suppose the one thing i wonder is do the bases of the termies have to be within that 2 inch deployment, or just the back of the base touching. If they have to be within they shouldnt get 1.5" out of their base size? or am I reading into that wrong..</div></blockquote><br /> <br /> p.67 of the little rulebook, just have to have their bases touching.<br /> <br /> <br /> To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, spread your speedbump out to maximum coherency?]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 21:57:47]]> GMT</pubDate>
				<author><![CDATA[ RustyKnight]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave47 wrote:</cite>-Turns forward. (3")</div></blockquote><br /> Incorrect. You may do this to get some distance but a Land Raider is not 6" longer than it is wide. I don't have the measurements of a Land Raider but my guess is that the gain would be 1-1.5"]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 22:04:34]]> GMT</pubDate>
				<author><![CDATA[ Webbe]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave47 wrote:</cite><blockquote><div><cite>onlainari wrote:</cite>1) Shrike gives terminators fleet. They don't have fleet normally.</div></blockquote><br /> Thanks! A follow up: Does he give it to them as a universal rule thingy, or does he need to be attached to the squad at the time?<br />  </div></blockquote>The whole army gets fleet. Make sure to check out Shrikes Section in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex when ya get a chance, should clear things up nicely  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 22:05:56]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>The whole army gets fleet. Make sure to check out Shrikes Section in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex when ya get a chance, should clear things up nicely  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Yeah, I don't own the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book, but I think I really need to buy it. I keep hearing rules and thinking "That doesn't sound right," but I don't want to be a dick and grind everything to a halt to check whether Scouts <i>really</i> have a 2+ cover save.<br /> <br /> <blockquote><div><cite>Webbe wrote:</cite>Incorrect. You may do this to get some distance but a Land Raider is not 6" longer than it is wide. I don't have the measurements of a Land Raider but my guess is that the gain would be 1-1.5"</div></blockquote><br /> <b>MISSION ACCOMPLISHED!</b> A unit (without Shrike) in a Land Raider cannot cover more than 24" in a turn. :-)]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 22:12:15]]> GMT</pubDate>
				<author><![CDATA[ Dave47]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Dave47 wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite>The whole army gets fleet. Make sure to check out Shrikes Section in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex when ya get a chance, should clear things up nicely  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Yeah, I don't own the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book, but I think I really need to buy it. I keep hearing rules and thinking "That doesn't sound right," but I don't want to be a dick and grind everything to a halt to check whether Scouts <i>really</i> have a 2+ cover save.</div></blockquote>Dude, ask them. if they dont want to, they are the cheating dicks, not you.  And yes, scouts can get a 2+ cover save <i>if </i>, and only if, there is a ruin, Techmarine and they have camocloaks. 4+ Ruin Becomes 3+ with the Bolster Defence (Techmarine) rule which then becomes 2+ with the Camo Cloaks (Stealth <span class="glossaryitem" onmouseover='gp(136);'>USR</span>)]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 22:20:22]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Webbe wrote:</cite><blockquote><div><cite>Dave47 wrote:</cite>-Turns forward. (3")</div></blockquote><br /> Incorrect. You may do this to get some distance but a Land Raider is not 6" longer than it is wide. I don't have the measurements of a Land Raider but my guess is that the gain would be 1-1.5"</div></blockquote><br /> <br /> *takes land raider from shelf, examines*<br /> <br /> I make it roughly 1.75 inches you would gain that way. Actually, you only gain 1" since you can't have your sponson sticking out your deployment zone...<br /> <br /> Incidentally I'm a bit surprised how this works, if the marine player is going first then he set up first so all you have to do is not deploy anything directly opposite the land raider at the front of your deployment zone. If he sets up second, blast his land raider to bits with a hail of various lascannon death or a vanquisher, he'll have a hard time getting a cover save deployed like that and even an immobilised will be more than enough to throw a spanner in the works.<br /> <br /> Admittedly this doesn't count for the occasions he steals the initiative but theres not much you can do about that at the best of times.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 22:31:41]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Dave47 wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite>The whole army gets fleet. Make sure to check out Shrikes Section in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex when ya get a chance, should clear things up nicely  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> Yeah, I don't own the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book, but I think I really need to buy it. I keep hearing rules and thinking "That doesn't sound right," but I don't want to be a dick and grind everything to a halt to check whether Scouts <i>really</i> have a 2+ cover save.</div></blockquote>Dude, ask them. if they dont want to, they are the cheating dicks, not you.  And yes, scouts can get a 2+ cover save <i>if </i>, and only if, there is a ruin, Techmarine and they have camocloaks. 4+ Ruin Becomes 3+ with the Bolster Defence (Techmarine) rule which then becomes 2+ with the Camo Cloaks (Stealth <span class="glossaryitem" onmouseover='gp(136);'>USR</span>)</div></blockquote><br /> Yup just got a TF cannon awhile ago and I'm going to place it and my scouts in the same ruin so that my scouts can pick out any leftovers from an enemy squad and get 2+ save.<br /> <br /> <br /> <br /> <br /> <br /> -Orkishly]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 22:33:32]]> GMT</pubDate>
