<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Rounding out an Ork force"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Rounding out an Ork force"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Rounding out an Ork force</title>
				<description><![CDATA[ I've got in my grubby, little mitts three <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> boxes of Orks. I understand the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> thing, but I don't have a whole lot of time for mass conversions. I'm basically putting the whole thing together for a break from Spaz Marenz. Aside from Trukks and maybe a BW, what does the Dakka community recommend for rounding out the force?<br /> <br /> For simplicity, the total models are:<br /> 2x Warboss w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Shoota (going to have both count as having all the bells and whistles of wargear except for bikes)<br /> 54 Slugga Boyz<br /> 6 Big Shoota Boyz<br /> 15 Nobz w/ Big Choppas and Sluggas (counts as <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Shoota on all of them)<br /> 9 Deffcoptas w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Rokkit Launchas (might have them count as having Buzzsaws, too)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693081.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693081.page</link>
				<pubDate><![CDATA[Thu, 30 Apr 2009 16:44:36]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
			</item>
			<item>
				<title>Re:Rounding out an Ork force</title>
				<description><![CDATA[ Well if you understand you need Nobz in da units of boyz wit <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, to round out the force you need, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>:<br /> <br /> Lootas, Burnas, stormboyz and/or kommandos <br /> (Basically some elite/special purpose troops funkiness, choose which you intend to go with for now and style around them, I'd suggest lootas or kommandos)<br /> <br /> Killa Kans and maybe some dreads<br /> (kans fer shooting stuff and being a wall of metal goodness, I sometimes take a single dred wit 2 flamers to carve up enemy troops and disrupt)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693111.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693111.page</link>
				<pubDate><![CDATA[Thu, 30 Apr 2009 17:05:16]]> GMT</pubDate>
				<author><![CDATA[ MeanGreenStompa]]></author>
			</item>
			<item>
				<title>Rounding out an Ork force</title>
				<description><![CDATA[ I'd like to avoid Kans and Dreads if at all possible. I like the idea of Kommandos lead by Snikkrot. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693530.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693530.page</link>
				<pubDate><![CDATA[Thu, 30 Apr 2009 21:38:19]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
			</item>
			<item>
				<title>Rounding out an Ork force</title>
				<description><![CDATA[ just to question here, but if you dont want dreads is it simply because of the existing deff dread model?<br /> <br /> take a look at the pic in my gallery, those were made using parts from the black reach dread and a kopta.<br /> <br /> <br /> i would say lootas to start with, a nice solid unit of 15 would help alot.<br /> allthough due to the contents of the box you will need to buy 4 box's to get enough for 16 of them.<br /> allthough, you then have enough parts for some burna boyz (not a bad unit, can work well)<br /> <br /> try adding a big mek with kustom <span class="glossaryitem" onmouseover='gp(545);'>FF</span>.<br /> you can then chop the klaw of the then spare warboss, use it on a nob in a boyz unit.<br /> <br /> 2 box's of gretchin will give you a nice screening unit.<br /> <br /> snikrot and some kommandos will also work well as an ambush unit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693547.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693547.page</link>
				<pubDate><![CDATA[Thu, 30 Apr 2009 21:46:32]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
			</item>
			<item>
				<title>Rounding out an Ork force</title>
				<description><![CDATA[ Dreads and Kans don't fit my Orky Vision, so to speak. I don't think the Deffkoptas do, either, but I have them.<br /> <br /> I've been toying with the idea of the Big Mek or Mad Dok Grotsnik (once I get some vehicles).<br /> <br /> The whole conversion thing is something I don't think I'll be doing much of, unfortunately. My confidence in that department is abysmal. It doesn't help that I'm highly critical of my work.<br /> <br /> I just really don't want this particular army to get out of hand like my marines did. I have something around 7k points of Imperials laying about the apartment in various conditions of put-together-ness.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693564.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693564.page</link>
				<pubDate><![CDATA[Thu, 30 Apr 2009 21:54:21]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
			</item>
			<item>
				<title>Re:Rounding out an Ork force</title>
