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		<title><![CDATA[Latest posts for the thread "New & Effective Army Setups?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New & Effective Army Setups?"]]></description>
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				<title>New &amp; Effective Army Setups?</title>
				<description><![CDATA[  With the new guard codex coming out this week, now seems the best time to discuss new and effective army setups.<br /> The first and most obvious one which I have no doubt most of you have come across is the Airborne Assault…<br /> <br /> <i><u><b>"Airborne Assault!"</b></u><br /> 9 Valkyries, loaded up with infantry (mostly vets and storm troopers) and 1 command squad.</i><br /> <br /> This is just one of the many new and solid army tactics that has come from the new codex.<br /> <b>So now I’m curious to know if anyone else has come up with some very Interesting & Nasty army setups with the new guard Codex? </b>]]></description>
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				<pubDate><![CDATA[Thu, 30 Apr 2009 16:39:53]]> GMT</pubDate>
				<author><![CDATA[ Proiteus]]></author>
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				<title>Re:New &amp; Effective Army Setups?</title>
				<description><![CDATA[ I'm sticking with the traditional mechanized style with lots of <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12. Mostly chimers, hellhounds and then adding a few Battle tanks for their boom sticks. Also Marbo looks like too much fun to pass up.<br /> <br /> As for 9 Valks that doesn't strike me as that solid because that is 3 squadrons of 3 vehicles meaning that most of your army will be in 3 places on the board shooting at 3 targets/turn until they disembark. Although the Airborne concept does seem to have created alot of buzz. I'm sure a middle ground with it will prove to be very effective.]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 07:22:50]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
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				<title>New &amp; Effective Army Setups?</title>
				<description><![CDATA[ I think maxing out the firepower with guard will be hard.<br /> <br /> The squads are oh so tempting but that is only 3 targets that a lot of points are devoted to, and unless you pay for pask, they are still <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, crap.<br /> <br /> Balancing infantry and armor will be a challenge for guard players.<br /> <br /> You get too much armor and you end up wasting points on three vehicles that can fire on only one target; or a lot of AV12 pieces of crap that are just loaded with dudes.<br /> <br /> Get too much infantry and you start having just too much stuff to really stay out of hand to hand.<br /> <br /> I think vehicles should make the majority of the units but <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>'s with heavy weapons seem tempting to me.<br /> <br /> Vets are a must when running guard, and maximum 1 platoon of normal humans.<br /> <br /> Ld7 is not fun to toy with when you are paying 250 base pts for 50 dudes that may just run off the board.<br /> <br /> <br /> <br /> It will be hard to say what will and will not work until people play with the guard for a while. This is a good thread to keep alive though, in the coming month or two]]></description>
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				<pubDate><![CDATA[Sat, 2 May 2009 07:29:56]]> GMT</pubDate>
				<author><![CDATA[ Nenya97]]></author>
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