				<author><![CDATA[ orkishlyorkish]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ I'm not sure what anyone is referring to when you are talking about getting extra movement from 'turning' the Landraider. Movement is a little more simple that - measure your 12" from the Landraider from it's starting position. That is the farthest you can move, period. You can position your vehicle however you wish at the 12" mark. Therefore, you move 12", no more.<br /> <br /> Pivoting vehicles is only done if you are NOT moving the vehicle for purposes of firing more weapons.<br /> <br /> Models that disembark have to be WITHIN 2" of an access point. Depending on your gaming group, some people will let you measure from the hull intead of the assault ramp door. If you measure from the hull, you can have a total assault distance of:<br /> 12" move<br /> just under 2" disembark<br /> the 1.5 inch/40 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base<br /> 6" run (with fleet)<br /> 6" charge<br /> Total - just under 27.5 inches<br /> <br /> I mention this because I was seeing a lot of sloppy Landraider movement lately, where they are gaining a LOT of extra movement that is not making my gaming experience very happy. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Blackbone]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 22:47:19]]> GMT</pubDate>
				<author><![CDATA[ Blackbone]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Blackbone wrote:</cite>I'm not sure what anyone is referring to when you are talking about getting extra movement from 'turning' the Landraider. Movement is a little more simple that - measure your 12" from the Landraider from it's starting position. That is the farthest you can move, period. You can position your vehicle however you wish at the 12" mark. Therefore, you move 12", no more.<br /> <br /> Pivoting vehicles is only done if you are NOT moving the vehicle for purposes of firing more weapons.<br /> <br /> Models that disembark have to be WITHIN 2" of an access point. Depending on your gaming group, some people will let you measure from the hull intead of the assault ramp door. If you measure from the hull, you can have a total assault distance of:<br /> 12" move<br /> just under 2" disembark<br /> the 1.5 inch/40 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base<br /> 6" run (with fleet)<br /> 6" charge<br /> Total - just under 27.5 inches<br /> <br /> I mention this because I was seeing a lot of sloppy Landraider movement lately, where they are gaining a LOT of extra movement that is not making my gaming experience very happy. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> - Blackbone</div></blockquote><br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span><br /> <br /> if you are turning your model to gain movement distance you are trying (badly) to manipulate the movement rules and it is considered cheating by many people. it is a very gak thing to do.<br /> <br /> you might as well be measuring from the front of the model at the start of movement to the back at the end of movement, which is clearly outlined as incorrect.<br /> <br /> even so with a good fleet roll and sides deployed witin 27" of each other it is possible to assault on the first turn with shrike/landraider termies.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 23:07:08]]> GMT</pubDate>
				<author><![CDATA[ Demogerg]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Hymirl wrote:</cite>I make it roughly 1.75 inches you would gain that way. Actually, you only gain 1" since you can't have your sponson sticking out your deployment zone...</div></blockquote><br /> I thought sponsons and such were ignored for such purposes. Not to derail the thread or anything.]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2009 23:42:05]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ Doing it the way the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> described I think violates both the spirit and probably the letter of the rules as well.<br /> My suggestion would be to make sure that they measure their maximum move distance from the side of the tank prior to making the turn. <br /> <br /> The rest of the description seems to be legitimate.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 00:15:32]]> GMT</pubDate>
				<author><![CDATA[ Eldanar]]></author>
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				<title>Re:How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ Pivoting a vehicle on its center point prior to moving the model is perfectly legal, and does not affect the distance traveled by the vehicle ( page 57 ). ]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 00:25:12]]> GMT</pubDate>