				<description><![CDATA[ When I first started my Orks I started with the Mad <span class="glossaryitem" onmouseover='gp(769);'>DoK</span> to boost my points up to a playable level, and get some experience in with the orks.<br /> <br /> My suggestion if you wana go "Orky" is stormboyz. There doesn't seem to be to much love for them here on Dakka but a squad of 15 (minimum) to 20 has really done a difference for me. <br /> <br /> Also if you do go snikrot and commandos (as I have done as well, a joy to use) make sure you get some burnas. An absolute necessity when sneakin about.<br /> <br /> Battlewagons are also really awesome when coupled with a big meks <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> Just my opinion. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693630.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/693630.page</link>
				<pubDate><![CDATA[Thu, 30 Apr 2009 22:32:35]]> GMT</pubDate>
				<author><![CDATA[ combatmedic]]></author>
			</item>
			<item>
				<title>Re:Rounding out an Ork force</title>
				<description><![CDATA[ Buy a painboy. Put it in the nob squad and then give them all cybork bodies that he allows and they're some mean killers.<br /> If you want to go further buy a box of nobs for all the different other gear they can get and equip them all uniquely so you can spread wounds. <br /> It's not hard to just chop arms off the <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> nobz and stick a Big choppa arm on, or kombi weapon, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, etc]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/694060.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/694060.page</link>
				<pubDate><![CDATA[Fri, 1 May 2009 04:08:07]]> GMT</pubDate>
				<author><![CDATA[ Icehawk18]]></author>
			</item>
			<item>
				<title>Rounding out an Ork force</title>
				<description><![CDATA[ Yeah get some painboy models. Get Lootas and use magnets so you can make them burners when you want. I cannot stress how Lootas will make your day happier.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/694097.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/694097.page</link>
				<pubDate><![CDATA[Fri, 1 May 2009 04:36:38]]> GMT</pubDate>
				<author><![CDATA[ tastytaste]]></author>
			</item>
			<item>
				<title>Rounding out an Ork force</title>
				<description><![CDATA[ Played my first game the other night, made a couple of mistakes here and there, but overall: Holy crap NOBZ. I did end up getting a couple of painboy models and a box of nobz for the bitz (and extra bodies). They won the game for me. <br /> <br /> That being said, I also purchased a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. I did not use him in said game since it was only 1000 points. I'm giving in to the conversion fest that is the Ork, and will be kitbashing an <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> dreadnought, deffcopta, and other bits into a deff dread and scratch-building some kans. Which of the two would make for a good Troop choice, though? My first instinct is the Dread, but I'm not 100% sure. Also, how would you recommend kitting the Kans? The Grotzooka looks really fun, but it's obviously the spendy choice.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/718279.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/718279.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 16:36:48]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
			</item>
			<item>
				<title>Rounding out an Ork force</title>
				<description><![CDATA[ Grotzookas are good.  You are giving up your awesome BS3 though to use it... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Especially with lootas on the field, you really don't need rokkits or <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on them.  Skorchas though are great also for when you find someone getting too close.<br /> <br /> One config I like (which I usually avoid doing this for all other weapons in a squad) is mixing the weapon loadout for KKs.  Unit of 3, 2 with grotzookas and one with a skorcha.  You have some good mid-range with 4 small blasts and if someone infiltrates/out-flanks right up to your KK to where you don't want to shoot with the grotzookas because you don't want scatter on your boyz nearby, you can use the skorcha.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/718717.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/718717.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 20:39:51]]> GMT</pubDate>
				<author><![CDATA[ budro]]></author>
			</item>
			<item>
				<title>Rounding out an Ork force</title>
				<description><![CDATA[ <blockquote><div><cite>budro wrote:</cite>Especially with lootas on the field, you really don't need rokkits or <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on them</div></blockquote><br /> You've confused me with this bit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/238366/718757.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/238366/718757.page</link>
				<pubDate><![CDATA[Fri, 15 May 2009 21:06:01]]> GMT</pubDate>
				<author><![CDATA[ KaloranSLC]]></author>
			</item>
	</channel>
</rss>