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		<title><![CDATA[Latest posts for the thread "Space Wolf Interpretations"]]></title>
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				<title>Space Wolf Interpretations</title>
				<description><![CDATA[ Now I know the new 'dex is hopefully upon us but figured it wouldn't hurt to get a little discussion on a couple of interpretations and whatnot for themz boyz from Fenris.<br /> <br /> I have two and any that wish too follow are most welcome.<br /> <br /> 1: If a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> leader is equipped with a <span class="glossaryitem" onmouseover='gp(501);'>WTT</span> (6+ to ignore psychic powers) and is lashed by a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> for instance but then makes his save what happens? Way I see it he is leading the squad and cannot be detached from it. As he is in overall command and he can now ignore the power the squad doesn't move yes?<br /> <br /> 2: A unit with Storm caller cast on it charges into assault. In the 4th ed <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it specifically stated that the charged units grenades (off.) had no effect as they themselves did not charge, making the Wolves strike first. As this has not been addressed for 5th ed does it still hold true (Power fists not withstanding)?<br /> <br /> Let me know...]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 15:57:35]]> GMT</pubDate>
				<author><![CDATA[ Stygian Mole]]></author>
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				<title>Space Wolf Interpretations</title>
				<description><![CDATA[ Point one, it negates the power.<br /> <br /> Point two has no bearing on the power as you have asked it. The combat would resolve at I value.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 16:20:26]]> GMT</pubDate>
				<author><![CDATA[ InquisitorFabius]]></author>
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				<title>Space Wolf Interpretations</title>
				<description><![CDATA[ What Inquisitor said. Another note on the <span class="glossaryitem" onmouseover='gp(501);'>WTT</span> is that a unit always must move at the speed of its slowest model, so if the Model with the <span class="glossaryitem" onmouseover='gp(501);'>WTT</span> makes his save, he cannot move which means the rest of the unit cannot move either (See the ruling for Khân The Betrayer)]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 16:49:04]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Space Wolf Interpretations</title>
				<description><![CDATA[ So am I right in understanding that the 4th ed <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> has no relevance to Storm Caller any longer (the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> states that the unit with Storm Caller cast on it always strikes first as it counts as being in cover)<br /> <br /> Sorry if I'm being a bit vague. Will try to post quote tomorrow.<br /> <br /> Awesome about the <span class="glossaryitem" onmouseover='gp(501);'>WTT</span>.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:13:55]]> GMT</pubDate>
				<author><![CDATA[ Stygian Mole]]></author>
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				<title>Space Wolf Interpretations</title>
				<description><![CDATA[ It has Zero Relevance now, Unless you play 4th ed that us <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:19:11]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Space Wolf Interpretations</title>
				<description><![CDATA[ And all the addendums made therein? Are they also discounted unless rementioned in the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>?<br /> <br /> 'Nuther question. Storm caller is said to make vehicles count as obscured (ie 4+ cover) but the power is also said to give units 5+ cover...<br /> Which one is it?]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:25:05]]> GMT</pubDate>
				<author><![CDATA[ Stygian Mole]]></author>
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				<title>Space Wolf Interpretations</title>
				<description><![CDATA[ Or play magic the gathering.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:26:34]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Re:Space Wolf Interpretations</title>
				<description><![CDATA[ <blockquote><div><cite>Stygian Mole wrote:</cite>'Nuther question. Storm caller is said to make vehicles count as obscured (ie 4+ cover) but the power is also said to give units 5+ cover...<br /> Which one is it?</div></blockquote>Thats easy, it's the same situation as the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. The Vehicle gets a 4+, while Squishy Things get a 5+]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:31:43]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Space Wolf Interpretations</title>
				<description><![CDATA[ Beautiful.<br /> Ta very much.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 18:39:11]]> GMT</pubDate>
				<author><![CDATA[ Stygian Mole]]></author>
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				<title>Space Wolf Interpretations</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite>What Inquisitor said. Another note on the <span class="glossaryitem" onmouseover='gp(501);'>WTT</span> is that a unit always must move at the speed of its slowest model, so if the Model with the <span class="glossaryitem" onmouseover='gp(501);'>WTT</span> makes his save, he cannot move which means the rest of the unit cannot move either (See the ruling for Khân The Betrayer)</div></blockquote><br /> <br /> This is a very good point and is the basis for using the talisman against lash. A friend of mine also fields a <span class="glossaryitem" onmouseover='gp(392);'>WGBL</span> with WGBG. They all have a talisman so if any member of the unit rolls a 6+ versus lash then they are unaffected. This is the best way to run the unit for anti lash protection.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2009 21:39:45]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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