				<author><![CDATA[ toxic_wisdom]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>KaloranSLC wrote:</cite><blockquote><div><cite>Hymirl wrote:</cite>I make it roughly 1.75 inches you would gain that way. Actually, you only gain 1" since you can't have your sponson sticking out your deployment zone...</div></blockquote><br /> I thought sponsons and such were ignored for such purposes. Not to derail the thread or anything.</div></blockquote><br /> <br /> It's pertinent.  Why would you ignore a sponson?  It's part of the vehicle, and the vehicle must be entirely within your deployment zone.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 00:32:04]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>KaloranSLC wrote:</cite><blockquote><div><cite>Hymirl wrote:</cite>I make it roughly 1.75 inches you would gain that way. Actually, you only gain 1" since you can't have your sponson sticking out your deployment zone...</div></blockquote><br /> I thought sponsons and such were ignored for such purposes. Not to derail the thread or anything.</div></blockquote><br /> <br /> I thought so too. The sponsons arn't part of the hull <span class="glossaryitem" onmouseover='gp(298);'>afaik</span>.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 00:46:38]]> GMT</pubDate>
				<author><![CDATA[ Drudge Dreadnought]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Drudge Dreadnought wrote:</cite><blockquote><div><cite>KaloranSLC wrote:</cite><blockquote><div><cite>Hymirl wrote:</cite>I make it roughly 1.75 inches you would gain that way. Actually, you only gain 1" since you can't have your sponson sticking out your deployment zone...</div></blockquote><br /> I thought sponsons and such were ignored for such purposes. Not to derail the thread or anything.</div></blockquote><br /> <br /> I thought so too. The sponsons arn't part of the hull <span class="glossaryitem" onmouseover='gp(298);'>afaik</span>.</div></blockquote>It doesn't matter. The rules say the entire model has to be inside the deployment zone, which includes sponsons and the like.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 03:04:41]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ You dont measure from the side of the tank. <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 57 says you can pivot any number of times as you move, so its not cheating, mayb power gaming but you work within the rules so its no worse than crafty wound allocation]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 03:21:00]]> GMT</pubDate>
				<author><![CDATA[ Moncalcruiser]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Drudge Dreadnought wrote:</cite><blockquote><div><cite>KaloranSLC wrote:</cite><blockquote><div><cite>Hymirl wrote:</cite>I make it roughly 1.75 inches you would gain that way. Actually, you only gain 1" since you can't have your sponson sticking out your deployment zone...</div></blockquote><br /> I thought sponsons and such were ignored for such purposes. Not to derail the thread or anything.</div></blockquote><br /> <br /> I thought so too. The sponsons arn't part of the hull <span class="glossaryitem" onmouseover='gp(298);'>afaik</span>.</div></blockquote>It doesn't matter. The rules say the entire model has to be inside the deployment zone, which includes sponsons and the like.</div></blockquote><br /> That makes sense. It's not normally an issue for me. I don't mess around with shenanigans like deploying my <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> sideways. If an extra inch or so at the beginning of the game is the only way I can win, well, I don't think I should be playing the game at that point.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 15:14:35]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ Yeah, and sometimes it's helpful to actually have the weapons pointed at the bad guys if you get immobilized too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> "Tactics" like this never really change the game as much as the person using them hopes they will.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 15:32:13]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Moncalcruiser wrote:</cite>You dont measure from the side of the tank. <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 57 says you can pivot any number of times as you move, so its not cheating, mayb power gaming but you work within the rules so its no worse than crafty wound allocation</div></blockquote><br /> <br /> You can pivot, but you can't pivot for free.  If the vehicle moves 6", and when you finally plop it down (after doing donuts, figure 8's, wheelies', or whatever else) it is farther than 6" away from where it began its move, you moved it too far.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:39:53]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite><blockquote><div><cite>Moncalcruiser wrote:</cite>You dont measure from the side of the tank. <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 57 says you can pivot any number of times as you move, so its not cheating, mayb power gaming but you work within the rules so its no worse than crafty wound allocation</div></blockquote><br /> <br /> You can pivot, but you can't pivot for free.  If the vehicle moves 6", and when you finally plop it down (after doing donuts, figure 8's, wheelies', or whatever else) it is farther than 6" away from where it began its move, you moved it too far.</div></blockquote>All I have to say, is <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Distance from the starting point means bugger all, its the actual distance travelled.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:48:17]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>whitedragon wrote:</cite><blockquote><div><cite>Moncalcruiser wrote:</cite>You dont measure from the side of the tank. <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 57 says you can pivot any number of times as you move, so its not cheating, mayb power gaming but you work within the rules so its no worse than crafty wound allocation</div></blockquote><br /> <br /> You can pivot, but you can't pivot for free.  If the vehicle moves 6", and when you finally plop it down (after doing donuts, figure 8's, wheelies', or whatever else) it is farther than 6" away from where it began its move, you moved it too far.</div></blockquote>All I have to say, is <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Distance from the starting point means bugger all, its the actual distance travelled.</div></blockquote><br /> Isn't distance traveled defined by measuring from starting point to finishing point?]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:51:43]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<description><![CDATA[ No, that's velocity. If you move in a Zigzag or round a corner say, you might end up only 3" away from your starting position, but have travelled 6". While it is true you cannot end up more than 6" away from your starting position without having travelled more than 6", I just wanted to correct the notion that it was somehow distance from starting position that determined if you can fire or not.<br /> <br /> For example, you can move 3" Forward, Pivot 90 Degrees, then move forward 4". You'll end up only 5" from your starting Position, but have travelled 7", so you would count as moving at Cruising Speed, not Combat Speed.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 19:01:07]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>No, that's velocity. If you move in a Zigzag or round a corner say, you might end up only 3" away from your starting position, but have travelled 6". While it is true you cannot end up more than 6" away from your starting position without having travelled more than 6", I just wanted to correct the notion that it was somehow distance from starting position that determined if you can fire or not.<br /> <br /> For example, you can move 3" Forward, Pivot 90 Degrees, then move forward 4". You'll end up only 5" from your starting Position, but have travelled 7", so you would count as moving at Cruising Speed, not Combat Speed.</div></blockquote><br /> Ah, I see what you're getting at (even though velocity is actually relative to time, but that's semantics and unrelated). You're point is absolutely correct, and if my opponent needs that extra 1.75" or whatever it was to make him/her feel better about their generalship, more power to them.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 19:10:51]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>T3h Wikipediaz wrote:</cite>In physics, velocity is defined as the rate of change of a position. It is a vector physical quantity; both speed and direction are required to define it.</div></blockquote> In this case "Speed" is not a factor of Distance and Time like in t3h real world, but a fixed movement amount <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Did I mention Pancakes have Tiny Black Holes inside them? It's True! I tried to warn people in the Wikipediaz but they b& me ;(]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 19:17:13]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>T3h Wikipediaz wrote:</cite>In physics, velocity is defined as the rate of change of a position. It is a vector physical quantity; both speed and direction are required to define it.</div></blockquote> In this case "Speed" is not a factor of Distance and Time like in t3h real world, but a fixed movement amount <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Did I mention Pancakes have Tiny Black Holes inside them? It's True! I tried to warn people in the Wikipediaz but they b& me ;(</div></blockquote><br /> Right. Hence semantics. Since we don't measure speed in the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe as a unit of distance over time, velocity does indeed mean simple displacement.<br /> <br /> No wonder I always lose track of time at IHOP. <span class="glossaryitem" onmouseover='gp(376);'>Mmm</span>... physics-flavored syrup.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 19:24:04]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>No, that's velocity. If you move in a Zigzag or round a corner say, you might end up only 3" away from your starting position, but have travelled 6". While it is true you cannot end up more than 6" away from your starting position without having travelled more than 6", I just wanted to correct the notion that it was somehow distance from starting position that determined if you can fire or not.<br /> <br /> For example, you can move 3" Forward, Pivot 90 Degrees, then move forward 4". You'll end up only 5" from your starting Position, but have travelled 7", so you would count as moving at Cruising Speed, not Combat Speed.</div></blockquote><br /> <br /> What we are talking about are players that would argue that they only moved 5", basically "pivoting" in such a way as to gain free movement.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 19:57:23]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ Pivoting to gain distance is legal, and always has been. Also, can I ask why would you do that? when Moving 5" and moving 6" has zero difference between them?<br /> <br /> Doing the whole "Sideways deployment and getting 1.7" closer to the enemy" has always been legal.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 19:58:56]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Blackbone wrote:</cite>I'm not sure what anyone is referring to when you are talking about getting extra movement from 'turning' the Landraider. Movement is a little more simple that - measure your 12" from the Landraider from it's starting position. That is the farthest you can move, period. You can position your vehicle however you wish at the 12" mark. Therefore, you move 12", no more.</div></blockquote><br /> <br /> Firstly, you need to go and read the rules.<br /> <br /> Page 57 states that vehicles can turn any number of times as they move... ...Turning does not reduce a vehicle's move.<br /> <br /> Therefore the vehicle can start sideways, rotate to face fowards. As a result of that rotation the front of the vehicle will not be about 1.5 inches over the start line. This is a fact, its simple geometry.. if you don't believe me take a model tank off your wargaming shelf and see for yourself.<br /> <br /> When you turn the vehicle like this it isn't covering any distance, it displaces 0" dispite the face that it's edges become bother nearer and further away from things... the way it has to be unless its circular.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 22:12:04]]> GMT</pubDate>
				<author><![CDATA[ Hymirl]]></author>
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				<title>Re:How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>toxic_wisdom wrote:</cite>Pivoting a vehicle on its center point prior to moving the model is perfectly legal, and does not affect the distance traveled by the vehicle ( page 57 ). </div></blockquote><br /> <br /> Nowhere does it say that on p.57.  You are taking several other statements there out of context.<br /> <br /> The only way I would not take offense to someone doing this is if they actually did only pivot and then did not move at all.  And that is what the rules say, "pivoting on the spot <b>alone</b> does not count as movement."  Taking the negative inferrence from this, pivoting on the spot and then moving <b>would</b> then count as part of the movement.  {Emphasis added.}<br /> <br /> Using a pivot in order to gain extra movement is exactly that...gaining extra movement.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 23:30:53]]> GMT</pubDate>
				<author><![CDATA[ Eldanar]]></author>
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				<title>Re:How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ if the terminators have fleet they can assult 30.5 inchs if not they can only go 24.5 inchs ]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 23:49:49]]> GMT</pubDate>
				<author><![CDATA[ Spivey]]></author>
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				<title>Re:How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ The rule which the "You can't pivot and gain ground" group seems to be forgetting is the part "Turning does not reduce the vehicle's move" on page 57.  A ninety degree turn followed by a move of 12" is a 12" movement no matter what the geometry of the vehicle.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 01:33:58]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ There are two effects on vehicles as they turn, as per the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>:<br /> <br /> 1.  They pivot on the spot and this does not count as moving.  But this only applies if they do not then also move.<br /> <br /> 2.  They may turn as many times as they want <b>as they move</b>.  If you are not merely pivoting, and are actually moving after the initial pivot, then the movement gained by the pivot also must be considered into the total movement of the model as a whole because the turning is made <i>as the model moves</i>.<br /> <br /> So, if you are planning on pivoting and moving in the same movement phase, then the beginning perspective of the vehicle is the begining point for all movement.  This is because if you are pivoting AND moving the inital pivot counts as part of the move. <br /> <br /> When the rules refer to turning not reducing any movement, you have to think in terms of blocks of troops from <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, where those blocks of troops (in general) have to wheel from the farthest point of the frontage of a unit in order to make a turn.  In <span class="glossaryitem" onmouseover='gp(3);'>40K</span> you measure from the closest point on point A to the closest point to point B and your tank can make as many donut spins as it wants while you move it from A to B.  But your maximum move is still defined by point A to B.  (I realise it can be more complex than this if moving around an obstacle, etc., but that just means you might measure A to B to C to D...)  It doesn't mean that somehow a long tank gains bonus free movement merely by turning.  <br /> <br /> In <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, when the unit makes that turn, they might lose 3-4 inches of their movement just turning.  There is no equivalent penalty in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and this is what the rules are referring to when they describe turning as not reducing a vehicles move.  (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, it was played similar to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> back in 2d ed.)<br /> <br /> I saw a quote one time where someone said if you are looking for Easter eggs in the rules then you are probably not playing correctly.  And that is what this whole pivot and then move 12" thereby gaining the "free" movement of the pivot is...an Easter egg.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 02:40:09]]> GMT</pubDate>
				<author><![CDATA[ Eldanar]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Eldanar wrote:</cite>2.  They may turn as many times as they want <b>as they move</b>.  If you are not merely pivoting, and are actually moving after the initial pivot, then the movement gained by the pivot also must be considered into the total movement of the model as a whole because the turning is made <i>as the model moves</i>.</div></blockquote> Hmm, how do I say this nicely.. No. This is wrong and wrong and Wrong thrice over.<br /> <br /> Rule for pivoting:<br /> Page 57: Vehicles turn by pivoting on the spot about their centre-point, rather than 'wheeling' round. <b>Turning does not reduce the vehicle's move</b>.<br /> <br /> Emphasis mine. So, there you have it, you cannot claim that distance gained by pivoting counts as movement, because it doesn't. Plain and Simple. And as shown by that wonderful diagram, you measure the distance moved from the front of the vehicle.<br /> <br /> Your attempt to try and bring in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> rules are confusing and idiotic, please do not do it again (this thread is about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in case you were wondering.).]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 02:52:02]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Eldanar wrote:</cite><blockquote><div><cite>toxic_wisdom wrote:</cite>Pivoting a vehicle on its center point prior to moving the model is perfectly legal, and does not affect the distance traveled by the vehicle ( page 57 ). </div></blockquote><br /> <br /> Nowhere does it say that on p.57.  You are taking several other statements there out of context.<br /> <br /> The only way I would not take offense to someone doing this is if they actually did only pivot and then did not move at all.  And that is what the rules say, "pivoting on the spot <b>alone</b> does not count as movement."  Taking the negative inferrence from this, pivoting on the spot and then moving <b>would</b> then count as part of the movement.  {Emphasis added.}<br /> <br /> Using a pivot in order to gain extra movement is exactly that...gaining extra movement.<br /> <br /> </div></blockquote><br /> If you pivot the center of your vehicle does not move at all and the front and side are just swapping positions. What you are saying is the same as saying that if I rotate a gun it should count as moving because I gain extra range when I shoot. It's like saying that if i turn sideways then I moved from my center point even though it's in the same spot.<br /> <br /> <br /> <br /> <br /> -Orkishly]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 02:54:40]]> GMT</pubDate>
				<author><![CDATA[ orkishlyorkish]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ This question set in my mind:<br /> If a vehicle travels via road (which gives 6" extra movement) can the passengers disembark ( 3.5" with bases included) run 1-6" and assault 6"? It would give them whopping 33,5" assault range!<br /> I think that the rulebook says something against that but my rulebook is not...readable now. Man I sometimes hate my cats.<br /> Top rule number one: Don't leave your rulebook on floor if you have cats or dogs.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 05:59:51]]> GMT</pubDate>
				<author><![CDATA[ nyyman]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Page 57 wrote:</cite>Vehicles, with the exception of walkers and skimmers, that move at <b>Cruising Speed </b>following a road for their entire Movement phase may move up to an extra 6".</div></blockquote><blockquote><div><cite>70 wrote:</cite>Passengers may not embark onto or disembark from a fast vehicle if it has moved (Of is going to move)<b> flat out </b>in that Movement phase.</div></blockquote>So yes, a open topped vehicle/Land Raider that moves on a road 18" can have the passengers disembark and assault.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 06:04:05]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Page 57 wrote:</cite>Vehicles, with the exception of walkers and skimmers, that move at <b>Cruising Speed </b>following a road for their entire Movement phase may move up to an extra 6".</div></blockquote><blockquote><div><cite>70 wrote:</cite>Passengers may not embark onto or disembark from a fast vehicle if it has moved (Of is going to move)<b> flat out </b>in that Movement phase.</div></blockquote>So yes, a open topped vehicle/Land Raider that moves on a road 18" can have the passengers disembark and assault.</div></blockquote><br /> <br /> I guess it's too bad I've <i>never seen a road</i> playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for over a decade <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Although one time I did agree with a friend that an avenue created by an arrangements of buildings on the table counted as a road, neither of us used it.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 07:14:25]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>How far can a Land Raider-borne unit assault?</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Eldanar wrote:</cite>2.  They may turn as many times as they want <b>as they move</b>.  If you are not merely pivoting, and are actually moving after the initial pivot, then the movement gained by the pivot also must be considered into the total movement of the model as a whole because the turning is made <i>as the model moves</i>.</div></blockquote> Hmm, how do I say this nicely.. No. This is wrong and wrong and Wrong thrice over.<br /> <br /> Rule for pivoting:<br /> Page 57: Vehicles turn by pivoting on the spot about their centre-point, rather than 'wheeling' round. <b>Turning does not reduce the vehicle's move</b>.<br /> <br /> Emphasis mine. So, there you have it, you cannot claim that distance gained by pivoting counts as movement, because it doesn't. Plain and Simple. And as shown by that wonderful diagram, you measure the distance moved from the front of the vehicle.<br /> <br /> Your attempt to try and bring in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> rules are confusing and idiotic, please do not do it again (this thread is about <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in case you were wondering.).</div></blockquote><br /> <br /> makes perfect sense, shot down so bad.]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 20:37:47]]> GMT</pubDate>
				<author><![CDATA[ enmitee]]></author>
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